diff options
Diffstat (limited to 'src/gallium/drivers/r300/r300_emit.c')
-rw-r--r-- | src/gallium/drivers/r300/r300_emit.c | 346 |
1 files changed, 328 insertions, 18 deletions
diff --git a/src/gallium/drivers/r300/r300_emit.c b/src/gallium/drivers/r300/r300_emit.c index 585a9e729d..a2e771bd1b 100644 --- a/src/gallium/drivers/r300/r300_emit.c +++ b/src/gallium/drivers/r300/r300_emit.c @@ -40,9 +40,9 @@ void r300_emit_blend_state(struct r300_context* r300, void r300_emit_blend_color_state(struct r300_context* r300, struct r300_blend_color_state* bc) { - struct r300_screen* r300screen = - (struct r300_screen*)r300->context.screen; + struct r300_screen* r300screen = r300_screen(r300->context.screen); CS_LOCALS(r300); + if (r300screen->caps->is_r500) { BEGIN_CS(3); OUT_CS_REG_SEQ(R500_RB3D_CONSTANT_COLOR_AR, 2); @@ -59,9 +59,9 @@ void r300_emit_blend_color_state(struct r300_context* r300, void r300_emit_dsa_state(struct r300_context* r300, struct r300_dsa_state* dsa) { - struct r300_screen* r300screen = - (struct r300_screen*)r300->context.screen; + struct r300_screen* r300screen = r300_screen(r300->context.screen); CS_LOCALS(r300); + BEGIN_CS(r300screen->caps->is_r500 ? 8 : 8); OUT_CS_REG(R300_FG_ALPHA_FUNC, dsa->alpha_function); /* XXX figure out the r300 counterpart for this */ @@ -79,7 +79,95 @@ void r300_emit_dsa_state(struct r300_context* r300, END_CS; } -/* XXX add pitch, stride, z/stencil buf */ +void r300_emit_fragment_shader(struct r300_context* r300, + struct r300_fragment_shader* fs) +{ + CS_LOCALS(r300); + int i; + + BEGIN_CS(22); + + OUT_CS_REG(R300_US_CONFIG, MAX2(fs->indirections - 1, 0)); + OUT_CS_REG(R300_US_PIXSIZE, fs->shader.stack_size); + /* XXX figure out exactly how big the sizes are on this reg */ + OUT_CS_REG(R300_US_CODE_OFFSET, 0x0); + /* XXX figure these ones out a bit better kthnx */ + OUT_CS_REG(R300_US_CODE_ADDR_0, 0x0); + OUT_CS_REG(R300_US_CODE_ADDR_1, 0x0); + OUT_CS_REG(R300_US_CODE_ADDR_2, 0x0); + OUT_CS_REG(R300_US_CODE_ADDR_3, R300_RGBA_OUT); + + for (i = 0; i < fs->alu_instruction_count; i++) { + OUT_CS_REG(R300_US_ALU_RGB_INST_0 + (4 * i), + fs->instructions[i].alu_rgb_inst); + OUT_CS_REG(R300_US_ALU_RGB_ADDR_0 + (4 * i), + fs->instructions[i].alu_rgb_addr); + OUT_CS_REG(R300_US_ALU_ALPHA_INST_0 + (4 * i), + fs->instructions[i].alu_alpha_inst); + OUT_CS_REG(R300_US_ALU_ALPHA_ADDR_0 + (4 * i), + fs->instructions[i].alu_alpha_addr); + } + + END_CS; +} + +void r500_emit_fragment_shader(struct r300_context* r300, + struct r500_fragment_shader* fs) +{ + CS_LOCALS(r300); + struct r300_constant_buffer* constants = + &r300->shader_constants[PIPE_SHADER_FRAGMENT]; + int i; + + BEGIN_CS(9 + (fs->instruction_count * 6) + (constants->count ? 3 : 0) + + (constants->count * 4)); + OUT_CS_REG(R500_US_CONFIG, R500_ZERO_TIMES_ANYTHING_EQUALS_ZERO); + OUT_CS_REG(R500_US_PIXSIZE, fs->shader.stack_size); + OUT_CS_REG(R500_US_CODE_ADDR, R500_US_CODE_START_ADDR(0) | + R500_US_CODE_END_ADDR(fs->instruction_count)); + + OUT_CS_REG(R500_GA_US_VECTOR_INDEX, R500_GA_US_VECTOR_INDEX_TYPE_INSTR); + OUT_CS_ONE_REG(R500_GA_US_VECTOR_DATA, fs->instruction_count * 6); + for (i = 0; i < fs->instruction_count; i++) { + OUT_CS(fs->instructions[i].inst0); + OUT_CS(fs->instructions[i].inst1); + OUT_CS(fs->instructions[i].inst2); + OUT_CS(fs->instructions[i].inst3); + OUT_CS(fs->instructions[i].inst4); + OUT_CS(fs->instructions[i].inst5); + } + + if (constants->count) { + OUT_CS_REG(R500_GA_US_VECTOR_INDEX, + R500_GA_US_VECTOR_INDEX_TYPE_CONST); + OUT_CS_ONE_REG(R500_GA_US_VECTOR_DATA, constants->count * 4); + for (i = 0; i < constants->count; i++) { + OUT_CS_32F(constants->constants[i][0]); + OUT_CS_32F(constants->constants[i][1]); + OUT_CS_32F(constants->constants[i][2]); + OUT_CS_32F(constants->constants[i][3]); + } + } + + END_CS; +} + +/* Translate pipe_format into US_OUT_FMT. Note that formats are stored from + * C3 to C0. */ +uint32_t translate_out_fmt(enum pipe_format format) +{ + switch (format) { + case PIPE_FORMAT_A8R8G8B8_UNORM: + return R300_US_OUT_FMT_C4_8 | + R300_C0_SEL_B | R300_C1_SEL_G | + R300_C2_SEL_R | R300_C3_SEL_A; + default: + return R300_US_OUT_FMT_UNUSED; + } + return 0; +} + +/* XXX add pitch, stride, clean up */ void r300_emit_fb_state(struct r300_context* r300, struct pipe_framebuffer_state* fb) { @@ -87,23 +175,47 @@ void r300_emit_fb_state(struct r300_context* r300, struct r300_texture* tex; int i; - BEGIN_CS((3 * fb->nr_cbufs) + 6); + BEGIN_CS((6 * fb->nr_cbufs) + (fb->zsbuf ? 6 : 0) + 4); for (i = 0; i < fb->nr_cbufs; i++) { tex = (struct r300_texture*)fb->cbufs[i]->texture; OUT_CS_REG_SEQ(R300_RB3D_COLOROFFSET0 + (4 * i), 1); OUT_CS_RELOC(tex->buffer, 0, 0, RADEON_GEM_DOMAIN_VRAM, 0); + + OUT_CS_REG(R300_US_OUT_FMT_0 + (4 * i), + translate_out_fmt(fb->cbufs[i]->format)); + } + + if (fb->zsbuf) { + tex = (struct r300_texture*)fb->zsbuf->texture; + OUT_CS_REG_SEQ(R300_ZB_DEPTHOFFSET, 1); + OUT_CS_RELOC(tex->buffer, 0, 0, RADEON_GEM_DOMAIN_VRAM, 0); + if (fb->zsbuf->format == PIPE_FORMAT_Z24S8_UNORM) { + OUT_CS_REG(R300_ZB_FORMAT, + R300_DEPTHFORMAT_24BIT_INT_Z_8BIT_STENCIL); + } else { + OUT_CS_REG(R300_ZB_FORMAT, 0x0); + } } - R300_PACIFY; + + OUT_CS_REG(R300_RB3D_DSTCACHE_CTLSTAT, + R300_RB3D_DSTCACHE_CTLSTAT_DC_FREE_FREE_3D_TAGS | + R300_RB3D_DSTCACHE_CTLSTAT_DC_FLUSH_FLUSH_DIRTY_3D); + OUT_CS_REG(R300_ZB_ZCACHE_CTLSTAT, + R300_ZB_ZCACHE_CTLSTAT_ZC_FLUSH_FLUSH_AND_FREE | + R300_ZB_ZCACHE_CTLSTAT_ZC_FREE_FREE); END_CS; } void r300_emit_rs_state(struct r300_context* r300, struct r300_rs_state* rs) { - struct r300_screen* r300screen = - (struct r300_screen*)r300->context.screen; CS_LOCALS(r300); - BEGIN_CS(14); + + BEGIN_CS(20); OUT_CS_REG(R300_VAP_CNTL_STATUS, rs->vap_control_status); + OUT_CS_REG(R300_GA_POINT_SIZE, rs->point_size); + OUT_CS_REG_SEQ(R300_GA_POINT_MINMAX, 2); + OUT_CS(rs->point_minmax); + OUT_CS(rs->line_control); OUT_CS_REG_SEQ(R300_SU_POLY_OFFSET_FRONT_SCALE, 6); OUT_CS(rs->depth_scale_front); OUT_CS(rs->depth_offset_front); @@ -113,43 +225,241 @@ void r300_emit_rs_state(struct r300_context* r300, struct r300_rs_state* rs) OUT_CS(rs->cull_mode); OUT_CS_REG(R300_GA_LINE_STIPPLE_CONFIG, rs->line_stipple_config); OUT_CS_REG(R300_GA_LINE_STIPPLE_VALUE, rs->line_stipple_value); + OUT_CS_REG(R300_GA_COLOR_CONTROL, rs->color_control); + END_CS; +} + +void r300_emit_rs_block_state(struct r300_context* r300, + struct r300_rs_block* rs) +{ + struct r300_screen* r300screen = r300_screen(r300->context.screen); + CS_LOCALS(r300); + int i; + + BEGIN_CS(21); + if (r300screen->caps->is_r500) { + OUT_CS_REG_SEQ(R500_RS_IP_0, 8); + } else { + OUT_CS_REG_SEQ(R300_RS_IP_0, 8); + } + for (i = 0; i < 8; i++) { + OUT_CS(rs->ip[i]); + debug_printf("ip %d: 0x%08x\n", i, rs->ip[i]); + } + + OUT_CS_REG_SEQ(R300_RS_COUNT, 2); + OUT_CS(rs->count); + OUT_CS(rs->inst_count); + + if (r300screen->caps->is_r500) { + OUT_CS_REG_SEQ(R500_RS_INST_0, 8); + } else { + OUT_CS_REG_SEQ(R300_RS_INST_0, 8); + } + for (i = 0; i < 8; i++) { + OUT_CS(rs->inst[i]); + debug_printf("inst %d: 0x%08x\n", i, rs->inst[i]); + } + + debug_printf("count: 0x%08x inst_count: 0x%08x\n", rs->count, + rs->inst_count); + END_CS; } -static void r300_emit_dirty_state(struct r300_context* r300) +void r300_emit_sampler(struct r300_context* r300, + struct r300_sampler_state* sampler, unsigned offset) { - struct r300_screen* r300screen = - (struct r300_screen*)r300->context.screen; CS_LOCALS(r300); + BEGIN_CS(6); + OUT_CS_REG(R300_TX_FILTER0_0 + (offset * 4), sampler->filter0); + OUT_CS_REG(R300_TX_FILTER1_0 + (offset * 4), sampler->filter1); + OUT_CS_REG(R300_TX_BORDER_COLOR_0 + (offset * 4), sampler->border_color); + END_CS; +} + +void r300_emit_scissor_state(struct r300_context* r300, + struct r300_scissor_state* scissor) +{ + CS_LOCALS(r300); + + BEGIN_CS(3); + OUT_CS_REG_SEQ(R300_SC_SCISSORS_TL, 2); + OUT_CS(scissor->scissor_top_left); + OUT_CS(scissor->scissor_bottom_right); + END_CS; +} + +void r300_emit_texture(struct r300_context* r300, + struct r300_texture* tex, unsigned offset) +{ + CS_LOCALS(r300); + + BEGIN_CS(10); + OUT_CS_REG(R300_TX_FORMAT0_0 + (offset * 4), tex->state.format0); + OUT_CS_REG(R300_TX_FORMAT1_0 + (offset * 4), tex->state.format1); + OUT_CS_REG(R300_TX_FORMAT2_0 + (offset * 4), tex->state.format2); + OUT_CS_REG_SEQ(R300_TX_OFFSET_0 + (offset * 4), 1); + OUT_CS_RELOC(tex->buffer, 0, + RADEON_GEM_DOMAIN_GTT | RADEON_GEM_DOMAIN_VRAM, 0, 0); + END_CS; +} + +void r300_emit_vertex_format_state(struct r300_context* r300) +{ + CS_LOCALS(r300); + int i; + + BEGIN_CS(26); + OUT_CS_REG(R300_VAP_VTX_SIZE, r300->vertex_info.vinfo.size); + + OUT_CS_REG_SEQ(R300_VAP_VTX_STATE_CNTL, 2); + OUT_CS(r300->vertex_info.vinfo.hwfmt[0]); + OUT_CS(r300->vertex_info.vinfo.hwfmt[1]); + OUT_CS_REG_SEQ(R300_VAP_OUTPUT_VTX_FMT_0, 2); + OUT_CS(r300->vertex_info.vinfo.hwfmt[2]); + OUT_CS(r300->vertex_info.vinfo.hwfmt[3]); + for (i = 0; i < 4; i++) { + debug_printf("hwfmt%d: 0x%08x\n", i, + r300->vertex_info.vinfo.hwfmt[i]); + } + + OUT_CS_REG_SEQ(R300_VAP_PROG_STREAM_CNTL_0, 8); + for (i = 0; i < 8; i++) { + OUT_CS(r300->vertex_info.vap_prog_stream_cntl[i]); + debug_printf("prog_stream_cntl%d: 0x%08x\n", i, + r300->vertex_info.vap_prog_stream_cntl[i]); + } + OUT_CS_REG_SEQ(R300_VAP_PROG_STREAM_CNTL_EXT_0, 8); + for (i = 0; i < 8; i++) { + OUT_CS(r300->vertex_info.vap_prog_stream_cntl_ext[i]); + debug_printf("prog_stream_cntl_ext%d: 0x%08x\n", i, + r300->vertex_info.vap_prog_stream_cntl_ext[i]); + } + END_CS; +} + +void r300_emit_viewport_state(struct r300_context* r300, + struct r300_viewport_state* viewport) +{ + return; + CS_LOCALS(r300); + + BEGIN_CS(7); + OUT_CS_REG_SEQ(R300_SE_VPORT_XSCALE, 