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path: root/src/gallium/drivers/r300/r300_state.c
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Diffstat (limited to 'src/gallium/drivers/r300/r300_state.c')
-rw-r--r--src/gallium/drivers/r300/r300_state.c550
1 files changed, 440 insertions, 110 deletions
diff --git a/src/gallium/drivers/r300/r300_state.c b/src/gallium/drivers/r300/r300_state.c
index 1f6f99d3e5..31e32114b6 100644
--- a/src/gallium/drivers/r300/r300_state.c
+++ b/src/gallium/drivers/r300/r300_state.c
@@ -34,11 +34,11 @@
#include "r300_context.h"
#include "r300_reg.h"
#include "r300_screen.h"
+#include "r300_screen_buffer.h"
#include "r300_state_inlines.h"
#include "r300_fs.h"
#include "r300_vs.h"
-
-#include "radeon_winsys.h"
+#include "r300_winsys.h"
/* r300_state: Functions used to intialize state context by translating
* Gallium state objects into semi-native r300 state objects. */
@@ -525,10 +525,10 @@ static void r300_fb_update_tiling_flags(struct r300_context *r300,
tex = (struct r300_texture*)old_state->cbufs[i]->texture;
if (tex) {
- r300->winsys->buffer_set_tiling(r300->winsys, tex->buffer,
+ r300->rws->buffer_set_tiling(r300->rws, tex->buffer,
tex->pitch[0],
- tex->microtile != 0,
- tex->macrotile != 0);
+ tex->microtile,
+ tex->macrotile);
}
}
if (old_state->zsbuf &&
@@ -537,10 +537,10 @@ static void r300_fb_update_tiling_flags(struct r300_context *r300,
tex = (struct r300_texture*)old_state->zsbuf->texture;
if (tex) {
- r300->winsys->buffer_set_tiling(r300->winsys, tex->buffer,
+ r300->rws->buffer_set_tiling(r300->rws, tex->buffer,
tex->pitch[0],
- tex->microtile != 0,
- tex->macrotile != 0);
+ tex->microtile,
+ tex->macrotile);
}
}
@@ -549,19 +549,19 @@ static void r300_fb_update_tiling_flags(struct r300_context *r300,
tex = (struct r300_texture*)new_state->cbufs[i]->texture;
level = new_state->cbufs[i]->level;
- r300->winsys->buffer_set_tiling(r300->winsys, tex->buffer,
+ r300->rws->buffer_set_tiling(r300->rws, tex->buffer,
tex->pitch[level],
- tex->microtile != 0,
- tex->mip_macrotile[level] != 0);
+ tex->microtile,
+ tex->mip_macrotile[level]);
}
if (new_state->zsbuf) {
tex = (struct r300_texture*)new_state->zsbuf->texture;
level = new_state->zsbuf->level;
- r300->winsys->buffer_set_tiling(r300->winsys, tex->buffer,
+ r300->rws->buffer_set_tiling(r300->rws, tex->buffer,
tex->pitch[level],
- tex->microtile != 0,
- tex->mip_macrotile[level] != 0);
+ tex->microtile,
+ tex->mip_macrotile[level]);
}
}
@@ -571,6 +571,7 @@ static void
{
struct r300_context* r300 = r300_context(pipe);
struct r300_screen* r300screen = r300_screen(pipe->screen);
+ struct pipe_framebuffer_state *old_state = r300->fb_state.state;
unsigned max_width, max_height;
uint32_t zbuffer_bpp = 0;
@@ -595,23 +596,30 @@ static void
return;
}
-
if (r300->draw) {
draw_flush(r300->draw);
}
- memcpy(r300->fb_state.state, state, sizeof(struct pipe_framebuffer_state));
+ r300->fb_state.dirty = TRUE;
