diff options
Diffstat (limited to 'src/gallium/drivers/r300/r300_state.c')
-rw-r--r-- | src/gallium/drivers/r300/r300_state.c | 515 |
1 files changed, 406 insertions, 109 deletions
diff --git a/src/gallium/drivers/r300/r300_state.c b/src/gallium/drivers/r300/r300_state.c index 1f6f99d3e5..8e9285419c 100644 --- a/src/gallium/drivers/r300/r300_state.c +++ b/src/gallium/drivers/r300/r300_state.c @@ -34,11 +34,11 @@ #include "r300_context.h" #include "r300_reg.h" #include "r300_screen.h" +#include "r300_screen_buffer.h" #include "r300_state_inlines.h" #include "r300_fs.h" #include "r300_vs.h" - -#include "radeon_winsys.h" +#include "r300_winsys.h" /* r300_state: Functions used to intialize state context by translating * Gallium state objects into semi-native r300 state objects. */ @@ -525,10 +525,10 @@ static void r300_fb_update_tiling_flags(struct r300_context *r300, tex = (struct r300_texture*)old_state->cbufs[i]->texture; if (tex) { - r300->winsys->buffer_set_tiling(r300->winsys, tex->buffer, + r300->rws->buffer_set_tiling(r300->rws, tex->buffer, tex->pitch[0], - tex->microtile != 0, - tex->macrotile != 0); + tex->microtile, + tex->macrotile); } } if (old_state->zsbuf && @@ -537,10 +537,10 @@ static void r300_fb_update_tiling_flags(struct r300_context *r300, tex = (struct r300_texture*)old_state->zsbuf->texture; if (tex) { - r300->winsys->buffer_set_tiling(r300->winsys, tex->buffer, + r300->rws->buffer_set_tiling(r300->rws, tex->buffer, tex->pitch[0], - tex->microtile != 0, - tex->macrotile != 0); + tex->microtile, + tex->macrotile); } } @@ -549,19 +549,19 @@ static void r300_fb_update_tiling_flags(struct r300_context *r300, tex = (struct r300_texture*)new_state->cbufs[i]->texture; level = new_state->cbufs[i]->level; - r300->winsys->buffer_set_tiling(r300->winsys, tex->buffer, + r300->rws->buffer_set_tiling(r300->rws, tex->buffer, tex->pitch[level], - tex->microtile != 0, - tex->mip_macrotile[level] != 0); + tex->microtile, + tex->mip_macrotile[level]); } if (new_state->zsbuf) { tex = (struct r300_texture*)new_state->zsbuf->texture; level = new_state->zsbuf->level; - r300->winsys->buffer_set_tiling(r300->winsys, tex->buffer, + r300->rws->buffer_set_tiling(r300->rws, tex->buffer, tex->pitch[level], - tex->microtile != 0, - tex->mip_macrotile[level] != 0); + tex->microtile, + tex->mip_macrotile[level]); } } @@ -571,6 +571,7 @@ static void { struct r300_context* r300 = r300_context(pipe); struct r300_screen* r300screen = r300_screen(pipe->screen); + struct pipe_framebuffer_state *old_state = r300->fb_state.state; unsigned max_width, max_height; uint32_t zbuffer_bpp = 0; @@ -595,23 +596,30 @@ static void return; } - if (r300->draw) { draw_flush(r300->draw); } - memcpy(r300->fb_state.state, state, sizeof(struct pipe_framebuffer_state)); + r300->fb_state.dirty = TRUE; - r300->fb_state.size = (10 * state->nr_cbufs) + (2 * (4 - state->nr_cbufs)) + - (state->zsbuf ? 10 : 0) + 8; + /* If nr_cbufs is changed from zero to non-zero or vice versa... */ + if (!!old_state->nr_cbufs != !!state->nr_cbufs) { + r300->blend_state.dirty = TRUE; + } + /* If zsbuf is set from NULL to non-NULL or vice versa.. */ + if (!!old_state->zsbuf != !!state->zsbuf) { + r300->dsa_state.dirty = TRUE; + } + if (!r300->scissor_enabled) { + r300->scissor_state.dirty = TRUE; + } r300_fb_update_tiling_flags(r300, r300->fb_state.state, state); - /* XXX wait what */ - r300->blend_state.dirty = TRUE; - r300->dsa_state.dirty = TRUE; - r300->fb_state.dirty = TRUE; - r300->scissor_state.dirty = TRUE; + memcpy(r300->fb_state.state, state, sizeof(struct pipe_framebuffer_state)); + + r300->fb_state.size = (10 * state->nr_cbufs) + (2 * (4 - state->nr_cbufs)) + + (state->zsbuf ? 