diff options
Diffstat (limited to 'src/gallium/drivers/r300/r300_context.h')
-rw-r--r-- | src/gallium/drivers/r300/r300_context.h | 35 |
1 files changed, 23 insertions, 12 deletions
diff --git a/src/gallium/drivers/r300/r300_context.h b/src/gallium/drivers/r300/r300_context.h index 3eb884a0cf..b98fe347b8 100644 --- a/src/gallium/drivers/r300/r300_context.h +++ b/src/gallium/drivers/r300/r300_context.h @@ -118,7 +118,7 @@ struct r300_sampler_state { unsigned min_lod, max_lod; }; -struct r300_texture_state { +struct r300_texture_format_state { uint32_t format0; /* R300_TX_FORMAT0: 0x4480 */ uint32_t format1; /* R300_TX_FORMAT1: 0x44c0 */ uint32_t format2; /* R300_TX_FORMAT2: 0x4500 */ @@ -134,6 +134,25 @@ struct r300_texture_fb_state { uint32_t zb_format; /* R300_ZB_FORMAT */ }; +struct r300_textures_state { + /* Textures. */ + struct r300_texture *textures[8]; + int texture_count; + /* Sampler states. */ + struct r300_sampler_state *sampler_states[8]; + int sampler_count; + + /* These is the merge of the texture and sampler states. */ + unsigned count; + uint32_t tx_enable; /* R300_TX_ENABLE: 0x4101 */ + struct r300_texture_sampler_state { + uint32_t format[3]; /* R300_TX_FORMAT[0-2] */ + uint32_t filter[2]; /* R300_TX_FILTER[0-1] */ + uint32_t border_color; /* R300_TX_BORDER_COLOR: 0x45c0 */ + uint32_t tile_config; /* R300_TX_OFFSET (subset thereof) */ + } regs[8]; +}; + struct r300_vertex_stream_state { /* R300_VAP_PROG_STREAK_CNTL_[0-7] */ uint32_t vap_prog_stream_cntl[8]; @@ -165,10 +184,6 @@ struct r300_ztop_state { #define R300_NEW_FRAGMENT_SHADER 0x00000020 #define R300_NEW_FRAGMENT_SHADER_CONSTANTS 0x00000040 -#define R300_NEW_SAMPLER 0x00000200 -#define R300_ANY_NEW_SAMPLERS 0x0001fe00 -#define R300_NEW_TEXTURE 0x00040000 -#define R300_ANY_NEW_TEXTURES 0x03fc0000 #define R300_NEW_VERTEX_SHADER_CONSTANTS 0x10000000 #define R300_NEW_QUERY 0x40000000 #define R300_NEW_KITCHEN_SINK 0x7fffffff @@ -254,7 +269,7 @@ struct r300_texture { struct pipe_buffer* buffer; /* Registers carrying texture format data. */ - struct r300_texture_state state; + struct r300_texture_format_state state; struct r300_texture_fb_state fb_state; /* Buffer tiling */ @@ -306,14 +321,10 @@ struct r300_context { struct r300_atom rs_state; /* RS block state. */ struct r300_atom rs_block_state; - /* Sampler states. */ - struct r300_sampler_state* sampler_states[8]; - int sampler_count; /* Scissor state. */ struct r300_atom scissor_state; - /* Texture states. */ - struct r300_texture* textures[8]; - int texture_count; + /* Textures state. */ + struct r300_atom textures_state; /* Vertex stream formatting state. */ struct r300_atom vertex_stream_state; /* VAP (vertex shader) output mapping state. */ |