- r300->fb_state.size = (10 * state->nr_cbufs) + (2 * (4 - state->nr_cbufs)) +
- (state->zsbuf ? 10 : 0) + 8;
+ /* If nr_cbufs is changed from zero to non-zero or vice versa... */
+ if (!!old_state->nr_cbufs != !!state->nr_cbufs) {
+ r300->blend_state.dirty = TRUE;
+ }
+ /* If zsbuf is set from NULL to non-NULL or vice versa.. */
+ if (!!old_state->zsbuf != !!state->zsbuf) {
+ r300->dsa_state.dirty = TRUE;
+ }
+ if (!r300->scissor_enabled) {
+ r300->scissor_state.dirty = TRUE;
+ }
r300_fb_update_tiling_flags(r300, r300->fb_state.state, state);
- /* XXX wait what */
- r300->blend_state.dirty = TRUE;
- r300->dsa_state.dirty = TRUE;
- r300->fb_state.dirty = TRUE;
- r300->scissor_state.dirty = TRUE;
+ memcpy(r300->fb_state.state, state, sizeof(struct pipe_framebuffer_state));
+
+ r300->fb_state.size = (10 * state->nr_cbufs) + (2 * (4 - state->nr_cbufs)) +
+ (state->zsbuf ? 10 : 0) + 8;
/* Polygon offset depends on the zbuffer bit depth. */
if (state->zsbuf && r300->polygon_offset_enabled) {
@@ -706,6 +714,7 @@ static void* r300_create_rs_state(struct pipe_context* pipe,
{
struct r300_screen* r300screen = r300_screen(pipe->screen);
struct r300_rs_state* rs = CALLOC_STRUCT(r300_rs_state);
+ unsigned coord_index;
/* Copy rasterizer state for Draw. */
rs->rs = *state;
@@ -716,8 +725,7 @@ static void* r300_create_rs_state(struct pipe_context* pipe,
rs->vap_control_status = R300_VC_32BIT_SWAP;
#endif
- /* If bypassing TCL, or if no TCL engine is present, turn off the HW TCL.
- * Else, enable HW TCL and force Draw's TCL off. */
+ /* If no TCL engine is present, turn off the HW TCL. */
if (!r300screen->caps->has_tcl) {
rs->vap_control_status |= R300_VAP_TCL_BYPASS;
}
@@ -799,6 +807,32 @@ static void* r300_create_rs_state(struct pipe_context* pipe,
rs->color_control = R300_SHADE_MODEL_SMOOTH;
}
+ /* Point sprites */
+ if (state->sprite_coord_enable) {
+ coord_index = ffs(state->sprite_coord_enable)-1;
+
+ SCREEN_DBG(r300screen, DBG_DRAW,
+ "r300: point sprite: shader coord=%d\n", coord_index);
+
+ rs->stuffing_enable =
+ R300_GB_POINT_STUFF_ENABLE |
+ R300_GB_TEX_ST << (R300_GB_TEX0_SOURCE_SHIFT + (coord_index*2));
+
+ rs->point_texcoord_left = 0.0f;
+ rs->point_texcoord_right = 1.0f;
+
+ switch (state->sprite_coord_mode) {
+ case PIPE_SPRITE_COORD_UPPER_LEFT:
+ rs->point_texcoord_top = 0.0f;
+ rs->point_texcoord_bottom = 1.0f;
+ break;
+ case PIPE_SPRITE_COORD_LOWER_LEFT:
+ rs->point_texcoord_top = 1.0f;
+ rs->point_texcoord_bottom = 0.0f;
+ break;
+ }
+ }
+
return (void*)rs;
}
@@ -807,6 +841,8 @@ static void r300_bind_rs_state(struct pipe_context* pipe, void* state)
{
struct r300_context* r300 = r300_context(pipe);
struct r300_rs_state* rs = (struct r300_rs_state*)state;
+ boolean scissor_was_enabled = r300->scissor_enabled;
+ int last_sprite_coord_index = r300->sprite_coord_index;
if (r300->draw) {
draw_flush(r300->draw);
@@ -815,20 +851,22 @@ static void r300_bind_rs_state(struct pipe_context* pipe, void* state)
if (rs) {
