diff options
Diffstat (limited to 'src/gallium/drivers/r300/r300_emit.c')
-rw-r--r-- | src/gallium/drivers/r300/r300_emit.c | 1042 |
1 files changed, 1042 insertions, 0 deletions
diff --git a/src/gallium/drivers/r300/r300_emit.c b/src/gallium/drivers/r300/r300_emit.c new file mode 100644 index 0000000000..e2c40d823d --- /dev/null +++ b/src/gallium/drivers/r300/r300_emit.c @@ -0,0 +1,1042 @@ +/* + * Copyright 2008 Corbin Simpson <MostAwesomeDude@gmail.com> + * Copyright 2009 Marek Olšák <maraeo@gmail.com> + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * on the rights to use, copy, modify, merge, publish, distribute, sub + * license, and/or sell copies of the Software, and to permit persons to whom + * the Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice (including the next + * paragraph) shall be included in all copies or substantial portions of the + * Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL + * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, + * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR + * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE + * USE OR OTHER DEALINGS IN THE SOFTWARE. */ + +/* r300_emit: Functions for emitting state. */ + +#include "util/u_format.h" +#include "util/u_math.h" +#include "util/u_simple_list.h" + +#include "r300_context.h" +#include "r300_cs.h" +#include "r300_emit.h" +#include "r300_fs.h" +#include "r300_screen.h" +#include "r300_screen_buffer.h" +#include "r300_vs.h" + +void r300_emit_blend_state(struct r300_context* r300, + unsigned size, void* state) +{ + struct r300_blend_state* blend = (struct r300_blend_state*)state; + struct pipe_framebuffer_state* fb = + (struct pipe_framebuffer_state*)r300->fb_state.state; + CS_LOCALS(r300); + + if (fb->nr_cbufs) { + WRITE_CS_TABLE(blend->cb, size); + } else { + WRITE_CS_TABLE(blend->cb_no_readwrite, size); + } +} + +void r300_emit_blend_color_state(struct r300_context* r300, + unsigned size, void* state) +{ + struct r300_blend_color_state* bc = (struct r300_blend_color_state*)state; + CS_LOCALS(r300); + + WRITE_CS_TABLE(bc->cb, size); +} + +void r300_emit_clip_state(struct r300_context* r300, + unsigned size, void* state) +{ + struct r300_clip_state* clip = (struct r300_clip_state*)state; + CS_LOCALS(r300); + + WRITE_CS_TABLE(clip->cb, size); +} + +void r300_emit_dsa_state(struct r300_context* r300, unsigned size, void* state) +{ + struct r300_dsa_state* dsa = (struct r300_dsa_state*)state; + struct pipe_framebuffer_state* fb = + (struct pipe_framebuffer_state*)r300->fb_state.state; + CS_LOCALS(r300); + + if (fb->zsbuf) { + WRITE_CS_TABLE(&dsa->cb_begin, size); + } else { + WRITE_CS_TABLE(dsa->cb_no_readwrite, size); + } +} + +static const float * get_rc_constant_state( + struct r300_context * r300, + struct rc_constant * constant) +{ + struct r300_textures_state* texstate = r300->textures_state.state; + static float vec[4] = { 0.0, 0.0, 0.0, 1.0 }; + struct pipe_resource *tex; + + assert(constant->Type == RC_CONSTANT_STATE); + + switch (constant->u.State[0]) { + /* Factor for converting rectangle coords to + * normalized coords. Should only show up on non-r500. */ + case RC_STATE_R300_TEXRECT_FACTOR: + tex = texstate->sampler_views[constant->u.State[1]]->base.texture; + vec[0] = 1.0 / tex->width0; + vec[1] = 1.0 / tex->height0; + break; + + case RC_STATE_R300_VIEWPORT_SCALE: + vec[0] = r300->viewport.scale[0]; + vec[1] = r300->viewport.scale[1]; + vec[2] = r300->viewport.scale[2]; + break; + + case RC_STATE_R300_VIEWPORT_OFFSET: + vec[0] = r300->viewport.translate[0]; + vec[1] = r300->viewport.translate[1]; + vec[2] = r300->viewport.translate[2]; + break; + + default: + fprintf(stderr, "r300: Implementation error: " + "Unknown RC_CONSTANT type %d\n", constant->u.State[0]); + } + + /* This should either be (0, 0, 0, 1), which