diff options
Diffstat (limited to 'src/gallium/drivers/r300/r300_emit.c')
-rw-r--r-- | src/gallium/drivers/r300/r300_emit.c | 355 |
1 files changed, 249 insertions, 106 deletions
diff --git a/src/gallium/drivers/r300/r300_emit.c b/src/gallium/drivers/r300/r300_emit.c index bd4d59e6f1..79972dbb49 100644 --- a/src/gallium/drivers/r300/r300_emit.c +++ b/src/gallium/drivers/r300/r300_emit.c @@ -22,9 +22,16 @@ /* r300_emit: Functions for emitting state. */ -#include "r300_emit.h" +#include "util/u_math.h" +#include "r300_context.h" +#include "r300_cs.h" +#include "r300_emit.h" #include "r300_fs.h" +#include "r300_screen.h" +#include "r300_state_derived.h" +#include "r300_state_inlines.h" +#include "r300_texture.h" #include "r300_vs.h" void r300_emit_blend_state(struct r300_context* r300, @@ -95,19 +102,23 @@ void r300_emit_dsa_state(struct r300_context* r300, struct r300_screen* r300screen = r300_screen(r300->context.screen); CS_LOCALS(r300); - BEGIN_CS(r300screen->caps->is_r500 ? 8 : 8); + BEGIN_CS(r300screen->caps->is_r500 ? 10 : 8); OUT_CS_REG(R300_FG_ALPHA_FUNC, dsa->alpha_function); - /* XXX figure out the r300 counterpart for this */ - if (r300screen->caps->is_r500) { - /* OUT_CS_REG(R500_FG_ALPHA_VALUE, dsa->alpha_reference); */ - } + + /* not needed since we use the 8bit alpha ref */ + /*if (r300screen->caps->is_r500) { + OUT_CS_REG(R500_FG_ALPHA_VALUE, dsa->alpha_reference); + }*/ + OUT_CS_REG_SEQ(R300_ZB_CNTL, 3); OUT_CS(dsa->z_buffer_control); OUT_CS(dsa->z_stencil_control); OUT_CS(dsa->stencil_ref_mask); - OUT_CS_REG(R300_ZB_ZTOP, dsa->z_buffer_top); + OUT_CS_REG(R300_ZB_ZTOP, r300->ztop_state.z_buffer_top); + + /* XXX it seems r3xx doesn't support STENCILREFMASK_BF */ if (r300screen->caps->is_r500) { - /* OUT_CS_REG(R500_ZB_STENCILREFMASK_BF, dsa->stencil_ref_bf); */ + OUT_CS_REG(R500_ZB_STENCILREFMASK_BF, dsa->stencil_ref_bf); } END_CS; } @@ -167,18 +178,15 @@ static uint32_t pack_float24(float f) } void r300_emit_fragment_program_code(struct r300_context* r300, - struct rX00_fragment_program_code* generic_code, - struct r300_constant_buffer* externals) + struct rX00_fragment_program_code* generic_code) { struct r300_fragment_program_code * code = &generic_code->code.r300; - struct rc_constant_list * constants = &generic_code->constants; int i; CS_LOCALS(r300); BEGIN_CS(15 + code->alu.length * 4 + - (code->tex.length ? (1 + code->tex.length) : 0) + - (constants->Count ? (1 + constants->Count * 4) : 0)); + (code->tex.length ? (1 + code->tex.length) : 0)); OUT_CS_REG(R300_US_CONFIG, code->config); OUT_CS_REG(R300_US_PIXSIZE, code->pixsize); @@ -210,32 +218,41 @@ void r300_emit_fragment_program_code(struct r300_context* r300, OUT_CS(code->tex.inst[i]); } - if (constants->Count) { - OUT_CS_ONE_REG(R300_PFS_PARAM_0_X, constants->Count * 4); - for(i = 0; i < constants->Count; ++i) { - const float * data = get_shader_constant(r300, &constants->Constants[i], externals); - OUT_CS(pack_float24(data[0])); - OUT_CS(pack_float24(data[1])); - OUT_CS(pack_float24(data[2])); - OUT_CS(pack_float24(data[3])); - } - } + END_CS; +} +void r300_emit_fs_constant_buffer(struct r300_context* r300, + struct rc_constant_list* constants) +{ + int i; + CS_LOCALS(r300); + + if (constants->Count == 0) + return; + + BEGIN_CS(constants->Count * 4 + 1); + OUT_CS_REG_SEQ(R300_PFS_PARAM_0_X, constants->Count * 4); + for(i = 0; i < constants->Count; ++i) { + const float * data = get_shader_constant(r300, + &constants->Constants[i], + &r300->shader_constants[PIPE_SHADER_FRAGMENT]); + OUT_CS(pack_float24(data[0])); + OUT_CS(pack_float24(data[1])); + OUT_CS(pack_float24(data[2])); + OUT_CS(pack_float24(data[3])); + } END_CS; } void r500_emit_fragment_program_code(struct r300_context* r300, - struct rX00_fragment_program_code* generic_code, - struct r300_constant_buffer* externals) + struct rX00_fragment_program_code* generic_code) { struct r500_fragment_program_code * code = &generic_code->code.r500; - struct rc_constant_list * constants = &generic_code->constants; int i; CS_LOCALS(r300); BEGIN_CS(13 + - ((code->inst_end + 1) * 6) + - (constants->Count ? (3 + (constants->Count * 4)) : 0)); + ((code->inst_end + 1) * 6)); OUT_CS_REG(R500_US_CONFIG, 0); OUT_CS_REG(R500_US_PIXSIZE, code->max_temp_idx); OUT_CS_REG(R500_US_CODE_RANGE, @@ -255,18 +272,30 @@ void r500_emit_fragment_program_code(struct r300_context* r300, OUT_CS(code->inst[i].inst5); } - if (constants->Count) { - OUT_CS_REG(R500_GA_US_VECTOR_INDEX, R500_GA_US_VECTOR_INDEX_TYPE_CONST); - OUT_CS_ONE_REG(R500_GA_US_VECTOR_DATA, constants->Count * 4); - for (i = 0; i < constants->Count; i++) { - const float * data = get_shader_constant(r300, &constants->Constants[i], externals); - OUT_CS_32F(data[0]); - OUT_CS_32F(data[1]); - OUT_CS_32F(data[2]); - OUT_CS_32F(data[3]); - } - } + END_CS; +} + +void r500_emit_fs_constant_buffer(struct r300_context* r300, + struct rc_constant_list* constants) +{ + int i; + CS_LOCALS(r300); + if (constants->Count == 0) + return; + + BEGIN_CS(constants->Count * 4 + 2); + OUT_CS_REG(R500_GA_US_VECTOR_INDEX, R500_GA_US_VECTOR_INDEX_TYPE_CONST); + OUT_CS_ONE_REG(R500_GA_US_VECTOR_DATA, constants->Count * 4); + for (i = 0; i < constants->Count; i++) { + const float * data = get_shader_constant(r300, + &constants->Constants[i], + &r300->shader_constants[PIPE_SHADER_FRAGMENT]); + OUT_CS_32F(data[0]); + OUT_CS_32F(data[1]); + OUT_CS_32F(data[2]); + OUT_CS_32F(data[3]); + } END_CS; } @@ -274,32 +303,33 @@ void r300_emit_fb_state(struct r300_context* r300, struct pipe_framebuffer_state* fb) { struct r300_texture* tex; - unsigned pixpitch; + struct pipe_surface* surf; int i; CS_LOCALS(r300); BEGIN_CS((10 * fb->nr_cbufs) + (fb->zsbuf ? 