diff options
Diffstat (limited to 'src/gallium/drivers/r300/r300_blit.c')
-rw-r--r-- | src/gallium/drivers/r300/r300_blit.c | 176 |
1 files changed, 101 insertions, 75 deletions
diff --git a/src/gallium/drivers/r300/r300_blit.c b/src/gallium/drivers/r300/r300_blit.c index 49ec51fd13..97d53a14f8 100644 --- a/src/gallium/drivers/r300/r300_blit.c +++ b/src/gallium/drivers/r300/r300_blit.c @@ -25,8 +25,23 @@ #include "util/u_format.h" -static void r300_blitter_save_states(struct r300_context* r300) +enum r300_blitter_op /* bitmask */ { + R300_CLEAR = 1, + R300_CLEAR_SURFACE = 2, + R300_COPY = 4 +}; + +static void r300_blitter_begin(struct r300_context* r300, enum r300_blitter_op op) +{ + if (r300->query_current) { + r300->blitter_saved_query = r300->query_current; + r300_stop_query(r300); + } + + /* Yeah we have to save all those states to ensure the blitter operation + * is really transparent. The states will be restored by the blitter once + * copying is done. */ util_blitter_save_blend(r300->blitter, r300->blend_state.state); util_blitter_save_depth_stencil_alpha(r300->blitter, r300->dsa_state.state); util_blitter_save_stencil_ref(r300->blitter, &(r300->stencil_ref)); @@ -34,11 +49,34 @@ static void r300_blitter_save_states(struct r300_context* r300) util_blitter_save_fragment_shader(r300->blitter, r300->fs.state); util_blitter_save_vertex_shader(r300->blitter, r300->vs_state.state); util_blitter_save_viewport(r300->blitter, &r300->viewport); - util_blitter_save_clip(r300->blitter, &r300->clip); + util_blitter_save_clip(r300->blitter, (struct pipe_clip_state*)r300->clip_state.state); util_blitter_save_vertex_elements(r300->blitter, r300->velems); - /* XXX this crashes the driver util_blitter_save_vertex_buffers(r300->blitter, r300->vertex_buffer_count, - r300->vertex_buffer); */ + r300->vertex_buffer); + + if (op & (R300_CLEAR_SURFACE | R300_COPY)) + util_blitter_save_framebuffer(r300->blitter, r300->fb_state.state); + + if (op & R300_COPY) { + struct r300_textures_state* state = + (struct r300_textures_state*)r300->textures_state.state; + + util_blitter_save_fragment_sampler_states( + r300->blitter, state->sampler_state_count, + (void**)state->sampler_states); + + util_blitter_save_fragment_sampler_views( + r300->blitter, state->sampler_view_count, + (struct pipe_sampler_view**)state->sampler_views); + } +} + +static void r300_blitter_end(struct r300_context *r300) +{ + if (r300->blitter_saved_query) { + r300_resume_query(r300, r300->blitter_saved_query); + r300->blitter_saved_query = NULL; + } } /* Clear currently bound buffers. */ @@ -48,24 +86,37 @@ static void r300_clear(struct pipe_context* pipe, double depth, unsigned stencil) { - /* XXX Implement fastfill. + /* My notes about fastfill: + * + * 1) Only the zbuffer is cleared. + * + * 2) The zbuffer must be micro-tiled and whole microtiles must be + * written. If microtiling is disabled, it locks up. * - * If fastfill is enabled, a few facts should be considered: + * 3) There is Z Mask RAM which contains a compressed zbuffer and + * it interacts with fastfill. We should figure out how to use it + * to get more performance. + * This is what we know about the Z Mask: * - * 1) Zbuffer must be micro-tiled and whole microtiles must be - * written. + * Each dword of the Z Mask contains compression information + * for 16 4x4 pixel blocks, that is 2 bits for each block. + * On chips with 2 Z pipes, every other dword maps to a different + * pipe. * - * 2) ZB_DEPTHCLEARVALUE is used to clear a zbuffer and Z Mask must be - * equal to 0. + * 4) ZB_DEPTHCLEARVALUE is used to clear the zbuffer and the Z Mask must + * be equal to 0. (clear the Z Mask RAM with zeros) * - * 3) For 16-bit integer buffering, compression causes a hung with one or + * 5) For 16-bit zbuffer, compression causes a hung with one or * two samples and should not be used. * - * 4) Fastfill must not be used if reading of compressed Z data is disabled + * 6) FORCE_COMPRESSED_STENCIL_VALUE should be enabled for stencil clears + * to avoid needless decompression. + * + * 7) Fastfill must not be used if reading of compressed Z data is disabled * and writing of compressed Z data is enabled (RD/WR_COMP_ENABLE), * i.e. it cannot be used to compress the zbuffer. - * (what the hell does that mean and how does it fit in clearing - * the buffers?) + * + * 