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path: root/src/gallium/drivers/r300/r300_state.c
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Diffstat (limited to 'src/gallium/drivers/r300/r300_state.c')
-rw-r--r--src/gallium/drivers/r300/r300_state.c51
1 files changed, 41 insertions, 10 deletions
diff --git a/src/gallium/drivers/r300/r300_state.c b/src/gallium/drivers/r300/r300_state.c
index c5e313ce43..3cdcf94274 100644
--- a/src/gallium/drivers/r300/r300_state.c
+++ b/src/gallium/drivers/r300/r300_state.c
@@ -30,7 +30,6 @@
#include "tgsi/tgsi_parse.h"
#include "pipe/p_config.h"
-#include "pipe/internal/p_winsys_screen.h"
#include "r300_context.h"
#include "r300_reg.h"
@@ -488,20 +487,30 @@ static void
struct r300_context* r300 = r300_context(pipe);
uint32_t zbuffer_bpp = 0;
+ r300->fb_state.size = (10 * state->nr_cbufs) +
+ (2 * (4 - state->nr_cbufs)) +
+ (state->zsbuf ? 10 : 0) + 6;
+
+ if (state->nr_cbufs > 4) {
+ debug_printf("r300: Implementation error: Too many MRTs in %s, "
+ "refusing to bind framebuffer state!\n", __FUNCTION__);
+ return;
+ }
+
if (r300->draw) {
draw_flush(r300->draw);
}
- r300->framebuffer_state = *state;
+ r300->fb_state.state = state;
/* Don't rely on the order of states being set for the first time. */
- r300->dirty_state |= R300_NEW_FRAMEBUFFERS;
-
+ /* XXX wait what */
r300->blend_state.dirty = TRUE;
r300->dsa_state.dirty = TRUE;
+ r300->fb_state.dirty = TRUE;
r300->scissor_state.dirty = TRUE;
- /* Polyfon offset depends on the zbuffer bit depth. */
+ /* Polygon offset depends on the zbuffer bit depth. */
if (state->zsbuf && r300->polygon_offset_enabled) {
switch (util_format_get_blocksize(state->zsbuf->texture->format)) {
case 2:
@@ -552,7 +561,7 @@ static void r300_bind_fs_state(struct pipe_context* pipe, void* shader)
r300_pick_fragment_shader(r300);
if (r300->vs && r300_vertex_shader_setup_wpos(r300)) {
- r300->dirty_state |= R300_NEW_VERTEX_FORMAT;
+ r300->vertex_format_state.dirty = TRUE;
}
r300->dirty_state |= R300_NEW_FRAGMENT_SHADER | R300_NEW_FRAGMENT_SHADER_CONSTANTS;
@@ -720,7 +729,6 @@ static void r300_bind_rs_state(struct pipe_context* pipe, void* state)
r300->viewport_state.dirty = TRUE;
/* XXX Clean these up when we move to atom emits */
- r300->dirty_state |= R300_NEW_RS_BLOCK;
if (r300->fs && r300->fs->inputs.wpos != ATTR_UNUSED) {
r300->dirty_state |= R300_NEW_FRAGMENT_SHADER_CONSTANTS;
}
@@ -921,7 +929,23 @@ static void r300_set_vertex_buffers(struct pipe_context* pipe,
draw_set_vertex_buffers(r300->draw, count, buffers);
}
- r300->dirty_state |= R300_NEW_VERTEX_FORMAT;
+ r300->vertex_format_state.dirty = TRUE;
+}
+
+static boolean r300_validate_aos(struct r300_context *r300)
+{
+ struct pipe_vertex_buffer *vbuf = r300->vertex_buffer;
+ struct pipe_vertex_element *velem = r300->vertex_element;
+ int i;
+
+ /* Check if formats and strides are aligned to the size of DWORD. */
+ for (i = 0; i < r300->vertex_element_count; i++) {
+ if (vbuf[velem[i].vertex_buffer_index].stride % 4 != 0 ||
+ util_format_get_blocksize(velem[i].src_format) % 4 != 0) {
+ return FALSE;
+ }
+ }
+ return TRUE;
}
static void r300_set_vertex_elements(struct pipe_context* pipe,
@@ -939,6 +963,12 @@ static void r300_set_vertex_elements(struct pipe_context* pipe,
draw_flush(r300->draw);
draw_set_vertex_elements(r300->draw, count, elements);
}
+
+ if (!r300_validate_aos(r300)) {
+ /* XXX We should fallback using draw. */
+ assert(0);
+ abort();
+ }
}
static void* r300_create_vs_state(struct pipe_context* pipe,
@@ -979,9 +1009,10 @@ static void r300_bind_vs_state(struct pipe_context* pipe, void* shader)
r300_vertex_shader_setup_wpos(r300);
}
+ r300->vertex_format_state.dirty = TRUE;
+
r300->dirty_state |=
- R300_NEW_VERTEX_SHADER | R300_NEW_VERTEX_SHADER_CONSTANTS |
- R300_NEW_VERTEX_FORMAT;
+ R300_NEW_VERTEX_SHADER | R300_NEW_VERTEX_SHADER_CONSTANTS;
} else {
draw_flush(r300->draw);
draw_bind_vertex_shader(r300->draw,