should be a relatively safe + * RGBA or STRQ value, or it could be one of the RC_CONSTANT_STATE + * state factors. */ + return vec; +} + +/* Convert a normal single-precision float into the 7.16 format + * used by the R300 fragment shader. + */ +uint32_t pack_float24(float f) +{ + union { + float fl; + uint32_t u; + } u; + float mantissa; + int exponent; + uint32_t float24 = 0; + + if (f == 0.0) + return 0; + + u.fl = f; + + mantissa = frexpf(f, &exponent); + + /* Handle -ve */ + if (mantissa < 0) { + float24 |= (1 << 23); + mantissa = mantissa * -1.0; + } + /* Handle exponent, bias of 63 */ + exponent += 62; + float24 |= (exponent << 16); + /* Kill 7 LSB of mantissa */ + float24 |= (u.u & 0x7FFFFF) >> 7; + + return float24; +} + +void r300_emit_fs(struct r300_context* r300, unsigned size, void *state) +{ + struct r300_fragment_shader *fs = r300_fs(r300); + CS_LOCALS(r300); + + WRITE_CS_TABLE(fs->shader->cb_code, fs->shader->cb_code_size); +} + +void r300_emit_fs_constants(struct r300_context* r300, unsigned size, void *state) +{ + struct r300_fragment_shader *fs = r300_fs(r300); + struct r300_constant_buffer *buf = (struct r300_constant_buffer*)state; + unsigned count = fs->shader->externals_count * 4; + CS_LOCALS(r300); + + if (count == 0) + return; + + BEGIN_CS(size); + OUT_CS_REG_SEQ(R300_PFS_PARAM_0_X, count); + OUT_CS_TABLE(buf->constants, count); + END_CS; +} + +void r300_emit_fs_rc_constant_state(struct r300_context* r300, unsigned size, void *state) +{ + struct r300_fragment_shader *fs = r300_fs(r300); + struct rc_constant_list *constants = &fs->shader->code.constants; + unsigned i; + unsigned count = fs->shader->rc_state_count; + unsigned first = fs->shader->externals_count; + unsigned end = constants->Count; + uint32_t cdata[4]; + unsigned j; + CS_LOCALS(r300); + + if (count == 0) + return; + + BEGIN_CS(size); + for(i = first; i < end; ++i) { + if (constants->Constants[i].Type == RC_CONSTANT_STATE) { + const float *data = + get_rc_constant_state(r300, &constants->Constants[i]); + + for (j = 0; j < 4; j++) + cdata[j] = pack_float24(data[j]); + + OUT_CS_REG_SEQ(R300_PFS_PARAM_0_X + i * 16, 4); + OUT_CS_TABLE(cdata, 4); + } + } + END_CS; +} + +void r500_emit_fs(struct r300_context* r300, unsigned size, void *state) +{ + struct r300_fragment_shader *fs = r300_fs(r300); + CS_LOCALS(r300); + + WRITE_CS_TABLE(fs->shader->cb_code, fs->shader->cb_code_size); +} + +void r500_emit_fs_constants(struct r300_context* r300, unsigned size, void *state) +{ + struct r300_fragment_shader *fs = r300_fs(r300); + struct r300_constant_buffer *buf = (struct r300_constant_buffer*)state; + unsigned count = fs->shader->externals_count * 4; + CS_LOCALS(r300); + + if (count == 0) + return; + + BEGIN_CS(size); + OUT_CS_REG(R500_GA_US_VECTOR_INDEX, R500_GA_US_VECTOR_INDEX_TYPE_CONST); + OUT_CS_ONE_REG(R500_GA_US_VECTOR_DATA, count); + OUT_CS_TABLE(buf->constants, count); + END_CS; +} + +void r500_emit_fs_rc_constant_state(struct r300_context* r300, unsigned size, void *state) +{ + struct r300_fragment_shader *fs = r300_fs(r300); + struct rc_constant_list *constants = &fs->shader->code.constants; + unsigned i; + unsigned count = fs->shader->rc_state_count; + unsigned first = fs->shader->externals_count; + unsigned end = constants->Count; + CS_LOCALS(r300); + + if (count == 0) + return; + + BEGIN_CS(size); + for(i = first; i < end; ++i) { + if (constants->Constants[i].Type == RC_CONSTANT_STATE) { + const float *data = + get_rc_constant_state(r300, &constants->Constants[i]); + + OUT_CS_REG(R500_GA_US_VECTOR_INDEX, + R500_GA_US_VECTOR_INDEX_TYPE_CONST | + (i & R500_GA_US_VECTOR_INDEX_MASK)); + OUT_CS_ONE_REG(R500_GA_US_VECTOR_DATA, 4); + OUT_CS_TABLE(data, 4); + } + } + END_CS; +} + +void r300_emit_fb_state(struct r300_context* r300, unsigned size, void* state) +{ + struct