10 : 0) + 4); for (i = 0; i < fb->nr_cbufs; i++) { - tex = (struct r300_texture*)fb->cbufs[i]->texture; + surf = fb->cbufs[i]; + tex = (struct r300_texture*)surf->texture; assert(tex && tex->buffer && "cbuf is marked, but NULL!"); - pixpitch = tex->stride / tex->tex.block.size; + /* XXX I still need to figure out how to set the mipmap level here */ OUT_CS_REG_SEQ(R300_RB3D_COLOROFFSET0 + (4 * i), 1); OUT_CS_RELOC(tex->buffer, 0, 0, RADEON_GEM_DOMAIN_VRAM, 0); OUT_CS_REG_SEQ(R300_RB3D_COLORPITCH0 + (4 * i), 1); - OUT_CS_RELOC(tex->buffer, pixpitch | + OUT_CS_RELOC(tex->buffer, tex->pitch[surf->level] | r300_translate_colorformat(tex->tex.format), 0, RADEON_GEM_DOMAIN_VRAM, 0); OUT_CS_REG(R300_US_OUT_FMT_0 + (4 * i), - r300_translate_out_fmt(fb->cbufs[i]->format)); + r300_translate_out_fmt(surf->format)); } if (fb->zsbuf) { - tex = (struct r300_texture*)fb->zsbuf->texture; + surf = fb->zsbuf; + tex = (struct r300_texture*)surf->texture; assert(tex && tex->buffer && "zsbuf is marked, but NULL!"); - pixpitch = tex->stride / tex->tex.block.size; OUT_CS_REG_SEQ(R300_ZB_DEPTHOFFSET, 1); OUT_CS_RELOC(tex->buffer, 0, 0, RADEON_GEM_DOMAIN_VRAM, 0); @@ -307,7 +337,8 @@ void r300_emit_fb_state(struct r300_context* r300, OUT_CS_REG(R300_ZB_FORMAT, r300_translate_zsformat(tex->tex.format)); OUT_CS_REG_SEQ(R300_ZB_DEPTHPITCH, 1); - OUT_CS_RELOC(tex->buffer, pixpitch, 0, RADEON_GEM_DOMAIN_VRAM, 0); + OUT_CS_RELOC(tex->buffer, tex->pitch[surf->level], 0, + RADEON_GEM_DOMAIN_VRAM, 0); } OUT_CS_REG(R300_RB3D_DSTCACHE_CTLSTAT, @@ -319,31 +350,37 @@ void r300_emit_fb_state(struct r300_context* r300, END_CS; } -void r300_emit_query_begin(struct r300_context* r300, - struct r300_query* query) +static void r300_emit_query_start(struct r300_context *r300) { + struct r300_capabilities *caps = r300_screen(r300->context.screen)->caps; + struct r300_query *query = r300->query_current; CS_LOCALS(r300); + if (!query) + return; + /* XXX This will almost certainly not return good results * for overlapping queries. */ - BEGIN_CS(2); + BEGIN_CS(4); + if (caps->family == CHIP_FAMILY_RV530) { + OUT_CS_REG(RV530_FG_ZBREG_DEST, RV530_FG_ZBREG_DEST_PIPE_SELECT_ALL); + } else { + OUT_CS_REG(R300_SU_REG_DEST, R300_RASTER_PIPE_SELECT_ALL); + } OUT_CS_REG(R300_ZB_ZPASS_DATA, 0); END_CS; + query->begin_emitted = TRUE; } -void r300_emit_query_end(struct r300_context* r300, - struct r300_query* query) + +static void r300_emit_query_finish(struct r300_context *r300, + struct r300_query *query) { struct r300_capabilities* caps = r300_screen(r300->context.screen)->caps; CS_LOCALS(r300); - if (!r300->winsys->add_buffer(r300->winsys, r300->oqbo, - 0, RADEON_GEM_DOMAIN_GTT)) { - debug_printf("r300: There wasn't room for the OQ buffer!?" - " Oh noes!