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path: root/src/gallium/drivers/r300/r300_state.c
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Diffstat (limited to 'src/gallium/drivers/r300/r300_state.c')
-rw-r--r--src/gallium/drivers/r300/r300_state.c488
1 files changed, 365 insertions, 123 deletions
diff --git a/src/gallium/drivers/r300/r300_state.c b/src/gallium/drivers/r300/r300_state.c
index 34bf81c193..712e9280e3 100644
--- a/src/gallium/drivers/r300/r300_state.c
+++ b/src/gallium/drivers/r300/r300_state.c
@@ -34,6 +34,7 @@
#include "r300_context.h"
#include "r300_reg.h"
#include "r300_screen.h"
+#include "r300_screen_buffer.h"
#include "r300_state_inlines.h"
#include "r300_fs.h"
#include "r300_vs.h"
@@ -43,6 +44,12 @@
/* r300_state: Functions used to intialize state context by translating
* Gallium state objects into semi-native r300 state objects. */
+#define UPDATE_STATE(cso, atom) \
+ if (cso != atom.state) { \
+ atom.state = cso; \
+ atom.dirty = TRUE; \
+ }
+
static boolean blend_discard_if_src_alpha_0(unsigned srcRGB, unsigned srcA,
unsigned dstRGB, unsigned dstA)
{
@@ -328,8 +335,7 @@ static void r300_bind_blend_state(struct pipe_context* pipe,
{
struct r300_context* r300 = r300_context(pipe);
- r300->blend_state.state = state;
- r300->blend_state.dirty = TRUE;
+ UPDATE_STATE(state, r300->blend_state);
}
/* Free blend state. */
@@ -356,7 +362,7 @@ static void r300_set_blend_color(struct pipe_context* pipe,
(struct r300_blend_color_state*)r300->blend_color_state.state;
union util_color uc;
- util_pack_color(color->color, PIPE_FORMAT_A8R8G8B8_UNORM, &uc);
+ util_pack_color(color->color, PIPE_FORMAT_B8G8R8A8_UNORM, &uc);
state->blend_color = uc.ui;
/* XXX if FP16 blending is enabled, we should use the FP16 format */
@@ -376,6 +382,8 @@ static void r300_set_clip_state(struct pipe_context* pipe,
{
struct r300_context* r300 = r300_context(pipe);
+ r300->clip = *state;
+
if (r300_screen(pipe->screen)->caps->has_tcl) {
memcpy(r300->clip_state.state, state, sizeof(struct pipe_clip_state));
r300->clip_state.size = 29;
@@ -476,11 +484,8 @@ static void r300_bind_dsa_state(struct pipe_context* pipe,
void* state)
{
struct r300_context* r300 = r300_context(pipe);
- struct r300_screen* r300screen = r300_screen(pipe->screen);
- r300->dsa_state.state = state;
- r300->dsa_state.size = r300screen->caps->is_r500 ? 8 : 6;
- r300->dsa_state.dirty = TRUE;
+ UPDATE_STATE(state, r300->dsa_state);
}
/* Free DSA state. */
@@ -521,7 +526,7 @@ static void r300_fb_update_tiling_flags(struct r300_context *r300,
tex = (struct r300_texture*)old_state->cbufs[i]->texture;
if (tex) {
- r300->winsys->buffer_set_tiling(r300->winsys, tex->buffer,
+ r300->rws->buffer_set_tiling(r300->rws, tex->buffer,
tex->pitch[0],
tex->microtile != 0,
tex->macrotile != 0);
@@ -533,7 +538,7 @@ static void r300_fb_update_tiling_flags(struct r300_context *r300,
tex = (struct r300_texture*)old_state->zsbuf->texture;
if (tex) {
- r300->winsys->buffer_set_tiling(r300->winsys, tex->buffer,
