diff options
Diffstat (limited to 'src/gallium/drivers/r300/r300_state.c')
-rw-r--r-- | src/gallium/drivers/r300/r300_state.c | 720 |
1 files changed, 530 insertions, 190 deletions
diff --git a/src/gallium/drivers/r300/r300_state.c b/src/gallium/drivers/r300/r300_state.c index 9c5eba4206..edd522288b 100644 --- a/src/gallium/drivers/r300/r300_state.c +++ b/src/gallium/drivers/r300/r300_state.c @@ -32,13 +32,16 @@ #include "pipe/p_config.h" #include "r300_context.h" +#include "r300_emit.h" #include "r300_reg.h" #include "r300_screen.h" +#include "r300_screen_buffer.h" +#include "r300_state.h" #include "r300_state_inlines.h" #include "r300_fs.h" +#include "r300_texture.h" #include "r300_vs.h" - -#include "radeon_winsys.h" +#include "r300_winsys.h" /* r300_state: Functions used to intialize state context by translating * Gallium state objects into semi-native r300 state objects. */ @@ -219,7 +222,7 @@ static void* r300_create_blend_state(struct pipe_context* pipe, /* Enable reading from the colorbuffer. */ blend->blend_control |= R300_READ_ENABLE; - if (r300_screen(r300_context(pipe)->context.screen)->caps->is_r500) { + if (r300screen->caps.is_r500) { /* Optimization: Depending on incoming pixels, we can * conditionally disable the reading in hardware... */ if (eqRGB != PIPE_BLEND_MIN && eqA != PIPE_BLEND_MIN && @@ -308,7 +311,7 @@ static void* r300_create_blend_state(struct pipe_context* pipe, /* Color channel masks for all MRTs. */ blend->color_channel_mask = bgra_cmask(state->rt[0].colormask); - if (r300screen->caps->is_r500 && state->independent_blend_enable) { + if (r300screen->caps.is_r500 && state->independent_blend_enable) { if (state->rt[1].blend_enable) { blend->color_channel_mask |= bgra_cmask(state->rt[1].colormask) << 4; } @@ -320,10 +323,17 @@ static void* r300_create_blend_state(struct pipe_context* pipe, } } + /* Neither fglrx nor classic r300 ever set this, regardless of dithering + * state. Since it's an optional implementation detail, we can leave it + * out and never dither. + * + * This could be revisited if we ever get quality or conformance hints. + * if (state->dither) { blend->dither = R300_RB3D_DITHER_CTL_DITHER_MODE_LUT | - R300_RB3D_DITHER_CTL_ALPHA_DITHER_MODE_LUT; + R300_RB3D_DITHER_CTL_ALPHA_DITHER_MODE_LUT; } + */ return (void*)blend; } @@ -356,7 +366,6 @@ static void r300_set_blend_color(struct pipe_context* pipe, const struct pipe_blend_color* color) { struct r300_context* r300 = r300_context(pipe); - struct r300_screen* r300screen = r300_screen(pipe->screen); struct r300_blend_color_state* state = (struct r300_blend_color_state*)r300->blend_color_state.state; union util_color uc; @@ -372,7 +381,7 @@ static void r300_set_blend_color(struct pipe_context* pipe, float_to_fixed10(color->color[2]) | (float_to_fixed10(color->color[1]) << 16); - r300->blend_color_state.size = r300screen->caps->is_r500 ? 3 : 2; + r300->blend_color_state.size = r300->screen->caps.is_r500 ? 3 : 2; r300->blend_color_state.dirty = TRUE; } @@ -383,7 +392,7 @@ static void r300_set_clip_state(struct pipe_context* pipe, r300->clip = *state; - if (r300_screen(pipe->screen)->caps->has_tcl) { + if (r300->screen->caps.has_tcl) { memcpy(r300->clip_state.state, state, sizeof(struct pipe_clip_state)); r300->clip_state.size = 29; } else { @@ -404,8 +413,7 @@ static void* r300_create_dsa_state(struct pipe_context* pipe, const struct pipe_depth_stencil_alpha_state* state) { - struct r300_capabilities *caps = - r300_screen(r300_context(pipe)->context.screen)->caps; + struct r300_capabilities *caps = &r300_screen(pipe->screen)->caps; struct r300_dsa_state* dsa = CALLOC_STRUCT(r300_dsa_state); /* Depth test setup. */ @@ -439,6 +447,8 @@ static void* (state->stencil[0].writemask << R300_STENCILWRITEMASK_SHIFT); if (state->stencil[1].enabled) { + dsa->two_sided = TRUE; + dsa->z_buffer_control |= R300_STENCIL_FRONT_BACK; dsa->z_stencil_control |= (r300_translate_depth_stencil_function(state->stencil[1].func) << @@ -450,14 +460,16 @@ static void* (r300_translate_stencil_op(state->stencil[1].zfail_op) << R300_S_BACK_ZFAIL_OP_SHIFT); - if (caps->is_r500) - { + dsa->stencil_ref_bf = + (state->stencil[1].valuemask << R300_STENCILMASK_SHIFT) | + (state->stencil[1].writemask << R300_STENCILWRITEMASK_SHIFT); + + if (caps->is_r500) { dsa->z_buffer_control |= R500_STENCIL_REFMASK_FRONT_BACK; - dsa->stencil_ref_bf = - (state->stencil[1].valuemask << - R300_STENCILMASK_SHIFT) | - (state->stencil[1].writemask << - R300_STENCILWRITEMASK_SHIFT); + } else { + dsa->stencil_ref_bf_fallback = + (state->stencil[0].valuemask != state->stencil[1].valuemask || + state->stencil[0].writemask != state->stencil[1].writemask); } } } @@ -478,13 +490,33 @@ static void* return (void*)dsa; } +static void r300_update_stencil_ref_fallback_status(struct r300_context *r300) +{ + struct r300_dsa_state *dsa = (struct r300_dsa_state*)r300->dsa_state.state; + + if (r300->screen->caps.is_r500) { + return; + } + + r300->stencil_ref_bf_fallback = + dsa->stencil_ref_bf_fallback || + (dsa->two_sided && + r300->stencil_ref.ref_value[0] != r300->stencil_ref.ref_value[1]); +} + /* Bind DSA state. */ static void r300_bind_dsa_state(struct pipe_context* pipe, void* state) { struct r300_context* r300 = r300_context(pipe); + if (!state) { + return; + } + UPDATE_STATE(state, r300->dsa_state); + + r300_update_stencil_ref_fallback_status(r300); } /* Free DSA state. */ @@ -498,8 +530,11 @@ static void r300_set_stencil_ref(struct pipe_context* pipe, const struct pipe_stencil_ref* sr) { struct r300_context* r300 = r300_context(pipe); + r300->stencil_ref = *sr; r300->dsa_state.dirty = TRUE; + + r300_update_stencil_ref_fallback_status(r300); } /* This switcheroo is needed just because of goddamned MACRO_SWITCH. */ @@ -522,46 +557,46 @@ static void r300_fb_update_tiling_flags(struct r300_context *r300, continue; } - tex = (struct r300_texture*)old_state->cbufs[i]->texture; + tex = r300_texture(old_state->cbufs[i]->texture); if (tex) { - r300->winsys->buffer_set_tiling(r300->winsys, tex->buffer, + r300->rws->buffer_set_tiling(r300->rws, tex->buffer, tex->pitch[0], - tex->microtile != 0, - tex->macrotile != 0); + tex->microtile, + tex->macrotile); } } if (old_state->zsbuf && (!new_state->zsbuf || old_state->zsbuf->texture != new_state->zsbuf->texture)) { - tex = (struct r300_texture*)old_state->zsbuf->texture; + tex = r300_texture(old_state->zsbuf->texture); if (tex) { - r300->winsys->buffer_set_tiling(r300->winsys, tex->buffer, + r300->rws->buffer_set_tiling(r300->rws, tex->buffer, tex->pitch[0], - tex->microtile != 0, - tex->macrotile != 0); + tex->microtile, + tex->macrotile); } } /* Set tiling flags for new surfaces. */ for (i = 0; i < new_state->nr_cbufs; i++) { - tex = (struct r300_texture*)new_state->cbufs[i]->texture; + tex = r300_texture(new_state->cbufs[i]->texture); level = new_state->cbufs[i]->level; - r300->winsys->buffer_set_tiling(r300->winsys, tex->buffer, + r300->rws->buffer_set_tiling(r300->rws, tex->buffer, tex->pitch[level], - tex->microtile != 0, - tex->mip_macrotile[level] != 0); + tex->microtile, + tex->mip_macrotile[level]); } if (new_state->zsbuf) { - tex = (struct r300_texture*)new_state->zsbuf->texture; + tex = r300_texture(new_state->zsbuf->texture); level = new_state->zsbuf->level; - r300->winsys->buffer_set_tiling(r300->winsys, tex->buffer, + r300->rws->buffer_set_tiling(r300->rws, tex->buffer, tex->pitch[level], - tex->microtile != 0, - tex->mip_macrotile[level] != 0); + tex->microtile, + tex->mip_macrotile[level]); } } @@ -570,48 +605,51 @@ static void const struct pipe_framebuffer_state* state) { struct r300_context* r300 = r300_context(pipe); - struct r300_screen* r300screen = r300_screen(pipe->screen); + struct pipe_framebuffer_state *old_state = r300->fb_state.state; unsigned max_width, max_height; uint32_t zbuffer_bpp = 0; - if (state->nr_cbufs > 4) { - debug_printf("r300: Implementation error: Too many MRTs in %s, " + fprintf(stderr, "r300: Implementation error: Too many MRTs in %s, " "refusing to bind framebuffer state!\n", __FUNCTION__); return; } - if (r300screen->caps->is_r500) { + if (r300->screen->caps.is_r500) { max_width = max_height = 4096; - } else if (r300screen->caps->is_r400) { + } else if (r300->screen->caps.is_r400) { max_width = max_height = 4021; } else { max_width = max_height = 2560; } if (state->width > max_width || state->height > max_height) { - debug_printf("r300: Implementation error: Render targets are too " + fprintf(stderr, "r300: Implementation error: Render targets are too " "big in %s, refusing to bind framebuffer state!\n", __FUNCTION__); return; } - if (r300->draw) { draw_flush(r300->draw); } - memcpy(r300->fb_state.state, state, sizeof(struct pipe_framebuffer_state)); + r300->fb_state.dirty = TRUE; - r300->fb_state.size = (10 * state->nr_cbufs) + (2 * (4 - state->nr_cbufs)) + - (state->zsbuf ? 