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Diffstat (limited to 'src/gallium/drivers/r300/r300_state_derived.c')
-rw-r--r--src/gallium/drivers/r300/r300_state_derived.c61
1 files changed, 40 insertions, 21 deletions
diff --git a/src/gallium/drivers/r300/r300_state_derived.c b/src/gallium/drivers/r300/r300_state_derived.c
index 29bc701a86..192846411b 100644
--- a/src/gallium/drivers/r300/r300_state_derived.c
+++ b/src/gallium/drivers/r300/r300_state_derived.c
@@ -71,9 +71,9 @@ static void r300_draw_emit_attrib(struct r300_context* r300,
struct tgsi_shader_info* info = &r300->vs->info;
int output;
- output = draw_find_vs_output(r300->draw,
- info->output_semantic_name[index],
- info->output_semantic_index[index]);
+ output = draw_find_shader_output(r300->draw,
+ info->output_semantic_name[index],
+ info->output_semantic_index[index]);
draw_emit_vertex_attr(&r300->vertex_info->vinfo, emit, interp, output);
}
@@ -139,10 +139,10 @@ static void r300_vertex_psc(struct r300_context* r300)
/* If TCL is bypassed, map vertex streams to equivalent VS output
* locations. */
- if (r300->rs_state->enable_vte) {
- stream_tab = identity;
- } else {
+ if (r300->tcl_bypass) {
stream_tab = r300->vs->stream_loc_notcl;
+ } else {
+ stream_tab = identity;
}
/* Vertex shaders have no semantics on their inputs,
@@ -333,6 +333,8 @@ static void r300_update_rs_block(struct r300_context* r300,
void (*rX00_rs_col_write)(struct r300_rs_block*, int, int);
void (*rX00_rs_tex)(struct r300_rs_block*, int, int, boolean);
void (*rX00_rs_tex_write)(struct r300_rs_block*, int, int);
+ boolean any_bcolor_used = vs_outputs->bcolor[0] != ATTR_UNUSED ||
+ vs_outputs->bcolor[1] != ATTR_UNUSED;
if (r300_screen(r300->context.screen)->caps->is_r500) {
rX00_rs_col = r500_rs_col;
@@ -348,7 +350,7 @@ static void r300_update_rs_block(struct r300_context* r300,
/* Rasterize colors. */
for (i = 0; i < ATTR_COLOR_COUNT; i++) {
- if (vs_outputs->color[i] != ATTR_UNUSED) {
+ if (vs_outputs->color[i] != ATTR_UNUSED || any_bcolor_used) {
/* Always rasterize if it's written by the VS,
* otherwise it locks up. */
rX00_rs_col(rs, col_count, i, FALSE);
@@ -410,6 +412,16 @@ static void r300_update_rs_block(struct r300_context* r300,
}
}
+ /* Rasterize WPOS. */
+ /* If the FS doesn't need it, it's not written by the VS. */
+ if (fs_inputs->wpos != ATTR_UNUSED) {
+ rX00_rs_tex(rs, tex_count, tex_count, FALSE);
+ rX00_rs_tex_write(rs, tex_count, fp_offset);
+
+ fp_offset++;
+ tex_count++;
+ }
+
/* Rasterize at least one color, or bad things happen. */
if (col_count == 0 && tex_count == 0) {
rX00_rs_col(rs, 0, 0, TRUE);
@@ -496,7 +508,8 @@ static boolean r300_dsa_alpha_test_enabled(struct r300_dsa_state* dsa)
static void r300_update_ztop(struct r300_context* r300)
{
- r300->ztop_state.z_buffer_top = R300_ZTOP_ENABLE;
+ struct r300_ztop_state* ztop_state =
+ (struct r300_ztop_state*)r300->ztop_state.state;
/* This is important enough that I felt it warranted a comment.
*
@@ -518,31 +531,37 @@ static void r300_update_ztop(struct r300_context* r300)
* 5) Depth writes in fragment shader
* 6) Outstanding occlusion queries
*
+ * This register causes stalls all the way from SC to CB when changed,
+ * but it is buffered on-chip so it does not hurt to write it if it has
+ * not changed.
+ *
* ~C.
*/
/* ZS writes */
- if (r300_dsa_writes_depth_stencil(r300->dsa_state) &&
- (r300_dsa_alpha_test_enabled(r300->dsa_state) || /* (1) */
- r300->fs->info.uses_kill)) { /* (2) */
- r300->ztop_state.z_buffer_top = R300_ZTOP_DISABLE;
- } else if (r300_fragment_shader_writes_depth(r300->fs)) { /* (5) */
- r300->ztop_state.z_buffer_top = R300_ZTOP_DISABLE;
- } else if (r300->query_current) { /* (6) */
- r300->ztop_state.z_buffer_top = R300_ZTOP_DISABLE;
+ if (r300_dsa_writes_depth_stencil(r300->dsa_state.state) &&
+ (r300_dsa_alpha_test_enabled(r300->dsa_state.state) ||/* (1) */
+ r300->fs->info.uses_kill)) { /* (2) */
+ ztop_state->z_buffer_top = R300_ZTOP_DISABLE;
+ } else if (r300_fragment_shader_writes_depth(r300->fs)) { /* (5) */
+ ztop_state->z_buffer_top = R300_ZTOP_DISABLE;
+ } else if (r300->query_current) { /* (6) */
+ ztop_state->z_buffer_top = R300_ZTOP_DISABLE;
+ } else {
+ ztop_state->z_buffer_top = R300_ZTOP_ENABLE;
}
+
+ r300->ztop_state.dirty = TRUE;
}
void r300_update_derived_state(struct r300_context* r300)
{
+ /* XXX */
if (r300->dirty_state &
(R300_NEW_FRAGMENT_SHADER | R300_NEW_VERTEX_SHADER |
- R300_NEW_VERTEX_FORMAT)) {
+ R300_NEW_VERTEX_FORMAT) || r300->rs_state.dirty) {
r300_update_derived_shader_state(r300);
}
- if (r300->dirty_state &
- (R300_NEW_DSA | R300_NEW_FRAGMENT_SHADER | R300_NEW_QUERY)) {
- r300_update_ztop(r300);
- }
+ r300_update_ztop(r300);
}