+ r300->rws->buffer_set_tiling(r300->rws, tex->buffer,
tex->pitch[0],
tex->microtile != 0,
tex->macrotile != 0);
@@ -545,7 +550,7 @@ static void r300_fb_update_tiling_flags(struct r300_context *r300,
tex = (struct r300_texture*)new_state->cbufs[i]->texture;
level = new_state->cbufs[i]->level;
- r300->winsys->buffer_set_tiling(r300->winsys, tex->buffer,
+ r300->rws->buffer_set_tiling(r300->rws, tex->buffer,
tex->pitch[level],
tex->microtile != 0,
tex->mip_macrotile[level] != 0);
@@ -554,7 +559,7 @@ static void r300_fb_update_tiling_flags(struct r300_context *r300,
tex = (struct r300_texture*)new_state->zsbuf->texture;
level = new_state->zsbuf->level;
- r300->winsys->buffer_set_tiling(r300->winsys, tex->buffer,
+ r300->rws->buffer_set_tiling(r300->rws, tex->buffer,
tex->pitch[level],
tex->microtile != 0,
tex->mip_macrotile[level] != 0);
@@ -567,6 +572,7 @@ static void
{
struct r300_context* r300 = r300_context(pipe);
struct r300_screen* r300screen = r300_screen(pipe->screen);
+ struct pipe_framebuffer_state *old_state = r300->fb_state.state;
unsigned max_width, max_height;
uint32_t zbuffer_bpp = 0;
@@ -591,22 +597,30 @@ static void
return;
}
-
if (r300->draw) {
draw_flush(r300->draw);
}
- memcpy(r300->fb_state.state, state, sizeof(struct pipe_framebuffer_state));
+ r300->fb_state.dirty = TRUE;
- r300->fb_state.size = (10 * state->nr_cbufs) + (state->zsbuf ? 10 : 0) + 6;
+ /* If nr_cbufs is changed from zero to non-zero or vice versa... */
+ if (!!old_state->nr_cbufs != !!state->nr_cbufs) {
+ r300->blend_state.dirty = TRUE;
+ }
+ /* If zsbuf is set from NULL to non-NULL or vice versa.. */
+ if (!!old_state->zsbuf != !!state->zsbuf) {
+ r300->dsa_state.dirty = TRUE;
+ }
+ if (!r300->scissor_enabled) {
+ r300->scissor_state.dirty = TRUE;
+ }
r300_fb_update_tiling_flags(r300, r300->fb_state.state, state);
- /* XXX wait what */
- r300->blend_state.dirty = TRUE;
- r300->dsa_state.dirty = TRUE;
- r300->fb_state.dirty = TRUE;
- r300->scissor_state.dirty = TRUE;
+ memcpy(r300->fb_state.state, state, sizeof(struct pipe_framebuffer_state));
+
+ r300->fb_state.size = (10 * state->nr_cbufs) + (2 * (4 - state->nr_cbufs)) +
+ (state->zsbuf ? 10 : 0) + 8;
/* Polygon offset depends on the zbuffer bit depth. */
if (state->zsbuf && r300->polygon_offset_enabled) {
@@ -658,8 +672,10 @@ static void r300_bind_fs_state(struct pipe_context* pipe, void* shader)
r300->fs = fs;
r300_pick_fragment_shader(r300);
- if (r300->vs && r300_vertex_shader_setup_wpos(r300)) {
- r300->vertex_format_state.dirty = TRUE;
+ r300->rs_block_state.dirty = TRUE; /* Will be updated before the emission. */
+
+ if (r300->vs_state.state && r300_vertex_shader_setup_wpos(r300)) {
+ r300->vap_output_state.dirty = TRUE;
}
r300->dirty_state |= R300_NEW_FRAGMENT_SHADER | R300_NEW_FRAGMENT_SHADER_CONSTANTS;
@@ -709,32 +725,14 @@ static void* r300_create_rs_state(struct pipe_context* pipe,
rs->vap_control_status = R300_VC_32BIT_SWAP;
#endif
- /* If bypassing TCL, or if no TCL engine is present, turn off the HW TCL.
