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Diffstat (limited to 'src/gallium/drivers/r300/r300_emit.c')
-rw-r--r--src/gallium/drivers/r300/r300_emit.c1042
1 files changed, 1042 insertions, 0 deletions
diff --git a/src/gallium/drivers/r300/r300_emit.c b/src/gallium/drivers/r300/r300_emit.c
new file mode 100644
index 0000000000..e2c40d823d
--- /dev/null
+++ b/src/gallium/drivers/r300/r300_emit.c
@@ -0,0 +1,1042 @@
+/*
+ * Copyright 2008 Corbin Simpson <MostAwesomeDude@gmail.com>
+ * Copyright 2009 Marek Olšák <maraeo@gmail.com>
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * on the rights to use, copy, modify, merge, publish, distribute, sub
+ * license, and/or sell copies of the Software, and to permit persons to whom
+ * the Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
+ * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
+ * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
+ * USE OR OTHER DEALINGS IN THE SOFTWARE. */
+
+/* r300_emit: Functions for emitting state. */
+
+#include "util/u_format.h"
+#include "util/u_math.h"
+#include "util/u_simple_list.h"
+
+#include "r300_context.h"
+#include "r300_cs.h"
+#include "r300_emit.h"
+#include "r300_fs.h"
+#include "r300_screen.h"
+#include "r300_screen_buffer.h"
+#include "r300_vs.h"
+
+void r300_emit_blend_state(struct r300_context* r300,
+ unsigned size, void* state)
+{
+ struct r300_blend_state* blend = (struct r300_blend_state*)state;
+ struct pipe_framebuffer_state* fb =
+ (struct pipe_framebuffer_state*)r300->fb_state.state;
+ CS_LOCALS(r300);
+
+ if (fb->nr_cbufs) {
+ WRITE_CS_TABLE(blend->cb, size);
+ } else {
+ WRITE_CS_TABLE(blend->cb_no_readwrite, size);
+ }
+}
+
+void r300_emit_blend_color_state(struct r300_context* r300,
+ unsigned size, void* state)
+{
+ struct r300_blend_color_state* bc = (struct r300_blend_color_state*)state;
+ CS_LOCALS(r300);
+
+ WRITE_CS_TABLE(bc->cb, size);
+}
+
+void r300_emit_clip_state(struct r300_context* r300,
+ unsigned size, void* state)
+{
+ struct r300_clip_state* clip = (struct r300_clip_state*)state;
+ CS_LOCALS(r300);
+
+ WRITE_CS_TABLE(clip->cb, size);
+}
+
+void r300_emit_dsa_state(struct r300_context* r300, unsigned size, void* state)
+{
+ struct r300_dsa_state* dsa = (struct r300_dsa_state*)state;
+ struct pipe_framebuffer_state* fb =
+ (struct pipe_framebuffer_state*)r300->fb_state.state;
+ CS_LOCALS(r300);
+
+ if (fb->zsbuf) {
+ WRITE_CS_TABLE(&dsa->cb_begin, size);
+ } else {
+ WRITE_CS_TABLE(dsa->cb_no_readwrite, size);
+ }
+}
+
+static const float * get_rc_constant_state(
+ struct r300_context * r300,
+ struct rc_constant * constant)
+{
+ struct r300_textures_state* texstate = r300->textures_state.state;
+ static float vec[4] = { 0.0, 0.0, 0.0, 1.0 };
+ struct pipe_resource *tex;
+
+ assert(constant->Type == RC_CONSTANT_STATE);
+
+ switch (constant->u.State[0]) {
+ /* Factor for converting rectangle coords to
+ * normalized coords. Should only show up on non-r500. */
+ case RC_STATE_R300_TEXRECT_FACTOR:
+ tex = texstate->sampler_views[constant->u.State[1]]->base.texture;
+ vec[0] = 1.0 / tex->width0;
+ vec[1] = 1.0 / tex->height0;
+ break;
+
+ case RC_STATE_R300_VIEWPORT_SCALE:
+ vec[0] = r300->viewport.scale[0];
+ vec[1] = r300->viewport.scale[1];
+ vec[2] = r300->viewport.scale[2];
+ break;
+
+ case RC_STATE_R300_VIEWPORT_OFFSET:
+ vec[0] = r300->viewport.translate[0];
+ vec[1] = r300->viewport.translate[1];
+ vec[2] = r300->viewport.translate[2];
+ break;
+
+ default:
+ fprintf(stderr, "r300: Implementation error: "
+ "Unknown RC_CONSTANT type %d\n", constant->u.State[0]);
+ }
+
+ /* This should either be (0, 0, 0, 1), which should be a relatively safe
+ * RGBA or STRQ value, or it could be one of the RC_CONSTANT_STATE
+ * state factors. */
+ return vec;
+}
+
+/* Convert a normal single-precision float into the 7.16 format
+ * used by the R300 fragment shader.
