diff options
Diffstat (limited to 'src/gallium/drivers/r300/r300_state.c')
-rw-r--r-- | src/gallium/drivers/r300/r300_state.c | 99 |
1 files changed, 76 insertions, 23 deletions
diff --git a/src/gallium/drivers/r300/r300_state.c b/src/gallium/drivers/r300/r300_state.c index 2a026e7fca..2a77fd1739 100644 --- a/src/gallium/drivers/r300/r300_state.c +++ b/src/gallium/drivers/r300/r300_state.c @@ -132,6 +132,7 @@ static void const struct pipe_constant_buffer* buffer) { struct r300_context* r300 = r300_context(pipe); + int i = r300->shader_constants[shader].user_count; /* This entire chunk of code seems ever-so-slightly baked. * It's as if I've got pipe_buffer* matryoshkas... */ @@ -149,6 +150,17 @@ static void } r300->dirty_state |= R300_NEW_CONSTANTS; + + /* If the number of constants have changed, invalidate the shader. */ + if (r300->shader_constants[shader].user_count != i) { + if (shader == PIPE_SHADER_FRAGMENT && r300->fs) { + r300->fs->translated = FALSE; + r300_translate_fragment_shader(r300, r300->fs); + } else if (shader == PIPE_SHADER_VERTEX && r300->vs) { + r300->vs->translated = FALSE; + r300_translate_vertex_shader(r300, r300->vs); + } + } } /* Create a new depth, stencil, and alpha state based on the CSO dsa state. @@ -293,11 +305,7 @@ static void r300_bind_fs_state(struct pipe_context* pipe, void* shader) r300->fs = NULL; return; } else if (!fs->translated) { - if (r300_screen(r300->context.screen)->caps->is_r500) { - r500_translate_fragment_shader(r300, (struct r500_fragment_shader*)fs); - } else { - r300_translate_fragment_shader(r300, (struct r300_fragment_shader*)fs); - } + r300_translate_fragment_shader(r300, fs); } fs->translated = TRUE; @@ -330,9 +338,18 @@ static void* r300_create_rs_state(struct pipe_context* pipe, { struct r300_rs_state* rs = CALLOC_STRUCT(r300_rs_state); - /* XXX this is part of HW TCL */ - /* XXX endian control */ - rs->vap_control_status = R300_VAP_TCL_BYPASS; + /* Copy rasterizer state for Draw. */ + rs->rs = *state; + + /* If bypassing TCL, or if no TCL engine is present, turn off the HW TCL. + * Else, enable HW TCL and force Draw's TCL off. */ + if (state->bypass_vs_clip_and_viewport || + !r300_screen(pipe->screen)->caps->has_tcl) { + rs->vap_control_status = R300_VAP_TCL_BYPASS; + } else { + rs->rs.bypass_vs_clip_and_viewport = TRUE; + rs->vap_control_status = 0; + } rs->point_size = pack_float_16_6x(state->point_size) | (pack_float_16_6x(state->point_size) << R300_POINTSIZE_X_SHIFT); @@ -395,8 +412,6 @@ static void* r300_create_rs_state(struct pipe_context* pipe, rs->color_control = R300_SHADE_MODEL_SMOOTH; } - rs->rs = *state; - return (void*)rs; } @@ -581,30 +596,68 @@ static void r300_set_vertex_elements(struct pipe_context* pipe, const struct pipe_vertex_element* elements) { struct r300_context* r300 = r300_context(pipe); - /* XXX Draw */ + draw_flush(r300->draw); draw_set_vertex_elements(r300->draw, count, elements); } static void* r300_create_vs_state(struct pipe_context* pipe, - const struct pipe_shader_state* state) + const struct pipe_shader_state* shader) { - struct r300_context* context = r300_context(pipe); - /* XXX handing this off to Draw for now */ - return draw_create_vertex_shader(context->draw, state); + struct r300_context* r300 = r300_context(pipe); + + if (r300_screen(pipe->screen)->caps->has_tcl) { + struct r300_vertex_shader* vs = CALLOC_STRUCT(r300_vertex_shader); + /* Copy state directly into shader. */ + vs->state = *shader; + + tgsi_scan_shader(shader->tokens, &vs->info); + + /* Appease Draw. */ + vs->draw = draw_create_vertex_shader(r300->draw, shader); + + return (void*)vs; + } else { + return draw_create_vertex_shader(r300->draw, shader); + } } -static void r300_bind_vs_state(struct pipe_context* pipe, void* state) { - struct r300_context* context = r300_context(pipe); - /* XXX handing this off to Draw for now */ - draw_bind_vertex_shader(context->draw, (struct draw_vertex_shader*)state); +static void r300_bind_vs_state(struct pipe_context* pipe, void* shader) +{ + struct r300_context* r300 = r300_context(pipe); + + if (r300_screen(pipe->screen)->caps->has_tcl) { + struct r300_vertex_shader* vs = (struct r300_vertex_shader*)shader; + + if (vs == NULL) { + r300->vs = NULL; + return; + } else if (!vs->translated) { + r300_translate_vertex_shader(r300, vs); + } + + draw_bind_vertex_shader(r300->draw, vs->draw); + r300->vs = vs; + r300->dirty_state |= R300_NEW_VERTEX_SHADER; + } else { + draw_bind_vertex_shader(r300->draw, + (struct draw_vertex_shader*)shader); + } } -static void r300_delete_vs_state(struct pipe_context* pipe, void* state) +static void r300_delete_vs_state(struct pipe_context* pipe, void* shader) { - struct r300_context* context = r300_context(pipe); - /* XXX handing this off to Draw for now */ - draw_delete_vertex_shader(context->draw, (struct draw_vertex_shader*)state); + struct r300_context* r300 = r300_context(pipe); + + if (r300_screen(pipe->screen)->caps->has_tcl) { + struct r300_vertex_shader* vs = (struct r300_vertex_shader*)shader; + + draw_delete_vertex_shader(r300->draw, vs->draw); + FREE(shader); + } else { + draw_delete_vertex_shader(r300->draw, + (struct draw_vertex_shader*)shader); + } } void r300_init_state_functions(struct r300_context* r300) |