- * Else, enable HW TCL and force Draw's TCL off. */
- if (state->bypass_vs_clip_and_viewport ||
- !r300screen->caps->has_tcl) {
+ /* If no TCL engine is present, turn off the HW TCL. */
+ if (!r300screen->caps->has_tcl) {
rs->vap_control_status |= R300_VAP_TCL_BYPASS;
}
rs->point_size = pack_float_16_6x(state->point_size) |
(pack_float_16_6x(state->point_size) << R300_POINTSIZE_X_SHIFT);
- /* Point minimum and maximum sizes. This register has to be emitted,
- * and it'd be a step backwards to put it in invariant state. */
- if (r300screen->caps->is_r500) {
- rs->point_minmax =
- ((int)(0.0 * 6.0) << R300_GA_POINT_MINMAX_MIN_SHIFT) |
- ((int)(4096.0 * 6.0) << R300_GA_POINT_MINMAX_MAX_SHIFT);
- } else if (r300screen->caps->is_r400) {
- rs->point_minmax =
- ((int)(0.0 * 6.0) << R300_GA_POINT_MINMAX_MIN_SHIFT) |
- ((int)(4021.0 * 6.0) << R300_GA_POINT_MINMAX_MAX_SHIFT);
- } else {
- rs->point_minmax =
- ((int)(0.0 * 6.0) << R300_GA_POINT_MINMAX_MIN_SHIFT) |
- ((int)(2560.0 * 6.0) << R300_GA_POINT_MINMAX_MAX_SHIFT);
- }
-
rs->line_control = pack_float_16_6x(state->line_width) |
R300_GA_LINE_CNTL_END_TYPE_COMP;
@@ -817,6 +815,7 @@ static void r300_bind_rs_state(struct pipe_context* pipe, void* state)
{
struct r300_context* r300 = r300_context(pipe);
struct r300_rs_state* rs = (struct r300_rs_state*)state;
+ boolean scissor_was_enabled = r300->scissor_enabled;
if (r300->draw) {
draw_flush(r300->draw);
@@ -824,22 +823,18 @@ static void r300_bind_rs_state(struct pipe_context* pipe, void* state)
}
if (rs) {
- r300->tcl_bypass = rs->rs.bypass_vs_clip_and_viewport;
r300->polygon_offset_enabled = rs->rs.offset_cw || rs->rs.offset_ccw;
+ r300->scissor_enabled = rs->rs.scissor;
} else {
- r300->tcl_bypass = FALSE;
r300->polygon_offset_enabled = FALSE;
+ r300->scissor_enabled = FALSE;
}
- r300->rs_state.state = rs;
- r300->rs_state.dirty = TRUE;
- /* XXX Why is this still needed, dammit!? */
- r300->scissor_state.dirty = TRUE;
- r300->viewport_state.dirty = TRUE;
+ UPDATE_STATE(state, r300->rs_state);
+ r300->rs_state.size = 17 + (r300->polygon_offset_enabled ? 5 : 0);
- /* XXX Clean these up when we move to atom emits */
- if (r300->fs && r300->fs->inputs.wpos != ATTR_UNUSED) {
- r300->dirty_state |= R300_NEW_FRAGMENT_SHADER_CONSTANTS;
+ if (scissor_was_enabled != r300->scissor_enabled) {
+ r300->scissor_state.dirty = TRUE;
}
}
@@ -855,6 +850,7 @@ static void*
{
struct r300_context* r300 = r300_context(pipe);
struct r300_sampler_state* sampler = CALLOC_STRUCT(r300_sampler_state);
+ boolean is_r500 = r300_screen(pipe->screen)->caps->is_r500;
int lod_bias;
union util_color uc;
@@ -870,8 +866,10 @@ static void*
state->min_mip_filter,
state->max_anisotropy > 0);
+ sampler->filter0 |= r300_anisotropy(state->max_anisotropy);
+
/* Unfortunately, r300-r500 don't support floating-point mipmap lods. */
- /* We must pass these to the emit function to clamp them properly. */
+ /* We must pass these to the merge function to clamp them properly. */
sampler->min_lod = MAX2((unsigned)state->min_lod, 0);
sampler->max_lod = MAX2((unsigned)ceilf(state->max_lod), 0);
@@ -879,9 +877,15 @@ static void*
sampler->filter1 |= lod_bias << R300_LOD_BIAS_SHIFT;
- sampler->filter1 |= r300_anisotropy(state->max_anisotropy);
+ /* This is very high quality anisotropic filtering for R5xx.