\n"); - } - assert(caps->num_frag_pipes); + BEGIN_CS(6 * caps->num_frag_pipes + 2); /* I'm not so sure I like this switch, but it's hard to be elegant * when there's so many special cases... @@ -380,6 +417,7 @@ void r300_emit_query_end(struct r300_context* r300, OUT_CS_REG_SEQ(R300_ZB_ZPASS_ADDR, 1); OUT_CS_RELOC(r300->oqbo, query->offset + (sizeof(uint32_t) * 0), 0, RADEON_GEM_DOMAIN_GTT, 0); + break; default: debug_printf("r300: Implementation error: Chipset reports %d" " pixel pipes!\n", caps->num_frag_pipes); @@ -389,7 +427,55 @@ void r300_emit_query_end(struct r300_context* r300, /* And, finally, reset it to normal... */ OUT_CS_REG(R300_SU_REG_DEST, 0xF); END_CS; +} + +static void rv530_emit_query_single(struct r300_context *r300, + struct r300_query *query) +{ + CS_LOCALS(r300); + + BEGIN_CS(8); + OUT_CS_REG(RV530_FG_ZBREG_DEST, RV530_FG_ZBREG_DEST_PIPE_SELECT_0); + OUT_CS_REG_SEQ(R300_ZB_ZPASS_ADDR, 1); + OUT_CS_RELOC(r300->oqbo, query->offset, 0, RADEON_GEM_DOMAIN_GTT, 0); + OUT_CS_REG(RV530_FG_ZBREG_DEST, RV530_FG_ZBREG_DEST_PIPE_SELECT_ALL); + END_CS; +} + +static void rv530_emit_query_double(struct r300_context *r300, + struct r300_query *query) +{ + CS_LOCALS(r300); + + BEGIN_CS(14); + OUT_CS_REG(RV530_FG_ZBREG_DEST, RV530_FG_ZBREG_DEST_PIPE_SELECT_0); + OUT_CS_REG_SEQ(R300_ZB_ZPASS_ADDR, 1); + OUT_CS_RELOC(r300->oqbo, query->offset, 0, RADEON_GEM_DOMAIN_GTT, 0); + OUT_CS_REG(RV530_FG_ZBREG_DEST, RV530_FG_ZBREG_DEST_PIPE_SELECT_1); + OUT_CS_REG_SEQ(R300_ZB_ZPASS_ADDR, 1); + OUT_CS_RELOC(r300->oqbo, query->offset + sizeof(uint32_t), 0, RADEON_GEM_DOMAIN_GTT, 0); + OUT_CS_REG(RV530_FG_ZBREG_DEST, RV530_FG_ZBREG_DEST_PIPE_SELECT_ALL); + END_CS; +} + +void r300_emit_query_end(struct r300_context* r300) +{ + struct r300_capabilities *caps = r300_screen(r300->context.screen)->caps; + struct r300_query *query = r300->query_current; + + if (!query) + return; + if (query->begin_emitted == FALSE) + return; + + if (caps->family == CHIP_FAMILY_RV530) { + if (caps->num_z_pipes == 2) + rv530_emit_query_double(r300, query); + else + rv530_emit_query_single(r300, query); + } else + r300_emit_query_finish(r300, query); } void r300_emit_rs_state(struct r300_context* r300, struct r300_rs_state* rs) @@ -470,10 +556,18 @@ void r300_emit_texture(struct r300_context* r300, struct r300_texture* tex, unsigned offset) { + uint32_t filter0 = sampler->filter0; CS_LOCALS(r300); + /* to emulate 1D textures through 2D ones correctly */ + if (tex->tex.target == PIPE_TEXTURE_1D) { + filter0 &= ~R300_TX_WRAP_T_MASK; + filter0 |= R300_TX_WRAP_T(R300_TX_CLAMP_TO_EDGE); + } + BEGIN_CS(16); - OUT_CS_REG(R300_TX_FILTER0_0 + (offset * 4), sampler->filter0); + OUT_CS_REG(R300_TX_FILTER0_0 + (offset * 4), filter0 | + (offset << 28)); OUT_CS_REG(R300_TX_FILTER1_0 + (offset * 4), sampler->filter1); OUT_CS_REG(R300_TX_BORDER_COLOR_0 + (offset * 4), sampler->border_color); @@ -490,9 +584,9 @@ void r300_emit_vertex_buffer(struct r300_context* r300) { CS_LOCALS(r300); - debug_printf("r300: Preparing vertex buffer %p for render, " + DBG(r300, DBG_DRAW, "r300: Preparing vertex buffer %p for render, " "vertex size %d\n", r300->vbo, - r300->vertex_info.vinfo.size); + r300->vertex_info->vinfo.size); /* Set the pointer to our vertex buffer. The emitted values are this: * PACKET3 [3D_LOAD_VBPNTR] * COUNT [1] @@ -503,8 +597,8 @@ void r300_emit_vertex_buffer(struct r300_context* r300) BEGIN_CS(7); OUT_CS_PKT3(R300_PACKET3_3D_LOAD_VBPNTR, 3); OUT_CS(1); - OUT_CS(r300->vertex_info.vinfo.size | - (r300->vertex_info.vinfo.size << 8)); + OUT_CS(r300->vertex_info->vinfo.size | + (r300->vertex_info->vinfo.size << 8)); OUT_CS(r300->vbo_offset); OUT_CS_RELOC(r300->vbo, 0, RADEON_GEM_DOMAIN_GTT, 0, 0); END_CS; @@ -516,37 +610,36 @@ void r300_emit_vertex_format_state(struct r300_context* r300) CS_LOCALS(r300); BEGIN_CS(26); - OUT_CS_REG(R300_VAP_VTX_SIZE, r300->vertex_info.vinfo.size); + OUT_CS_REG(R300_VAP_VTX_SIZE, r300->vertex_info->vinfo.size); OUT_CS_REG_SEQ(R300_VAP_VTX_STATE_CNTL, 2); - OUT_CS(r300->vertex_info.vinfo.hwfmt[0]); - OUT_CS(r300->vertex_info.vinfo.hwfmt[1]); + OUT_CS(r300->vertex_info->vinfo.hwfmt[0]); + OUT_CS(r300->vertex_info->vinfo.hwfmt[1]); OUT_CS_REG_SEQ(R300_VAP_OUTPUT_VTX_FMT_0, 2); - OUT_CS(r300->vertex_info.vinfo.hwfmt[2]); - OUT_CS(r300->vertex_info.vinfo.hwfmt[3]); + OUT_CS(r300->vertex_info->vinfo.hwfmt[2]); + OUT_CS(r300->vertex_info->vinfo.hwfmt[3]); /* for (i = 0; i < 4; i++) { * debug_printf("hwfmt%d: 0x%08x\n", i, - * r300->vertex_info.vinfo.hwfmt[i]); + * r300->vertex_info->vinfo.hwfmt[i]); * } */ OUT_CS_REG_SEQ(R300_VAP_PROG_STREAM_CNTL_0, 8); for (i = 0; i < 8; i++) { - OUT_CS(r300->vertex_info.vap_prog_stream_cntl[i]); + OUT_CS(r300->vertex_info->vap_prog_stream_cntl[i]); /* debug_printf("prog_stream_cntl%d: 0x%08x\n", i, - * r300->vertex_info.vap_prog_stream_cntl[i]); */ + * r300->vertex_info->vap_prog_stream_cntl[i]); */ } OUT_CS_REG_SEQ(R300_VAP_PROG_STREAM_CNTL_EXT_0, 8); for (i = 0; i < 8; i++) { - OUT_CS(r300->vertex_info.vap_prog_stream_cntl_ext[i]); + OUT_CS(r300->vertex_info->vap_prog_stream_cntl_ext[i]); /* debug_printf("prog_stream_cntl_ext%d: 0x%08x\n", i, - * r300->vertex_info.vap_prog_stream_cntl_ext[i]); */ + * r300->vertex_info->vap_prog_stream_cntl_ext[i]); */ } END_CS; } void r300_emit_vertex_program_code(struct r300_context* r300, - struct r300_vertex_program_code* code, - struct r300_constant_buffer* constants) + struct r300_vertex_program_code* code) { int i; struct r300_screen* r300screen = r300_screen(r300->context.screen); @@ -559,12 +652,7 @@ void r300_emit_vertex_program_code(struct r300_context* r300, return; } - if (code->constants.Count) { - BEGIN_CS(14 + code->length + (code->constants.Count * 4)); - } else { - BEGIN_CS(11 + code->length); - } - + BEGIN_CS(9 + code->length); /* R300_VAP_PVS_CODE_CNTL_0 * R300_VAP_PVS_CONST_CNTL * R300_VAP_PVS_CODE_CNTL_1 @@ -582,32 +670,50 @@ void r300_emit_vertex_program_code(struct r300_context* r300, for (i = 0; i < code->length; i++) OUT_CS(code->body.d[i]); - if (code->constants.Count) { - OUT_CS_REG(R300_VAP_PVS_VECTOR_INDX_REG, - (r300screen->caps->is_r500 ? - R500_PVS_CONST_START : R300_PVS_CONST_START)); - OUT_CS_ONE_REG(R300_VAP_PVS_UPLOAD_DATA, code->constants.Count * 4); - for (i = 0; i < code->constants.Count; i++) { - const float * data = get_shader_constant(r300, &code->constants.Constants[i], constants); - OUT_CS_32F(data[0]); - OUT_CS_32F(data[1]); - OUT_CS_32F(data[2]); - OUT_CS_32F(data[3]); - } - } - OUT_CS_REG(R300_VAP_CNTL, R300_PVS_NUM_SLOTS(10) | R300_PVS_NUM_CNTLRS(5) | R300_PVS_NUM_FPUS(r300screen->caps->num_vert_fpus) | R300_PVS_VF_MAX_VTX_NUM(12)); - OUT_CS_REG(R300_VAP_PVS_STATE_FLUSH_REG, 0x0); END_CS; } void r300_emit_vertex_shader(struct r300_context* r300, struct r300_vertex_shader* vs) { - r300_emit_vertex_program_code(r300, &vs->code, &r300->shader_constants[PIPE_SHADER_VERTEX]); + r300_emit_vertex_program_code(r300, &vs->code); +} + +void r300_emit_vs_constant_buffer(struct r300_context* r300, + struct rc_constant_list* constants) +{ + int i; + struct r300_screen* r300screen = r300_screen(r300->context.screen); + CS_LOCALS(r300); + + if (!r300screen->caps->has_tcl) { + debug_printf("r300: Implementation error: emit_vertex_shader called," + " but has_tcl is FALSE!\n"); + return; + } + + if (constants->Count == 0) + return; + + BEGIN_CS(constants->Count * 4 + 3); + OUT_CS_REG(R300_VAP_PVS_VECTOR_INDX_REG, + (r300screen->caps->is_r500 ? + R500_PVS_CONST_START : R300_PVS_CONST_START)); + OUT_CS_ONE_REG(R300_VAP_PVS_UPLOAD_DATA, constants->Count * 4); + for (i = 0; i < constants->Count; i++) { + const float * data = get_shader_constant(r300, + &constants->Constants[i], + &r300->shader_constants[PIPE_SHADER_VERTEX]); + OUT_CS_32F(data[0]); + OUT_CS_32F(data[1]); + OUT_CS_32F(data[2]); + OUT_CS_32F(data[3]); + } + END_CS; } void r300_emit_viewport_state(struct r300_context* r300, @@ -642,6 +748,15 @@ void r300_flush_textures(struct r300_context* r300) END_CS; } +static void r300_flush_pvs(struct r300_context* r300) +{ + CS_LOCALS(r300); + + BEGIN_CS(2); + OUT_CS_REG(R300_VAP_PVS_STATE_FLUSH_REG, 0x0); + END_CS; +} + /* Emit all dirty state. */ void r300_emit_dirty_state(struct r300_context* r300) { @@ -656,6 +771,9 @@ void r300_emit_dirty_state(struct r300_context* r300) r300_update_derived_state(r300); + /* Clean out BOs. */ + r300->winsys->reset_bos(r300->winsys); + /* XXX check size */ validate: /* Color buffers... */ @@ -681,7 +799,8 @@ validate: /* ...textures... */ for (i = 0; i < r300->texture_count; i++) { tex = r300->textures[i]; - assert(tex && tex->buffer && "texture is marked, but NULL!"); + if (!tex) + continue; if (!r300->winsys->add_buffer(r300->winsys, tex->buffer, RADEON_GEM_DOMAIN_GTT | RADEON_GEM_DOMAIN_VRAM, 0)) { r300->context.flush(&r300->context, 0, NULL); @@ -715,6 +834,11 @@ validate: goto validate; } + if (r300->dirty_state & R300_NEW_QUERY) { + r300_emit_query_start(r300); + r300->dirty_state &= ~R300_NEW_QUERY; + } + if (r300->dirty_state & R300_NEW_BLEND) { r300_emit_blend_state(r300, r300->blend_state); r300->dirty_state &= ~R300_NEW_BLEND; @@ -737,13 +861,22 @@ validate: if (r300->dirty_state & R300_NEW_FRAGMENT_SHADER) { if (r300screen->caps->is_r500) { - r500_emit_fragment_program_code(r300, &r300->fs->code, &r300->shader_constants[PIPE_SHADER_FRAGMENT]); + r500_emit_fragment_program_code(r300, &r300->fs->code); } else { - r300_emit_fragment_program_code(r300, &r300->fs->code, &r300->shader_constants[PIPE_SHADER_FRAGMENT]); + r300_emit_fragment_program_code(r300, &r300->fs->code); } r300->dirty_state &= ~R300_NEW_FRAGMENT_SHADER; } + if (r300->dirty_state & R300_NEW_FRAGMENT_SHADER_CONSTANTS) { + if (r300screen->caps->is_r500) { + r500_emit_fs_constant_buffer(r300, &r300->fs->code.constants); + } else { + r300_emit_fs_constant_buffer(r300, &r300->fs->code.constants); + } + r300->dirty_state &= ~R300_NEW_FRAGMENT_SHADER_CONSTANTS; + } + if (r300->dirty_state & R300_NEW_FRAMEBUFFERS) { r300_emit_fb_state(r300, &r300->framebuffer_state); r300->dirty_state &= ~R300_NEW_FRAMEBUFFERS; @@ -768,12 +901,13 @@ validate: if (r300->dirty_state & (R300_ANY_NEW_SAMPLERS | R300_ANY_NEW_TEXTURES)) { for (i = 0; i < MIN2(r300->sampler_count, r300->texture_count); i++) { - if (r300->dirty_state & - ((R300_NEW_SAMPLER << i) | (R300_NEW_TEXTURE << i))) { - r300_emit_texture(r300, - r300->sampler_states[i], - r300->textures[i], - i); + if (r300->dirty_state & + ((R300_NEW_SAMPLER << i) | (R300_NEW_TEXTURE << i))) { + if (r300->textures[i]) + r300_emit_texture(r300, + r300->sampler_states[i], + r300->textures[i], + i); r300->dirty_state &= ~((R300_NEW_SAMPLER << i) | (R300_NEW_TEXTURE << i)); dirty_tex++; @@ -796,11 +930,20 @@ validate: r300->dirty_state &= ~R300_NEW_VERTEX_FORMAT; } + if (r300->dirty_state & (R300_NEW_VERTEX_SHADER | R300_NEW_VERTEX_SHADER_CONSTANTS)) { + r300_flush_pvs(r300); + } + if (r300->dirty_state & R300_NEW_VERTEX_SHADER) { r300_emit_vertex_shader(r300, r300->vs); r300->dirty_state &= ~R300_NEW_VERTEX_SHADER; } + if (r300->dirty_state & R300_NEW_VERTEX_SHADER_CONSTANTS) { + r300_emit_vs_constant_buffer(r300, &r300->vs->code.constants); + r300->dirty_state &= ~R300_NEW_VERTEX_SHADER_CONSTANTS; + } + /* XXX assert(r300->dirty_state == 0); */ |