pipe_framebuffer_state* fb = (struct pipe_framebuffer_state*)state; + struct r300_surface* surf; + unsigned i; + CS_LOCALS(r300); + + BEGIN_CS(size); + + /* Set up scissors. + * By writing to the SC registers, SC & US assert idle. */ + OUT_CS_REG_SEQ(R300_SC_SCISSORS_TL, 2); + if (r300->screen->caps.is_r500) { + OUT_CS(0); + OUT_CS(((fb->width - 1) << R300_SCISSORS_X_SHIFT) | + ((fb->height - 1) << R300_SCISSORS_Y_SHIFT)); + } else { + OUT_CS((1440 << R300_SCISSORS_X_SHIFT) | + (1440 << R300_SCISSORS_Y_SHIFT)); + OUT_CS(((fb->width + 1440-1) << R300_SCISSORS_X_SHIFT) | + ((fb->height + 1440-1) << R300_SCISSORS_Y_SHIFT)); + } + + /* Flush and free renderbuffer caches. */ + OUT_CS_REG(R300_RB3D_DSTCACHE_CTLSTAT, + R300_RB3D_DSTCACHE_CTLSTAT_DC_FREE_FREE_3D_TAGS | + R300_RB3D_DSTCACHE_CTLSTAT_DC_FLUSH_FLUSH_DIRTY_3D); + OUT_CS_REG(R300_ZB_ZCACHE_CTLSTAT, + R300_ZB_ZCACHE_CTLSTAT_ZC_FLUSH_FLUSH_AND_FREE | + R300_ZB_ZCACHE_CTLSTAT_ZC_FREE_FREE); + + /* Wait until the GPU is idle. + * This fixes random pixels sometimes appearing probably caused + * by incomplete rendering. */ + OUT_CS_REG(RADEON_WAIT_UNTIL, RADEON_WAIT_3D_IDLECLEAN); + + /* NUM_MULTIWRITES replicates COLOR[0] to all colorbuffers, which is not + * what we usually want. */ + if (r300->screen->caps.is_r500) { + OUT_CS_REG(R300_RB3D_CCTL, + R300_RB3D_CCTL_INDEPENDENT_COLORFORMAT_ENABLE_ENABLE); + } else { + OUT_CS_REG(R300_RB3D_CCTL, 0); + } + + /* Set up colorbuffers. */ + for (i = 0; i < fb->nr_cbufs; i++) { + surf = r300_surface(fb->cbufs[i]); + + OUT_CS_REG_SEQ(R300_RB3D_COLOROFFSET0 + (4 * i), 1); + OUT_CS_RELOC(surf->buffer, surf->offset, 0, surf->domain, 0); + + OUT_CS_REG_SEQ(R300_RB3D_COLORPITCH0 + (4 * i), 1); + OUT_CS_RELOC(surf->buffer, surf->pitch, 0, surf->domain, 0); + + OUT_CS_REG(R300_US_OUT_FMT_0 + (4 * i), surf->format); + } + for (; i < 4; i++) { + OUT_CS_REG(R300_US_OUT_FMT_0 + (4 * i), R300_US_OUT_FMT_UNUSED); + } + + /* Set up a zbuffer. */ + if (fb->zsbuf) { + surf = r300_surface(fb->zsbuf); + + OUT_CS_REG_SEQ(R300_ZB_DEPTHOFFSET, 1); + OUT_CS_RELOC(surf->buffer, surf->offset, 0, surf->domain, 0); + + OUT_CS_REG(R300_ZB_FORMAT, surf->format); + + OUT_CS_REG_SEQ(R300_ZB_DEPTHPITCH, 1); + OUT_CS_RELOC(surf->buffer, surf->pitch, 0, surf->domain, 0); + } + END_CS; +} + +void r300_emit_query_start(struct r300_context *r300, unsigned size, void*state) +{ + struct r300_query *query = r300->query_current; + CS_LOCALS(r300); + + if (!query) + return; + + BEGIN_CS(size); + if (r300->screen->caps.family == CHIP_FAMILY_RV530) { + OUT_CS_REG(RV530_FG_ZBREG_DEST, RV530_FG_ZBREG_DEST_PIPE_SELECT_ALL); + } else { + OUT_CS_REG(R300_SU_REG_DEST, R300_RASTER_PIPE_SELECT_ALL); + } + OUT_CS_REG(R300_ZB_ZPASS_DATA, 0); + END_CS; + query->begin_emitted = TRUE; + query->flushed = FALSE; +} + +static void r300_emit_query_end_frag_pipes(struct r300_context *r300, + struct r300_query *query) +{ + struct r300_capabilities* caps = &r300->screen->caps; + struct r300_winsys_buffer *buf = r300->query_current->buffer; + CS_LOCALS(r300); + + assert(caps->num_frag_pipes); + + BEGIN_CS(6 * caps->num_frag_pipes + 2); + /* I'm not so sure I like this switch, but it's hard to be elegant + * when there's so many special cases... + * + * So here's the basic idea. For each pipe, enable writes to it only, + * then put out the relocation for ZPASS_ADDR, taking into account a + * 4-byte offset for each pipe. RV380 and older are special; they have + * only two pipes, and the second pipe's enable is on bit 3, not bit 1, + * so there's a chipset cap for that. */ + switch (caps->num_frag_pipes) { + case 4: + /* pipe 3 only */ + OUT_CS_REG(R300_SU_REG_DEST, 1 << 3); + OUT_CS_REG_SEQ(R300_ZB_ZPASS_ADDR, 1); + OUT_CS_RELOC(buf, (query->num_results + 3) * 4, + 0, query->domain, 0); + case 3: + /* pipe 2 only */ + OUT_CS_REG(R300_SU_REG_DEST, 1 << 2); + OUT_CS_REG_SEQ(R300_ZB_ZPASS_ADDR, 1); + OUT_CS_RELOC(buf, (query->num_results + 2) * 4, + 0, query->domain, 0); + case 2: + /* pipe 1 only */ + /* As mentioned above, accomodate RV380 and older. */ + OUT_CS_REG(R300_SU_REG_DEST, + 1 << (caps->high_second_pipe ? 