+ * It's good for benchmarking the performance of texturing but
+ * in practice we don't want to slow down the driver because it's
+ * a pretty good performance killer. Feel free to play with it. */
+ if (DBG_ON(r300, DBG_ANISOHQ) && is_r500) {
+ sampler->filter1 |= r500_anisotropy(state->max_anisotropy);
+ }
- util_pack_color(state->border_color, PIPE_FORMAT_A8R8G8B8_UNORM, &uc);
+ util_pack_color(state->border_color, PIPE_FORMAT_B8G8R8A8_UNORM, &uc);
sampler->border_color = uc.ui;
/* R500-specific fixups and optimizations */
@@ -897,23 +901,20 @@ static void r300_bind_sampler_states(struct pipe_context* pipe,
void** states)
{
struct r300_context* r300 = r300_context(pipe);
- int i;
+ struct r300_textures_state* state =
+ (struct r300_textures_state*)r300->textures_state.state;
if (count > 8) {
return;
}
- for (i = 0; i < count; i++) {
- if (r300->sampler_states[i] != states[i]) {
- r300->sampler_states[i] = (struct r300_sampler_state*)states[i];
- r300->dirty_state |= (R300_NEW_SAMPLER << i);
- }
- }
+ memcpy(state->sampler_states, states, sizeof(void*) * count);
+ state->sampler_count = count;
- r300->sampler_count = count;
+ r300->textures_state.dirty = TRUE;
/* Pick a fragment shader based on the texture compare state. */
- if (r300->fs && (r300->dirty_state & R300_ANY_NEW_SAMPLERS)) {
+ if (r300->fs && count) {
if (r300_pick_fragment_shader(r300)) {
r300->dirty_state |= R300_NEW_FRAGMENT_SHADER |
R300_NEW_FRAGMENT_SHADER_CONSTANTS;
@@ -937,22 +938,25 @@ static void r300_set_sampler_textures(struct pipe_context* pipe,
struct pipe_texture** texture)
{
struct r300_context* r300 = r300_context(pipe);
+ struct r300_textures_state* state =
+ (struct r300_textures_state*)r300->textures_state.state;
+ unsigned i;
boolean is_r500 = r300_screen(r300->context.screen)->caps->is_r500;
- int i;
+ boolean dirty_tex = FALSE;
/* XXX magic num */
if (count > 8) {
return;
}
-
+
for (i = 0; i < count; i++) {
- if (r300->textures[i] != (struct r300_texture*)texture[i]) {
- pipe_texture_reference((struct pipe_texture**)&r300->textures[i],
- texture[i]);
- r300->dirty_state |= (R300_NEW_TEXTURE << i);
+ if (state->textures[i] != (struct r300_texture*)texture[i]) {
+ pipe_texture_reference((struct pipe_texture**)&state->textures[i],
+ texture[i]);
+ dirty_tex = TRUE;
- /* R300-specific - set the texrect factor in a fragment shader */
- if (!is_r500 && r300->textures[i]->is_npot) {
+ /* R300-specific - set the texrect factor in the fragment shader */
+ if (!is_r500 && state->textures[i]->is_npot) {
/* XXX It would be nice to re-emit just 1 constant,
* XXX not all of them */
r300->dirty_state |= R300_NEW_FRAGMENT_SHADER_CONSTANTS;
@@ -961,14 +965,19 @@ static void r300_set_sampler_textures(struct pipe_context* pipe,
}
for (i = count; i < 8; i++) {
- if (r300->textures[i]) {
- pipe_texture_reference((struct pipe_texture**)&r300->textures[i],
+ if (state->textures[i]) {
+ pipe_texture_reference((struct pipe_texture**)&state->textures[i],
NULL);
- r300->dirty_state |= (R300_NEW_TEXTURE << i);
}
}
- r300->texture_count = count;
+ state->texture_count = count;
+
+ r300->textures_state.dirty = TRUE;
+
+ if (dirty_tex) {
+ r300->texture_cache_inval.dirty = TRUE;
+ }
}
static void r300_set_scissor_state(struct pipe_context* pipe,
@@ -979,7 +988,9 @@ static void r300_set_scissor_state(struct pipe_context* pipe,
