diff options
Diffstat (limited to 'src/gallium/drivers/r300/r300_state.c')
-rw-r--r-- | src/gallium/drivers/r300/r300_state.c | 251 |
1 files changed, 176 insertions, 75 deletions
diff --git a/src/gallium/drivers/r300/r300_state.c b/src/gallium/drivers/r300/r300_state.c index c16cadd040..d1eced61db 100644 --- a/src/gallium/drivers/r300/r300_state.c +++ b/src/gallium/drivers/r300/r300_state.c @@ -20,16 +20,20 @@ * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE * USE OR OTHER DEALINGS IN THE SOFTWARE. */ +#include "draw/draw_context.h" + #include "util/u_math.h" +#include "util/u_memory.h" #include "util/u_pack_color.h" -#include "util/u_debug.h" +#include "tgsi/tgsi_parse.h" #include "pipe/p_config.h" #include "pipe/internal/p_winsys_screen.h" #include "r300_context.h" #include "r300_reg.h" +#include "r300_screen.h" #include "r300_state_inlines.h" #include "r300_fs.h" #include "r300_vs.h" @@ -45,23 +49,49 @@ static void* r300_create_blend_state(struct pipe_context* pipe, { struct r300_blend_state* blend = CALLOC_STRUCT(r300_blend_state); - if (state->blend_enable) { - /* XXX for now, always do separate alpha... - * is it faster to do it with one reg? */ + if (state->blend_enable) + { + unsigned eqRGB = state->rgb_func; + unsigned srcRGB = state->rgb_src_factor; + unsigned dstRGB = state->rgb_dst_factor; + + unsigned eqA = state->alpha_func; + unsigned srcA = state->alpha_src_factor; + unsigned dstA = state->alpha_dst_factor; + + /* despite the name, ALPHA_BLEND_ENABLE has nothing to do with alpha, + * this is just the crappy D3D naming */ blend->blend_control = R300_ALPHA_BLEND_ENABLE | - R300_SEPARATE_ALPHA_ENABLE | - R300_READ_ENABLE | - r300_translate_blend_function(state->rgb_func) | - (r300_translate_blend_factor(state->rgb_src_factor) << - R300_SRC_BLEND_SHIFT) | - (r300_translate_blend_factor(state->rgb_dst_factor) << - R300_DST_BLEND_SHIFT); - blend->alpha_blend_control = - r300_translate_blend_function(state->alpha_func) | - (r300_translate_blend_factor(state->alpha_src_factor) << - R300_SRC_BLEND_SHIFT) | - (r300_translate_blend_factor(state->alpha_dst_factor) << - R300_DST_BLEND_SHIFT); + r300_translate_blend_function(eqRGB) | + ( r300_translate_blend_factor(srcRGB) << R300_SRC_BLEND_SHIFT) | + ( r300_translate_blend_factor(dstRGB) << R300_DST_BLEND_SHIFT); + + /* optimization: some operations do not require the destination color */ + if (eqRGB == PIPE_BLEND_MIN || eqA == PIPE_BLEND_MIN || + eqRGB == PIPE_BLEND_MAX || eqA == PIPE_BLEND_MAX || + dstRGB != PIPE_BLENDFACTOR_ZERO || + dstA != PIPE_BLENDFACTOR_ZERO || + srcRGB == PIPE_BLENDFACTOR_DST_COLOR || + srcRGB == PIPE_BLENDFACTOR_DST_ALPHA || + srcRGB == PIPE_BLENDFACTOR_INV_DST_COLOR || + srcRGB == PIPE_BLENDFACTOR_INV_DST_ALPHA || + srcA == PIPE_BLENDFACTOR_DST_COLOR || + srcA == PIPE_BLENDFACTOR_DST_ALPHA || + srcA == PIPE_BLENDFACTOR_INV_DST_COLOR || + srcA == PIPE_BLENDFACTOR_INV_DST_ALPHA) + blend->blend_control |= R300_READ_ENABLE; + + /* XXX implement the optimization with DISCARD_SRC_PIXELS*/ + /* XXX implement the optimization with SRC_ALPHA_?_NO_READ */ + + /* separate alpha */ + if (srcA != srcRGB || dstA != dstRGB || eqA != eqRGB) { + blend->blend_control |= R300_SEPARATE_ALPHA_ENABLE; + blend->alpha_blend_control = + r300_translate_blend_function(eqA) | + (r300_translate_blend_factor(srcA) << R300_SRC_BLEND_SHIFT) | + (r300_translate_blend_factor(dstA) << R300_DST_BLEND_SHIFT); + } } /* PIPE_LOGICOP_* don't need to be translated, fortunately. */ @@ -70,6 +100,20 @@ static void* r300_create_blend_state(struct pipe_context* pipe, (state->logicop_func) << R300_RB3D_ROPCNTL_ROP_SHIFT; } + /* Color Channel Mask */ + if (state->colormask & PIPE_MASK_R) { + blend->color_channel_mask |= RB3D_COLOR_CHANNEL_MASK_RED_MASK0; + } + if (state->colormask & PIPE_MASK_G) { + blend->color_channel_mask |= RB3D_COLOR_CHANNEL_MASK_GREEN_MASK0; + } + if (state->colormask & PIPE_MASK_B) { + blend->color_channel_mask |= RB3D_COLOR_CHANNEL_MASK_BLUE_MASK0; + } + if (state->colormask & PIPE_MASK_A) { + blend->color_channel_mask |= RB3D_COLOR_CHANNEL_MASK_ALPHA_MASK0; + } + if (state->dither) { blend->dither = R300_RB3D_DITHER_CTL_DITHER_MODE_LUT | R300_RB3D_DITHER_CTL_ALPHA_DITHER_MODE_LUT; @@ -95,25 +139,29 @@ static void r300_delete_blend_state(struct pipe_context* pipe, FREE(state); } +/* Convert float to 10bit integer */ +static unsigned float_to_fixed10(float f) +{ + return CLAMP((unsigned)(f * 1023.9f), 0, 1023); +} + /* Set blend color. * Setup both R300 and R500 registers, figure out later which one to write. */ static void r300_set_blend_color(struct pipe_context* pipe, const struct pipe_blend_color* color) { struct r300_context* r300 = r300_context(pipe); - ubyte ur, ug, ub, ua; - - ur = float_to_ubyte(color->color[0]); - ug = float_to_ubyte(color->color[1]); - ub = float_to_ubyte(color->color[2]); - ua = float_to_ubyte(color->color[3]); util_pack_color(color->color, PIPE_FORMAT_A8R8G8B8_UNORM, &r300->blend_color_state->blend_color); - /* XXX this is wrong */ - r300->blend_color_state->blend_color_red_alpha = ur | (ua << 16); - r300->blend_color_state->blend_color_green_blue = ub | (ug << 16); + /* XXX if FP16 blending is enabled, we should use the FP16 format */ + r300->blend_color_state->blend_color_red_alpha = + float_to_fixed10(color->color[0]) | + (float_to_fixed10(color->color[3]) << 16); + r300->blend_color_state->blend_color_green_blue = + float_to_fixed10(color->color[2]) | + (float_to_fixed10(color->color[1]) << 16); r300->dirty_state |= R300_NEW_BLEND_COLOR; } @@ -132,31 +180,6 @@ static void r300_set_clip_state(struct pipe_context* pipe, } } -static void - r300_set_constant_buffer(struct pipe_context* pipe, - uint shader, uint index, - const struct pipe_constant_buffer* buffer) -{ - struct r300_context* r300 = r300_context(pipe); - - /* This entire chunk of code seems ever-so-slightly baked. - * It's as if I've got pipe_buffer* matryoshkas... */ - if (buffer && buffer->buffer && buffer->buffer->size) { - void* map = pipe->winsys->buffer_map(pipe->winsys, buffer->buffer, - PIPE_BUFFER_USAGE_CPU_READ); - memcpy(r300->shader_constants[shader].constants, - map, buffer->buffer->size); - pipe->winsys->buffer_unmap(pipe->winsys, buffer->buffer); - - r300->shader_constants[shader].count = - buffer->buffer->size / (sizeof(float) * 4); - } else { - r300->shader_constants[shader].count = 0; - } - - r300->dirty_state |= R300_NEW_CONSTANTS; -} - /* Create a new depth, stencil, and alpha state based on the CSO dsa state. * * This contains the depth buffer, stencil buffer, alpha test, and such. @@ -166,6 +189,8 @@ static void* r300_create_dsa_state(struct pipe_context* pipe, const struct pipe_depth_stencil_alpha_state* state) { + struct r300_capabilities *caps = + r300_screen(r300_context(pipe)->context.screen)->caps; struct r300_dsa_state* dsa = CALLOC_STRUCT(r300_dsa_state); /* Depth test setup. */ @@ -210,9 +235,16 @@ static void* (r300_translate_stencil_op(state->stencil[1].zfail_op) << R300_S_BACK_ZFAIL_OP_SHIFT); - dsa->stencil_ref_bf = (state->stencil[1].ref_value) | - (state->stencil[1].valuemask << R300_STENCILMASK_SHIFT) | - (state->stencil[1].writemask << R300_STENCILWRITEMASK_SHIFT); + /* XXX it seems r3xx doesn't support STENCILREFMASK_BF */ + if (caps->is_r500) + { + dsa->z_buffer_control |= R500_STENCIL_REFMASK_FRONT_BACK; + dsa->stencil_ref_bf = (state->stencil[1].ref_value) | + (state->stencil[1].valuemask << + R300_STENCILMASK_SHIFT) | + (state->stencil[1].writemask << + R300_STENCILWRITEMASK_SHIFT); + } } } @@ -221,11 +253,13 @@ static void* dsa->alpha_function = r300_translate_alpha_function(state->alpha.func) | R300_FG_ALPHA_FUNC_ENABLE; - dsa->alpha_reference = CLAMP(state->alpha.ref_value * 1023.0f, - 0, 1023); - } else { - /* XXX need to fix this to be dynamically set - dsa->z_buffer_top = R300_ZTOP_ENABLE; */ + + /* XXX figure out why emitting 10bit alpha ref causes CS to dump */ + /* always use 8bit alpha ref */ + dsa->alpha_function |= float_to_ubyte(state->alpha.ref_value); + + if (caps->is_r500) + dsa->alpha_function |= R500_FG_ALPHA_FUNC_8BIT; } return (void*)dsa; @@ -261,7 +295,9 @@ static void { struct r300_context* r300 = r300_context(pipe); - draw_flush(r300->draw); + if (r300->draw) { + draw_flush(r300->draw); + } r300->framebuffer_state = *state; @@ -300,7 +336,7 @@ static void r300_bind_fs_state(struct pipe_context* pipe, void* shader) r300->fs = fs; - r300->dirty_state |= R300_NEW_FRAGMENT_SHADER; + r300->dirty_state |= R300_NEW_FRAGMENT_SHADER | R300_NEW_FRAGMENT_SHADER_CONSTANTS; } /* Delete fragment shader state. */ @@ -308,7 +344,7 @@ static void r300_delete_fs_state(struct pipe_context* pipe, void* shader) { struct r300_fragment_shader* fs = (struct r300_fragment_shader*)shader; rc_constants_destroy(&fs->code.constants); - FREE(fs->state.tokens); + FREE((void*)fs->state.tokens); FREE(shader); } @@ -362,25 +398,52 @@ static void* r300_create_rs_state(struct pipe_context* pipe, rs->line_control = pack_float_16_6x(state->line_width) | R300_GA_LINE_CNTL_END_TYPE_COMP; + /* XXX I think there is something wrong with the polygon mode, + * XXX re-test when r300g is in a better shape */ + + /* Enable polygon mode */ + if (state->fill_cw != PIPE_POLYGON_MODE_FILL || + state->fill_ccw != PIPE_POLYGON_MODE_FILL) { + rs->polygon_mode = R300_GA_POLY_MODE_DUAL; + } + /* Radeons don't think in "CW/CCW", they think in "front/back". */ if (state->front_winding == PIPE_WINDING_CW) { rs->cull_mode = R300_FRONT_FACE_CW; + /* Polygon offset */ if (state->offset_cw) { rs->polygon_offset_enable |= R300_FRONT_ENABLE; } if (state->offset_ccw) { rs->polygon_offset_enable |= R300_BACK_ENABLE; } + + /* Polygon mode */ + if (rs->polygon_mode) { + rs->polygon_mode |= + r300_translate_polygon_mode_front(state->fill_cw); + rs->polygon_mode |= + r300_translate_polygon_mode_back(state->fill_ccw); + } } else { rs->cull_mode = R300_FRONT_FACE_CCW; + /* Polygon offset */ if (state->offset_ccw) { rs->polygon_offset_enable |= R300_FRONT_ENABLE; } if (state->offset_cw) { rs->polygon_offset_enable |= R300_BACK_ENABLE; } + + /* Polygon mode */ + if (rs->polygon_mode) { + rs->polygon_mode |= + r300_translate_polygon_mode_front(state->fill_ccw); + rs->polygon_mode |= + r300_translate_polygon_mode_back(state->fill_cw); + } } if (state->front_winding & state->cull_mode) { rs->cull_mode |= R300_CULL_FRONT; @@ -424,11 +487,17 @@ static void r300_bind_rs_state(struct pipe_context* pipe, void* state) struct r300_context* r300 = r300_context(pipe); struct r300_rs_state* rs = (struct r300_rs_state*)state; - draw_flush(r300->draw); - draw_set_rasterizer_state(r300->draw, &rs->rs); + if (r300->draw) { + draw_flush(r300->draw); + draw_set_rasterizer_state(r300->draw, &rs->rs); + } r300->rs_state = rs; + /* XXX Clean these up when we move to atom emits */ r300->dirty_state |= R300_NEW_RASTERIZER; + r300->dirty_state |= R300_NEW_RS_BLOCK; + r300->dirty_state |= R300_NEW_SCISSOR; + r300->dirty_state |= R300_NEW_VIEWPORT; } /* Free rasterizer state. */ @@ -508,6 +577,8 @@ static void r300_set_sampler_textures(struct