10 : 0) + 8; + /* If nr_cbufs is changed from zero to non-zero or vice versa... */ + if (!!old_state->nr_cbufs != !!state->nr_cbufs) { + r300->blend_state.dirty = TRUE; + } + /* If zsbuf is set from NULL to non-NULL or vice versa.. */ + if (!!old_state->zsbuf != !!state->zsbuf) { + r300->dsa_state.dirty = TRUE; + } r300_fb_update_tiling_flags(r300, r300->fb_state.state, state); - /* XXX wait what */ - r300->blend_state.dirty = TRUE; - r300->dsa_state.dirty = TRUE; - r300->fb_state.dirty = TRUE; - r300->scissor_state.dirty = TRUE; + memcpy(r300->fb_state.state, state, sizeof(struct pipe_framebuffer_state)); + + r300->fb_state.size = (10 * state->nr_cbufs) + (2 * (4 - state->nr_cbufs)) + + (state->zsbuf ? 10 : 0) + 11; /* Polygon offset depends on the zbuffer bit depth. */ if (state->zsbuf && r300->polygon_offset_enabled) { @@ -643,12 +681,28 @@ static void* r300_create_fs_state(struct pipe_context* pipe, fs->state = *shader; fs->state.tokens = tgsi_dup_tokens(shader->tokens); - tgsi_scan_shader(shader->tokens, &fs->info); - r300_shader_read_fs_inputs(&fs->info, &fs->inputs); - return (void*)fs; } +void r300_mark_fs_code_dirty(struct r300_context *r300) +{ + struct r300_fragment_shader* fs = r300_fs(r300); + + r300->fs.dirty = TRUE; + r300->fs_rc_constant_state.dirty = TRUE; + r300->fs_constants.dirty = TRUE; + + if (r300->screen->caps.is_r500) { + r300->fs.size = r500_get_fs_atom_size(r300); + r300->fs_rc_constant_state.size = fs->shader->rc_state_count * 7; + r300->fs_constants.size = fs->shader->externals_count * 4 + 3; + } else { + r300->fs.size = r300_get_fs_atom_size(r300); + r300->fs_rc_constant_state.size = fs->shader->rc_state_count * 5; + r300->fs_constants.size = fs->shader->externals_count * 4 + 1; + } +} + /* Bind fragment shader state. */ static void r300_bind_fs_state(struct pipe_context* pipe, void* shader) { @@ -656,20 +710,19 @@ static void r300_bind_fs_state(struct pipe_context* pipe, void* shader) struct r300_fragment_shader* fs = (struct r300_fragment_shader*)shader; if (fs == NULL) { - r300->fs = NULL; + r300->fs.state = NULL; return; } - r300->fs = fs; + r300->fs.state = fs; r300_pick_fragment_shader(r300); + r300_mark_fs_code_dirty(r300); r300->rs_block_state.dirty = TRUE; /* Will be updated before the emission. */ if (r300->vs_state.state && r300_vertex_shader_setup_wpos(r300)) { r300->vap_output_state.dirty = TRUE; } - - r300->dirty_state |= R300_NEW_FRAGMENT_SHADER | R300_NEW_FRAGMENT_SHADER_CONSTANTS; } /* Delete fragment shader state. */ @@ -704,8 +757,8 @@ static void r300_set_polygon_stipple(struct pipe_context* pipe, static void* r300_create_rs_state(struct pipe_context* pipe, const struct pipe_rasterizer_state* state) { - struct r300_screen* r300screen = r300_screen(pipe->screen); struct r300_rs_state* rs = CALLOC_STRUCT(r300_rs_state); + int i; /* Copy rasterizer state for Draw. */ rs->rs = *state; @@ -716,9 +769,8 @@ static void* r300_create_rs_state(struct pipe_context* pipe, rs->vap_control_status = R300_VC_32BIT_SWAP; #endif - /* If bypassing TCL, or if no TCL engine is present, turn off the HW TCL. - * Else, enable HW TCL and force Draw's TCL off. */ - if (!r300screen->caps->has_tcl) { + /* If no TCL engine is present, turn off the HW TCL. */ + if (!r300_screen(pipe->screen)->caps.has_tcl) { rs->vap_control_status |= R300_VAP_TCL_BYPASS; } @@ -799,6 +851,35 @@ static void* r300_create_rs_state(struct pipe_context* pipe, rs->color_control = R300_SHADE_MODEL_SMOOTH; } + rs->clip_rule = state->scissor ? 0xAAAA : 0xFFFF; + + /* XXX Disable point sprites until we know what's wrong with them. */ + rs->rs.sprite_coord_enable = 0; + + /* Point sprites */ + if (rs->rs.sprite_coord_enable) { + rs->stuffing_enable = R300_GB_POINT_STUFF_ENABLE; + for (i = 0; i < 8; i++) { + if (state->sprite_coord_enable & (1 << i)) + rs->stuffing_enable |= + R300_GB_TEX_STR << (R300_GB_TEX0_SOURCE_SHIFT + (i*2)); + } + + rs->point_texcoord_left = 0.0f; + rs->point_texcoord_right = 1.0f; + + switch (state->sprite_coord_mode) { + case PIPE_SPRITE_COORD_UPPER_LEFT: + rs->point_texcoord_top = 0.0f; + rs->point_texcoord_bottom = 1.0f; + break; + case PIPE_SPRITE_COORD_LOWER_LEFT: + rs->point_texcoord_top = 1.0f; + rs->point_texcoord_bottom = 0.0f; + break; + } + } + return (void*)rs; } @@ -807,6 +888,7 @@ static void r300_bind_rs_state(struct pipe_context* pipe, void* state) { struct r300_context* r300 = r300_context(pipe); struct r300_rs_state* rs = (struct r300_rs_state*)state; + int last_sprite_coord_enable = r300->sprite_coord_enable; if (r300->draw) { draw_flush(r300->draw); @@ -815,20 +897,17 @@ static void r300_bind_rs_state(struct pipe_context* pipe, void* state) if (rs) { r300->polygon_offset_enabled = rs->rs.offset_cw || rs->rs.offset_ccw; + r300->sprite_coord_enable = rs->rs.sprite_coord_enable; } else { r300->polygon_offset_enabled = FALSE; + r300->sprite_coord_enable = 0; } UPDATE_STATE(state, r300->rs_state); - r300->rs_state.size = 17 + (r300->polygon_offset_enabled ? 