3 : 1)); + OUT_CS_REG_SEQ(R300_ZB_ZPASS_ADDR, 1); + OUT_CS_RELOC(buf, (query->num_results + 1) * 4, + 0, query->domain, 0); + case 1: + /* pipe 0 only */ + OUT_CS_REG(R300_SU_REG_DEST, 1 << 0); + OUT_CS_REG_SEQ(R300_ZB_ZPASS_ADDR, 1); + OUT_CS_RELOC(buf, (query->num_results + 0) * 4, + 0, query->domain, 0); + break; + default: + fprintf(stderr, "r300: Implementation error: Chipset reports %d" + " pixel pipes!\n", caps->num_frag_pipes); + abort(); + } + + /* And, finally, reset it to normal... */ + OUT_CS_REG(R300_SU_REG_DEST, 0xF); + END_CS; +} + +static void rv530_emit_query_end_single_z(struct r300_context *r300, + struct r300_query *query) +{ + struct r300_winsys_buffer *buf = r300->query_current->buffer; + CS_LOCALS(r300); + + BEGIN_CS(8); + OUT_CS_REG(RV530_FG_ZBREG_DEST, RV530_FG_ZBREG_DEST_PIPE_SELECT_0); + OUT_CS_REG_SEQ(R300_ZB_ZPASS_ADDR, 1); + OUT_CS_RELOC(buf, query->num_results * 4, 0, query->domain, 0); + OUT_CS_REG(RV530_FG_ZBREG_DEST, RV530_FG_ZBREG_DEST_PIPE_SELECT_ALL); + END_CS; +} + +static void rv530_emit_query_end_double_z(struct r300_context *r300, + struct r300_query *query) +{ + struct r300_winsys_buffer *buf = r300->query_current->buffer; + CS_LOCALS(r300); + + BEGIN_CS(14); + OUT_CS_REG(RV530_FG_ZBREG_DEST, RV530_FG_ZBREG_DEST_PIPE_SELECT_0); + OUT_CS_REG_SEQ(R300_ZB_ZPASS_ADDR, 1); + OUT_CS_RELOC(buf, (query->num_results + 0) * 4, 0, query->domain, 0); + OUT_CS_REG(RV530_FG_ZBREG_DEST, RV530_FG_ZBREG_DEST_PIPE_SELECT_1); + OUT_CS_REG_SEQ(R300_ZB_ZPASS_ADDR, 1); + OUT_CS_RELOC(buf, (query->num_results + 1) * 4, 0, query->domain, 0); + OUT_CS_REG(RV530_FG_ZBREG_DEST, RV530_FG_ZBREG_DEST_PIPE_SELECT_ALL); + END_CS; +} + +void r300_emit_query_end(struct r300_context* r300) +{ + struct r300_capabilities *caps = &r300->screen->caps; + struct r300_query *query = r300->query_current; + + if (!query) + return; + + if (query->begin_emitted == FALSE) + return; + + if (caps->family == CHIP_FAMILY_RV530) { + if (caps->num_z_pipes == 2) + rv530_emit_query_end_double_z(r300, query); + else + rv530_emit_query_end_single_z(r300, query); + } else + r300_emit_query_end_frag_pipes(r300, query); + + query->begin_emitted = FALSE; + query->num_results += query->num_pipes; + + /* XXX grab all the results and reset the counter. */ + if (query->num_results >= query->buffer_size / 4 - 4) { + query->num_results = (query->buffer_size / 4) / 2; + fprintf(stderr, "r300: Rewinding OQBO...\n"); + } +} + +void r300_emit_rs_state(struct r300_context* r300, unsigned size, void* state) +{ + struct r300_rs_state* rs = state; + struct pipe_framebuffer_state* fb = r300->fb_state.state; + float scale, offset; + unsigned mspos0, mspos1, aa_config; + CS_LOCALS(r300); + + BEGIN_CS(size); + OUT_CS_REG(R300_VAP_CNTL_STATUS, rs->vap_control_status); + + /* Multisampling. Depends on framebuffer sample count. */ + if (r300->rws->get_value(r300->rws, R300_VID_DRM_2_3_0)) { + if (fb->nr_cbufs && fb->cbufs[0]->texture->nr_samples > 1) { + aa_config = R300_GB_AA_CONFIG_AA_ENABLE; + /* Subsample placement. These may not be optimal. */ + switch (fb->cbufs[0]->texture->nr_samples) { + case 2: + aa_config |= R300_GB_AA_CONFIG_NUM_AA_SUBSAMPLES_2; + mspos0 = 0x33996633; + mspos1 = 0x6666663; + break; + case 3: + aa_config |= R300_GB_AA_CONFIG_NUM_AA_SUBSAMPLES_3; + mspos0 = 0x33936933; + mspos1 = 0x6666663; + break; + case 4: + aa_config |= R300_GB_AA_CONFIG_NUM_AA_SUBSAMPLES_4; + mspos0 = 0x33939933; + mspos1 = 0x3966663; + break; + case 6: + aa_config |= R300_GB_AA_CONFIG_NUM_AA_SUBSAMPLES_6; + mspos0 = 0x22a2aa22; + mspos1 = 0x2a65672; + break; + default: + debug_printf("r300: Bad number of multisamples!