memcpy(r300->scissor_state.state, state,
sizeof(struct pipe_scissor_state));
- r300->scissor_state.dirty = TRUE;
+ if (r300->scissor_enabled) {
+ r300->scissor_state.dirty = TRUE;
+ }
}
static void r300_set_viewport_state(struct pipe_context* pipe,
@@ -989,6 +1000,8 @@ static void r300_set_viewport_state(struct pipe_context* pipe,
struct r300_viewport_state* viewport =
(struct r300_viewport_state*)r300->viewport_state.state;
+ r300->viewport = *state;
+
/* Do the transform in HW. */
viewport->vte_control = R300_VTX_W0_FMT;
@@ -1028,27 +1041,45 @@ static void r300_set_vertex_buffers(struct pipe_context* pipe,
const struct pipe_vertex_buffer* buffers)
{
struct r300_context* r300 = r300_context(pipe);
+ int i;
+ unsigned max_index = (1 << 24) - 1;
+ boolean any_user_buffer = false;
+
+ if (count == r300->vertex_buffer_count &&
+ memcmp(r300->vertex_buffer, buffers, count * sizeof(buffers[0])) == 0)
+ return;
+
+ for (i = 0; i < count; i++) {
+ pipe_buffer_reference(&r300->vertex_buffer[i].buffer, buffers[i].buffer);
+ if (r300_buffer_is_user_buffer(buffers[i].buffer))
+ any_user_buffer = true;
+ max_index = MIN2(buffers[i].max_index, max_index);
+ }
+
+ for ( ; i < r300->vertex_buffer_count; i++)
+ pipe_buffer_reference(&r300->vertex_buffer[i].buffer, NULL);
memcpy(r300->vertex_buffer, buffers,
- sizeof(struct pipe_vertex_buffer) * count);
+ sizeof(struct pipe_vertex_buffer) * count);
+
r300->vertex_buffer_count = count;
+ r300->vertex_buffer_max_index = max_index;
+ r300->any_user_vbs = any_user_buffer;
if (r300->draw) {
draw_flush(r300->draw);
draw_set_vertex_buffers(r300->draw, count, buffers);
}
-
- r300->vertex_format_state.dirty = TRUE;
}
static boolean r300_validate_aos(struct r300_context *r300)
{
struct pipe_vertex_buffer *vbuf = r300->vertex_buffer;
- struct pipe_vertex_element *velem = r300->vertex_element;
+ struct pipe_vertex_element *velem = r300->velems->velem;
int i;
/* Check if formats and strides are aligned to the size of DWORD. */
- for (i = 0; i < r300->vertex_element_count; i++) {
+ for (i = 0; i < r300->velems->count; i++) {
if (vbuf[velem[i].vertex_buffer_index].stride % 4 != 0 ||
util_format_get_blocksize(velem[i].src_format) % 4 != 0) {
return FALSE;
@@ -1057,20 +1088,209 @@ static boolean r300_validate_aos(struct r300_context *r300)
return TRUE;
}
-static void r300_set_vertex_elements(struct pipe_context* pipe,
- unsigned count,
- const struct pipe_vertex_element* elements)
+static void r300_draw_emit_attrib(struct r300_context* r300,
+ enum attrib_emit emit,
+ enum interp_mode interp,
+ int index)
{
- struct r300_context* r300 = r300_context(pipe);
+ struct r300_vertex_shader* vs = r300->vs_state.state;
+ struct tgsi_shader_info* info = &vs->info;
+ int output;
+
+ output = draw_find_shader_output(r300->draw,
+ info->output_semantic_name[index],
+ info->output_semantic_index[index]);
+ draw_emit_vertex_attr(&r300->vertex_info, emit, interp, output);
+}
+
+static void r300_draw_emit_all_attribs(struct r300_context* r300)
+{
+ struct r300_vertex_shader* vs = r300->vs_state.state;
+ struct r300_shader_semantics* vs_outputs = &vs->outputs;
+ int i, gen_count;
+
+ /* Position. */
+ if (vs_outputs->pos != ATTR_UNUSED) {
+ r300_draw_emit_attrib(r300, EMIT_4F, INTERP_PERSPECTIVE,
+ vs_outputs->pos);