+ */
+uint32_t pack_float24(float f)
+{
+ union {
+ float fl;
+ uint32_t u;
+ } u;
+ float mantissa;
+ int exponent;
+ uint32_t float24 = 0;
+
+ if (f == 0.0)
+ return 0;
+
+ u.fl = f;
+
+ mantissa = frexpf(f, &exponent);
+
+ /* Handle -ve */
+ if (mantissa < 0) {
+ float24 |= (1 << 23);
+ mantissa = mantissa * -1.0;
+ }
+ /* Handle exponent, bias of 63 */
+ exponent += 62;
+ float24 |= (exponent << 16);
+ /* Kill 7 LSB of mantissa */
+ float24 |= (u.u & 0x7FFFFF) >> 7;
+
+ return float24;
+}
+
+void r300_emit_fs(struct r300_context* r300, unsigned size, void *state)
+{
+ struct r300_fragment_shader *fs = r300_fs(r300);
+ CS_LOCALS(r300);
+
+ WRITE_CS_TABLE(fs->shader->cb_code, fs->shader->cb_code_size);
+}
+
+void r300_emit_fs_constants(struct r300_context* r300, unsigned size, void *state)
+{
+ struct r300_fragment_shader *fs = r300_fs(r300);
+ struct r300_constant_buffer *buf = (struct r300_constant_buffer*)state;
+ unsigned count = fs->shader->externals_count * 4;
+ CS_LOCALS(r300);
+
+ if (count == 0)
+ return;
+
+ BEGIN_CS(size);
+ OUT_CS_REG_SEQ(R300_PFS_PARAM_0_X, count);
+ OUT_CS_TABLE(buf->constants, count);
+ END_CS;
+}
+
+void r300_emit_fs_rc_constant_state(struct r300_context* r300, unsigned size, void *state)
+{
+ struct r300_fragment_shader *fs = r300_fs(r300);
+ struct rc_constant_list *constants = &fs->shader->code.constants;
+ unsigned i;
+ unsigned count = fs->shader->rc_state_count;
+ unsigned first = fs->shader->externals_count;
+ unsigned end = constants->Count;
+ uint32_t cdata[4];
+ unsigned j;
+ CS_LOCALS(r300);
+
+ if (count == 0)
+ return;
+
+ BEGIN_CS(size);
+ for(i = first; i < end; ++i) {
+ if (constants->Constants[i].Type == RC_CONSTANT_STATE) {
+ const float *data =
+ get_rc_constant_state(r300, &constants->Constants[i]);
+
+ for (j = 0; j < 4; j++)
+ cdata[j] = pack_float24(data[j]);
+
+ OUT_CS_REG_SEQ(R300_PFS_PARAM_0_X + i * 16, 4);
+ OUT_CS_TABLE(cdata, 4);
+ }
+ }
+ END_CS;
+}
+
+void r500_emit_fs(struct r300_context* r300, unsigned size, void *state)
+{
+ struct r300_fragment_shader *fs = r300_fs(r300);
+ CS_LOCALS(r300);
+
+ WRITE_CS_TABLE(fs->shader->cb_code, fs->shader->cb_code_size);
+}
+
+void r500_emit_fs_constants(struct r300_context* r300, unsigned size, void *state)
+{
+ struct r300_fragment_shader *fs = r300_fs(r300);
+ struct r300_constant_buffer *buf = (struct r300_constant_buffer*)state;
+ unsigned count = fs->shader->externals_count * 4;
+ CS_LOCALS(r300);
+
+ if (count == 0)
+ return;
+
+ BEGIN_CS(size);
+ OUT_CS_REG(R500_GA_US_VECTOR_INDEX, R500_GA_US_VECTOR_INDEX_TYPE_CONST);
+ OUT_CS_ONE_REG(R500_GA_US_VECTOR_DATA, count);
+ OUT_CS_TABLE(buf->constants, count);
+ END_CS;
+}
+
+void r500_emit_fs_rc_constant_state(struct r300_context* r300, unsigned size, void *state)
+{
+ struct r300_fragment_shader *fs = r300_fs(r300);
+ struct rc_constant_list *constants = &fs->shader->code.constants;
+ unsigned i;
+ unsigned count = fs->shader->rc_state_count;
+ unsigned first = fs->shader->externals_count;
+ unsigned end = constants->Count;
+ CS_LOCALS(r300);
+
+ if (count == 0)
+ return;
+
+ BEGIN_CS(size);
+ for(i = first; i < end; ++i) {
+ if (constants->Constants[i].Type == RC_CONSTANT_STATE) {
+ const float *data =
+ get_rc_constant_state(r300, &constants->Constants[i]);
+
+ OUT_CS_REG(R500_GA_US_VECTOR_INDEX,
+ R500_GA_US_VECTOR_INDEX_TYPE_CONST |
+ (i & R500_GA_US_VECTOR_INDEX_MASK));
+ OUT_CS_ONE_REG(R500_GA_US_VECTOR_DATA, 4);
+ OUT_CS_TABLE(data, 4);
+ }
+ }
+ END_CS;
+}
+
+void r300_emit_fb_state(struct r300_context* r300, unsigned size, void* state)
+{
+ struct pipe_framebuffer_state* fb = (struct pipe_framebuffer_state*)state;
+ struct r300_surface* surf;
+ unsigned i;
+ CS_LOCALS(r300);
+
+ BEGIN_CS(size);
+
+ /* Set up scissors.
+ * By writing to the SC registers, SC & US assert idle. */
+ OUT_CS_REG_SEQ(R300_SC_SCISSORS_TL, 2);
+ if (r300->screen->caps.is_r500) {
+ OUT_CS(0);
+ OUT_CS(((fb->width - 1) << R300_SCISSORS_X_SHIFT) |
+ ((fb->height - 1) << R300_SCISSORS_Y_SHIFT));
+ } else {
+ OUT_CS((1440 << R300_SCISSORS_X_SHIFT) |
+ (1440 << R300_SCISSORS_Y_SHIFT));
+ OUT_CS(((fb->width + 1440-1) << R300_SCISSORS_X_SHIFT) |
+ ((fb->height + 1440-1) << R300_SCISSORS_Y_SHIFT));
+ }
+
+ /* Flush and free renderbuffer caches. */
+ OUT_CS_REG(R300_RB3D_DSTCACHE_CTLSTAT,
+ R300_RB3D_DSTCACHE_CTLSTAT_DC_FREE_FREE_3D_TAGS |
+ R300_RB3D_DSTCACHE_CTLSTAT_DC_FLUSH_FLUSH_DIRTY_3D);
+ OUT_CS_REG(R300_ZB_ZCACHE_CTLSTAT,
+ R300_ZB_ZCACHE_CTLSTAT_ZC_FLUSH_FLUSH_AND_FREE |
+ R300_ZB_ZCACHE_CTLSTAT_ZC_FREE_FREE);
+
+ /* Wait until the GPU is idle.