r300->polygon_offset_enabled = rs->rs.offset_cw || rs->rs.offset_ccw;
+ r300->scissor_enabled = rs->rs.scissor;
+ r300->sprite_coord_index = ffs(rs->rs.sprite_coord_enable)-1;
} else {
r300->polygon_offset_enabled = FALSE;
+ r300->scissor_enabled = FALSE;
+ r300->sprite_coord_index = -1;
}
UPDATE_STATE(state, r300->rs_state);
- r300->rs_state.size = 17 + (r300->polygon_offset_enabled ? 5 : 0);
-
- /* XXX Why is this still needed, dammit!? */
- r300->scissor_state.dirty = TRUE;
- r300->viewport_state.dirty = TRUE;
+ r300->rs_state.size = 24 + (r300->polygon_offset_enabled ? 5 : 0);
- /* XXX Clean these up when we move to atom emits */
- if (r300->fs && r300->fs->inputs.wpos != ATTR_UNUSED) {
- r300->dirty_state |= R300_NEW_FRAGMENT_SHADER_CONSTANTS;
+ if (scissor_was_enabled != r300->scissor_enabled) {
+ r300->scissor_state.dirty = TRUE;
+ }
+ if (last_sprite_coord_index != r300->sprite_coord_index) {
+ r300->rs_block_state.dirty = TRUE;
}
}
@@ -844,6 +882,7 @@ static void*
{
struct r300_context* r300 = r300_context(pipe);
struct r300_sampler_state* sampler = CALLOC_STRUCT(r300_sampler_state);
+ boolean is_r500 = r300_screen(pipe->screen)->caps->is_r500;
int lod_bias;
union util_color uc;
@@ -859,6 +898,8 @@ static void*
state->min_mip_filter,
state->max_anisotropy > 0);
+ sampler->filter0 |= r300_anisotropy(state->max_anisotropy);
+
/* Unfortunately, r300-r500 don't support floating-point mipmap lods. */
/* We must pass these to the merge function to clamp them properly. */
sampler->min_lod = MAX2((unsigned)state->min_lod, 0);
@@ -868,7 +909,13 @@ static void*
sampler->filter1 |= lod_bias << R300_LOD_BIAS_SHIFT;
- sampler->filter1 |= r300_anisotropy(state->max_anisotropy);
+ /* This is very high quality anisotropic filtering for R5xx.
+ * It's good for benchmarking the performance of texturing but
+ * in practice we don't want to slow down the driver because it's
+ * a pretty good performance killer. Feel free to play with it. */
+ if (DBG_ON(r300, DBG_ANISOHQ) && is_r500) {
+ sampler->filter1 |= r500_anisotropy(state->max_anisotropy);
+ }
util_pack_color(state->border_color, PIPE_FORMAT_B8G8R8A8_UNORM, &uc);
sampler->border_color = uc.ui;
@@ -918,13 +965,14 @@ static void r300_delete_sampler_state(struct pipe_context* pipe, void* state)
FREE(state);
}
-static void r300_set_sampler_textures(struct pipe_context* pipe,
- unsigned count,
- struct pipe_texture** texture)
+static void r300_set_fragment_sampler_views(struct pipe_context* pipe,
+ unsigned count,
+ struct pipe_sampler_view** views)
{
struct r300_context* r300 = r300_context(pipe);
struct r300_textures_state* state =
(struct r300_textures_state*)r300->textures_state.state;
+ struct r300_texture *texture;
unsigned i;
boolean is_r500 = r300_screen(r300->context.screen)->caps->is_r500;
boolean dirty_tex = FALSE;
@@ -935,13 +983,20 @@ static void r300_set_sampler_textures(struct pipe_context* pipe,
}
for (i = 0; i < count; i++) {
