diff options
Diffstat (limited to 'src/gallium/drivers/r300/r300_state_derived.c')
-rw-r--r-- | src/gallium/drivers/r300/r300_state_derived.c | 63 |
1 files changed, 37 insertions, 26 deletions
diff --git a/src/gallium/drivers/r300/r300_state_derived.c b/src/gallium/drivers/r300/r300_state_derived.c index 3aa8deb63c..a85db27064 100644 --- a/src/gallium/drivers/r300/r300_state_derived.c +++ b/src/gallium/drivers/r300/r300_state_derived.c @@ -102,7 +102,8 @@ static void r300_draw_emit_all_attribs(struct r300_context* r300) * they won't be rasterized. */ gen_count = 0; for (i = 0; i < ATTR_GENERIC_COUNT && gen_count < 8; i++) { - if (vs_outputs->generic[i] != ATTR_UNUSED) { + if (vs_outputs->generic[i] != ATTR_UNUSED && + !(r300->sprite_coord_enable & (1 << i))) { r300_draw_emit_attrib(r300, EMIT_4F, INTERP_PERSPECTIVE, vs_outputs->generic[i]); gen_count++; @@ -118,7 +119,7 @@ static void r300_draw_emit_all_attribs(struct r300_context* r300) /* WPOS. */ if (r300_fs(r300)->shader->inputs.wpos != ATTR_UNUSED && gen_count < 8) { - DBG(r300, DBG_DRAW, "draw_emit_attrib: WPOS, index: %i\n", + DBG(r300, DBG_SWTCL, "draw_emit_attrib: WPOS, index: %i\n", vs_outputs->wpos); r300_draw_emit_attrib(r300, EMIT_4F, INTERP_PERSPECTIVE, vs_outputs->wpos); @@ -140,18 +141,19 @@ static void r300_swtcl_vertex_psc(struct r300_context *r300) /* For each Draw attribute, route it to the fragment shader according * to the vs_output_tab. */ attrib_count = vinfo->num_attribs; - DBG(r300, DBG_DRAW, "r300: attrib count: %d\n", attrib_count); + DBG(r300, DBG_SWTCL, "r300: attrib count: %d\n", attrib_count); for (i = 0; i < attrib_count; i++) { - DBG(r300, DBG_DRAW, "r300: attrib: index %d, interp %d, emit %d," - " vs_output_tab %d\n", vinfo->attrib[i].src_index, - vinfo->attrib[i].interp_mode, vinfo->attrib[i].emit, - vs_output_tab[i]); - - /* Make sure we have a proper destination for our attribute. */ - assert(vs_output_tab[i] != -1); + if (vs_output_tab[i] == -1) { + assert(0); + abort(); + } format = draw_translate_vinfo_format(vinfo->attrib[i].emit); + DBG(r300, DBG_SWTCL, + "r300: swtcl_vertex_psc [%i] <- %s\n", + vs_output_tab[i], util_format_short_name(format)); + /* Obtain the type of data in this attribute. */ type = r300_translate_vertex_data_type(format); if (type == R300_INVALID_FORMAT) { @@ -526,15 +528,9 @@ static void r300_merge_textures_and_samplers(struct r300_context* r300) struct r300_sampler_state *sampler; struct r300_sampler_view *view; struct r300_texture *tex; - unsigned min_level, max_level, i, size; + unsigned min_level, max_level, i, j, size; unsigned count = MIN2(state->sampler_view_count, state->sampler_state_count); - unsigned char depth_swizzle[4] = { - UTIL_FORMAT_SWIZZLE_X, - UTIL_FORMAT_SWIZZLE_X, - UTIL_FORMAT_SWIZZLE_X, - UTIL_FORMAT_SWIZZLE_X - }; /* The KIL opcode fix, see below. */ if (!count && !r300->screen->caps.is_r500) @@ -561,14 +557,29 @@ static void r300_merge_textures_and_samplers(struct r300_context* r300) /* Assign a texture cache region. */ texstate->format.format1 |= view->texcache_region; - /* If compare mode is disabled, the sampler view swizzles - * are stored in the format. - * Otherwise, swizzles must be applied after the compare mode - * in the fragment shader. */ - if (util_format_is_depth_or_stencil(tex->b.b.format)) { + /* Depth textures are kinda special. */ + if (util_format_is_depth_or_stencil(tex->desc.b.b.format)) { + unsigned char depth_swizzle[4]; + + if (!r300->screen->caps.is_r500 && + util_format_get_blocksizebits(tex->desc.b.b.format) == 32) { + /* X24x8 is sampled as Y16X16 on r3xx-r4xx. + * The depth here is at the Y component. */ + for (j = 0; j < 4; j++) + depth_swizzle[j] = UTIL_FORMAT_SWIZZLE_Y; + } else { + for (j = 0; j < 4; j++) + depth_swizzle[j] = UTIL_FORMAT_SWIZZLE_X; + } + + /* If compare mode is disabled, sampler view swizzles + * are stored in the format. + * Otherwise, the swizzles must be applied after the compare + * mode in the fragment shader. */ if (sampler->state.compare_mode == PIPE_TEX_COMPARE_NONE) { texstate->format.format1 |= - r300_get_swizzle_combined(depth_swizzle, view->swizzle); + r300_get_swizzle_combined(depth_swizzle, + view->swizzle); } else { texstate->format.format1 |= r300_get_swizzle_combined(depth_swizzle, 0); @@ -576,12 +587,12 @@ static void r300_merge_textures_and_samplers(struct r300_context* r300) } /* to emulate 1D textures through 2D ones correctly */ - if (tex->b.b.target == PIPE_TEXTURE_1D) { + if (tex->desc.b.b.target == PIPE_TEXTURE_1D) { texstate->filter0 &= ~R300_TX_WRAP_T_MASK; texstate->filter0 |= R300_TX_WRAP_T(R300_TX_CLAMP_TO_EDGE); } - if (tex->uses_pitch) { + if (tex->desc.is_npot) { /* NPOT textures don't support mip filter, unfortunately. * This prevents incorrect rendering. */ texstate->filter0 &= ~R300_TX_MIN_FILTER_MIP_MASK; @@ -608,7 +619,7 @@ static void r300_merge_textures_and_samplers(struct r300_context* r300) /* determine min/max levels */ /* the MAX_MIP level is the largest (finest) one */ max_level = MIN3(sampler->max_lod + view->base.first_level, - tex->b.b.last_level, view->base.last_level); + tex->desc.b.b.last_level, view->base.last_level); min_level = MIN2(sampler->min_lod + view->base.first_level, max_level); texstate->format.format0 |= R300_TX_NUM_LEVELS(max_level); |