pipe_context* pipe, if (count > 8) { return; } + + r300->context.flush(&r300->context, 0, NULL); for (i = 0; i < count; i++) { if (r300->textures[i] != (struct r300_texture*)texture[i]) { @@ -562,17 +633,14 @@ static void r300_set_viewport_state(struct pipe_context* pipe, r300->viewport_state->vte_control = R300_VTX_W0_FMT; if (state->scale[0] != 1.0f) { - assert(state->scale[0] != 0.0f); r300->viewport_state->xscale = state->scale[0]; r300->viewport_state->vte_control |= R300_VPORT_X_SCALE_ENA; } if (state->scale[1] != 1.0f) { - assert(state->scale[1] != 0.0f); r300->viewport_state->yscale = state->scale[1]; r300->viewport_state->vte_control |= R300_VPORT_Y_SCALE_ENA; } if (state->scale[2] != 1.0f) { - assert(state->scale[2] != 0.0f); r300->viewport_state->zscale = state->scale[2]; r300->viewport_state->vte_control |= R300_VPORT_Z_SCALE_ENA; } @@ -598,13 +666,14 @@ static void r300_set_vertex_buffers(struct pipe_context* pipe, { struct r300_context* r300 = r300_context(pipe); - memcpy(r300->vertex_buffers, buffers, + memcpy(r300->vertex_buffer, buffers, sizeof(struct pipe_vertex_buffer) * count); - r300->vertex_buffer_count = count; - draw_flush(r300->draw); - draw_set_vertex_buffers(r300->draw, count, buffers); + if (r300->draw) { + draw_flush(r300->draw); + draw_set_vertex_buffers(r300->draw, count, buffers); + } } static void r300_set_vertex_elements(struct pipe_context* pipe, @@ -613,8 +682,15 @@ static void r300_set_vertex_elements(struct pipe_context* pipe, { struct r300_context* r300 = r300_context(pipe); - draw_flush(r300->draw); - draw_set_vertex_elements(r300->draw, count, elements); + memcpy(r300->vertex_element, + elements, + sizeof(struct pipe_vertex_element) * count); + r300->vertex_element_count = count; + + if (r300->draw) { + draw_flush(r300->draw); + draw_set_vertex_elements(r300->draw, count, elements); + } } static void* r300_create_vs_state(struct pipe_context* pipe, @@ -657,7 +733,7 @@ static void r300_bind_vs_state(struct pipe_context* pipe, void* shader) draw_bind_vertex_shader(r300->draw, vs->draw); r300->vs = vs; - r300->dirty_state |= R300_NEW_VERTEX_SHADER; + r300->dirty_state |= R300_NEW_VERTEX_SHADER | R300_NEW_VERTEX_SHADER_CONSTANTS; } else { draw_bind_vertex_shader(r300->draw, (struct draw_vertex_shader*)shader); @@ -673,7 +749,7 @@ static void r300_delete_vs_state(struct pipe_context* pipe, void* shader) rc_constants_destroy(&vs->code.constants); draw_delete_vertex_shader(r300->draw, vs->draw); - FREE(vs->state.tokens); + FREE((void*)vs->state.tokens); FREE(shader); } else { draw_delete_vertex_shader(r300->draw, @@ -681,6 +757,31 @@ static void r300_delete_vs_state(struct pipe_context* pipe, void* shader) } } +static void r300_set_constant_buffer(struct pipe_context *pipe, + uint shader, uint index, + const struct pipe_constant_buffer *buf) +{ + struct r300_context* r300 = r300_context(pipe); + void *mapped; + + if (buf == NULL || buf->buffer->size == 0 || + (mapped = pipe_buffer_map(pipe->screen, buf->buffer, PIPE_BUFFER_USAGE_CPU_READ)) == NULL) + { + r300->shader_constants[shader].count = 0; + return; + } + + assert((buf->buffer->size % 4 * sizeof(float)) == 0); + memcpy(r300->shader_constants[shader].constants, mapped, buf->buffer->size); + r300->shader_constants[shader].count = buf->buffer->size / (4 * sizeof(float)); + pipe_buffer_unmap(pipe->screen, buf->buffer); + + if (shader == PIPE_SHADER_VERTEX) + r300->dirty_state |= R300_NEW_VERTEX_SHADER_CONSTANTS; + else if (shader == PIPE_SHADER_FRAGMENT) + r300->dirty_state |= R300_NEW_FRAGMENT_SHADER_CONSTANTS; +} + void r300_init_state_functions(struct r300_context* r300) { r300->context.create_blend_state = r300_create_blend_state; |