- if (state->textures[i] != (struct r300_texture*)texture[i]) {
- pipe_texture_reference((struct pipe_texture**)&state->textures[i],
- texture[i]);
+ if (state->fragment_sampler_views[i] != views[i]) {
+ pipe_sampler_view_reference(&state->fragment_sampler_views[i],
+ views[i]);
+
+ if (!views[i]) {
+ continue;
+ }
+
+ /* A new sampler view (= texture)... */
dirty_tex = TRUE;
/* R300-specific - set the texrect factor in the fragment shader */
- if (!is_r500 && state->textures[i]->is_npot) {
+ texture = (struct r300_texture *)views[i]->texture;
+ if (!is_r500 && texture->is_npot) {
/* XXX It would be nice to re-emit just 1 constant,
* XXX not all of them */
r300->dirty_state |= R300_NEW_FRAGMENT_SHADER_CONSTANTS;
@@ -950,9 +1005,9 @@ static void r300_set_sampler_textures(struct pipe_context* pipe,
}
for (i = count; i < 8; i++) {
- if (state->textures[i]) {
- pipe_texture_reference((struct pipe_texture**)&state->textures[i],
- NULL);
+ if (state->fragment_sampler_views[i]) {
+ pipe_sampler_view_reference(&state->fragment_sampler_views[i],
+ NULL);
}
}
@@ -965,6 +1020,32 @@ static void r300_set_sampler_textures(struct pipe_context* pipe,
}
}
+static struct pipe_sampler_view *
+r300_create_sampler_view(struct pipe_context *pipe,
+ struct pipe_texture *texture,
+ const struct pipe_sampler_view *templ)
+{
+ struct pipe_sampler_view *view = CALLOC_STRUCT(pipe_sampler_view);
+
+ if (view) {
+ *view = *templ;
+ view->reference.count = 1;
+ view->texture = NULL;
+ pipe_texture_reference(&view->texture, texture);
+ view->context = pipe;
+ }
+
+ return view;
+}
+
+static void
+r300_sampler_view_destroy(struct pipe_context *pipe,
+ struct pipe_sampler_view *view)
+{
+ pipe_texture_reference(&view->texture, NULL);
+ FREE(view);
+}
+
static void r300_set_scissor_state(struct pipe_context* pipe,
const struct pipe_scissor_state* state)
{
@@ -973,7 +1054,9 @@ static void r300_set_scissor_state(struct pipe_context* pipe,
memcpy(r300->scissor_state.state, state,
sizeof(struct pipe_scissor_state));
- r300->scissor_state.dirty = TRUE;
+ if (r300->scissor_enabled) {
+ r300->scissor_state.dirty = TRUE;
+ }
}
static void r300_set_viewport_state(struct pipe_context* pipe,
@@ -1024,63 +1107,300 @@ static void r300_set_vertex_buffers(struct pipe_context* pipe,
const struct pipe_vertex_buffer* buffers)
{
struct r300_context* r300 = r300_context(pipe);
- unsigned i, max_index = ~0;
+ struct pipe_vertex_buffer *vbo;
+ unsigned i, max_index = (1 << 24) - 1;
+ boolean any_user_buffer = FALSE;
- memcpy(r300->vertex_buffer, buffers,
- sizeof(struct pipe_vertex_buffer) * count);
+ if (count == r300->vertex_buffer_count &&
+ memcmp(r300->vertex_buffer, buffers,
+ sizeof(struct pipe_vertex_buffer) * count) == 0) {
+ return;
+ }
+ /* Check if the stride is aligned to the size of DWORD. */
for (i = 0; i < count; i++) {
- max_index = MIN2(buffers[i].max_index, max_index);
+ if (buffers[i].buffer) {
+ if (buffers[i].stride % 4 != 0) {
+ // XXX Shouldn't we align the buffer?