+ * This fixes random pixels sometimes appearing probably caused
+ * by incomplete rendering. */
+ OUT_CS_REG(RADEON_WAIT_UNTIL, RADEON_WAIT_3D_IDLECLEAN);
+
+ /* NUM_MULTIWRITES replicates COLOR[0] to all colorbuffers, which is not
+ * what we usually want. */
+ if (r300->screen->caps.is_r500) {
+ OUT_CS_REG(R300_RB3D_CCTL,
+ R300_RB3D_CCTL_INDEPENDENT_COLORFORMAT_ENABLE_ENABLE);
+ } else {
+ OUT_CS_REG(R300_RB3D_CCTL, 0);
+ }
+
+ /* Set up colorbuffers. */
+ for (i = 0; i < fb->nr_cbufs; i++) {
+ surf = r300_surface(fb->cbufs[i]);
+
+ OUT_CS_REG_SEQ(R300_RB3D_COLOROFFSET0 + (4 * i), 1);
+ OUT_CS_RELOC(surf->buffer, surf->offset, 0, surf->domain, 0);
+
+ OUT_CS_REG_SEQ(R300_RB3D_COLORPITCH0 + (4 * i), 1);
+ OUT_CS_RELOC(surf->buffer, surf->pitch, 0, surf->domain, 0);
+
+ OUT_CS_REG(R300_US_OUT_FMT_0 + (4 * i), surf->format);
+ }
+ for (; i < 4; i++) {
+ OUT_CS_REG(R300_US_OUT_FMT_0 + (4 * i), R300_US_OUT_FMT_UNUSED);
+ }
+
+ /* Set up a zbuffer. */
+ if (fb->zsbuf) {
+ surf = r300_surface(fb->zsbuf);
+
+ OUT_CS_REG_SEQ(R300_ZB_DEPTHOFFSET, 1);
+ OUT_CS_RELOC(surf->buffer, surf->offset, 0, surf->domain, 0);
+
+ OUT_CS_REG(R300_ZB_FORMAT, surf->format);
+
+ OUT_CS_REG_SEQ(R300_ZB_DEPTHPITCH, 1);
+ OUT_CS_RELOC(surf->buffer, surf->pitch, 0, surf->domain, 0);
+ }
+ END_CS;
+}
+
+void r300_emit_query_start(struct r300_context *r300, unsigned size, void*state)
+{
+ struct r300_query *query = r300->query_current;
+ CS_LOCALS(r300);
+
+ if (!query)
+ return;
+
+ BEGIN_CS(size);
+ if (r300->screen->caps.family == CHIP_FAMILY_RV530) {
+ OUT_CS_REG(RV530_FG_ZBREG_DEST, RV530_FG_ZBREG_DEST_PIPE_SELECT_ALL);
+ } else {
+ OUT_CS_REG(R300_SU_REG_DEST, R300_RASTER_PIPE_SELECT_ALL);
+ }
+ OUT_CS_REG(R300_ZB_ZPASS_DATA, 0);
+ END_CS;
+ query->begin_emitted = TRUE;
+ query->flushed = FALSE;
+}
+
+static void r300_emit_query_end_frag_pipes(struct r300_context *r300,
+ struct r300_query *query)
+{
+ struct r300_capabilities* caps = &r300->screen->caps;
+ struct r300_winsys_buffer *buf = r300->query_current->buffer;
+ CS_LOCALS(r300);
+
+ assert(caps->num_frag_pipes);
+
+ BEGIN_CS(6 * caps->num_frag_pipes + 2);
+ /* I'm not so sure I like this switch, but it's hard to be elegant
+ * when there's so many special cases...
+ *
+ * So here's the basic idea. For each pipe, enable writes to it only,
+ * then put out the relocation for ZPASS_ADDR, taking into account a
+ * 4-byte offset for each pipe. RV380 and older are special; they have
+ * only two pipes, and the second pipe's enable is on bit 3, not bit 1,
+ * so there's a chipset cap for that. */
+ switch (caps->num_frag_pipes) {
+ case 4:
+ /* pipe 3 only */
+ OUT_CS_REG(R300_SU_REG_DEST, 1 << 3);
+ OUT_CS_REG_SEQ(R300_ZB_ZPASS_ADDR, 1);
+ OUT_CS_RELOC(buf, (query->num_results + 3) * 4,
+ 0, query->domain, 0);
+ case 3:
+ /* pipe 2 only */
+ OUT_CS_REG(R300_SU_REG_DEST, 1 << 2);
+ OUT_CS_REG_SEQ(R300_ZB_ZPASS_ADDR, 1);
+ OUT_CS_RELOC(buf, (query->num_results + 2) * 4,
+ 0, query->domain, 0);
+ case 2:
+ /* pipe 1 only */
+ /* As mentioned above, accomodate RV380 and older. */
+ OUT_CS_REG(R300_SU_REG_DEST,
+ 1 << (caps->high_second_pipe ? 3 : 1));
+ OUT_CS_REG_SEQ(R300_ZB_ZPASS_ADDR, 1);
+ OUT_CS_RELOC(buf, (query->num_results + 1) * 4,
+ 0, query->domain, 0);
+ case 1:
+ /* pipe 0 only */
+ OUT_CS_REG(R300_SU_REG_DEST, 1 << 0);
+ OUT_CS_REG_SEQ(R300_ZB_ZPASS_ADDR, 1);
+ OUT_CS_RELOC(buf, (query->num_results + 0) * 4,
+ 0, query->domain, 0);
+ break;
+ default:
+ fprintf(stderr, "r300: Implementation error: Chipset reports %d"
+ " pixel pipes!\n", caps->num_frag_pipes);
+ abort();
+ }
+
+ /* And, finally, reset it to normal... */
+ OUT_CS_REG(R300_SU_REG_DEST, 0xF);
+ END_CS;
+}
+
+static void rv530_emit_query_end_single_z(struct r300_context *r300,
+ struct r300_query *query)
+{
+ struct r300_winsys_buffer *buf = r300->query_current->buffer;
+ CS_LOCALS(r300);
+
+ BEGIN_CS(8);
+ OUT_CS_REG(RV530_FG_ZBREG_DEST, RV530_FG_ZBREG_DEST_PIPE_SELECT_0);
+ OUT_CS_REG_SEQ(R300_ZB_ZPASS_ADDR, 1);
+ OUT_CS_RELOC(buf, query->num_results * 4, 0, query->domain, 0);
+ OUT_CS_REG(RV530_FG_ZBREG_DEST, RV530_FG_ZBREG_DEST_PIPE_SELECT_ALL);
+ END_CS;
+}
+
+static void rv530_emit_query_end_double_z(struct r300_context *r300,
+ struct r300_query *query)
+{
+ struct r300_winsys_buffer *buf = r300->query_current->buffer;
+ CS_LOCALS(r300);
+
+ BEGIN_CS(14);
+ OUT_CS_REG(RV530_FG_ZBREG_DEST, RV530_FG_ZBREG_DEST_PIPE_SELECT_0);
+ OUT_CS_REG_SEQ(R300_ZB_ZPASS_ADDR, 1);
+ OUT_CS_RELOC(buf, (query->num_results + 0) * 4, 0, query->domain, 0);
+ OUT_CS_REG(RV530_FG_ZBREG_DEST, RV530_FG_ZBREG_DEST_PIPE_SELECT_1);
+ OUT_CS_REG_SEQ(R300_ZB_ZPASS_ADDR, 1);
+ OUT_CS_RELOC(buf, (query->num_results + 1) * 4, 0, query->domain, 0);
+ OUT_CS_REG(RV530_FG_ZBREG_DEST, RV530_FG_ZBREG_DEST_PIPE_SELECT_ALL);
+ END_CS;
+}
+
+void r300_emit_query_end(struct r300_context* r300)
+{
+ struct r300_capabilities *caps = &r300->screen->caps;
+ struct r300_query *query = r300->query_current;
+
+ if (!query)
+ return;
+
+ if (query->begin_emitted == FALSE)
+ return;
+
+ if (caps->family == CHIP_FAMILY_RV530) {
+ if (caps->num_z_pipes == 2)
+ rv530_emit_query_end_double_z(r300, query);
+ else
+ rv530_emit_query_end_single_z(r300, query);
+ } else
+ r300_emit_query_end_frag_pipes(r300, query);
+
+ query->begin_emitted = FALSE;
+ query->num_results += query->num_pipes;
+
+ /* XXX grab all the results and reset the counter. */
+ if (query->num_results >= query->buffer_size / 4 - 4) {
+ query->num_results = (query->buffer_size / 4) / 2;
+ fprintf(stderr, "r300: Rewinding OQBO...\n");
+ }
+}
+
+void r300_emit_rs_state(struct r300_context* r300, unsigned size, void* state)
+{
+ struct r300_rs_state* rs = state;
+ struct pipe_framebuffer_state* fb = r300->fb_state.state;
+ float scale, offset;
+ unsigned mspos0, mspos1, aa_config;
+ CS_LOCALS(r300);
+
+ BEGIN_CS(size);
+ OUT_CS_REG(R300_VAP_CNTL_STATUS, rs->vap_control_status);
+
+ /* Multisampling. Depends on framebuffer sample count. */
+ if (r300->rws->get_value(r300->rws, R300_VID_DRM_2_3_0)) {
+ if (fb->nr_cbufs && fb->cbufs[0]->texture->nr_samples > 1) {
+ aa_config = R300_GB_AA_CONFIG_AA_ENABLE;
+ /* Subsample placement. These may not be optimal. */
+ switch (fb->cbufs[0]->texture->nr_samples) {
+ case 2:
+ aa_config |= R300_GB_AA_CONFIG_NUM_AA_SUBSAMPLES_2;
+ mspos0 = 0x33996633;
+ mspos1 = 0x6666663;
+ break;
+ case 3:
+ aa_config |= R300_GB_AA_CONFIG_NUM_AA_SUBSAMPLES_3;
+ mspos0 = 0x33936933;
+ mspos1 = 0x6666663;
+ break;
+ case 4:
+ aa_config |= R300_GB_AA_CONFIG_NUM_AA_SUBSAMPLES_4;
+ mspos0 = 0x33939933;
+ mspos1 = 0x3966663;
+ break;
+ case 6:
+ aa_config |= R300_GB_AA_CONFIG_NUM_AA_SUBSAMPLES_6;
+ mspos0 = 0x22a2aa22;
+ mspos1 = 0x2a65672;
+ break;
+ default:
+ debug_printf("r300: Bad number of multisamples!\n");
+ mspos0 = rs->multisample_position_0;
+ mspos1 = rs->multisample_position_1;
+ break;
+ }
+
+ OUT_CS_REG_SEQ(R300_GB_MSPOS0, 2);
+ OUT_CS(mspos0);
+ OUT_CS(mspos1);
+