\n"); + mspos0 = rs->multisample_position_0; + mspos1 = rs->multisample_position_1; + break; + } + + OUT_CS_REG_SEQ(R300_GB_MSPOS0, 2); + OUT_CS(mspos0); + OUT_CS(mspos1); + + OUT_CS_REG(R300_GB_AA_CONFIG, aa_config); + } else { + OUT_CS_REG_SEQ(R300_GB_MSPOS0, 2); + OUT_CS(rs->multisample_position_0); + OUT_CS(rs->multisample_position_1); + + OUT_CS_REG(R300_GB_AA_CONFIG, rs->antialiasing_config); + } + } + + OUT_CS_REG(R300_GA_POINT_SIZE, rs->point_size); + OUT_CS_REG_SEQ(R300_GA_POINT_MINMAX, 2); + OUT_CS(rs->point_minmax); + OUT_CS(rs->line_control); + + if (rs->polygon_offset_enable) { + scale = rs->depth_scale * 12; + offset = rs->depth_offset; + + switch (r300->zbuffer_bpp) { + case 16: + offset *= 4; + break; + case 24: + offset *= 2; + break; + } + + OUT_CS_REG_SEQ(R300_SU_POLY_OFFSET_FRONT_SCALE, 4); + OUT_CS_32F(scale); + OUT_CS_32F(offset); + OUT_CS_32F(scale); + OUT_CS_32F(offset); + } + + OUT_CS_REG_SEQ(R300_SU_POLY_OFFSET_ENABLE, 2); + OUT_CS(rs->polygon_offset_enable); + OUT_CS(rs->cull_mode); + OUT_CS_REG(R300_GA_LINE_STIPPLE_CONFIG, rs->line_stipple_config); + OUT_CS_REG(R300_GA_LINE_STIPPLE_VALUE, rs->line_stipple_value); + OUT_CS_REG(R300_GA_POLY_MODE, rs->polygon_mode); + OUT_CS_REG(R300_SC_CLIP_RULE, rs->clip_rule); + OUT_CS_REG(R300_GB_ENABLE, rs->stuffing_enable); + OUT_CS_REG_SEQ(R300_GA_POINT_S0, 4); + OUT_CS_32F(rs->point_texcoord_left); + OUT_CS_32F(rs->point_texcoord_bottom); + OUT_CS_32F(rs->point_texcoord_right); + OUT_CS_32F(rs->point_texcoord_top); + END_CS; +} + +void r300_emit_rs_block_state(struct r300_context* r300, + unsigned size, void* state) +{ + struct r300_rs_block* rs = (struct r300_rs_block*)state; + unsigned i; + /* It's the same for both INST and IP tables */ + unsigned count = (rs->inst_count & R300_RS_INST_COUNT_MASK) + 1; + CS_LOCALS(r300); + + if (SCREEN_DBG_ON(r300->screen, DBG_DRAW)) { + r500_dump_rs_block(rs); + } + + DBG(r300, DBG_DRAW, "r300: RS emit:\n"); + + BEGIN_CS(size); + OUT_CS_REG_SEQ(R300_VAP_VTX_STATE_CNTL, 2); + OUT_CS(rs->vap_vtx_state_cntl); + OUT_CS(rs->vap_vsm_vtx_assm); + OUT_CS_REG_SEQ(R300_VAP_OUTPUT_VTX_FMT_0, 2); + OUT_CS(rs->vap_out_vtx_fmt[0]); + OUT_CS(rs->vap_out_vtx_fmt[1]); + + if (r300->screen->caps.is_r500) { + OUT_CS_REG_SEQ(R500_RS_IP_0, count); + } else { + OUT_CS_REG_SEQ(R300_RS_IP_0, count); + } + OUT_CS_TABLE(rs->ip, count); + for (i = 0; i < count; i++) { + DBG(r300, DBG_DRAW, " : ip %d: 0x%08x\n", i, rs->ip[i]); + } + + OUT_CS_REG_SEQ(R300_RS_COUNT, 2); + OUT_CS(rs->count); + OUT_CS(rs->inst_count); + + if (r300->screen->caps.is_r500) { + OUT_CS_REG_SEQ(R500_RS_INST_0, count); + } else { + OUT_CS_REG_SEQ(R300_RS_INST_0, count); + } + OUT_CS_TABLE(rs->inst, count); + for (i = 0; i < count; i++) { + DBG(r300, DBG_DRAW, " : inst %d: 0x%08x\n", i, rs->inst[i]); + } + + DBG(r300, DBG_DRAW, " : count: 0x%08x inst_count: 0x%08x\n", + rs->count, rs->inst_count); + + END_CS; +} + +void r300_emit_scissor_state(struct r300_context* r300, + unsigned size, void* state) +{ + struct pipe_scissor_state* scissor = (struct pipe_scissor_state*)state; + CS_LOCALS(r300); + + BEGIN_CS(size); + OUT_CS_REG_SEQ(R300_SC_CLIPRECT_TL_0, 2); + if (r300->screen->caps.is_r500) { + OUT_CS((scissor->minx << R300_CLIPRECT_X_SHIFT) | + (scissor->miny << R300_CLIPRECT_Y_SHIFT)); + OUT_CS(((scissor->maxx - 1) << R300_CLIPRECT_X_SHIFT) | + ((scissor->maxy - 1) << R300_CLIPRECT_Y_SHIFT)); + } else { + OUT_CS(((scissor->minx + 1440) << R300_CLIPRECT_X_SHIFT) | + ((scissor->miny + 1440) << R300_CLIPRECT_Y_SHIFT)); + OUT_CS(((scissor->maxx + 1440-1) << R300_CLIPRECT_X_SHIFT) | + ((scissor->maxy + 1440-1) << R300_CLIPRECT_Y_SHIFT)); + } + END_CS; +} + +void r300_emit_textures_state(struct