+ fprintf(stderr, "r300_set_vertex_buffers: "
+ "Unaligned buffer stride %i isn't supported.\n",
+ buffers[i].stride);
+ assert(0);
+ abort();
+ }
+ }
+ }
+
+ for (i = 0; i < count; i++) {
+ /* Why, yes, I AM casting away constness. How did you know? */
+ vbo = (struct pipe_vertex_buffer*)&buffers[i];
+
+ /* Reference our buffer. */
+ pipe_buffer_reference(&r300->vertex_buffer[i].buffer, vbo->buffer);
+
+ /* Skip NULL buffers */
+ if (!buffers[i].buffer) {
+ continue;
+ }
+
+ if (r300_buffer_is_user_buffer(vbo->buffer)) {
+ any_user_buffer = TRUE;
+ }
+
+ if (vbo->max_index == ~0) {
+ /* Bogus value from broken state tracker; hax it. */
+ vbo->max_index =
+ (vbo->buffer->size - vbo->buffer_offset) / vbo->stride;
+ }
+
+ max_index = MIN2(vbo->max_index, max_index);
+ }
+
+ for (; i < r300->vertex_buffer_count; i++) {
+ /* Dereference any old buffers. */
+ pipe_buffer_reference(&r300->vertex_buffer[i].buffer, NULL);
}
+ memcpy(r300->vertex_buffer, buffers,
+ sizeof(struct pipe_vertex_buffer) * count);
+
r300->vertex_buffer_count = count;
r300->vertex_buffer_max_index = max_index;
+ r300->any_user_vbs = any_user_buffer;
if (r300->draw) {
draw_flush(r300->draw);
draw_set_vertex_buffers(r300->draw, count, buffers);
+ }
+}
+
+static void r300_draw_emit_attrib(struct r300_context* r300,
+ enum attrib_emit emit,
+ enum interp_mode interp,
+ int index)
+{
+ struct r300_vertex_shader* vs = r300->vs_state.state;
+ struct tgsi_shader_info* info = &vs->info;
+ int output;
+
+ output = draw_find_shader_output(r300->draw,
+ info->output_semantic_name[index],
+ info->output_semantic_index[index]);
+ draw_emit_vertex_attr(&r300->vertex_info, emit, interp, output);
+}
+
+static void r300_draw_emit_all_attribs(struct r300_context* r300)
+{
+ struct r300_vertex_shader* vs = r300->vs_state.state;
+ struct r300_shader_semantics* vs_outputs = &vs->outputs;
+ int i, gen_count;
+
+ /* Position. */
+ if (vs_outputs->pos != ATTR_UNUSED) {
+ r300_draw_emit_attrib(r300, EMIT_4F, INTERP_PERSPECTIVE,
+ vs_outputs->pos);
} else {
- r300->vertex_stream_state.dirty = TRUE;
+ assert(0);
+ }
+
+ /* Point size. */
+ if (vs_outputs->psize != ATTR_UNUSED) {
+ r300_draw_emit_attrib(r300, EMIT_1F_PSIZE, INTERP_POS,
+ vs_outputs->psize);
}
+
+ /* Colors. */
+ for (i = 0; i < ATTR_COLOR_COUNT; i++) {
+ if (vs_outputs->color[i] != ATTR_UNUSED) {
+ r300_draw_emit_attrib(r300, EMIT_4F, INTERP_LINEAR,
+ vs_outputs->color[i]);
+ }
+ }
+
+ /* XXX Back-face colors. */
+
+ /* Texture coordinates. */
+ gen_count = 0;
+ for (i = 0; i < ATTR_GENERIC_COUNT; i++) {
+ if (vs_outputs->generic[i] != ATTR_UNUSED) {
+ r300_draw_emit_attrib(r300, EMIT_4F, INTERP_PERSPECTIVE,
+ vs_outputs->generic[i]);
+ gen_count++;
+ }
+ }
+
+ /* Fog coordinates. */
+ if (vs_outputs->fog != ATTR_UNUSED) {
+ r300_draw_emit_attrib(r300, EMIT_4F, INTERP_PERSPECTIVE,
+ vs_outputs->fog);
+ gen_count++;
+ }
+
+ /* XXX magic */
+ assert(gen_count <= 8);
}
-static boolean r300_validate_aos(struct r300_context *r300)
+/* Update the PSC tables. */
+static void r300_vertex_psc(struct r300_vertex_element_state *velems)
{
- struct pipe_vertex_buffer *vbuf = r300->vertex_buffer;
- struct pipe_vertex_element *velem = r300->vertex_element;
- int i;
-
- /* Check if formats and strides are aligned to the size of DWORD. */
- for (i = 0; i < r300->vertex_element_count; i++) {
- if (vbuf[velem[i].vertex_buffer_index].stride % 4 != 0 ||