5 : 0); - - /* XXX Why is this still needed, dammit!? */ - r300->scissor_state.dirty = TRUE; - r300->viewport_state.dirty = TRUE; + r300->rs_state.size = 26 + (r300->polygon_offset_enabled ? 5 : 0); - /* XXX Clean these up when we move to atom emits */ - if (r300->fs && r300->fs->inputs.wpos != ATTR_UNUSED) { - r300->dirty_state |= R300_NEW_FRAGMENT_SHADER_CONSTANTS; + if (last_sprite_coord_enable != r300->sprite_coord_enable) { + r300->rs_block_state.dirty = TRUE; } } @@ -844,6 +923,7 @@ static void* { struct r300_context* r300 = r300_context(pipe); struct r300_sampler_state* sampler = CALLOC_STRUCT(r300_sampler_state); + boolean is_r500 = r300->screen->caps.is_r500; int lod_bias; union util_color uc; @@ -859,6 +939,8 @@ static void* state->min_mip_filter, state->max_anisotropy > 0); + sampler->filter0 |= r300_anisotropy(state->max_anisotropy); + /* Unfortunately, r300-r500 don't support floating-point mipmap lods. */ /* We must pass these to the merge function to clamp them properly. */ sampler->min_lod = MAX2((unsigned)state->min_lod, 0); @@ -868,13 +950,19 @@ static void* sampler->filter1 |= lod_bias << R300_LOD_BIAS_SHIFT; - sampler->filter1 |= r300_anisotropy(state->max_anisotropy); + /* This is very high quality anisotropic filtering for R5xx. + * It's good for benchmarking the performance of texturing but + * in practice we don't want to slow down the driver because it's + * a pretty good performance killer. Feel free to play with it. */ + if (DBG_ON(r300, DBG_ANISOHQ) && is_r500) { + sampler->filter1 |= r500_anisotropy(state->max_anisotropy); + } util_pack_color(state->border_color, PIPE_FORMAT_B8G8R8A8_UNORM, &uc); sampler->border_color = uc.ui; /* R500-specific fixups and optimizations */ - if (r300_screen(r300->context.screen)->caps->is_r500) { + if (r300->screen->caps.is_r500) { sampler->filter1 |= R500_BORDER_FIX; } @@ -888,23 +976,16 @@ static void r300_bind_sampler_states(struct pipe_context* pipe, struct r300_context* r300 = r300_context(pipe); struct r300_textures_state* state = (struct r300_textures_state*)r300->textures_state.state; + unsigned tex_units = r300->screen->caps.num_tex_units; - if (count > 8) { + if (count > tex_units) { return; } memcpy(state->sampler_states, states, sizeof(void*) * count); - state->sampler_count = count; + state->sampler_state_count = count; r300->textures_state.dirty = TRUE; - - /* Pick a fragment shader based on the texture compare state. */ - if (r300->fs && count) { - if (r300_pick_fragment_shader(r300)) { - r300->dirty_state |= R300_NEW_FRAGMENT_SHADER | - R300_NEW_FRAGMENT_SHADER_CONSTANTS; - } - } } static void r300_lacks_vertex_textures(struct pipe_context* pipe, @@ -918,45 +999,53 @@ static void r300_delete_sampler_state(struct pipe_context* pipe, void* state) FREE(state); } -static void r300_set_sampler_textures(struct pipe_context* pipe, - unsigned count, - struct pipe_texture** texture) +static void r300_set_fragment_sampler_views(struct pipe_context* pipe, + unsigned count, + struct pipe_sampler_view** views) { struct r300_context* r300 = r300_context(pipe); struct r300_textures_state* state = (struct r300_textures_state*)r300->textures_state.state; + struct r300_texture *texture; unsigned i; - boolean is_r500 = r300_screen(r300->context.screen)->caps->is_r500; + unsigned tex_units = r300->screen->caps.num_tex_units; boolean dirty_tex = FALSE; - /* XXX magic num */ - if (count > 8) { + if (count > tex_units) { return; } for (i = 0; i < count; i++) { - if (state->textures[i] != (struct r300_texture*)texture[i]) { - pipe_texture_reference((struct pipe_texture**)&state->textures[i], - texture[i]); + if (&state->sampler_views[i]->base != views[i]) { + pipe_sampler_view_reference( + (struct pipe_sampler_view**)&state->sampler_views[i], + views[i]); + + if (!views[i]) { + continue; + } + + /* A new sampler view (= texture)... */ dirty_tex = TRUE; - /* R300-specific - set the