+ } else {
+ assert(0);
+ }
+
+ /* Point size. */
+ if (vs_outputs->psize != ATTR_UNUSED) {
+ r300_draw_emit_attrib(r300, EMIT_1F_PSIZE, INTERP_POS,
+ vs_outputs->psize);
+ }
+
+ /* Colors. */
+ for (i = 0; i < ATTR_COLOR_COUNT; i++) {
+ if (vs_outputs->color[i] != ATTR_UNUSED) {
+ r300_draw_emit_attrib(r300, EMIT_4F, INTERP_LINEAR,
+ vs_outputs->color[i]);
+ }
+ }
- memcpy(r300->vertex_element,
- elements,
- sizeof(struct pipe_vertex_element) * count);
- r300->vertex_element_count = count;
+ /* XXX Back-face colors. */
+
+ /* Texture coordinates. */
+ gen_count = 0;
+ for (i = 0; i < ATTR_GENERIC_COUNT; i++) {
+ if (vs_outputs->generic[i] != ATTR_UNUSED) {
+ r300_draw_emit_attrib(r300, EMIT_4F, INTERP_PERSPECTIVE,
+ vs_outputs->generic[i]);
+ gen_count++;
+ }
+ }
+
+ /* Fog coordinates. */
+ if (vs_outputs->fog != ATTR_UNUSED) {
+ r300_draw_emit_attrib(r300, EMIT_4F, INTERP_PERSPECTIVE,
+ vs_outputs->fog);
+ gen_count++;
+ }
+
+ /* XXX magic */
+ assert(gen_count <= 8);
+}
+
+/* Update the PSC tables. */
+static void r300_vertex_psc(struct r300_vertex_element_state *velems)
+{
+ struct r300_vertex_stream_state *vstream = &velems->vertex_stream;
+ uint16_t type, swizzle;
+ enum pipe_format format;
+ unsigned i;
+
+ assert(velems->count <= 16);
+
+ /* Vertex shaders have no semantics on their inputs,
+ * so PSC should just route stuff based on the vertex elements,
+ * and not on attrib information. */
+ for (i = 0; i < velems->count; i++) {
+ format = velems->velem[i].src_format;
+
+ type = r300_translate_vertex_data_type(format) |
+ (i << R300_DST_VEC_LOC_SHIFT);
+ swizzle = r300_translate_vertex_data_swizzle(format);
+
+ if (i & 1) {
+ vstream->vap_prog_stream_cntl[i >> 1] |= type << 16;
+ vstream->vap_prog_stream_cntl_ext[i >> 1] |= swizzle << 16;
+ } else {
+ vstream->vap_prog_stream_cntl[i >> 1] |= type;
+ vstream->vap_prog_stream_cntl_ext[i >> 1] |= swizzle;
+ }
+ }
+
+ /* Set the last vector in the PSC. */
+ if (i) {
+ i -= 1;
+ }
+ vstream->vap_prog_stream_cntl[i >> 1] |=
+ (R300_LAST_VEC << (i & 1 ? 16 : 0));
+
+ vstream->count = (i >> 1) + 1;
+}
+
+/* Update the PSC tables for SW TCL, using Draw. */
+static void r300_swtcl_vertex_psc(struct r300_context *r300,
+ struct r300_vertex_element_state *velems)
+{
+ struct r300_vertex_stream_state *vstream = &velems->vertex_stream;
+ struct r300_vertex_shader* vs = r300->vs_state.state;
+ struct vertex_info* vinfo = &r300->vertex_info;
+ uint16_t type, swizzle;
+ enum pipe_format format;
+ unsigned i, attrib_count;
+ int* vs_output_tab = vs->stream_loc_notcl;
+
+ /* For each Draw attribute, route it to the fragment shader according
+ * to the vs_output_tab. */
+ attrib_count = vinfo->num_attribs;
+ DBG(r300, DBG_DRAW, "r300: attrib count: %d\n", attrib_count);
+ for (i = 0; i < attrib_count; i++) {
+ DBG(r300, DBG_DRAW, "r300: attrib: offset %d, interp %d, size %d,"
+ " vs_output_tab %d\n", vinfo->attrib[i].src_index,
+ vinfo->attrib[i].interp_mode, vinfo->attrib[i].emit,
+ vs_output_tab[i]);
+ }
+
+ for (i = 0; i < attrib_count; i++) {
+ /* Make sure we have a proper destination for our attribute. */
+ assert(vs_output_tab[i] != -1);
+
+ format = draw_translate_vinfo_format(vinfo->attrib[i].emit);
+
+ /* Obtain the type of data in this attribute. */
+ type = r300_translate_vertex_data_type(format) |