10 : 0) + 8; /* Polygon offset depends on the zbuffer bit depth. */ if (state->zsbuf && r300->polygon_offset_enabled) { @@ -716,8 +724,7 @@ static void* r300_create_rs_state(struct pipe_context* pipe, rs->vap_control_status = R300_VC_32BIT_SWAP; #endif - /* If bypassing TCL, or if no TCL engine is present, turn off the HW TCL. - * Else, enable HW TCL and force Draw's TCL off. */ + /* If no TCL engine is present, turn off the HW TCL. */ if (!r300screen->caps->has_tcl) { rs->vap_control_status |= R300_VAP_TCL_BYPASS; } @@ -807,6 +814,7 @@ static void r300_bind_rs_state(struct pipe_context* pipe, void* state) { struct r300_context* r300 = r300_context(pipe); struct r300_rs_state* rs = (struct r300_rs_state*)state; + boolean scissor_was_enabled = r300->scissor_enabled; if (r300->draw) { draw_flush(r300->draw); @@ -815,20 +823,17 @@ static void r300_bind_rs_state(struct pipe_context* pipe, void* state) if (rs) { r300->polygon_offset_enabled = rs->rs.offset_cw || rs->rs.offset_ccw; + r300->scissor_enabled = rs->rs.scissor; } else { r300->polygon_offset_enabled = FALSE; + r300->scissor_enabled = FALSE; } UPDATE_STATE(state, r300->rs_state); r300->rs_state.size = 17 + (r300->polygon_offset_enabled ? 5 : 0); - /* XXX Why is this still needed, dammit!? */ - r300->scissor_state.dirty = TRUE; - r300->viewport_state.dirty = TRUE; - - /* XXX Clean these up when we move to atom emits */ - if (r300->fs && r300->fs->inputs.wpos != ATTR_UNUSED) { - r300->dirty_state |= R300_NEW_FRAGMENT_SHADER_CONSTANTS; + if (scissor_was_enabled != r300->scissor_enabled) { + r300->scissor_state.dirty = TRUE; } } @@ -844,6 +849,7 @@ static void* { struct r300_context* r300 = r300_context(pipe); struct r300_sampler_state* sampler = CALLOC_STRUCT(r300_sampler_state); + boolean is_r500 = r300_screen(pipe->screen)->caps->is_r500; int lod_bias; union util_color uc; @@ -859,6 +865,8 @@ static void* state->min_mip_filter, state->max_anisotropy > 0); + sampler->filter0 |= r300_anisotropy(state->max_anisotropy); + /* Unfortunately, r300-r500 don't support floating-point mipmap lods. */ /* We must pass these to the merge function to clamp them properly. */ sampler->min_lod = MAX2((unsigned)state->min_lod, 0); @@ -868,7 +876,13 @@ static void* sampler->filter1 |= lod_bias << R300_LOD_BIAS_SHIFT; - sampler->filter1 |= r300_anisotropy(state->max_anisotropy); + /* This is very high quality anisotropic filtering for R5xx. + * It's good for benchmarking the performance of texturing but + * in practice we don't want to slow down the driver because it's + * a pretty good performance killer. Feel free to play with it. */ + if (DBG_ON(r300, DBG_ANISOHQ) && is_r500) { + sampler->filter1 |= r500_anisotropy(state->max_anisotropy); + } util_pack_color(state->border_color, PIPE_FORMAT_B8G8R8A8_UNORM, &uc); sampler->border_color = uc.ui; @@ -918,13 +932,14 @@ static void r300_delete_sampler_state(struct pipe_context* pipe, void* state) FREE(state); } -static void r300_set_sampler_textures(struct pipe_context* pipe, - unsigned count, - struct pipe_texture** texture) +static void r300_set_fragment_sampler_views(struct