texrect factor in the fragment shader */ - if (!is_r500 && state->textures[i]->is_npot) { - /* XXX It would be nice to re-emit just 1 constant, - * XXX not all of them */ - r300->dirty_state |= R300_NEW_FRAGMENT_SHADER_CONSTANTS; + /* Set the texrect factor in the fragment shader. + * Needed for RECT and NPOT fallback. */ + texture = r300_texture(views[i]->texture); + if (texture->uses_pitch) { + r300->fs_rc_constant_state.dirty = TRUE; } } } - for (i = count; i < 8; i++) { - if (state->textures[i]) { - pipe_texture_reference((struct pipe_texture**)&state->textures[i], - NULL); + for (i = count; i < tex_units; i++) { + if (state->sampler_views[i]) { + pipe_sampler_view_reference( + (struct pipe_sampler_view**)&state->sampler_views[i], + NULL); } } - state->texture_count = count; + state->sampler_view_count = count; r300->textures_state.dirty = TRUE; @@ -965,6 +1054,48 @@ static void r300_set_sampler_textures(struct pipe_context* pipe, } } +static struct pipe_sampler_view * +r300_create_sampler_view(struct pipe_context *pipe, + struct pipe_resource *texture, + const struct pipe_sampler_view *templ) +{ + struct r300_sampler_view *view = CALLOC_STRUCT(r300_sampler_view); + struct r300_texture *tex = r300_texture(texture); + unsigned char swizzle[4]; + + if (view) { + view->base = *templ; + view->base.reference.count = 1; + view->base.context = pipe; + view->base.texture = NULL; + pipe_resource_reference(&view->base.texture, texture); + + swizzle[0] = templ->swizzle_r; + swizzle[1] = templ->swizzle_g; + swizzle[2] = templ->swizzle_b; + swizzle[3] = templ->swizzle_a; + + /* XXX Enable swizzles when they become supported. Now we get RGBA + * everywhere. And do testing! */ + view->format = tex->tx_format; + view->format.format1 |= r300_translate_texformat(templ->format, + 0); /*swizzle);*/ + if (r300_screen(pipe->screen)->caps.is_r500) { + view->format.format2 |= r500_tx_format_msb_bit(templ->format); + } + } + + return (struct pipe_sampler_view*)view; +} + +static void +r300_sampler_view_destroy(struct pipe_context *pipe, + struct pipe_sampler_view *view) +{ + pipe_resource_reference(&view->texture, NULL); + FREE(view); +} + static void r300_set_scissor_state(struct pipe_context* pipe, const struct pipe_scissor_state* state) { @@ -1014,8 +1145,8 @@ static void r300_set_viewport_state(struct pipe_context* pipe, } r300->viewport_state.dirty = TRUE; - if (r300->fs && r300->fs->inputs.wpos != ATTR_UNUSED) { - r300->dirty_state |= R300_NEW_FRAGMENT_SHADER_CONSTANTS; + if (r300->fs.state && r300_fs(r300)->shader->inputs.wpos != ATTR_UNUSED) { + r300->fs_rc_constant_state.dirty = TRUE; } } @@ -1024,63 +1155,245 @@ static void r300_set_vertex_buffers(struct pipe_context* pipe, const struct pipe_vertex_buffer* buffers) { struct r300_context* r300 = r300_context(pipe); - unsigned i, max_index = ~0; + struct pipe_vertex_buffer *vbo; + unsigned i, max_index = (1 << 24) - 1; + boolean any_user_buffer = FALSE; - memcpy(r300->vertex_buffer, buffers, - sizeof(struct pipe_vertex_buffer) * count); + if (count == r300->vertex_buffer_count && + memcmp(r300->vertex_buffer, buffers, + sizeof(struct pipe_vertex_buffer) * count) == 0) { + return; + } + /* Check if the stride is aligned to the size of DWORD. */ for (i = 0; i < count; i++) { - max_index = MIN2(buffers[i].max_index, max_index); + if (buffers[i].buffer) { + if (buffers[i].stride % 4 != 0) { + // XXX Shouldn't we align the buffer? + fprintf(stderr, "r300: set_vertex_buffers: " + "Unaligned buffer stride %i isn't supported.\n", + buffers[i].stride); + abort(); + } + } } + for (i = 0; i < count; i++) { + /* Why, yes, I AM casting away constness. How did you know? */ + vbo = (struct pipe_vertex_buffer*)&buffers[i]; + + /* Reference our buffer. */ + pipe_resource_reference(&r300->vertex_buffer[i].buffer, vbo->buffer); + + /* Skip NULL buffers */ + if (!buffers[i].buffer) { + continue; + } + + if (r300_buffer_is_user_buffer(vbo->buffer)) { + any_user_buffer = TRUE; + } + + if (vbo->max_index == ~0) { + /* if no VBO stride then only one vertex value so max index is 1 */ + /* should think about converting to VS constants like svga does */ + if (!vbo->stride) + vbo->max_index = 1; + else + vbo->max_index = + (vbo->buffer->width0 - vbo->buffer_offset) / vbo->stride; + } + + max_index = MIN2(vbo->max_index, max_index); + } + + for (; i < r300->vertex_buffer_count; i++) { + /* Dereference any old buffers. */ + pipe_resource_reference(&r300->vertex_buffer[i].buffer, NULL); + } + + memcpy(r300->vertex_buffer, buffers, + sizeof(struct pipe_vertex_buffer) * count); + r300->vertex_buffer_count = count; r300->vertex_buffer_max_index = max_index; + r300->any_user_vbs = any_user_buffer; if (r300->draw) { draw_flush(r300->draw); draw_set_vertex_buffers(r300->draw, count, buffers); - } else { - r300->vertex_stream_state.dirty = TRUE; } } -static boolean r300_validate_aos(struct r300_context *r300) +/* Update the PSC tables. */ +static void r300_vertex_psc(struct r300_vertex_element_state *velems) { - struct pipe_vertex_buffer *vbuf = r300->vertex_buffer; - struct pipe_vertex_element *velem = r300->vertex_element; - int i; + struct r300_vertex_stream_state *vstream = &velems->vertex_stream; + uint16_t type, swizzle; + enum pipe_format format; + unsigned i; + + if (velems->count > 16) { + fprintf(stderr, "r300: More than 16 vertex elements are not supported," + " requested %i, using 16.\n", velems->count); + velems->count = 16; + } - /* Check if formats and strides are aligned to the size of DWORD. */ - for (i = 0; i < r300->vertex_element_count; i++) { - if (vbuf[velem[i].vertex_buffer_index].stride % 4 != 0 || - util_format_get_blocksize(velem[i].src_format) % 4 != 0) { - return FALSE; + /* Vertex shaders have no semantics on their inputs, + * so PSC should just route stuff based on the vertex elements, + * and not on attrib information. */ + for (i = 0; i < velems->count; i++) { + format = velems->velem[i].src_format; + + type = r300_translate_vertex_data_type(format) | + (i << R300_DST_VEC_LOC_SHIFT); + swizzle = r300_translate_vertex_data_swizzle(format); + + if (i & 1) { + vstream->vap_prog_stream_cntl[i >> 1] |= type << 16; + vstream->vap_prog_stream_cntl_ext[i >> 1] |= swizzle << 16; + } else { + vstream->vap_prog_stream_cntl[i >> 1] |= type; + vstream->vap_prog_stream_cntl_ext[i >> 1] |= swizzle; } } - return TRUE; + + /* Set the last vector in the PSC. */ + if (i) { + i -= 1; + } + vstream->vap_prog_stream_cntl[i >> 1] |= + (R300_LAST_VEC << (i & 1 ? 16 : 0)); + + vstream->count = (i >> 1) + 1; } -static void r300_set_vertex_elements(struct pipe_context* pipe, - unsigned count, - const struct pipe_vertex_element* elements) +static void* r300_create_vertex_elements_state(struct pipe_context* pipe, + unsigned count, + const struct pipe_vertex_element* attribs) { - struct r300_context* r300 = r300_context(pipe); + struct r300_vertex_element_state *velems; + unsigned i, size; + enum pipe_format *format; + + assert(count <= PIPE_MAX_ATTRIBS); + velems = CALLOC_STRUCT(r300_vertex_element_state); + if (velems != NULL) { + velems->count = count; + memcpy(velems->velem, attribs, sizeof(struct pipe_vertex_element) * count); + + if (r300_screen(pipe->screen)->caps.has_tcl) { + r300_vertex_psc(velems); + + /* Check if the format is aligned to the size of DWORD. + * We only care about the blocksizes of the formats since + * swizzles are already set up. */ + for (i = 0; i < count; i++) { + format = &velems->velem[i].src_format; + + /* Replace some formats with their aligned counterparts, + * this is OK because we check for aligned strides too. */ + switch (*format) { + /* Align to RGBA8. */ + case PIPE_FORMAT_R8_UNORM: + case PIPE_FORMAT_R8G8_UNORM: + case PIPE_FORMAT_R8G8B8_UNORM: + *format = PIPE_FORMAT_R8G8B8A8_UNORM; + continue; + case PIPE_FORMAT_R8_SNORM: + case PIPE_FORMAT_R8G8_SNORM: + case PIPE_FORMAT_R8G8B8_SNORM: + *format = PIPE_FORMAT_R8G8B8A8_SNORM; + continue; + case PIPE_FORMAT_R8_USCALED: + case PIPE_FORMAT_R8G8_USCALED: + case PIPE_FORMAT_R8G8B8_USCALED: + *format = PIPE_FORMAT_R8G8B8A8_USCALED; + continue; + case PIPE_FORMAT_R8_SSCALED: + case PIPE_FORMAT_R8G8_SSCALED: + case PIPE_FORMAT_R8G8B8_SSCALED: + *format = PIPE_FORMAT_R8G8B8A8_SSCALED; + continue; + + /* Align to RG16. */ + case PIPE_FORMAT_R16_UNORM: + *format = PIPE_FORMAT_R16G16_UNORM; + continue; + case PIPE_FORMAT_R16_SNORM: + *format = PIPE_FORMAT_R16G16_SNORM; + continue; + case PIPE_FORMAT_R16_USCALED: + *format = PIPE_FORMAT_R16G16_USCALED; + continue; + case PIPE_FORMAT_R16_SSCALED: + *format = PIPE_FORMAT_R16G16_SSCALED; + continue; + case PIPE_FORMAT_R16_FLOAT: + *format = PIPE_FORMAT_R16G16_FLOAT; + continue; + + /* Align to RGBA16. */ + case PIPE_FORMAT_R16G16B16_UNORM: + *format = PIPE_FORMAT_R16G16B16A16_UNORM; + continue; + case PIPE_FORMAT_R16G16B16_SNORM: + *format = PIPE_FORMAT_R16G16B16A16_SNORM; + continue; + case