8) ZB_CB_CLEAR does not interact with fastfill in any way. * * - Marek */ @@ -74,13 +125,45 @@ static void r300_clear(struct pipe_context* pipe, struct pipe_framebuffer_state* fb = (struct pipe_framebuffer_state*)r300->fb_state.state; - r300_blitter_save_states(r300); - + r300_blitter_begin(r300, R300_CLEAR); util_blitter_clear(r300->blitter, fb->width, fb->height, fb->nr_cbufs, buffers, rgba, depth, stencil); + r300_blitter_end(r300); +} + +/* Clear a region of a color surface to a constant value. */ +static void r300_clear_render_target(struct pipe_context *pipe, + struct pipe_surface *dst, + const float *rgba, + unsigned dstx, unsigned dsty, + unsigned width, unsigned height) +{ + struct r300_context *r300 = r300_context(pipe); + + r300_blitter_begin(r300, R300_CLEAR_SURFACE); + util_blitter_clear_render_target(r300->blitter, dst, rgba, + dstx, dsty, width, height); + r300_blitter_end(r300); +} + +/* Clear a region of a depth stencil surface. */ +static void r300_clear_depth_stencil(struct pipe_context *pipe, + struct pipe_surface *dst, + unsigned clear_flags, + double depth, + unsigned stencil, + unsigned dstx, unsigned dsty, + unsigned width, unsigned height) +{ + struct r300_context *r300 = r300_context(pipe); + + r300_blitter_begin(r300, R300_CLEAR_SURFACE); + util_blitter_clear_depth_stencil(r300->blitter, dst, clear_flags, depth, stencil, + dstx, dsty, width, height); + r300_blitter_end(r300); } /* Copy a block of pixels from one surface to another using HW. */ @@ -94,27 +177,12 @@ static void r300_hw_copy_region(struct pipe_context* pipe, unsigned width, unsigned height) { struct r300_context* r300 = r300_context(pipe); - struct r300_textures_state* state = - (struct r300_textures_state*)r300->textures_state.state; - /* Yeah we have to save all those states to ensure this blitter operation - * is really transparent. The states will be restored by the blitter once - * copying is done. */ - r300_blitter_save_states(r300); - util_blitter_save_framebuffer(r300->blitter, r300->fb_state.state); - - util_blitter_save_fragment_sampler_states( - r300->blitter, state->sampler_state_count, - (void**)state->sampler_states); - - util_blitter_save_fragment_sampler_views( - r300->blitter, state->sampler_view_count, - (struct pipe_sampler_view**)state->sampler_views); - - /* Do a copy */ + r300_blitter_begin(r300, R300_COPY); util_blitter_copy_region(r300->blitter, dst, subdst, dstx, dsty, dstz, src, subsrc, srcx, srcy, srcz, width, height, TRUE); + r300_blitter_end(r300); } /* Copy a block of pixels from one surface to another. */ @@ -130,14 +198,6 @@ static void r300_resource_copy_region(struct pipe_context *pipe, enum pipe_format old_format = dst->format; enum pipe_format new_format = old_format; - if (dst->format != src->format) { - debug_printf("r300: Implementation error: Format mismatch in %s\n" - " : src: %s dst: %s\n", __FUNCTION__, - util_format_short_name(src->format), - util_format_short_name(dst->format)); - debug_assert(0); - } - if (!pipe->screen->is_format_supported(pipe->screen, old_format, src->target, src->nr_samples, @@ -188,40 +248,6 @@ static void r300_resource_copy_region(struct pipe_context *pipe, } } -/* Clear a region of a color surface to a constant value. */ -static void r300_clear_render_target(struct pipe_context *pipe, - struct pipe_surface *dst, - const float *rgba, - unsigned dstx, unsigned dsty, - unsigned width, unsigned height) -{ - struct r300_context *r300 = r300_context(pipe); - - r300_blitter_save_states(r300); - util_blitter_save_framebuffer(r300->blitter, r300->fb_state.state); - - util_blitter_clear_render_target(r300->blitter, dst, rgba, - dstx, dsty, width, height); -} - -/* Clear a region of a depth stencil surface. */ -static void r300_clear_depth_stencil(struct pipe_context *pipe, - struct pipe_surface *dst, - unsigned clear_flags, - double depth, - unsigned stencil, - unsigned dstx, unsigned dsty, - unsigned width, unsigned height) -{ - struct r300_context *r300 = r300_context(pipe); - - r300_blitter_save_states(r300); - util_blitter_save_framebuffer(r300->blitter, r300->fb_state.state); - - util_blitter_clear_depth_stencil(r300->blitter, dst, clear_flags, depth, stencil, - dstx, dsty, width, height); -} - void r300_init_blit_functions(struct r300_context *r300) { r300->context.clear = r300_clear; |