pipe_context* pipe, + unsigned count, + struct pipe_sampler_view** views) { struct r300_context* r300 = r300_context(pipe); struct r300_textures_state* state = (struct r300_textures_state*)r300->textures_state.state; + struct r300_texture *texture; unsigned i; boolean is_r500 = r300_screen(r300->context.screen)->caps->is_r500; boolean dirty_tex = FALSE; @@ -935,13 +950,20 @@ static void r300_set_sampler_textures(struct pipe_context* pipe, } for (i = 0; i < count; i++) { - if (state->textures[i] != (struct r300_texture*)texture[i]) { - pipe_texture_reference((struct pipe_texture**)&state->textures[i], - texture[i]); + if (state->fragment_sampler_views[i] != views[i]) { + pipe_sampler_view_reference(&state->fragment_sampler_views[i], + views[i]); + + if (!views[i]) { + continue; + } + + /* A new sampler view (= texture)... */ dirty_tex = TRUE; /* R300-specific - set the texrect factor in the fragment shader */ - if (!is_r500 && state->textures[i]->is_npot) { + texture = (struct r300_texture *)views[i]->texture; + if (!is_r500 && texture->is_npot) { /* XXX It would be nice to re-emit just 1 constant, * XXX not all of them */ r300->dirty_state |= R300_NEW_FRAGMENT_SHADER_CONSTANTS; @@ -950,9 +972,9 @@ static void r300_set_sampler_textures(struct pipe_context* pipe, } for (i = count; i < 8; i++) { - if (state->textures[i]) { - pipe_texture_reference((struct pipe_texture**)&state->textures[i], - NULL); + if (state->fragment_sampler_views[i]) { + pipe_sampler_view_reference(&state->fragment_sampler_views[i], + NULL); } } @@ -965,6 +987,32 @@ static void r300_set_sampler_textures(struct pipe_context* pipe, } } +static struct pipe_sampler_view * +r300_create_sampler_view(struct pipe_context *pipe, + struct pipe_texture *texture, + const struct pipe_sampler_view *templ) +{ + struct pipe_sampler_view *view = CALLOC_STRUCT(pipe_sampler_view); + + if (view) { + *view = *templ; + view->reference.count = 1; + view->texture = NULL; + pipe_texture_reference(&view->texture, texture); + view->context = pipe; + } + + return view; +} + +static void +r300_sampler_view_destroy(struct pipe_context *pipe, + struct pipe_sampler_view *view) +{ + pipe_texture_reference(&view->texture, NULL); + FREE(view); +} + static void r300_set_scissor_state(struct pipe_context* pipe, const struct pipe_scissor_state* state) { @@ -973,7 +1021,9 @@ static void r300_set_scissor_state(struct pipe_context* pipe, memcpy(r300->scissor_state.state, state, sizeof(struct pipe_scissor_state)); - r300->scissor_state.dirty = TRUE; + if (r300->scissor_enabled) { + r300->scissor_state.dirty = TRUE; + } } static void r300_set_viewport_state(struct pipe_context* pipe, @@ -1024,63 +1074,300 @@ static void r300_set_vertex_buffers(struct pipe_context* pipe, const struct pipe_vertex_buffer* buffers) { struct r300_context* r300 = r300_context(pipe); - unsigned i, max_index = ~0; + struct pipe_vertex_buffer *vbo; + unsigned i, max_index = (1 << 24) - 1; + boolean any_user_buffer = FALSE; - memcpy(r300->vertex_buffer, buffers, - sizeof(struct pipe_vertex_buffer) * count); + if (count == r300->vertex_buffer_count && + memcmp(r300->vertex_buffer, buffers, + sizeof(struct pipe_vertex_buffer) * count) == 0) { + return; + } + /* Check if the stride is aligned to the size of DWORD. */ for (i = 0; i < count; i++) { - max_index = MIN2(buffers[i].max_index, max_index); + if (buffers[i].buffer) { + if (buffers[i].stride % 4 != 0) { + // XXX Shouldn't we align the buffer? + fprintf(stderr, "r300_set_vertex_buffers: " + "Unaligned buffer stride %i isn't supported.