PIPE_FORMAT_R16G16B16_USCALED: + *format = PIPE_FORMAT_R16G16B16A16_USCALED; + continue; + case PIPE_FORMAT_R16G16B16_SSCALED: + *format = PIPE_FORMAT_R16G16B16A16_SSCALED; + continue; + case PIPE_FORMAT_R16G16B16_FLOAT: + *format = PIPE_FORMAT_R16G16B16A16_FLOAT; + continue; + + default:; + } + + size = util_format_get_blocksize(*format); + + if (size % 4 != 0) { + /* XXX Shouldn't we align the format? */ + fprintf(stderr, "r300_create_vertex_elements_state: " + "Unaligned format %s:%i isn't supported\n", + util_format_name(*format), size); + assert(0); + abort(); + } + } + + } + } + return velems; +} + +static void r300_bind_vertex_elements_state(struct pipe_context *pipe, + void *state) +{ + struct r300_context *r300 = r300_context(pipe); + struct r300_vertex_element_state *velems = state; + + if (velems == NULL) { + return; + } - memcpy(r300->vertex_element, - elements, - sizeof(struct pipe_vertex_element) * count); - r300->vertex_element_count = count; + r300->velems = velems; if (r300->draw) { draw_flush(r300->draw); - draw_set_vertex_elements(r300->draw, count, elements); + draw_set_vertex_elements(r300->draw, velems->count, velems->velem); } - if (!r300_validate_aos(r300)) { - /* XXX We should fallback using draw. */ - assert(0); - abort(); - } + UPDATE_STATE(&velems->vertex_stream, r300->vertex_stream_state); + r300->vertex_stream_state.size = (1 + velems->vertex_stream.count) * 2; +} + +static void r300_delete_vertex_elements_state(struct pipe_context *pipe, void *state) +{ + FREE(state); } static void* r300_create_vs_state(struct pipe_context* pipe, @@ -1088,124 +1401,146 @@ static void* r300_create_vs_state(struct pipe_context* pipe, { struct r300_context* r300 = r300_context(pipe); - if (r300_screen(pipe->screen)->caps->has_tcl) { - struct r300_vertex_shader* vs = CALLOC_STRUCT(r300_vertex_shader); - /* Copy state directly into shader. */ - vs->state = *shader; - vs->state.tokens = tgsi_dup_tokens(shader->tokens); + struct r300_vertex_shader* vs = CALLOC_STRUCT(r300_vertex_shader); - tgsi_scan_shader(shader->tokens, &vs->info); + /* Copy state directly into shader. */ + vs->state = *shader; + vs->state.tokens = tgsi_dup_tokens(shader->tokens); - return (void*)vs; + if (r300->screen->caps.has_tcl) { + r300_translate_vertex_shader(r300, vs, vs->state.tokens); } else { - return draw_create_vertex_shader(r300->draw, shader); + vs->draw_vs = draw_create_vertex_shader(r300->draw, shader); } + + return vs; } static void r300_bind_vs_state(struct pipe_context* pipe, void* shader) { struct r300_context* r300 = r300_context(pipe); + struct r300_vertex_shader* vs = (struct r300_vertex_shader*)shader; - if (r300_screen(pipe->screen)->caps->has_tcl) { - struct r300_vertex_shader* vs = (struct r300_vertex_shader*)shader; - - if (vs == NULL) { - r300->vs_state.state = NULL; - return; - } else if (!vs->translated) { - r300_translate_vertex_shader(r300, vs); - } + if (vs == NULL) { + r300->vs_state.state = NULL; + return; + } + if (vs == r300->vs_state.state) { + return; + } + r300->vs_state.state = vs; - UPDATE_STATE(shader, r300->vs_state); - r300->vs_state.size = vs->code.length + 9; + // VS output mapping for HWTCL or stream mapping for SWTCL to the RS block + if (r300->fs.state) { + r300_vertex_shader_setup_wpos(r300); + } + memcpy(r300->vap_output_state.state, &vs->vap_out, + sizeof(struct r300_vap_output_state)); + r300->vap_output_state.dirty = TRUE; - r300->rs_block_state.dirty = TRUE; /* Will be updated before the emission. */ - r300->vap_output_state.dirty = TRUE; - r300->vertex_stream_state.dirty = TRUE; /* XXX needed for TCL bypass */ - r300->pvs_flush.dirty = TRUE; + /* The majority of the RS block bits is dependent on the vertex shader. */ + r300->rs_block_state.dirty = TRUE; /* Will be updated before the emission. */ - if (r300->fs) { - r300_vertex_shader_setup_wpos(r300); + if (r300->screen->caps.has_tcl) { + r300->vs_state.dirty = TRUE; + r300->vs_state.size = + vs->code.length + 9 + + (vs->immediates_count ? vs->immediates_count * 4 + 3 : 0); + + if (vs->externals_count) { + r300->vs_constants.dirty = TRUE; + r300->vs_constants.size = vs->externals_count * 4 + 3; + } else { + r300->vs_constants.size = 0; } - r300->dirty_state |= R300_NEW_VERTEX_SHADER_CONSTANTS; + r300->pvs_flush.dirty = TRUE; } else { draw_flush(r300->draw); draw_bind_vertex_shader(r300->draw, - (struct draw_vertex_shader*)shader); + (struct