7); + OUT_CS_32F(viewport->xscale); + OUT_CS_32F(viewport->xoffset); + OUT_CS_32F(viewport->yscale); + OUT_CS_32F(viewport->yoffset); + OUT_CS_32F(viewport->zscale); + OUT_CS_32F(viewport->zoffset); + OUT_CS(viewport->vte_control); + END_CS; +} + +static void r300_flush_textures(struct r300_context* r300) +{ + CS_LOCALS(r300); + + BEGIN_CS(4); + OUT_CS_REG(R300_TX_INVALTAGS, 0); + OUT_CS_REG(R300_TX_ENABLE, (1 << r300->texture_count) - 1); + END_CS; +} + +/* Emit all dirty state. */ +void r300_emit_dirty_state(struct r300_context* r300) +{ + struct r300_screen* r300screen = r300_screen(r300->context.screen); + int i; + int dirty_tex = 0; + if (!(r300->dirty_state) && !(r300->dirty_hw)) { return; } + r300_update_derived_state(r300); + /* XXX check size */ if (r300->dirty_state & R300_NEW_BLEND) { r300_emit_blend_state(r300, r300->blend_state); + r300->dirty_state &= ~R300_NEW_BLEND; } if (r300->dirty_state & R300_NEW_BLEND_COLOR) { r300_emit_blend_color_state(r300, r300->blend_color_state); + r300->dirty_state &= ~R300_NEW_BLEND_COLOR; } if (r300->dirty_state & R300_NEW_DSA) { r300_emit_dsa_state(r300, r300->dsa_state); + r300->dirty_state &= ~R300_NEW_DSA; + } + + if (r300->dirty_state & R300_NEW_FRAGMENT_SHADER) { + if (r300screen->caps->is_r500) { + r500_emit_fragment_shader(r300, + (struct r500_fragment_shader*)r300->fs); + } else { + r300_emit_fragment_shader(r300, + (struct r300_fragment_shader*)r300->fs); + } + r300->dirty_state &= ~R300_NEW_FRAGMENT_SHADER; + } + + if (r300->dirty_state & R300_NEW_FRAMEBUFFERS) { + r300_emit_fb_state(r300, &r300->framebuffer_state); + r300->dirty_state &= ~R300_NEW_FRAMEBUFFERS; } if (r300->dirty_state & R300_NEW_RASTERIZER) { r300_emit_rs_state(r300, r300->rs_state); + r300->dirty_state &= ~R300_NEW_RASTERIZER; + } + + if (r300->dirty_state & R300_NEW_RS_BLOCK) { + r300_emit_rs_block_state(r300, r300->rs_block); + r300->dirty_state &= ~R300_NEW_RS_BLOCK; + } + + if (r300->dirty_state & R300_ANY_NEW_SAMPLERS) { + for (i = 0; i < r300->sampler_count; i++) { + if (r300->dirty_state & (R300_NEW_SAMPLER << i)) { + r300_emit_sampler(r300, r300->sampler_states[i], i); + r300->dirty_state &= ~(R300_NEW_SAMPLER << i); + dirty_tex++; + } + } } if (r300->dirty_state & R300_NEW_SCISSOR) { - struct r300_scissor_state* scissor = r300->scissor_state; - /* XXX next two are contiguous regs */ - OUT_CS_REG(R300_SC_SCISSORS_TL, scissor->scissor_top_left); - OUT_CS_REG(R300_SC_SCISSORS_BR, scissor->scissor_bottom_right); + r300_emit_scissor_state(r300, r300->scissor_state); + r300->dirty_state &= ~R300_NEW_SCISSOR; } - r300->dirty_state = 0; + if (r300->dirty_state & R300_ANY_NEW_TEXTURES) { + for (i = 0; i < r300->texture_count; i++) { + if (r300->dirty_state & (R300_NEW_TEXTURE << i)) { + r300_emit_texture(r300, r300->textures[i], i); + r300->dirty_state &= ~(R300_NEW_TEXTURE << i); + dirty_tex++; + } + } + } + + if (r300->dirty_state & R300_NEW_VIEWPORT) { + r300_emit_viewport_state(r300, r300->viewport_state); + r300->dirty_state &= ~R300_NEW_VIEWPORT; + } + + if (dirty_tex) { + r300_flush_textures(r300); + } + + if (r300->dirty_state & R300_NEW_VERTEX_FORMAT) { + r300_emit_vertex_format_state(r300); + r300->dirty_state &= ~R300_NEW_VERTEX_FORMAT; + } } |