- util_format_get_blocksize(velem[i].src_format) % 4 != 0) {
- return FALSE;
+ struct r300_vertex_stream_state *vstream = &velems->vertex_stream;
+ uint16_t type, swizzle;
+ enum pipe_format format;
+ unsigned i;
+
+ assert(velems->count <= 16);
+
+ /* Vertex shaders have no semantics on their inputs,
+ * so PSC should just route stuff based on the vertex elements,
+ * and not on attrib information. */
+ for (i = 0; i < velems->count; i++) {
+ format = velems->velem[i].src_format;
+
+ type = r300_translate_vertex_data_type(format) |
+ (i << R300_DST_VEC_LOC_SHIFT);
+ swizzle = r300_translate_vertex_data_swizzle(format);
+
+ if (i & 1) {
+ vstream->vap_prog_stream_cntl[i >> 1] |= type << 16;
+ vstream->vap_prog_stream_cntl_ext[i >> 1] |= swizzle << 16;
+ } else {
+ vstream->vap_prog_stream_cntl[i >> 1] |= type;
+ vstream->vap_prog_stream_cntl_ext[i >> 1] |= swizzle;
}
}
- return TRUE;
+
+ /* Set the last vector in the PSC. */
+ if (i) {
+ i -= 1;
+ }
+ vstream->vap_prog_stream_cntl[i >> 1] |=
+ (R300_LAST_VEC << (i & 1 ? 16 : 0));
+
+ vstream->count = (i >> 1) + 1;
}
-static void r300_set_vertex_elements(struct pipe_context* pipe,
- unsigned count,
- const struct pipe_vertex_element* elements)
+/* Update the PSC tables for SW TCL, using Draw. */
+static void r300_swtcl_vertex_psc(struct r300_context *r300,
+ struct r300_vertex_element_state *velems)
{
- struct r300_context* r300 = r300_context(pipe);
+ struct r300_vertex_stream_state *vstream = &velems->vertex_stream;
+ struct r300_vertex_shader* vs = r300->vs_state.state;
+ struct vertex_info* vinfo = &r300->vertex_info;
+ uint16_t type, swizzle;
+ enum pipe_format format;
+ unsigned i, attrib_count;
+ int* vs_output_tab = vs->stream_loc_notcl;
+
+ /* For each Draw attribute, route it to the fragment shader according
+ * to the vs_output_tab. */
+ attrib_count = vinfo->num_attribs;
+ DBG(r300, DBG_DRAW, "r300: attrib count: %d\n", attrib_count);
+ for (i = 0; i < attrib_count; i++) {
+ DBG(r300, DBG_DRAW, "r300: attrib: offset %d, interp %d, size %d,"
+ " vs_output_tab %d\n", vinfo->attrib[i].src_index,
+ vinfo->attrib[i].interp_mode, vinfo->attrib[i].emit,
+ vs_output_tab[i]);
+ }
+
+ for (i = 0; i < attrib_count; i++) {
+ /* Make sure we have a proper destination for our attribute. */
+ assert(vs_output_tab[i] != -1);
+
+ format = draw_translate_vinfo_format(vinfo->attrib[i].emit);
+
+ /* Obtain the type of data in this attribute. */
+ type = r300_translate_vertex_data_type(format) |
+ vs_output_tab[i] << R300_DST_VEC_LOC_SHIFT;
+
+ /* Obtain the swizzle for this attribute. Note that the default
+ * swizzle in the hardware is not XYZW! */
+ swizzle = r300_translate_vertex_data_swizzle(format);
+
+ /* Add the attribute to the PSC table. */
+ if (i & 1) {
+ vstream->vap_prog_stream_cntl[i >> 1] |= type << 16;
+ vstream->vap_prog_stream_cntl_ext[i >> 1] |= swizzle << 16;
+ } else {
+ vstream->vap_prog_stream_cntl[i >> 1] |= type;
+ vstream->vap_prog_stream_cntl_ext[i >> 1] |= swizzle;
+ }
+ }
+
+ /* Set the last vector in the PSC. */
+ if (i) {
+ i -= 1;
+ }
+ vstream->vap_prog_stream_cntl[i >> 1] |=
+ (R300_LAST_VEC << (i & 1 ? 16 : 0));
+
+ vstream->count = (i >> 1) + 1;
+}
+
+static void* r300_create_vertex_elements_state(struct pipe_context* pipe,
+ unsigned count,
+ const struct pipe_vertex_element* attribs)
+{
