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path: root/src/gallium/drivers/r300/r300_state.c
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Diffstat (limited to 'src/gallium/drivers/r300/r300_state.c')
-rw-r--r--src/gallium/drivers/r300/r300_state.c23
1 files changed, 16 insertions, 7 deletions
diff --git a/src/gallium/drivers/r300/r300_state.c b/src/gallium/drivers/r300/r300_state.c
index d1eced61db..a88d66db24 100644
--- a/src/gallium/drivers/r300/r300_state.c
+++ b/src/gallium/drivers/r300/r300_state.c
@@ -523,6 +523,11 @@ static void*
state->mag_img_filter,
state->min_mip_filter);
+ /* Unfortunately, r300-r500 don't support floating-point mipmap lods. */
+ /* We must pass these to the emit function to clamp them properly. */
+ sampler->min_lod = MAX2((unsigned)state->min_lod, 0);
+ sampler->max_lod = MAX2((unsigned)ceilf(state->max_lod), 0);
+
lod_bias = CLAMP((int)(state->lod_bias * 32), -(1 << 9), (1 << 9) - 1);
sampler->filter1 |= lod_bias << R300_LOD_BIAS_SHIFT;
@@ -571,6 +576,7 @@ static void r300_set_sampler_textures(struct pipe_context* pipe,
struct pipe_texture** texture)
{
struct r300_context* r300 = r300_context(pipe);
+ boolean is_r500 = r300_screen(r300->context.screen)->caps->is_r500;
int i;
/* XXX magic num */
@@ -585,6 +591,13 @@ static void r300_set_sampler_textures(struct pipe_context* pipe,
pipe_texture_reference((struct pipe_texture**)&r300->textures[i],
texture[i]);
r300->dirty_state |= (R300_NEW_TEXTURE << i);
+
+ /* R300-specific - set the texrect factor in a fragment shader */
+ if (!is_r500 && r300->textures[i]->is_npot) {
+ /* XXX It would be nice to re-emit just 1 constant,
+ * XXX not all of them */
+ r300->dirty_state |= R300_NEW_FRAGMENT_SHADER_CONSTANTS;
+ }
}
}
@@ -674,6 +687,8 @@ static void r300_set_vertex_buffers(struct pipe_context* pipe,
draw_flush(r300->draw);
draw_set_vertex_buffers(r300->draw, count, buffers);
}
+
+ r300->dirty_state |= R300_NEW_VERTEX_FORMAT;
}
static void r300_set_vertex_elements(struct pipe_context* pipe,
@@ -706,9 +721,6 @@ static void* r300_create_vs_state(struct pipe_context* pipe,
tgsi_scan_shader(shader->tokens, &vs->info);
- /* Appease Draw. */
- vs->draw = draw_create_vertex_shader(r300->draw, shader);
-
return (void*)vs;
} else {
return draw_create_vertex_shader(r300->draw, shader);
@@ -719,8 +731,6 @@ static void r300_bind_vs_state(struct pipe_context* pipe, void* shader)
{
struct r300_context* r300 = r300_context(pipe);
- draw_flush(r300->draw);
-
if (r300_screen(pipe->screen)->caps->has_tcl) {
struct r300_vertex_shader* vs = (struct r300_vertex_shader*)shader;
@@ -731,10 +741,10 @@ static void r300_bind_vs_state(struct pipe_context* pipe, void* shader)
r300_translate_vertex_shader(r300, vs);
}
- draw_bind_vertex_shader(r300->draw, vs->draw);
r300->vs = vs;
r300->dirty_state |= R300_NEW_VERTEX_SHADER | R300_NEW_VERTEX_SHADER_CONSTANTS;
} else {
+ draw_flush(r300->draw);
draw_bind_vertex_shader(r300->draw,
(struct draw_vertex_shader*)shader);
}
@@ -748,7 +758,6 @@ static void r300_delete_vs_state(struct pipe_context* pipe, void* shader)
struct r300_vertex_shader* vs = (struct r300_vertex_shader*)shader;
rc_constants_destroy(&vs->code.constants);
- draw_delete_vertex_shader(r300->draw, vs->draw);
FREE((void*)vs->state.tokens);
FREE(shader);
} else {