+ vs_output_tab[i] << R300_DST_VEC_LOC_SHIFT;
+
+ /* Obtain the swizzle for this attribute. Note that the default
+ * swizzle in the hardware is not XYZW! */
+ swizzle = r300_translate_vertex_data_swizzle(format);
+
+ /* Add the attribute to the PSC table. */
+ if (i & 1) {
+ vstream->vap_prog_stream_cntl[i >> 1] |= type << 16;
+ vstream->vap_prog_stream_cntl_ext[i >> 1] |= swizzle << 16;
+ } else {
+ vstream->vap_prog_stream_cntl[i >> 1] |= type;
+ vstream->vap_prog_stream_cntl_ext[i >> 1] |= swizzle;
+ }
+ }
+
+ /* Set the last vector in the PSC. */
+ if (i) {
+ i -= 1;
+ }
+ vstream->vap_prog_stream_cntl[i >> 1] |=
+ (R300_LAST_VEC << (i & 1 ? 16 : 0));
+
+ vstream->count = (i >> 1) + 1;
+}
+
+static void* r300_create_vertex_elements_state(struct pipe_context* pipe,
+ unsigned count,
+ const struct pipe_vertex_element* attribs)
+{
+ struct r300_context *r300 = r300_context(pipe);
+ struct r300_screen* r300screen = r300_screen(pipe->screen);
+ struct r300_vertex_element_state *velems;
+
+ assert(count <= PIPE_MAX_ATTRIBS);
+ velems = CALLOC_STRUCT(r300_vertex_element_state);
+ if (velems != NULL) {
+ velems->count = count;
+ memcpy(velems->velem, attribs, sizeof(struct pipe_vertex_element) * count);
+
+ if (r300screen->caps->has_tcl) {
+ r300_vertex_psc(velems);
+ } else {
+ memset(&r300->vertex_info, 0, sizeof(struct vertex_info));
+ r300_draw_emit_all_attribs(r300);
+ draw_compute_vertex_size(&r300->vertex_info);
+ r300_swtcl_vertex_psc(r300, velems);
+ }
+ }
+ return velems;
+}
+
+static void r300_bind_vertex_elements_state(struct pipe_context *pipe,
+ void *state)
+{
+ struct r300_context *r300 = r300_context(pipe);
+ struct r300_vertex_element_state *velems = state;
+
+ if (velems == NULL) {
+ return;
+ }
+
+ r300->velems = velems;
if (r300->draw) {
draw_flush(r300->draw);
- draw_set_vertex_elements(r300->draw, count, elements);
+ draw_set_vertex_elements(r300->draw, velems->count, velems->velem);
}
if (!r300_validate_aos(r300)) {
@@ -1078,6 +1298,14 @@ static void r300_set_vertex_elements(struct pipe_context* pipe,
assert(0);
abort();
}
+
+ UPDATE_STATE(&velems->vertex_stream, r300->vertex_stream_state);
+ r300->vertex_stream_state.size = (1 + velems->vertex_stream.count) * 2;
+}
+
+static void r300_delete_vertex_elements_state(struct pipe_context *pipe, void *state)
+{
+ FREE(state);
}
static void* r300_create_vs_state(struct pipe_context* pipe,
@@ -1085,64 +1313,71 @@ static void* r300_create_vs_state(struct pipe_context* pipe,
{
struct r300_context* r300 = r300_context(pipe);
- if (r300_screen(pipe->screen)->caps->has_tcl) {
- struct r300_vertex_shader* vs = CALLOC_STRUCT(r300_vertex_shader);
- /* Copy state directly into shader. */
- vs->state = *shader;
- vs->state.tokens = tgsi_dup_tokens(shader->tokens);
-
- tgsi_scan_shader(shader->tokens, &vs->info);
+ struct r300_vertex_shader* vs = CALLOC_STRUCT(r300_vertex_shader);
+ r300_vertex_shader_common_init(vs, shader);
- return (void*)vs;
+ if (r300_screen(pipe->screen)->caps->has_tcl) {
+ r300_translate_vertex_shader(r300, vs);
} else {
- return draw_create_vertex_shader(r300->draw, shader);
+ vs->draw_vs = draw_create_vertex_shader(r300->draw, shader);
}
+
+ return vs;
}
static void r300_bind_vs_state(struct pipe_context* pipe, void* shader)
{
struct r300_context* r300 = r300_context(pipe);