+ OUT_CS_REG(R300_GB_AA_CONFIG, aa_config);
+ } else {
+ OUT_CS_REG_SEQ(R300_GB_MSPOS0, 2);
+ OUT_CS(rs->multisample_position_0);
+ OUT_CS(rs->multisample_position_1);
+
+ OUT_CS_REG(R300_GB_AA_CONFIG, rs->antialiasing_config);
+ }
+ }
+
+ OUT_CS_REG(R300_GA_POINT_SIZE, rs->point_size);
+ OUT_CS_REG_SEQ(R300_GA_POINT_MINMAX, 2);
+ OUT_CS(rs->point_minmax);
+ OUT_CS(rs->line_control);
+
+ if (rs->polygon_offset_enable) {
+ scale = rs->depth_scale * 12;
+ offset = rs->depth_offset;
+
+ switch (r300->zbuffer_bpp) {
+ case 16:
+ offset *= 4;
+ break;
+ case 24:
+ offset *= 2;
+ break;
+ }
+
+ OUT_CS_REG_SEQ(R300_SU_POLY_OFFSET_FRONT_SCALE, 4);
+ OUT_CS_32F(scale);
+ OUT_CS_32F(offset);
+ OUT_CS_32F(scale);
+ OUT_CS_32F(offset);
+ }
+
+ OUT_CS_REG_SEQ(R300_SU_POLY_OFFSET_ENABLE, 2);
+ OUT_CS(rs->polygon_offset_enable);
+ OUT_CS(rs->cull_mode);
+ OUT_CS_REG(R300_GA_LINE_STIPPLE_CONFIG, rs->line_stipple_config);
+ OUT_CS_REG(R300_GA_LINE_STIPPLE_VALUE, rs->line_stipple_value);
+ OUT_CS_REG(R300_GA_POLY_MODE, rs->polygon_mode);
+ OUT_CS_REG(R300_SC_CLIP_RULE, rs->clip_rule);
+ OUT_CS_REG(R300_GB_ENABLE, rs->stuffing_enable);
+ OUT_CS_REG_SEQ(R300_GA_POINT_S0, 4);
+ OUT_CS_32F(rs->point_texcoord_left);
+ OUT_CS_32F(rs->point_texcoord_bottom);
+ OUT_CS_32F(rs->point_texcoord_right);
+ OUT_CS_32F(rs->point_texcoord_top);
+ END_CS;
+}
+
+void r300_emit_rs_block_state(struct r300_context* r300,
+ unsigned size, void* state)
+{
+ struct r300_rs_block* rs = (struct r300_rs_block*)state;
+ unsigned i;
+ /* It's the same for both INST and IP tables */
+ unsigned count = (rs->inst_count & R300_RS_INST_COUNT_MASK) + 1;
+ CS_LOCALS(r300);
+
+ if (SCREEN_DBG_ON(r300->screen, DBG_DRAW)) {
+ r500_dump_rs_block(rs);
+ }
+
+ DBG(r300, DBG_DRAW, "r300: RS emit:\n");
+
+ BEGIN_CS(size);
+ OUT_CS_REG_SEQ(R300_VAP_VTX_STATE_CNTL, 2);
+ OUT_CS(rs->vap_vtx_state_cntl);
+ OUT_CS(rs->vap_vsm_vtx_assm);
+ OUT_CS_REG_SEQ(R300_VAP_OUTPUT_VTX_FMT_0, 2);
+ OUT_CS(rs->vap_out_vtx_fmt[0]);
+ OUT_CS(rs->vap_out_vtx_fmt[1]);
+
+ if (r300->screen->caps.is_r500) {
+ OUT_CS_REG_SEQ(R500_RS_IP_0, count);
+ } else {
+ OUT_CS_REG_SEQ(R300_RS_IP_0, count);
+ }
+ OUT_CS_TABLE(rs->ip, count);
+ for (i = 0; i < count; i++) {
+ DBG(r300, DBG_DRAW, " : ip %d: 0x%08x\n", i, rs->ip[i]);
+ }
+
+ OUT_CS_REG_SEQ(R300_RS_COUNT, 2);
+ OUT_CS(rs->count);
+ OUT_CS(rs->inst_count);
+
+ if (r300->screen->caps.is_r500) {
+ OUT_CS_REG_SEQ(R500_RS_INST_0, count);
+ } else {
+ OUT_CS_REG_SEQ(R300_RS_INST_0, count);
+ }
+ OUT_CS_TABLE(rs->inst, count);
+ for (i = 0; i < count; i++) {
+ DBG(r300, DBG_DRAW, " : inst %d: 0x%08x\n", i, rs->inst[i]);
+ }
+
+ DBG(r300, DBG_DRAW, " : count: 0x%08x inst_count: 0x%08x\n",
+ rs->count, rs->inst_count);
+
+ END_CS;
+}
+
+void r300_emit_scissor_state(struct r300_context* r300,
+ unsigned size, void* state)
+{
+ struct pipe_scissor_state* scissor = (struct pipe_scissor_state*)state;
+ CS_LOCALS(r300);
+
+ BEGIN_CS(size);
+ OUT_CS_REG_SEQ(R300_SC_CLIPRECT_TL_0, 2);
+ if (r300->screen->caps.is_r500) {
+ OUT_CS((scissor->minx << R300_CLIPRECT_X_SHIFT) |
+ (scissor->miny << R300_CLIPRECT_Y_SHIFT));
+ OUT_CS(((scissor->maxx - 1) << R300_CLIPRECT_X_SHIFT) |
+ ((scissor->maxy - 1) << R300_CLIPRECT_Y_SHIFT));
+ } else {
+ OUT_CS(((scissor->minx + 1440) << R300_CLIPRECT_X_SHIFT) |
+ ((scissor->miny + 1440) << R300_CLIPRECT_Y_SHIFT));
+ OUT_CS(((scissor->maxx + 1440-1) << R300_CLIPRECT_X_SHIFT) |
+ ((scissor->maxy + 1440-1) << R300_CLIPRECT_Y_SHIFT));