draw_vertex_shader*)vs->draw_vs); } } static void r300_delete_vs_state(struct pipe_context* pipe, void* shader) { struct r300_context* r300 = r300_context(pipe); + struct r300_vertex_shader* vs = (struct r300_vertex_shader*)shader; - if (r300_screen(pipe->screen)->caps->has_tcl) { - struct r300_vertex_shader* vs = (struct r300_vertex_shader*)shader; - + if (r300->screen->caps.has_tcl) { rc_constants_destroy(&vs->code.constants); - FREE((void*)vs->state.tokens); - FREE(shader); } else { draw_delete_vertex_shader(r300->draw, - (struct draw_vertex_shader*)shader); + (struct draw_vertex_shader*)vs->draw_vs); } + + FREE((void*)vs->state.tokens); + FREE(shader); } static void r300_set_constant_buffer(struct pipe_context *pipe, uint shader, uint index, - struct pipe_buffer *buf) + struct pipe_resource *buf) { struct r300_context* r300 = r300_context(pipe); - struct r300_screen *r300screen = r300_screen(pipe->screen); + struct r300_constant_buffer *cbuf; + struct pipe_transfer *tr; void *mapped; int max_size = 0; - if (buf == NULL || buf->size == 0 || - (mapped = pipe_buffer_map(pipe->screen, buf, PIPE_BUFFER_USAGE_CPU_READ)) == NULL) - { - r300->shader_constants[shader].count = 0; - return; - } - - assert((buf->size % 4 * sizeof(float)) == 0); - - /* Check the size of the constant buffer. */ switch (shader) { case PIPE_SHADER_VERTEX: + cbuf = (struct r300_constant_buffer*)r300->vs_constants.state; max_size = 256; break; case PIPE_SHADER_FRAGMENT: - if (r300screen->caps->is_r500) { + cbuf = (struct r300_constant_buffer*)r300->fs_constants.state; + if (r300->screen->caps.is_r500) { max_size = 256; - /* XXX Implement emission of r400's extended constant buffer. */ - /*} else if (r300screen->caps->is_r400) { - max_size = 64;*/ } else { max_size = 32; } break; default: assert(0); + return; } + if (buf == NULL || buf->width0 == 0 || + (mapped = pipe_buffer_map(pipe, buf, PIPE_TRANSFER_READ, &tr)) == NULL) + { + cbuf->count = 0; + return; + } + + assert((buf->width0 % 4 * sizeof(float)) == 0); + + /* Check the size of the constant buffer. */ /* XXX Subtract immediates and RC_STATE_* variables. */ - if (buf->size > (sizeof(float) * 4 * max_size)) { - debug_printf("r300: Max size of the constant buffer is " + if (buf->width0 > (sizeof(float) * 4 * max_size)) { + fprintf(stderr, "r300: Max size of the constant buffer is " "%i*4 floats.\n", max_size); abort(); } - memcpy(r300->shader_constants[shader].constants, mapped, buf->size); - r300->shader_constants[shader].count = buf->size / (4 * sizeof(float)); - pipe_buffer_unmap(pipe->screen, buf); + memcpy(cbuf->constants, mapped, buf->width0); + cbuf->count = buf->width0 / (4 * sizeof(float)); + pipe_buffer_unmap(pipe, buf, tr); if (shader == PIPE_SHADER_VERTEX) { - r300->dirty_state |= R300_NEW_VERTEX_SHADER_CONSTANTS; - r300->pvs_flush.dirty = TRUE; + if (r300->screen->caps.has_tcl) { + if (r300->vs_constants.size) { + r300->vs_constants.dirty = TRUE; + } + r300->pvs_flush.dirty = TRUE; + } else if (r300->draw) { + draw_set_mapped_constant_buffer(r300->draw, PIPE_SHADER_VERTEX, + 0, cbuf->constants, + buf->width0); + } + } else if (shader == PIPE_SHADER_FRAGMENT) { + r300->fs_constants.dirty = TRUE; } - else if (shader == PIPE_SHADER_FRAGMENT) - r300->dirty_state |= R300_NEW_FRAGMENT_SHADER_CONSTANTS; } void r300_init_state_functions(struct r300_context* r300) @@ -1243,14 +1578,19 @@ void r300_init_state_functions(struct r300_context* r300) r300->context.bind_vertex_sampler_states = r300_lacks_vertex_textures; r300->context.delete_sampler_state = r300_delete_sampler_state; - r300->context.set_fragment_sampler_textures = r300_set_sampler_textures; + r300->context.set_fragment_sampler_views = r300_set_fragment_sampler_views; + r300->context.create_sampler_view = r300_create_sampler_view; + r300->context.sampler_view_destroy = r300_sampler_view_destroy; r300->context.set_scissor_state = r300_set_scissor_state; r300->context.set_viewport_state = r300_set_viewport_state; r300->context.set_vertex_buffers = r300_set_vertex_buffers; - r300->context.set_vertex_elements = r300_set_vertex_elements; + + r300->context.create_vertex_elements_state = r300_create_vertex_elements_state; + r300->context.bind_vertex_elements_state = r300_bind_vertex_elements_state; + r300->context.delete_vertex_elements_state = r300_delete_vertex_elements_state; r300->context.create_vs_state = r300_create_vs_state; r300->context.bind_vs_state = r300_bind_vs_state; |