+ struct r300_vertex_shader* vs = (struct r300_vertex_shader*)shader;
- if (r300_screen(pipe->screen)->caps->has_tcl) {
- struct r300_vertex_shader* vs = (struct r300_vertex_shader*)shader;
+ if (vs == NULL) {
+ r300->vs_state.state = NULL;
+ return;
+ }
+ if (vs == r300->vs_state.state) {
+ return;
+ }
+ r300->vs_state.state = vs;
- if (vs == NULL) {
- r300->vs = NULL;
- return;
- } else if (!vs->translated) {
- r300_translate_vertex_shader(r300, vs);
- }
+ // VS output mapping for HWTCL or stream mapping for SWTCL to the RS block
+ if (r300->fs) {
+ r300_vertex_shader_setup_wpos(r300);
+ }
+ memcpy(r300->vap_output_state.state, &vs->vap_out,
+ sizeof(struct r300_vap_output_state));
+ r300->vap_output_state.dirty = TRUE;
- r300->vs = vs;
- if (r300->fs) {
- r300_vertex_shader_setup_wpos(r300);
- }
+ /* The majority of the RS block bits is dependent on the vertex shader. */
+ r300->rs_block_state.dirty = TRUE; /* Will be updated before the emission. */
+
+ if (r300_screen(pipe->screen)->caps->has_tcl) {
+ r300->vs_state.dirty = TRUE;
+ r300->vs_state.size = vs->code.length + 9;
- r300->vertex_format_state.dirty = TRUE;
+ r300->pvs_flush.dirty = TRUE;
- r300->dirty_state |=
- R300_NEW_VERTEX_SHADER | R300_NEW_VERTEX_SHADER_CONSTANTS;
+ r300->dirty_state |= R300_NEW_VERTEX_SHADER_CONSTANTS;
} else {
draw_flush(r300->draw);
draw_bind_vertex_shader(r300->draw,
- (struct draw_vertex_shader*)shader);
+ (struct draw_vertex_shader*)vs->draw_vs);
}
}
static void r300_delete_vs_state(struct pipe_context* pipe, void* shader)
{
struct r300_context* r300 = r300_context(pipe);
+ struct r300_vertex_shader* vs = (struct r300_vertex_shader*)shader;
if (r300_screen(pipe->screen)->caps->has_tcl) {
- struct r300_vertex_shader* vs = (struct r300_vertex_shader*)shader;
-
rc_constants_destroy(&vs->code.constants);
- FREE((void*)vs->state.tokens);
- FREE(shader);
} else {
draw_delete_vertex_shader(r300->draw,
- (struct draw_vertex_shader*)shader);
+ (struct draw_vertex_shader*)vs->draw_vs);
}
+
+ FREE((void*)vs->state.tokens);
+ FREE(shader);
}
static void r300_set_constant_buffer(struct pipe_context *pipe,
@@ -1193,8 +1428,12 @@ static void r300_set_constant_buffer(struct pipe_context *pipe,
r300->shader_constants[shader].count = buf->size / (4 * sizeof(float));
pipe_buffer_unmap(pipe->screen, buf);
- if (shader == PIPE_SHADER_VERTEX)
- r300->dirty_state |= R300_NEW_VERTEX_SHADER_CONSTANTS;
+ if (shader == PIPE_SHADER_VERTEX) {
+ if (r300screen->caps->has_tcl) {
+ r300->dirty_state |= R300_NEW_VERTEX_SHADER_CONSTANTS;
+ r300->pvs_flush.dirty = TRUE;
+ }
+ }
else if (shader == PIPE_SHADER_FRAGMENT)
r300->dirty_state |= R300_NEW_FRAGMENT_SHADER_CONSTANTS;
}
@@ -1241,7 +1480,10 @@ void r300_init_state_functions(struct r300_context* r300)
r300->context.set_viewport_state = r300_set_viewport_state;
r300->context.set_vertex_buffers = r300_set_vertex_buffers;
- r300->context.set_vertex_elements = r300_set_vertex_elements;
+
+ r300->context.create_vertex_elements_state = r300_create_vertex_elements_state;
+ r300->context.bind_vertex_elements_state = r300_bind_vertex_elements_state;
+ r300->context.delete_vertex_elements_state = r300_delete_vertex_elements_state;
r300->context.create_vs_state = r300_create_vs_state;
r300->context.bind_vs_state = r300_bind_vs_state;