\n", + buffers[i].stride); + assert(0); + abort(); + } + } + } + + for (i = 0; i < count; i++) { + /* Why, yes, I AM casting away constness. How did you know? */ + vbo = (struct pipe_vertex_buffer*)&buffers[i]; + + /* Reference our buffer. */ + pipe_buffer_reference(&r300->vertex_buffer[i].buffer, vbo->buffer); + + /* Skip NULL buffers */ + if (!buffers[i].buffer) { + continue; + } + + if (r300_buffer_is_user_buffer(vbo->buffer)) { + any_user_buffer = TRUE; + } + + if (vbo->max_index == ~0) { + /* Bogus value from broken state tracker; hax it. */ + vbo->max_index = + (vbo->buffer->size - vbo->buffer_offset) / vbo->stride; + } + + max_index = MIN2(vbo->max_index, max_index); + } + + for (; i < r300->vertex_buffer_count; i++) { + /* Dereference any old buffers. */ + pipe_buffer_reference(&r300->vertex_buffer[i].buffer, NULL); } + memcpy(r300->vertex_buffer, buffers, + sizeof(struct pipe_vertex_buffer) * count); + r300->vertex_buffer_count = count; r300->vertex_buffer_max_index = max_index; + r300->any_user_vbs = any_user_buffer; if (r300->draw) { draw_flush(r300->draw); draw_set_vertex_buffers(r300->draw, count, buffers); + } +} + +static void r300_draw_emit_attrib(struct r300_context* r300, + enum attrib_emit emit, + enum interp_mode interp, + int index) +{ + struct r300_vertex_shader* vs = r300->vs_state.state; + struct tgsi_shader_info* info = &vs->info; + int output; + + output = draw_find_shader_output(r300->draw, + info->output_semantic_name[index], + info->output_semantic_index[index]); + draw_emit_vertex_attr(&r300->vertex_info, emit, interp, output); +} + +static void r300_draw_emit_all_attribs(struct r300_context* r300) +{ + struct r300_vertex_shader* vs = r300->vs_state.state; + struct r300_shader_semantics* vs_outputs = &vs->outputs; + int i, gen_count; + + /* Position. */ + if (vs_outputs->pos != ATTR_UNUSED) { + r300_draw_emit_attrib(r300, EMIT_4F, INTERP_PERSPECTIVE, + vs_outputs->pos); } else { - r300->vertex_stream_state.dirty = TRUE; + assert(0); } + + /* Point size. */ + if (vs_outputs->psize != ATTR_UNUSED) { + r300_draw_emit_attrib(r300, EMIT_1F_PSIZE, INTERP_POS, + vs_outputs->psize); + } + + /* Colors. */ + for (i = 0; i < ATTR_COLOR_COUNT; i++) { + if (vs_outputs->color[i] != ATTR_UNUSED) { + r300_draw_emit_attrib(r300, EMIT_4F, INTERP_LINEAR, + vs_outputs->color[i]); + } + } + + /* XXX Back-face colors. */ + + /* Texture coordinates. */ + gen_count = 0; + for (i = 0; i < ATTR_GENERIC_COUNT; i++) { + if (vs_outputs->generic[i] != ATTR_UNUSED) { + r300_draw_emit_attrib(r300, EMIT_4F, INTERP_PERSPECTIVE, + vs_outputs->generic[i]); + gen_count++; + } + } + + /* Fog coordinates. */ + if (vs_outputs->fog != ATTR_UNUSED) { + r300_draw_emit_attrib(r300, EMIT_4F, INTERP_PERSPECTIVE, + vs_outputs->fog); + gen_count++; + } + + /* XXX magic */ + assert(gen_count <= 8); } -static boolean r300_validate_aos(struct r300_context *r300) +/* Update the PSC tables. */ +static void r300_vertex_psc(struct r300_vertex_element_state *velems) { - struct pipe_vertex_buffer *vbuf = r300->vertex_buffer; - struct pipe_vertex_element *velem = r300->vertex_element; - int i; - - /* Check if formats and strides are aligned to the size of DWORD. */ - for (i = 0; i < r300->vertex_element_count; i++) { - if (vbuf[velem[i].vertex_buffer_index].stride % 4 != 0 || - util_format_get_blocksize(velem[i].src_format) % 4 != 0) { - return FALSE; + struct r300_vertex_stream_state *vstream = &velems->vertex_stream; + uint16_t type, swizzle; + enum pipe_format format; + unsigned i; + + assert(velems->count <= 16); + + /* Vertex shaders have no semantics on their inputs, + * so PSC should just route stuff based on the vertex elements, + * and not on attrib information. */ + for (i = 0; i < velems->count; i++) { + format = velems->velem[i].src_format; + + type = r300_translate_vertex_data_type(format) | + (i << R300_DST_VEC_LOC_SHIFT); + swizzle = r300_translate_vertex_data_swizzle(format); + + if (i & 1) { + vstream->vap_prog_stream_cntl[i >> 1] |= type << 16; + vstream->vap_prog_stream_cntl_ext[i >> 1] |= swizzle << 16; + } else { + vstream->vap_prog_stream_cntl[i >> 1] |= type; + vstream->vap_prog_stream_cntl_ext[i >> 1] |= swizzle; } } - return TRUE; + + /* Set the last vector in the PSC. */ + if (i) { + i -= 1; + } + vstream->vap_prog_stream_cntl[i >> 1] |= + (R300_LAST_VEC << (i & 1 ? 16 : 0)); + + vstream->count = (i >> 1) + 1; } -static void r300_set_vertex_elements(struct pipe_context* pipe, - unsigned count, - const struct pipe_vertex_element* elements) +/* Update the PSC tables for SW TCL, using Draw. */ +static void r300_swtcl_vertex_psc(struct r300_context *r300, + struct r300_vertex_element_state *velems) { - struct r300_context* r300 = r300_context(pipe); + struct r300_vertex_stream_state *vstream = &velems->vertex_stream; + struct r300_vertex_shader* vs = r300->vs_state.state; + struct vertex_info* vinfo = &r300->vertex_info; + uint16_t type, swizzle; + enum pipe_format format; + unsigned i, attrib_count; + int* vs_output_tab = vs->stream_loc_notcl; + + /* For each Draw attribute, route it to the fragment shader according + * to the vs_output_tab. */ + attrib_count = vinfo->num_attribs; + DBG(r300, DBG_DRAW, "r300: attrib count: %d\n", attrib_count); + for (i = 0; i < attrib_count; i++) { + DBG(r300, DBG_DRAW, "r300: attrib: offset %d, interp %d, size %d," + " vs_output_tab %d\n", vinfo->attrib[i].src_index, + vinfo->attrib[i].interp_mode, vinfo->attrib[i].emit, + vs_output_tab[i]); + } + + for (i = 0; i < attrib_count; i++) { + /* Make sure we have a proper destination for our attribute. */ + assert(vs_output_tab[i] != -1); + + format = draw_translate_vinfo_format(vinfo->attrib[i].emit); - memcpy(r300->vertex_element, - elements, - sizeof(struct pipe_vertex_element) * count); - r300->vertex_element_count = count; + /* Obtain the type of data in this attribute. */ + type = r300_translate_vertex_data_type(format) | + vs_output_tab[i] << R300_DST_VEC_LOC_SHIFT; + + /* Obtain the swizzle for this attribute. Note that the default + * swizzle in the hardware is not XYZW! */ + swizzle = r300_translate_vertex_data_swizzle(format); + + /* Add the attribute to the PSC table. */ + if (i & 1) { + vstream->vap_prog_stream_cntl[i >> 1] |= type << 16; + vstream->vap_prog_stream_cntl_ext[i >> 1] |= swizzle << 16; + } else { + vstream->vap_prog_stream_cntl[i >> 1] |= type; + vstream->vap_prog_stream_cntl_ext[i >> 1] |= swizzle; + } + } + + /* Set the last vector in the PSC. */ + if (i) { + i -= 1; + } + vstream->vap_prog_stream_cntl[i >> 1] |= + (R300_LAST_VEC << (i & 1 ? 