+ struct r300_context *r300 = r300_context(pipe);
+ struct r300_screen* r300screen = r300_screen(pipe->screen);
+ struct r300_vertex_element_state *velems;
+ unsigned i, size;
+
+ assert(count <= PIPE_MAX_ATTRIBS);
+ velems = CALLOC_STRUCT(r300_vertex_element_state);
+ if (velems != NULL) {
+ velems->count = count;
+ memcpy(velems->velem, attribs, sizeof(struct pipe_vertex_element) * count);
+
+ if (r300screen->caps->has_tcl) {
+ /* Check if the format is aligned to the size of DWORD. */
+ for (i = 0; i < count; i++) {
+ size = util_format_get_blocksize(attribs[i].src_format);
+
+ if (size % 4 != 0) {
+ /* XXX Shouldn't we align the format? */
+ fprintf(stderr, "r300_create_vertex_elements_state: "
+ "Unaligned format %s:%i isn't supported\n",
+ util_format_name(attribs[i].src_format), size);
+ assert(0);
+ abort();
+ }
+ }
+
+ r300_vertex_psc(velems);
+ } else {
+ memset(&r300->vertex_info, 0, sizeof(struct vertex_info));
+ r300_draw_emit_all_attribs(r300);
+ draw_compute_vertex_size(&r300->vertex_info);
+ r300_swtcl_vertex_psc(r300, velems);
+ }
+ }
+ return velems;
+}
+
+static void r300_bind_vertex_elements_state(struct pipe_context *pipe,
+ void *state)
+{
+ struct r300_context *r300 = r300_context(pipe);
+ struct r300_vertex_element_state *velems = state;
- memcpy(r300->vertex_element,
- elements,
- sizeof(struct pipe_vertex_element) * count);
- r300->vertex_element_count = count;
+ if (velems == NULL) {
+ return;
+ }
+
+ r300->velems = velems;
if (r300->draw) {
draw_flush(r300->draw);
- draw_set_vertex_elements(r300->draw, count, elements);
+ draw_set_vertex_elements(r300->draw, velems->count, velems->velem);
}
- if (!r300_validate_aos(r300)) {
- /* XXX We should fallback using draw. */
- assert(0);
- abort();
- }
+ UPDATE_STATE(&velems->vertex_stream, r300->vertex_stream_state);
+ r300->vertex_stream_state.size = (1 + velems->vertex_stream.count) * 2;
+}
+
+static void r300_delete_vertex_elements_state(struct pipe_context *pipe, void *state)
+{
+ FREE(state);
}
static void* r300_create_vs_state(struct pipe_context* pipe,
@@ -1088,68 +1408,71 @@ static void* r300_create_vs_state(struct pipe_context* pipe,
{
struct r300_context* r300 = r300_context(pipe);
- if (r300_screen(pipe->screen)->caps->has_tcl) {
- struct r300_vertex_shader* vs = CALLOC_STRUCT(r300_vertex_shader);
- /* Copy state directly into shader. */
- vs->state = *shader;
- vs->state.tokens = tgsi_dup_tokens(shader->tokens);
+ struct r300_vertex_shader* vs = CALLOC_STRUCT(r300_vertex_shader);
+ r300_vertex_shader_common_init(vs, shader);
- tgsi_scan_shader(shader->tokens, &vs->info);
-
- return (void*)vs;
+ if (r300_screen(pipe->screen)->caps->has_tcl) {
+ r300_translate_vertex_shader(r300, vs);
} else {
- return draw_create_vertex_shader(r300->draw, shader);
+ vs->draw_vs = draw_create_vertex_shader(r300->draw, shader);
}
+
+ return vs;
}
static void r300_bind_vs_state(struct pipe_context* pipe, void* shader)
{
struct r300_context* r300 = r300_context(pipe);
+ struct r300_vertex_shader* vs = (struct r300_vertex_shader*)shader;
- if (r300_screen(pipe->screen)->caps->has_tcl) {
- struct r300_vertex_shader* vs = (struct r300_vertex_shader*)shader;
+ if (vs == NULL) {
+ r300->vs_state.state = NULL;
+ return;
+ }
+ if (vs == r300->vs_state.state) {
+ return;
+ }
+ r300->vs_state.state = vs;
- if (vs == NULL) {
- r300->vs_state.state = NULL;
- return;
- } else if (!vs->translated) {
