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path: root/src/gallium/drivers/r300/r300_state.c
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Diffstat (limited to 'src/gallium/drivers/r300/r300_state.c')
-rw-r--r--src/gallium/drivers/r300/r300_state.c54
1 files changed, 27 insertions, 27 deletions
diff --git a/src/gallium/drivers/r300/r300_state.c b/src/gallium/drivers/r300/r300_state.c
index 3ac627e959..4cf01389d2 100644
--- a/src/gallium/drivers/r300/r300_state.c
+++ b/src/gallium/drivers/r300/r300_state.c
@@ -166,31 +166,6 @@ static void r300_set_clip_state(struct pipe_context* pipe,
}
}
-static void
- r300_set_constant_buffer(struct pipe_context* pipe,
- uint shader, uint index,
- const struct pipe_constant_buffer* buffer)
-{
- struct r300_context* r300 = r300_context(pipe);
-
- /* This entire chunk of code seems ever-so-slightly baked.
- * It's as if I've got pipe_buffer* matryoshkas... */
- if (buffer && buffer->buffer && buffer->buffer->size) {
- void* map = pipe->winsys->buffer_map(pipe->winsys, buffer->buffer,
- PIPE_BUFFER_USAGE_CPU_READ);
- memcpy(r300->shader_constants[shader].constants,
- map, buffer->buffer->size);
- pipe->winsys->buffer_unmap(pipe->winsys, buffer->buffer);
-
- r300->shader_constants[shader].count =
- buffer->buffer->size / (sizeof(float) * 4);
- } else {
- r300->shader_constants[shader].count = 0;
- }
-
- r300->dirty_state |= R300_NEW_CONSTANTS;
-}
-
/* Create a new depth, stencil, and alpha state based on the CSO dsa state.
*
* This contains the depth buffer, stencil buffer, alpha test, and such.
@@ -345,7 +320,7 @@ static void r300_bind_fs_state(struct pipe_context* pipe, void* shader)
r300->fs = fs;
- r300->dirty_state |= R300_NEW_FRAGMENT_SHADER;
+ r300->dirty_state |= R300_NEW_FRAGMENT_SHADER | R300_NEW_FRAGMENT_SHADER_CONSTANTS;
}
/* Delete fragment shader state. */
@@ -702,7 +677,7 @@ static void r300_bind_vs_state(struct pipe_context* pipe, void* shader)
draw_bind_vertex_shader(r300->draw, vs->draw);
r300->vs = vs;
- r300->dirty_state |= R300_NEW_VERTEX_SHADER;
+ r300->dirty_state |= R300_NEW_VERTEX_SHADER | R300_NEW_VERTEX_SHADER_CONSTANTS;
} else {
draw_bind_vertex_shader(r300->draw,
(struct draw_vertex_shader*)shader);
@@ -726,6 +701,31 @@ static void r300_delete_vs_state(struct pipe_context* pipe, void* shader)
}
}
+static void r300_set_constant_buffer(struct pipe_context *pipe,
+ uint shader, uint index,
+ const struct pipe_constant_buffer *buf)
+{
+ struct r300_context* r300 = r300_context(pipe);
+ void *mapped;
+
+ if (buf == NULL || buf->buffer->size == 0 ||
+ (mapped = pipe_buffer_map(pipe->screen, buf->buffer, PIPE_BUFFER_USAGE_CPU_READ)) == NULL)
+ {
+ r300->shader_constants[shader].count = 0;
+ return;
+ }
+
+ assert((buf->buffer->size % 4 * sizeof(float)) == 0);
+ memcpy(r300->shader_constants[shader].constants, mapped, buf->buffer->size);
+ r300->shader_constants[shader].count = buf->buffer->size / (4 * sizeof(float));
+ pipe_buffer_unmap(pipe->screen, buf->buffer);
+
+ if (shader == PIPE_SHADER_VERTEX)
+ r300->dirty_state |= R300_NEW_VERTEX_SHADER_CONSTANTS;
+ else if (shader == PIPE_SHADER_FRAGMENT)
+ r300->dirty_state |= R300_NEW_FRAGMENT_SHADER_CONSTANTS;
+}
+
void r300_init_state_functions(struct r300_context* r300)
{
r300->context.create_blend_state = r300_create_blend_state;