16 : 0)); + + vstream->count = (i >> 1) + 1; +} + +static void* r300_create_vertex_elements_state(struct pipe_context* pipe, + unsigned count, + const struct pipe_vertex_element* attribs) +{ + struct r300_context *r300 = r300_context(pipe); + struct r300_screen* r300screen = r300_screen(pipe->screen); + struct r300_vertex_element_state *velems; + unsigned i, size; + + assert(count <= PIPE_MAX_ATTRIBS); + velems = CALLOC_STRUCT(r300_vertex_element_state); + if (velems != NULL) { + velems->count = count; + memcpy(velems->velem, attribs, sizeof(struct pipe_vertex_element) * count); + + if (r300screen->caps->has_tcl) { + /* Check if the format is aligned to the size of DWORD. */ + for (i = 0; i < count; i++) { + size = util_format_get_blocksize(attribs[i].src_format); + + if (size % 4 != 0) { + /* XXX Shouldn't we align the format? */ + fprintf(stderr, "r300_create_vertex_elements_state: " + "Unaligned format %s:%i isn't supported\n", + util_format_name(attribs[i].src_format), size); + assert(0); + abort(); + } + } + + r300_vertex_psc(velems); + } else { + memset(&r300->vertex_info, 0, sizeof(struct vertex_info)); + r300_draw_emit_all_attribs(r300); + draw_compute_vertex_size(&r300->vertex_info); + r300_swtcl_vertex_psc(r300, velems); + } + } + return velems; +} + +static void r300_bind_vertex_elements_state(struct pipe_context *pipe, + void *state) +{ + struct r300_context *r300 = r300_context(pipe); + struct r300_vertex_element_state *velems = state; + + if (velems == NULL) { + return; + } + + r300->velems = velems; if (r300->draw) { draw_flush(r300->draw); - draw_set_vertex_elements(r300->draw, count, elements); + draw_set_vertex_elements(r300->draw, velems->count, velems->velem); } - if (!r300_validate_aos(r300)) { - /* XXX We should fallback using draw. */ - assert(0); - abort(); - } + UPDATE_STATE(&velems->vertex_stream, r300->vertex_stream_state); + r300->vertex_stream_state.size = (1 + velems->vertex_stream.count) * 2; +} + +static void r300_delete_vertex_elements_state(struct pipe_context *pipe, void *state) +{ + FREE(state); } static void* r300_create_vs_state(struct pipe_context* pipe, @@ -1088,68 +1375,71 @@ static void* r300_create_vs_state(struct pipe_context* pipe, { struct r300_context* r300 = r300_context(pipe); - if (r300_screen(pipe->screen)->caps->has_tcl) { - struct r300_vertex_shader* vs = CALLOC_STRUCT(r300_vertex_shader); - /* Copy state directly into shader. */ - vs->state = *shader; - vs->state.tokens = tgsi_dup_tokens(shader->tokens); + struct r300_vertex_shader* vs = CALLOC_STRUCT(r300_vertex_shader); + r300_vertex_shader_common_init(vs, shader); - tgsi_scan_shader(shader->tokens, &vs->info); - - return (void*)vs; + if (r300_screen(pipe->screen)->caps->has_tcl) { + r300_translate_vertex_shader(r300, vs); } else { - return draw_create_vertex_shader(r300->draw, shader); + vs->draw_vs = draw_create_vertex_shader(r300->draw, shader); } + + return vs; } static void r300_bind_vs_state(struct pipe_context* pipe, void* shader) { struct r300_context* r300 = r300_context(pipe); + struct r300_vertex_shader* vs = (struct r300_vertex_shader*)shader; - if (r300_screen(pipe->screen)->caps->has_tcl) { - struct r300_vertex_shader* vs = (struct r300_vertex_shader*)shader; + if (vs == NULL) { + r300->vs_state.state = NULL; + return; + } + if (vs == r300->vs_state.state) { + return; + } + r300->vs_state.state = vs; - if (vs == NULL) { - r300->vs_state.state = NULL; - return; - } else