- r300_translate_vertex_shader(r300, vs);
- }
+ // VS output mapping for HWTCL or stream mapping for SWTCL to the RS block
+ if (r300->fs) {
+ r300_vertex_shader_setup_wpos(r300);
+ }
+ memcpy(r300->vap_output_state.state, &vs->vap_out,
+ sizeof(struct r300_vap_output_state));
+ r300->vap_output_state.dirty = TRUE;
+
+ /* The majority of the RS block bits is dependent on the vertex shader. */
+ r300->rs_block_state.dirty = TRUE; /* Will be updated before the emission. */
- UPDATE_STATE(shader, r300->vs_state);
+ if (r300_screen(pipe->screen)->caps->has_tcl) {
+ r300->vs_state.dirty = TRUE;
r300->vs_state.size = vs->code.length + 9;
- r300->rs_block_state.dirty = TRUE; /* Will be updated before the emission. */
- r300->vap_output_state.dirty = TRUE;
- r300->vertex_stream_state.dirty = TRUE; /* XXX needed for TCL bypass */
r300->pvs_flush.dirty = TRUE;
- if (r300->fs) {
- r300_vertex_shader_setup_wpos(r300);
- }
-
r300->dirty_state |= R300_NEW_VERTEX_SHADER_CONSTANTS;
} else {
draw_flush(r300->draw);
draw_bind_vertex_shader(r300->draw,
- (struct draw_vertex_shader*)shader);
+ (struct draw_vertex_shader*)vs->draw_vs);
}
}
static void r300_delete_vs_state(struct pipe_context* pipe, void* shader)
{
struct r300_context* r300 = r300_context(pipe);
+ struct r300_vertex_shader* vs = (struct r300_vertex_shader*)shader;
if (r300_screen(pipe->screen)->caps->has_tcl) {
- struct r300_vertex_shader* vs = (struct r300_vertex_shader*)shader;
-
rc_constants_destroy(&vs->code.constants);
- FREE((void*)vs->state.tokens);
- FREE(shader);
} else {
draw_delete_vertex_shader(r300->draw,
- (struct draw_vertex_shader*)shader);
+ (struct draw_vertex_shader*)vs->draw_vs);
}
+
+ FREE((void*)vs->state.tokens);
+ FREE(shader);
}
static void r300_set_constant_buffer(struct pipe_context *pipe,
@@ -1201,8 +1524,10 @@ static void r300_set_constant_buffer(struct pipe_context *pipe,
pipe_buffer_unmap(pipe->screen, buf);
if (shader == PIPE_SHADER_VERTEX) {
- r300->dirty_state |= R300_NEW_VERTEX_SHADER_CONSTANTS;
- r300->pvs_flush.dirty = TRUE;
+ if (r300screen->caps->has_tcl) {
+ r300->dirty_state |= R300_NEW_VERTEX_SHADER_CONSTANTS;
+ r300->pvs_flush.dirty = TRUE;
+ }
}
else if (shader == PIPE_SHADER_FRAGMENT)
r300->dirty_state |= R300_NEW_FRAGMENT_SHADER_CONSTANTS;
@@ -1243,14 +1568,19 @@ void r300_init_state_functions(struct r300_context* r300)
r300->context.bind_vertex_sampler_states = r300_lacks_vertex_textures;
r300->context.delete_sampler_state = r300_delete_sampler_state;
- r300->context.set_fragment_sampler_textures = r300_set_sampler_textures;
+ r300->context.set_fragment_sampler_views = r300_set_fragment_sampler_views;
+ r300->context.create_sampler_view = r300_create_sampler_view;
+ r300->context.sampler_view_destroy = r300_sampler_view_destroy;
r300->context.set_scissor_state = r300_set_scissor_state;
r300->context.set_viewport_state = r300_set_viewport_state;
r300->context.set_vertex_buffers = r300_set_vertex_buffers;
- r300->context.set_vertex_elements = r300_set_vertex_elements;
+
+ r300->context.create_vertex_elements_state = r300_create_vertex_elements_state;
+ r300->context.bind_vertex_elements_state = r300_bind_vertex_elements_state;
+ r300->context.delete_vertex_elements_state = r300_delete_vertex_elements_state;
r300->context.create_vs_state = r300_create_vs_state;
r300->context.bind_vs_state = r300_bind_vs_state;