+ }
+ END_CS;
+}
+
+void r300_emit_textures_state(struct r300_context *r300,
+ unsigned size, void *state)
+{
+ struct r300_textures_state *allstate = (struct r300_textures_state*)state;
+ struct r300_texture_sampler_state *texstate;
+ struct r300_texture *tex;
+ unsigned i;
+ CS_LOCALS(r300);
+
+ BEGIN_CS(size);
+ OUT_CS_REG(R300_TX_ENABLE, allstate->tx_enable);
+
+ for (i = 0; i < allstate->count; i++) {
+ if ((1 << i) & allstate->tx_enable) {
+ texstate = &allstate->regs[i];
+ tex = r300_texture(allstate->sampler_views[i]->base.texture);
+
+ OUT_CS_REG(R300_TX_FILTER0_0 + (i * 4), texstate->filter0);
+ OUT_CS_REG(R300_TX_FILTER1_0 + (i * 4), texstate->filter1);
+ OUT_CS_REG(R300_TX_BORDER_COLOR_0 + (i * 4),
+ texstate->border_color);
+
+ OUT_CS_REG(R300_TX_FORMAT0_0 + (i * 4), texstate->format.format0);
+ OUT_CS_REG(R300_TX_FORMAT1_0 + (i * 4), texstate->format.format1);
+ OUT_CS_REG(R300_TX_FORMAT2_0 + (i * 4), texstate->format.format2);
+
+ OUT_CS_REG_SEQ(R300_TX_OFFSET_0 + (i * 4), 1);
+ OUT_CS_TEX_RELOC(tex, texstate->format.tile_config, tex->domain,
+ 0, 0);
+ }
+ }
+ END_CS;
+}
+
+void r300_emit_aos(struct r300_context* r300, int offset, boolean indexed)
+{
+ struct pipe_vertex_buffer *vb1, *vb2, *vbuf = r300->vertex_buffer;
+ struct pipe_vertex_element *velem = r300->velems->velem;
+ struct r300_buffer *buf;
+ int i;
+ unsigned *hw_format_size = r300->velems->hw_format_size;
+ unsigned size1, size2, aos_count = r300->velems->count;
+ unsigned packet_size = (aos_count * 3 + 1) / 2;
+ CS_LOCALS(r300);
+
+ BEGIN_CS(2 + packet_size + aos_count * 2);
+ OUT_CS_PKT3(R300_PACKET3_3D_LOAD_VBPNTR, packet_size);
+ OUT_CS(aos_count | (!indexed ? R300_VC_FORCE_PREFETCH : 0));
+
+ for (i = 0; i < aos_count - 1; i += 2) {
+ vb1 = &vbuf[velem[i].vertex_buffer_index];
+ vb2 = &vbuf[velem[i+1].vertex_buffer_index];
+ size1 = hw_format_size[i];
+ size2 = hw_format_size[i+1];
+
+ OUT_CS(R300_VBPNTR_SIZE0(size1) | R300_VBPNTR_STRIDE0(vb1->stride) |
+ R300_VBPNTR_SIZE1(size2) | R300_VBPNTR_STRIDE1(vb2->stride));
+ OUT_CS(vb1->buffer_offset + velem[i].src_offset + offset * vb1->stride);
+ OUT_CS(vb2->buffer_offset + velem[i+1].src_offset + offset * vb2->stride);
+ }
+
+ if (aos_count & 1) {
+ vb1 = &vbuf[velem[i].vertex_buffer_index];
+ size1 = hw_format_size[i];
+
+ OUT_CS(R300_VBPNTR_SIZE0(size1) | R300_VBPNTR_STRIDE0(vb1->stride));
+ OUT_CS(vb1->buffer_offset + velem[i].src_offset + offset * vb1->stride);
+ }
+
+ for (i = 0; i < aos_count; i++) {
+ buf = r300_buffer(vbuf[velem[i].vertex_buffer_index].buffer);
+ OUT_CS_BUF_RELOC_NO_OFFSET(&buf->b.b, buf->domain, 0, 0);
+ }
+ END_CS;
+}
+
+void r300_emit_aos_swtcl(struct r300_context *r300, boolean indexed)
+{
+ CS_LOCALS(r300);
+
+ DBG(r300, DBG_DRAW, "r300: Preparing vertex buffer %p for render, "
+ "vertex size %d\n", r300->vbo,
+ r300->vertex_info.size);
+ /* Set the pointer to our vertex buffer. The emitted values are this:
+ * PACKET3 [3D_LOAD_VBPNTR]
+ * COUNT [1]
+ * FORMAT [size | stride << 8]
+ * OFFSET [offset into BO]
+ * VBPNTR [relocated BO]
+ */
+ BEGIN_CS(7);
+ OUT_CS_PKT3(R300_PACKET3_3D_LOAD_VBPNTR, 3);
+ OUT_CS(1 | (!indexed ? R300_VC_FORCE_PREFETCH : 0));
+ OUT_CS(r300->vertex_info.size |
+ (r300->vertex_info.size << 8));
+ OUT_CS(r300->vbo_offset);
+ OUT_CS_BUF_RELOC(r300->vbo, 0, r300_buffer(r300->vbo)->domain, 0, 0);
+ END_CS;
+}
+
+void r300_emit_vertex_stream_state(struct r300_context* r300,
+ unsigned size, void* state)
+{