r300_context *r300, + unsigned size, void *state) +{ + struct r300_textures_state *allstate = (struct r300_textures_state*)state; + struct r300_texture_sampler_state *texstate; + struct r300_texture *tex; + unsigned i; + CS_LOCALS(r300); + + BEGIN_CS(size); + OUT_CS_REG(R300_TX_ENABLE, allstate->tx_enable); + + for (i = 0; i < allstate->count; i++) { + if ((1 << i) & allstate->tx_enable) { + texstate = &allstate->regs[i]; + tex = r300_texture(allstate->sampler_views[i]->base.texture); + + OUT_CS_REG(R300_TX_FILTER0_0 + (i * 4), texstate->filter0); + OUT_CS_REG(R300_TX_FILTER1_0 + (i * 4), texstate->filter1); + OUT_CS_REG(R300_TX_BORDER_COLOR_0 + (i * 4), + texstate->border_color); + + OUT_CS_REG(R300_TX_FORMAT0_0 + (i * 4), texstate->format.format0); + OUT_CS_REG(R300_TX_FORMAT1_0 + (i * 4), texstate->format.format1); + OUT_CS_REG(R300_TX_FORMAT2_0 + (i * 4), texstate->format.format2); + + OUT_CS_REG_SEQ(R300_TX_OFFSET_0 + (i * 4), 1); + OUT_CS_TEX_RELOC(tex, texstate->format.tile_config, tex->domain, + 0, 0); + } + } + END_CS; +} + +void r300_emit_aos(struct r300_context* r300, int offset, boolean indexed) +{ + struct pipe_vertex_buffer *vb1, *vb2, *vbuf = r300->vertex_buffer; + struct pipe_vertex_element *velem = r300->velems->velem; + struct r300_buffer *buf; + int i; + unsigned *hw_format_size = r300->velems->hw_format_size; + unsigned size1, size2, aos_count = r300->velems->count; + unsigned packet_size = (aos_count * 3 + 1) / 2; + CS_LOCALS(r300); + + BEGIN_CS(2 + packet_size + aos_count * 2); + OUT_CS_PKT3(R300_PACKET3_3D_LOAD_VBPNTR, packet_size); + OUT_CS(aos_count | (!indexed ? R300_VC_FORCE_PREFETCH : 0)); + + for (i = 0; i < aos_count - 1; i += 2) { + vb1 = &vbuf[velem[i].vertex_buffer_index]; + vb2 = &vbuf[velem[i+1].vertex_buffer_index]; + size1 = hw_format_size[i]; + size2 = hw_format_size[i+1]; + + OUT_CS(R300_VBPNTR_SIZE0(size1) | R300_VBPNTR_STRIDE0(vb1->stride) | + R300_VBPNTR_SIZE1(size2) | R300_VBPNTR_STRIDE1(vb2->stride)); + OUT_CS(vb1->buffer_offset + velem[i].src_offset + offset * vb1->stride); + OUT_CS(vb2->buffer_offset + velem[i+1].src_offset + offset * vb2->stride); + } + + if (aos_count & 1) { + vb1 = &vbuf[velem[i].vertex_buffer_index]; + size1 = hw_format_size[i]; + + OUT_CS(R300_VBPNTR_SIZE0(size1) | R300_VBPNTR_STRIDE0(vb1->stride)); + OUT_CS(vb1->buffer_offset + velem[i].src_offset + offset * vb1->stride); + } + + for (i = 0; i < aos_count; i++) { + buf = r300_buffer(vbuf[velem[i].vertex_buffer_index].buffer); + OUT_CS_BUF_RELOC_NO_OFFSET(&buf->b.b, buf->domain, 0, 0); + } + END_CS; +} + +void r300_emit_aos_swtcl(struct r300_context *r300, boolean indexed) +{ + CS_LOCALS(r300); + + DBG(r300, DBG_DRAW, "r300: Preparing vertex buffer %p for render, " + "vertex size %d\n", r300->vbo, + r300->vertex_info.size); + /* Set the pointer to our vertex buffer. The emitted values are this: + * PACKET3 [3D_LOAD_VBPNTR] + * COUNT [1] + * FORMAT [size | stride << 8] + * OFFSET [offset into BO] + * VBPNTR [relocated BO] + */ + BEGIN_CS(7); + OUT_CS_PKT3(R300_PACKET3_3D_LOAD_VBPNTR, 3); + OUT_CS(1 | (!indexed ? R300_VC_FORCE_PREFETCH : 0)); + OUT_CS(r300->vertex_info.size | + (r300->vertex_info.size << 8)); + OUT_CS(r300->vbo_offset); + OUT_CS_BUF_RELOC(r300->vbo, 0, r300_buffer(r300->vbo)->domain, 0, 0); + END_CS; +} + +void r300_emit_vertex_stream_state(struct r300_context* r300, + unsigned size, void* state) +{ + struct r300_vertex_stream_state *streams = + (struct r300_vertex_stream_state*)state; + unsigned i; + CS_LOCALS(r300); + + DBG(r300, DBG_DRAW, "r300: PSC emit:\n"); + + BEGIN_CS(size); + OUT_CS_REG_SEQ(R300_VAP_PROG_STREAM_CNTL_0, streams->count); + OUT_CS_TABLE(streams->vap_prog_stream_cntl, streams->count); + for (i = 0; i < streams->count; i++) { + DBG(r300, DBG_DRAW, " : prog_stream_cntl%d: 