summaryrefslogtreecommitdiff
path: root/src/gallium/drivers/r300/r300_blit.c
diff options
context:
space:
mode:
Diffstat (limited to 'src/gallium/drivers/r300/r300_blit.c')
-rw-r--r--src/gallium/drivers/r300/r300_blit.c176
1 files changed, 101 insertions, 75 deletions
diff --git a/src/gallium/drivers/r300/r300_blit.c b/src/gallium/drivers/r300/r300_blit.c
index 49ec51fd13..97d53a14f8 100644
--- a/src/gallium/drivers/r300/r300_blit.c
+++ b/src/gallium/drivers/r300/r300_blit.c
@@ -25,8 +25,23 @@
#include "util/u_format.h"
-static void r300_blitter_save_states(struct r300_context* r300)
+enum r300_blitter_op /* bitmask */
{
+ R300_CLEAR = 1,
+ R300_CLEAR_SURFACE = 2,
+ R300_COPY = 4
+};
+
+static void r300_blitter_begin(struct r300_context* r300, enum r300_blitter_op op)
+{
+ if (r300->query_current) {
+ r300->blitter_saved_query = r300->query_current;
+ r300_stop_query(r300);
+ }
+
+ /* Yeah we have to save all those states to ensure the blitter operation
+ * is really transparent. The states will be restored by the blitter once
+ * copying is done. */
util_blitter_save_blend(r300->blitter, r300->blend_state.state);
util_blitter_save_depth_stencil_alpha(r300->blitter, r300->dsa_state.state);
util_blitter_save_stencil_ref(r300->blitter, &(r300->stencil_ref));
@@ -34,11 +49,34 @@ static void r300_blitter_save_states(struct r300_context* r300)
util_blitter_save_fragment_shader(r300->blitter, r300->fs.state);
util_blitter_save_vertex_shader(r300->blitter, r300->vs_state.state);
util_blitter_save_viewport(r300->blitter, &r300->viewport);
- util_blitter_save_clip(r300->blitter, &r300->clip);
+ util_blitter_save_clip(r300->blitter, (struct pipe_clip_state*)r300->clip_state.state);
util_blitter_save_vertex_elements(r300->blitter, r300->velems);
- /* XXX this crashes the driver
util_blitter_save_vertex_buffers(r300->blitter, r300->vertex_buffer_count,
- r300->vertex_buffer); */
+ r300->vertex_buffer);
+
+ if (op & (R300_CLEAR_SURFACE | R300_COPY))
+ util_blitter_save_framebuffer(r300->blitter, r300->fb_state.state);
+
+ if (op & R300_COPY) {
+ struct r300_textures_state* state =
+ (struct r300_textures_state*)r300->textures_state.state;
+
+ util_blitter_save_fragment_sampler_states(
+ r300->blitter, state->sampler_state_count,
+ (void**)state->sampler_states);
+
+ util_blitter_save_fragment_sampler_views(
+ r300->blitter, state->sampler_view_count,
+ (struct pipe_sampler_view**)state->sampler_views);
+ }
+}
+
+static void r300_blitter_end(struct r300_context *r300)
+{
+ if (r300->blitter_saved_query) {
+ r300_resume_query(r300, r300->blitter_saved_query);
+ r300->blitter_saved_query = NULL;
+ }
}
/* Clear currently bound buffers. */
@@ -48,24 +86,37 @@ static void r300_clear(struct pipe_context* pipe,
double depth,
unsigned stencil)
{
- /* XXX Implement fastfill.
+ /* My notes about fastfill:
+ *
+ * 1) Only the zbuffer is cleared.
+ *
+ * 2) The zbuffer must be micro-tiled and whole microtiles must be
+ * written. If microtiling is disabled, it locks up.
*
- * If fastfill is enabled, a few facts should be considered:
+ * 3) There is Z Mask RAM which contains a compressed zbuffer and
+ * it interacts with fastfill. We should figure out how to use it
+ * to get more performance.
+ * This is what we know about the Z Mask:
*
- * 1) Zbuffer must be micro-tiled and whole microtiles must be
- * written.
+ * Each dword of the Z Mask contains compression information
+ * for 16 4x4 pixel blocks, that is 2 bits for each block.
+ * On chips with 2 Z pipes, every other dword maps to a different
+ * pipe.
*
- * 2) ZB_DEPTHCLEARVALUE is used to clear a zbuffer and Z Mask must be
- * equal to 0.
+ * 4) ZB_DEPTHCLEARVALUE is used to clear the zbuffer and the Z Mask must
+ * be equal to 0. (clear the Z Mask RAM with zeros)
*
- * 3) For 16-bit integer buffering, compression causes a hung with one or
+ * 5) For 16-bit zbuffer, compression causes a hung with one or
* two samples and should not be used.
*
- * 4) Fastfill must not be used if reading of compressed Z data is disabled
+ * 6) FORCE_COMPRESSED_STENCIL_VALUE should be enabled for stencil clears
+ * to avoid needless decompression.
+ *
+ * 7) Fastfill must not be used if reading of compressed Z data is disabled
* and writing of compressed Z data is enabled (RD/WR_COMP_ENABLE),
* i.e. it cannot be used to compress the zbuffer.