+ struct r300_vertex_stream_state *streams =
+ (struct r300_vertex_stream_state*)state;
+ unsigned i;
+ CS_LOCALS(r300);
+
+ DBG(r300, DBG_DRAW, "r300: PSC emit:\n");
+
+ BEGIN_CS(size);
+ OUT_CS_REG_SEQ(R300_VAP_PROG_STREAM_CNTL_0, streams->count);
+ OUT_CS_TABLE(streams->vap_prog_stream_cntl, streams->count);
+ for (i = 0; i < streams->count; i++) {
+ DBG(r300, DBG_DRAW, " : prog_stream_cntl%d: 0x%08x\n", i,
+ streams->vap_prog_stream_cntl[i]);
+ }
+ OUT_CS_REG_SEQ(R300_VAP_PROG_STREAM_CNTL_EXT_0, streams->count);
+ OUT_CS_TABLE(streams->vap_prog_stream_cntl_ext, streams->count);
+ for (i = 0; i < streams->count; i++) {
+ DBG(r300, DBG_DRAW, " : prog_stream_cntl_ext%d: 0x%08x\n", i,
+ streams->vap_prog_stream_cntl_ext[i]);
+ }
+ END_CS;
+}
+
+void r300_emit_pvs_flush(struct r300_context* r300, unsigned size, void* state)
+{
+ CS_LOCALS(r300);
+
+ BEGIN_CS(size);
+ OUT_CS_REG(R300_VAP_PVS_STATE_FLUSH_REG, 0x0);
+ END_CS;
+}
+
+void r300_emit_vs_state(struct r300_context* r300, unsigned size, void* state)
+{
+ struct r300_vertex_shader* vs = (struct r300_vertex_shader*)state;
+ struct r300_vertex_program_code* code = &vs->code;
+ struct r300_screen* r300screen = r300->screen;
+ unsigned instruction_count = code->length / 4;
+ unsigned i;
+
+ unsigned vtx_mem_size = r300screen->caps.is_r500 ? 128 : 72;
+ unsigned input_count = MAX2(util_bitcount(code->InputsRead), 1);
+ unsigned output_count = MAX2(util_bitcount(code->OutputsWritten), 1);
+ unsigned temp_count = MAX2(code->num_temporaries, 1);
+
+ unsigned pvs_num_slots = MIN3(vtx_mem_size / input_count,
+ vtx_mem_size / output_count, 10);
+ unsigned pvs_num_controllers = MIN2(vtx_mem_size / temp_count, 6);
+
+ unsigned imm_first = vs->externals_count;
+ unsigned imm_end = vs->code.constants.Count;
+ unsigned imm_count = vs->immediates_count;
+
+ CS_LOCALS(r300);
+
+ BEGIN_CS(size);
+ /* R300_VAP_PVS_CODE_CNTL_0
+ * R300_VAP_PVS_CONST_CNTL
+ * R300_VAP_PVS_CODE_CNTL_1
+ * See the r5xx docs for instructions on how to use these. */
+ OUT_CS_REG_SEQ(R300_VAP_PVS_CODE_CNTL_0, 3);
+ OUT_CS(R300_PVS_FIRST_INST(0) |
+ R300_PVS_XYZW_VALID_INST(instruction_count - 1) |
+ R300_PVS_LAST_INST(instruction_count - 1));
+ OUT_CS(R300_PVS_MAX_CONST_ADDR(code->constants.Count - 1));
+ OUT_CS(instruction_count - 1);
+
+ OUT_CS_REG(R300_VAP_PVS_VECTOR_INDX_REG, 0);
+ OUT_CS_ONE_REG(R300_VAP_PVS_UPLOAD_DATA, code->length);
+ OUT_CS_TABLE(code->body.d, code->length);
+
+ OUT_CS_REG(R300_VAP_CNTL, R300_PVS_NUM_SLOTS(pvs_num_slots) |
+ R300_PVS_NUM_CNTLRS(pvs_num_controllers) |
+ R300_PVS_NUM_FPUS(r300screen->caps.num_vert_fpus) |
+ R300_PVS_VF_MAX_VTX_NUM(12) |
+ (r300screen->caps.is_r500 ? R500_TCL_STATE_OPTIMIZATION : 0));
+
+ /* Emit immediates. */
+ if (imm_count) {
+ OUT_CS_REG(R300_VAP_PVS_VECTOR_INDX_REG,
+ (r300->screen->caps.is_r500 ?
+ R500_PVS_CONST_START : R300_PVS_CONST_START) +
+ imm_first);
+ OUT_CS_ONE_REG(R300_VAP_PVS_UPLOAD_DATA, imm_count * 4);
+ for (i = imm_first; i < imm_end; i++) {
+ const float *data = vs->code.constants.Constants[i].u.Immediate;
+ OUT_CS_TABLE(data, 4);
+ }
+ }
+ END_CS;
+}
+
+void r300_emit_vs_constants(struct r300_context* r300,
+ unsigned size, void *state)
+{
+ unsigned count =
+ ((struct r300_vertex_shader*)r300->vs_state.state)->externals_count;
+ struct r300_constant_buffer *buf = (struct r300_constant_buffer*)state;
+ CS_LOCALS(r300);
+
+ if (!count)
+ return;
+
+ BEGIN_CS(size);
+ OUT_CS_REG(R300_VAP_PVS_VECTOR_INDX_REG,
+ (r300->screen->caps.is_r500 ?
