diff options
Diffstat (limited to 'src/gallium/drivers/r300/r300_state_derived.c')
-rw-r--r-- | src/gallium/drivers/r300/r300_state_derived.c | 262 |
1 files changed, 65 insertions, 197 deletions
diff --git a/src/gallium/drivers/r300/r300_state_derived.c b/src/gallium/drivers/r300/r300_state_derived.c index 2cbce9210a..6b9f61acd7 100644 --- a/src/gallium/drivers/r300/r300_state_derived.c +++ b/src/gallium/drivers/r300/r300_state_derived.c @@ -37,179 +37,6 @@ /* r300_state_derived: Various bits of state which are dependent upon * currently bound CSO data. */ -static void r300_draw_emit_attrib(struct r300_context* r300, - enum attrib_emit emit, - enum interp_mode interp, - int index) -{ - struct tgsi_shader_info* info = &r300->vs->info; - int output; - - output = draw_find_shader_output(r300->draw, - info->output_semantic_name[index], - info->output_semantic_index[index]); - draw_emit_vertex_attr( - (struct vertex_info*)r300->vertex_format_state.state, - emit, interp, output); -} - -static void r300_draw_emit_all_attribs(struct r300_context* r300) -{ - struct r300_shader_semantics* vs_outputs = &r300->vs->outputs; - int i, gen_count; - - /* Position. */ - if (vs_outputs->pos != ATTR_UNUSED) { - r300_draw_emit_attrib(r300, EMIT_4F, INTERP_PERSPECTIVE, - vs_outputs->pos); - } else { - assert(0); - } - - /* Point size. */ - if (vs_outputs->psize != ATTR_UNUSED) { - r300_draw_emit_attrib(r300, EMIT_1F_PSIZE, INTERP_POS, - vs_outputs->psize); - } - - /* Colors. */ - for (i = 0; i < ATTR_COLOR_COUNT; i++) { - if (vs_outputs->color[i] != ATTR_UNUSED) { - r300_draw_emit_attrib(r300, EMIT_4F, INTERP_LINEAR, - vs_outputs->color[i]); - } - } - - /* XXX Back-face colors. */ - - /* Texture coordinates. */ - gen_count = 0; - for (i = 0; i < ATTR_GENERIC_COUNT; i++) { - if (vs_outputs->generic[i] != ATTR_UNUSED) { - r300_draw_emit_attrib(r300, EMIT_4F, INTERP_PERSPECTIVE, - vs_outputs->generic[i]); - gen_count++; - } - } - - /* Fog coordinates. */ - if (vs_outputs->fog != ATTR_UNUSED) { - r300_draw_emit_attrib(r300, EMIT_4F, INTERP_PERSPECTIVE, - vs_outputs->fog); - gen_count++; - } - - /* XXX magic */ - assert(gen_count <= 8); -} - -/* Update the PSC tables. */ -static void r300_vertex_psc(struct r300_context* r300) -{ - struct r300_vertex_info *vformat = - (struct r300_vertex_info*)r300->vertex_format_state.state; - uint16_t type, swizzle; - enum pipe_format format; - unsigned i; - int identity[16] = {0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15}; - int* stream_tab; - - /* If TCL is bypassed, map vertex streams to equivalent VS output - * locations. */ - if (r300->tcl_bypass) { - stream_tab = r300->vs->stream_loc_notcl; - } else { - stream_tab = identity; - } - - /* Vertex shaders have no semantics on their inputs, - * so PSC should just route stuff based on the vertex elements, - * and not on attrib information. */ - DBG(r300, DBG_DRAW, "r300: vs expects %d attribs, routing %d elements" - " in psc\n", - r300->vs->info.num_inputs, - r300->vertex_element_count); - - for (i = 0; i < r300->vertex_element_count; i++) { - format = r300->vertex_element[i].src_format; - - type = r300_translate_vertex_data_type(format) | - (stream_tab[i] << R300_DST_VEC_LOC_SHIFT); - swizzle = r300_translate_vertex_data_swizzle(format); - - if (i & 1) { - vformat->vap_prog_stream_cntl[i >> 1] |= type << 16; - vformat->vap_prog_stream_cntl_ext[i >> 1] |= swizzle << 16; - } else { - vformat->vap_prog_stream_cntl[i >> 1] |= type; - vformat->vap_prog_stream_cntl_ext[i >> 1] |= swizzle; - } - } - - assert(i <= 15); - - /* Set the last vector in the PSC. */ - if (i) { - i -= 1; - } - vformat->vap_prog_stream_cntl[i >> 1] |= - (R300_LAST_VEC << (i & 1 ? 16 : 0)); -} - -/* Update the PSC tables for SW TCL, using Draw. */ -static void r300_swtcl_vertex_psc(struct r300_context* r300) -{ - struct r300_vertex_info *vformat = - (struct r300_vertex_info*)r300->vertex_format_state.state; - struct vertex_info* vinfo = &vformat->vinfo; - uint16_t type, swizzle; - enum pipe_format format; - unsigned i, attrib_count; - int* vs_output_tab = r300->vs->stream_loc_notcl; - - /* For each Draw attribute, route it to the fragment shader according - * to the vs_output_tab. */ - attrib_count = vinfo->num_attribs; - DBG(r300, DBG_DRAW, "r300: attrib count: %d\n", attrib_count); - for (i = 0; i < attrib_count; i++) { - DBG(r300, DBG_DRAW, "r300: attrib: offset %d, interp %d, size %d," - " vs_output_tab %d\n", vinfo->attrib[i].src_index, - vinfo->attrib[i].interp_mode, vinfo->attrib[i].emit, - vs_output_tab[i]); - } - - for (i = 0; i < attrib_count; i++) { - /* Make sure we have a proper destination for our attribute. */ - assert(vs_output_tab[i] != -1); - - format = draw_translate_vinfo_format(vinfo->attrib[i].emit); - - /* Obtain the type of data in this attribute. */ - type = r300_translate_vertex_data_type(format) | - vs_output_tab[i] << R300_DST_VEC_LOC_SHIFT; - - /* Obtain the swizzle for this attribute. Note that the default - * swizzle in the hardware is not XYZW! */ - swizzle = r300_translate_vertex_data_swizzle(format); - - /* Add the attribute to the PSC table. */ - if (i & 1) { - vformat->vap_prog_stream_cntl[i >> 1] |= type << 16; - vformat->vap_prog_stream_cntl_ext[i >> 1] |= swizzle << 16; - } else { - vformat->vap_prog_stream_cntl[i >> 1] |= type; - vformat->vap_prog_stream_cntl_ext[i >> 1] |= swizzle; - } - } - - /* Set the last vector in the PSC. */ - if (i) { - i -= 1; - } - vformat->vap_prog_stream_cntl[i >> 1] |= - (R300_LAST_VEC << (i & 1 ? 16 : 0)); -} - static void r300_rs_col(struct r300_rs_block* rs, int id, int ptr, boolean swizzle_0001) { @@ -416,33 +243,16 @@ static void r300_update_rs_block(struct r300_context* r300, /* Now, after all that, see if we actually need to update the state. */ if (memcmp(r300->rs_block_state.state, &rs, sizeof(struct r300_rs_block))) { memcpy(r300->rs_block_state.state, &rs, sizeof(struct r300_rs_block)); - r300->rs_block_state.size = 5 + count; - r300->rs_block_state.dirty = TRUE; + r300->rs_block_state.size = 5 + count*2; } } /* Update the shader-dependant states. */ static void r300_update_derived_shader_state(struct r300_context* r300) { - struct r300_screen* r300screen = r300_screen(r300->context.screen); - struct r300_vertex_info *vformat = - (struct r300_vertex_info*)r300->vertex_format_state.state; - struct vertex_info* vinfo = &vformat->vinfo; + struct r300_vertex_shader* vs = r300->vs_state.state; - /* Mmm, delicious hax */ - memset(r300->vertex_format_state.state, 0, sizeof(struct r300_vertex_info)); - memcpy(vinfo->hwfmt, r300->vs->hwfmt, sizeof(uint)*4); - - r300_update_rs_block(r300, &r300->vs->outputs, &r300->fs->inputs); - - if (r300screen->caps->has_tcl) { - r300_vertex_psc(r300); - } else { - r300_draw_emit_all_attribs(r300); - draw_compute_vertex_size( - (struct vertex_info*)r300->vertex_format_state.state); - r300_swtcl_vertex_psc(r300); - } + r300_update_rs_block(r300, &vs->outputs, &r300->fs->inputs); } static boolean r300_dsa_writes_depth_stencil(struct r300_dsa_state* dsa) @@ -516,14 +326,72 @@ static void r300_update_ztop(struct r300_context* r300) r300->ztop_state.dirty = TRUE; } +static void r300_merge_textures_and_samplers(struct r300_context* r300) +{ + struct r300_textures_state *state = + (struct r300_textures_state*)r300->textures_state.state; + struct r300_texture_sampler_state *texstate; + struct r300_sampler_state *sampler; + struct r300_texture *tex; + unsigned min_level, max_level, i, size; + unsigned count = MIN2(state->texture_count, state->sampler_count); + + state->tx_enable = 0; + size = 2; + + for (i = 0; i < count; i++) { + if (state->textures[i] && state->sampler_states[i]) { + state->tx_enable |= 1 << i; + + tex = state->textures[i]; + sampler = state->sampler_states[i]; + + texstate = &state->regs[i]; + memcpy(texstate->format, &tex->state, sizeof(uint32_t)*3); + texstate->filter[0] = sampler->filter0; + texstate->filter[1] = sampler->filter1; + texstate->border_color = sampler->border_color; + texstate->tile_config = R300_TXO_MACRO_TILE(tex->macrotile) | + R300_TXO_MICRO_TILE(tex->microtile); + + /* to emulate 1D textures through 2D ones correctly */ + if (tex->tex.target == PIPE_TEXTURE_1D) { + texstate->filter[0] &= ~R300_TX_WRAP_T_MASK; + texstate->filter[0] |= R300_TX_WRAP_T(R300_TX_CLAMP_TO_EDGE); + } + + if (tex->is_npot) { + /* NPOT textures don't support mip filter, unfortunately. + * This prevents incorrect rendering. */ + texstate->filter[0] &= ~R300_TX_MIN_FILTER_MIP_MASK; + } else { + /* determine min/max levels */ + /* the MAX_MIP level is the largest (finest) one */ + max_level = MIN2(sampler->max_lod, tex->tex.last_level); + min_level = MIN2(sampler->min_lod, max_level); + texstate->format[0] |= R300_TX_NUM_LEVELS(max_level); + texstate->filter[0] |= R300_TX_MAX_MIP_LEVEL(min_level); + } + + texstate->filter[0] |= i << 28; + + size += 16; + state->count = i+1; + } + } + + r300->textures_state.size = size; +} + void r300_update_derived_state(struct r300_context* r300) { - /* XXX */ - if (r300->dirty_state & - (R300_NEW_FRAGMENT_SHADER | R300_NEW_VERTEX_SHADER) || - r300->vertex_format_state.dirty || r300->rs_state.dirty) { + if (r300->rs_block_state.dirty) { r300_update_derived_shader_state(r300); } + if (r300->textures_state.dirty) { + r300_merge_textures_and_samplers(r300); + } + r300_update_ztop(r300); } |