0x%08x\n", i, + streams->vap_prog_stream_cntl[i]); + } + OUT_CS_REG_SEQ(R300_VAP_PROG_STREAM_CNTL_EXT_0, streams->count); + OUT_CS_TABLE(streams->vap_prog_stream_cntl_ext, streams->count); + for (i = 0; i < streams->count; i++) { + DBG(r300, DBG_DRAW, " : prog_stream_cntl_ext%d: 0x%08x\n", i, + streams->vap_prog_stream_cntl_ext[i]); + } + END_CS; +} + +void r300_emit_pvs_flush(struct r300_context* r300, unsigned size, void* state) +{ + CS_LOCALS(r300); + + BEGIN_CS(size); + OUT_CS_REG(R300_VAP_PVS_STATE_FLUSH_REG, 0x0); + END_CS; +} + +void r300_emit_vs_state(struct r300_context* r300, unsigned size, void* state) +{ + struct r300_vertex_shader* vs = (struct r300_vertex_shader*)state; + struct r300_vertex_program_code* code = &vs->code; + struct r300_screen* r300screen = r300->screen; + unsigned instruction_count = code->length / 4; + unsigned i; + + unsigned vtx_mem_size = r300screen->caps.is_r500 ? 128 : 72; + unsigned input_count = MAX2(util_bitcount(code->InputsRead), 1); + unsigned output_count = MAX2(util_bitcount(code->OutputsWritten), 1); + unsigned temp_count = MAX2(code->num_temporaries, 1); + + unsigned pvs_num_slots = MIN3(vtx_mem_size / input_count, + vtx_mem_size / output_count, 10); + unsigned pvs_num_controllers = MIN2(vtx_mem_size / temp_count, 6); + + unsigned imm_first = vs->externals_count; + unsigned imm_end = vs->code.constants.Count; + unsigned imm_count = vs->immediates_count; + + CS_LOCALS(r300); + + BEGIN_CS(size); + /* R300_VAP_PVS_CODE_CNTL_0 + * R300_VAP_PVS_CONST_CNTL + * R300_VAP_PVS_CODE_CNTL_1 + * See the r5xx docs for instructions on how to use these. */ + OUT_CS_REG_SEQ(R300_VAP_PVS_CODE_CNTL_0, 3); + OUT_CS(R300_PVS_FIRST_INST(0) | + R300_PVS_XYZW_VALID_INST(instruction_count - 1) | + R300_PVS_LAST_INST(instruction_count - 1)); + OUT_CS(R300_PVS_MAX_CONST_ADDR(code->constants.Count - 1)); + OUT_CS(instruction_count - 1); + + OUT_CS_REG(R300_VAP_PVS_VECTOR_INDX_REG, 0); + OUT_CS_ONE_REG(R300_VAP_PVS_UPLOAD_DATA, code->length); + OUT_CS_TABLE(code->body.d, code->length); + + OUT_CS_REG(R300_VAP_CNTL, R300_PVS_NUM_SLOTS(pvs_num_slots) | + R300_PVS_NUM_CNTLRS(pvs_num_controllers) | + R300_PVS_NUM_FPUS(r300screen->caps.num_vert_fpus) | + R300_PVS_VF_MAX_VTX_NUM(12) | + (r300screen->caps.is_r500 ? R500_TCL_STATE_OPTIMIZATION : 0)); + + /* Emit immediates. */ + if (imm_count) { + OUT_CS_REG(R300_VAP_PVS_VECTOR_INDX_REG, + (r300->screen->caps.is_r500 ? + R500_PVS_CONST_START : R300_PVS_CONST_START) + + imm_first); + OUT_CS_ONE_REG(R300_VAP_PVS_UPLOAD_DATA, imm_count * 4); + for (i = imm_first; i < imm_end; i++) { + const float *data = vs->code.constants.Constants[i].u.Immediate; + OUT_CS_TABLE(data, 4); + } + } + END_CS; +} + +void r300_emit_vs_constants(struct r300_context* r300, + unsigned size, void *state) +{ + unsigned count = + ((struct r300_vertex_shader*)r300->vs_state.state)->externals_count; + struct r300_constant_buffer *buf = (struct r300_constant_buffer*)state; + CS_LOCALS(r300); + + if (!count) + return; + + BEGIN_CS(size); + OUT_CS_REG(R300_VAP_PVS_VECTOR_INDX_REG, + (r300->screen->caps.is_r500 ? + R500_PVS_CONST_START : R300_PVS_CONST_START)); + OUT_CS_ONE_REG(R300_VAP_PVS_UPLOAD_DATA, count * 4); + OUT_CS_TABLE(buf->constants, count * 4); + END_CS; +} + +void r300_emit_viewport_state(struct r300_context* r300, + unsigned size, void* state) +{ + struct r300_viewport_state* viewport = (struct r300_viewport_state*)state; + CS_LOCALS(r300); + + BEGIN_CS(size); + OUT_CS_REG_SEQ(R300_SE_VPORT_XSCALE, 6); + OUT_CS_TABLE(&viewport->xscale, 6); + OUT_CS_REG(R300_VAP_VTE_CNTL, viewport->vte_control); + END_CS; +} + +void r300_emit_ztop_state(struct r300_context* r300, + unsigned size, void* state) +{ + struct r300_ztop_state* ztop = (struct r300_ztop_state*)state; + CS_LOCALS(r300); + + BEGIN_CS(size); + OUT_CS_REG(R300_ZB_ZTOP, ztop->z_buffer_top); + END_CS; +} + +void