+ R500_PVS_CONST_START : R300_PVS_CONST_START));
+ OUT_CS_ONE_REG(R300_VAP_PVS_UPLOAD_DATA, count * 4);
+ OUT_CS_TABLE(buf->constants, count * 4);
+ END_CS;
+}
+
+void r300_emit_viewport_state(struct r300_context* r300,
+ unsigned size, void* state)
+{
+ struct r300_viewport_state* viewport = (struct r300_viewport_state*)state;
+ CS_LOCALS(r300);
+
+ BEGIN_CS(size);
+ OUT_CS_REG_SEQ(R300_SE_VPORT_XSCALE, 6);
+ OUT_CS_TABLE(&viewport->xscale, 6);
+ OUT_CS_REG(R300_VAP_VTE_CNTL, viewport->vte_control);
+ END_CS;
+}
+
+void r300_emit_ztop_state(struct r300_context* r300,
+ unsigned size, void* state)
+{
+ struct r300_ztop_state* ztop = (struct r300_ztop_state*)state;
+ CS_LOCALS(r300);
+
+ BEGIN_CS(size);
+ OUT_CS_REG(R300_ZB_ZTOP, ztop->z_buffer_top);
+ END_CS;
+}
+
+void r300_emit_texture_cache_inval(struct r300_context* r300, unsigned size, void* state)
+{
+ CS_LOCALS(r300);
+
+ BEGIN_CS(size);
+ OUT_CS_REG(R300_TX_INVALTAGS, 0);
+ END_CS;
+}
+
+void r300_emit_buffer_validate(struct r300_context *r300,
+ boolean do_validate_vertex_buffers,
+ struct pipe_resource *index_buffer)
+{
+ struct pipe_framebuffer_state* fb =
+ (struct pipe_framebuffer_state*)r300->fb_state.state;
+ struct r300_textures_state *texstate =
+ (struct r300_textures_state*)r300->textures_state.state;
+ struct r300_texture* tex;
+ struct pipe_vertex_buffer *vbuf = r300->vertex_buffer;
+ struct pipe_vertex_element *velem = r300->velems->velem;
+ struct pipe_resource *pbuf;
+ unsigned i;
+ boolean invalid = FALSE;
+
+ /* upload buffers first */
+ if (r300->screen->caps.has_tcl && r300->any_user_vbs) {
+ r300_upload_user_buffers(r300);
+ r300->any_user_vbs = false;
+ }
+
+ /* Clean out BOs. */
+ r300->rws->reset_bos(r300->rws);
+
+validate:
+ /* Color buffers... */
+ for (i = 0; i < fb->nr_cbufs; i++) {
+ tex = r300_texture(fb->cbufs[i]->texture);
+ assert(tex && tex->buffer && "cbuf is marked, but NULL!");
+ if (!r300_add_texture(r300->rws, tex, 0, tex->domain)) {
+ r300->context.flush(&r300->context, 0, NULL);
+ goto validate;
+ }
+ }
+ /* ...depth buffer... */
+ if (fb->zsbuf) {
+ tex = r300_texture(fb->zsbuf->texture);
+ assert(tex && tex->buffer && "zsbuf is marked, but NULL!");
+ if (!r300_add_texture(r300->rws, tex,
+ 0, tex->domain)) {
+ r300->context.flush(&r300->context, 0, NULL);
+ goto validate;
+ }
+ }
+ /* ...textures... */
+ for (i = 0; i < texstate->count; i++) {
+ if (!(texstate->tx_enable & (1 << i))) {
+ continue;
+ }
+
+ tex = r300_texture(texstate->sampler_views[i]->base.texture);
+ if (!r300_add_texture(r300->rws, tex, tex->domain, 0)) {
+ r300->context.flush(&r300->context, 0, NULL);
+ goto validate;
+ }
+ }
+ /* ...occlusion query buffer... */
+ if (r300->query_current) {
+ if (!r300->rws->add_buffer(r300->rws, r300->query_current->buffer,
+ 0, r300->query_current->domain)) {
+ r300->context.flush(&r300->context, 0, NULL);
+ goto validate;
+ }
+ }
+ /* ...vertex buffer for SWTCL path... */
+ if (r300->vbo) {
+ if (!r300_add_buffer(r300->rws, r300->vbo,
+ r300_buffer(r300->vbo)->domain, 0)) {
+ r300->context.flush(&r300->context, 0, NULL);
+ goto validate;
+ }
+ }
+ /* ...vertex buffers for HWTCL path... */
+ if (do_validate_vertex_buffers) {
+ for (i = 0; i < r300->velems->count; i++) {
+ pbuf = vbuf[velem[i].vertex_buffer_index].buffer;
+
+ if (!r300_add_buffer(r300->rws, pbuf,
+ r300_buffer(pbuf)->domain, 0)) {
+ r300->context.flush(&r300->context, 0, NULL);
+ goto validate;
+ }
+ }
+ }
+ /* ...and index buffer for HWTCL path. */
+ if (index_buffer) {
+ if (!r300_add_buffer(r300->rws, index_buffer,
+ r300_buffer(index_buffer)->domain, 0)) {
+ r300->context.flush(&r300->context, 0, NULL);
+ goto validate;
+ }
+ }
+ if (!r300->rws->validate(r300->rws)) {
+ r300->context.flush(&r300->context, 0, NULL);
+ if (invalid) {
+ /* Well, hell. */
+ fprintf(stderr, "r300: Stuck in validation loop, gonna quit now.\n");
+ abort();
+ }
+ invalid = TRUE;
+ goto validate;
+ }
+}
+
+unsigned r300_get_num_dirty_dwords(struct r300_context *r300)
+{
+ struct r300_atom* atom;
+ unsigned dwords = 0;
+
+ foreach(atom, &r300->atom_list) {
+ if (atom->dirty) {
+ dwords += atom->size;
+ }
+ }
+
+ /* let's reserve some more, just in case */
+ dwords += 32;
+
+ return dwords;
+}
+
+/* Emit all dirty state. */
+void r300_emit_dirty_state(struct r300_context* r300)
+{
+ struct r300_atom* atom;
+
+ foreach(atom, &r300->atom_list) {
+ if (atom->dirty) {
+ atom->emit(r300, atom->size, atom->state);
+ if (SCREEN_DBG_ON(r300->screen, DBG_STATS)) {
+ atom->counter++;
+ }
+ atom->dirty = FALSE;
+ }
+ }
+
+ r300->dirty_hw++;
+}