- * (what the hell does that mean and how does it fit in clearing
- * the buffers?)
+ *
+ * 8) ZB_CB_CLEAR does not interact with fastfill in any way.
*
* - Marek
*/
@@ -74,13 +125,45 @@ static void r300_clear(struct pipe_context* pipe,
struct pipe_framebuffer_state* fb =
(struct pipe_framebuffer_state*)r300->fb_state.state;
- r300_blitter_save_states(r300);
-
+ r300_blitter_begin(r300, R300_CLEAR);
util_blitter_clear(r300->blitter,
fb->width,
fb->height,
fb->nr_cbufs,
buffers, rgba, depth, stencil);
+ r300_blitter_end(r300);
+}
+
+/* Clear a region of a color surface to a constant value. */
+static void r300_clear_render_target(struct pipe_context *pipe,
+ struct pipe_surface *dst,
+ const float *rgba,
+ unsigned dstx, unsigned dsty,
+ unsigned width, unsigned height)
+{
+ struct r300_context *r300 = r300_context(pipe);
+
+ r300_blitter_begin(r300, R300_CLEAR_SURFACE);
+ util_blitter_clear_render_target(r300->blitter, dst, rgba,
+ dstx, dsty, width, height);
+ r300_blitter_end(r300);
+}
+
+/* Clear a region of a depth stencil surface. */
+static void r300_clear_depth_stencil(struct pipe_context *pipe,
+ struct pipe_surface *dst,
+ unsigned clear_flags,
+ double depth,
+ unsigned stencil,
+ unsigned dstx, unsigned dsty,
+ unsigned width, unsigned height)
+{
+ struct r300_context *r300 = r300_context(pipe);
+
+ r300_blitter_begin(r300, R300_CLEAR_SURFACE);
+ util_blitter_clear_depth_stencil(r300->blitter, dst, clear_flags, depth, stencil,
+ dstx, dsty, width, height);
+ r300_blitter_end(r300);
}
/* Copy a block of pixels from one surface to another using HW. */
@@ -94,27 +177,12 @@ static void r300_hw_copy_region(struct pipe_context* pipe,
unsigned width, unsigned height)
{
struct r300_context* r300 = r300_context(pipe);
- struct r300_textures_state* state =
- (struct r300_textures_state*)r300->textures_state.state;
- /* Yeah we have to save all those states to ensure this blitter operation
- * is really transparent. The states will be restored by the blitter once
- * copying is done. */
- r300_blitter_save_states(r300);
- util_blitter_save_framebuffer(r300->blitter, r300->fb_state.state);
-
- util_blitter_save_fragment_sampler_states(
- r300->blitter, state->sampler_state_count,
- (void**)state->sampler_states);
-
- util_blitter_save_fragment_sampler_views(
- r300->blitter, state->sampler_view_count,
- (struct pipe_sampler_view**)state->sampler_views);
-
- /* Do a copy */
+ r300_blitter_begin(r300, R300_COPY);
util_blitter_copy_region(r300->blitter, dst, subdst, dstx, dsty, dstz,
src, subsrc, srcx, srcy, srcz, width, height,
TRUE);
+ r300_blitter_end(r300);
}
/* Copy a block of pixels from one surface to another. */
@@ -130,14 +198,6 @@ static void r300_resource_copy_region(struct pipe_context *pipe,
enum pipe_format old_format = dst->format;
enum pipe_format new_format = old_format;
- if (dst->format != src->format) {
- debug_printf("r300: Implementation error: Format mismatch in %s\n"
- " : src: %s dst: %s\n", __FUNCTION__,
- util_format_short_name(src->format),
- util_format_short_name(dst->format));
- debug_assert(0);
- }
-
if (!pipe->screen->is_format_supported(pipe->screen,
old_format, src->target,
src->nr_samples,
@@ -188,40 +248,6 @@ static void r300_resource_copy_region(struct pipe_context *pipe,
}
}
-/* Clear a region of a color surface to a constant value. */
-static void r300_clear_render_target(struct pipe_context *pipe,
- struct pipe_surface *dst,
- const float *rgba,
- unsigned dstx, unsigned dsty,
- unsigned width, unsigned height)
-{
- struct r300_context *r300 = r300_context(pipe);
-
- r300_blitter_save_states(r300);
- util_blitter_save_framebuffer(r300->blitter, r300->fb_state.state);
-
- util_blitter_clear_render_target(r300->blitter, dst, rgba,
- dstx, dsty, width, height);
-}
-
-/* Clear a region of a depth stencil surface. */
-static void r300_clear_depth_stencil(struct pipe_context *pipe,
- struct pipe_surface *dst,
- unsigned clear_flags,
- double depth,
- unsigned stencil,
- unsigned dstx, unsigned dsty,
- unsigned width, unsigned height)
-{
- struct r300_context *r300 = r300_context(pipe);
-
- r300_blitter_save_states(r300);
- util_blitter_save_framebuffer(r300->blitter, r300->fb_state.state);
-
- util_blitter_clear_depth_stencil(r300->blitter, dst, clear_flags, depth, stencil,
- dstx, dsty, width, height);
-}
-
void r300_init_blit_functions(struct r300_context *r300)
{
r300->context.clear = r300_clear;