if (!vs->translated) { - r300_translate_vertex_shader(r300, vs); - } + // VS output mapping for HWTCL or stream mapping for SWTCL to the RS block + if (r300->fs) { + r300_vertex_shader_setup_wpos(r300); + } + memcpy(r300->vap_output_state.state, &vs->vap_out, + sizeof(struct r300_vap_output_state)); + r300->vap_output_state.dirty = TRUE; - UPDATE_STATE(shader, r300->vs_state); + /* The majority of the RS block bits is dependent on the vertex shader. */ + r300->rs_block_state.dirty = TRUE; /* Will be updated before the emission. */ + + if (r300_screen(pipe->screen)->caps->has_tcl) { + r300->vs_state.dirty = TRUE; r300->vs_state.size = vs->code.length + 9; - r300->rs_block_state.dirty = TRUE; /* Will be updated before the emission. */ - r300->vap_output_state.dirty = TRUE; - r300->vertex_stream_state.dirty = TRUE; /* XXX needed for TCL bypass */ r300->pvs_flush.dirty = TRUE; - if (r300->fs) { - r300_vertex_shader_setup_wpos(r300); - } - r300->dirty_state |= R300_NEW_VERTEX_SHADER_CONSTANTS; } else { draw_flush(r300->draw); draw_bind_vertex_shader(r300->draw, - (struct draw_vertex_shader*)shader); + (struct draw_vertex_shader*)vs->draw_vs); } } static void r300_delete_vs_state(struct pipe_context* pipe, void* shader) { struct r300_context* r300 = r300_context(pipe); + struct r300_vertex_shader* vs = (struct r300_vertex_shader*)shader; if (r300_screen(pipe->screen)->caps->has_tcl) { - struct r300_vertex_shader* vs = (struct r300_vertex_shader*)shader; - rc_constants_destroy(&vs->code.constants); - FREE((void*)vs->state.tokens); - FREE(shader); } else { draw_delete_vertex_shader(r300->draw, - (struct draw_vertex_shader*)shader); + (struct draw_vertex_shader*)vs->draw_vs); } + + FREE((void*)vs->state.tokens); + FREE(shader); } static void r300_set_constant_buffer(struct pipe_context *pipe, @@ -1201,8 +1491,10 @@ static void r300_set_constant_buffer(struct pipe_context *pipe, pipe_buffer_unmap(pipe->screen, buf); if (shader == PIPE_SHADER_VERTEX) { - r300->dirty_state |= R300_NEW_VERTEX_SHADER_CONSTANTS; - r300->pvs_flush.dirty = TRUE; + if (r300screen->caps->has_tcl) { + r300->dirty_state |= R300_NEW_VERTEX_SHADER_CONSTANTS; + r300->pvs_flush.dirty = TRUE; + } } else if (shader == PIPE_SHADER_FRAGMENT) r300->dirty_state |= R300_NEW_FRAGMENT_SHADER_CONSTANTS; @@ -1243,14 +1535,19 @@ void r300_init_state_functions(struct r300_context* r300) r300->context.bind_vertex_sampler_states = r300_lacks_vertex_textures; r300->context.delete_sampler_state = r300_delete_sampler_state; - r300->context.set_fragment_sampler_textures = r300_set_sampler_textures; + r300->context.set_fragment_sampler_views = r300_set_fragment_sampler_views; + r300->context.create_sampler_view = r300_create_sampler_view; + r300->context.sampler_view_destroy = r300_sampler_view_destroy; r300->context.set_scissor_state = r300_set_scissor_state; r300->context.set_viewport_state = r300_set_viewport_state; r300->context.set_vertex_buffers = r300_set_vertex_buffers; - r300->context.set_vertex_elements = r300_set_vertex_elements; + + r300->context.create_vertex_elements_state = r300_create_vertex_elements_state; + r300->context.bind_vertex_elements_state = r300_bind_vertex_elements_state; + r300->context.delete_vertex_elements_state = r300_delete_vertex_elements_state; r300->context.create_vs_state = r300_create_vs_state; r300->context.bind_vs_state = r300_bind_vs_state; |