r300_emit_texture_cache_inval(struct r300_context* r300, unsigned size, void* state) +{ + CS_LOCALS(r300); + + BEGIN_CS(size); + OUT_CS_REG(R300_TX_INVALTAGS, 0); + END_CS; +} + +void r300_emit_buffer_validate(struct r300_context *r300, + boolean do_validate_vertex_buffers, + struct pipe_resource *index_buffer) +{ + struct pipe_framebuffer_state* fb = + (struct pipe_framebuffer_state*)r300->fb_state.state; + struct r300_textures_state *texstate = + (struct r300_textures_state*)r300->textures_state.state; + struct r300_texture* tex; + struct pipe_vertex_buffer *vbuf = r300->vertex_buffer; + struct pipe_vertex_element *velem = r300->velems->velem; + struct pipe_resource *pbuf; + unsigned i; + boolean invalid = FALSE; + + /* upload buffers first */ + if (r300->screen->caps.has_tcl && r300->any_user_vbs) { + r300_upload_user_buffers(r300); + r300->any_user_vbs = false; + } + + /* Clean out BOs. */ + r300->rws->reset_bos(r300->rws); + +validate: + /* Color buffers... */ + for (i = 0; i < fb->nr_cbufs; i++) { + tex = r300_texture(fb->cbufs[i]->texture); + assert(tex && tex->buffer && "cbuf is marked, but NULL!"); + if (!r300_add_texture(r300->rws, tex, 0, tex->domain)) { + r300->context.flush(&r300->context, 0, NULL); + goto validate; + } + } + /* ...depth buffer... */ + if (fb->zsbuf) { + tex = r300_texture(fb->zsbuf->texture); + assert(tex && tex->buffer && "zsbuf is marked, but NULL!"); + if (!r300_add_texture(r300->rws, tex, + 0, tex->domain)) { + r300->context.flush(&r300->context, 0, NULL); + goto validate; + } + } + /* ...textures... */ + for (i = 0; i < texstate->count; i++) { + if (!(texstate->tx_enable & (1 << i))) { + continue; + } + + tex = r300_texture(texstate->sampler_views[i]->base.texture); + if (!r300_add_texture(r300->rws, tex, tex->domain, 0)) { + r300->context.flush(&r300->context, 0, NULL); + goto validate; + } + } + /* ...occlusion query buffer... */ + if (r300->query_current) { + if (!r300->rws->add_buffer(r300->rws, r300->query_current->buffer, + 0, r300->query_current->domain)) { + r300->context.flush(&r300->context, 0, NULL); + goto validate; + } + } + /* ...vertex buffer for SWTCL path... */ + if (r300->vbo) { + if (!r300_add_buffer(r300->rws, r300->vbo, + r300_buffer(r300->vbo)->domain, 0)) { + r300->context.flush(&r300->context, 0, NULL); + goto validate; + } + } + /* ...vertex buffers for HWTCL path... */ + if (do_validate_vertex_buffers) { + for (i = 0; i < r300->velems->count; i++) { + pbuf = vbuf[velem[i].vertex_buffer_index].buffer; + + if (!r300_add_buffer(r300->rws, pbuf, + r300_buffer(pbuf)->domain, 0)) { + r300->context.flush(&r300->context, 0, NULL); + goto validate; + } + } + } + /* ...and index buffer for HWTCL path. */ + if (index_buffer) { + if (!r300_add_buffer(r300->rws, index_buffer, + r300_buffer(index_buffer)->domain, 0)) { + r300->context.flush(&r300->context, 0, NULL); + goto validate; + } + } + if (!r300->rws->validate(r300->rws)) { + r300->context.flush(&r300->context, 0, NULL); + if (invalid) { + /* Well, hell. */ + fprintf(stderr, "r300: Stuck in validation loop, gonna quit now.\n"); + abort(); + } + invalid = TRUE; + goto validate; + } +} + +unsigned r300_get_num_dirty_dwords(struct r300_context *r300) +{ + struct r300_atom* atom; + unsigned dwords = 0; + + foreach(atom, &r300->atom_list) { + if (atom->dirty) { + dwords += atom->size; + } + } + + /* let's reserve some more, just in case */ + dwords += 32; + + return dwords; +} + +/* Emit all dirty state. */ +void r300_emit_dirty_state(struct r300_context* r300) +{ + struct r300_atom* atom; + + foreach(atom, &r300->atom_list) { + if (atom->dirty) { + atom->emit(r300, atom->size, atom->state); + if (SCREEN_DBG_ON(r300->screen, DBG_STATS)) { + atom->counter++; + } + atom->dirty = FALSE; + } + } + + r300->dirty_hw++; +} |