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Diffstat (limited to 'src/gallium/drivers/r300/r300_state_derived.c')
-rw-r--r--src/gallium/drivers/r300/r300_state_derived.c63
1 files changed, 37 insertions, 26 deletions
diff --git a/src/gallium/drivers/r300/r300_state_derived.c b/src/gallium/drivers/r300/r300_state_derived.c
index 3aa8deb63c..a85db27064 100644
--- a/src/gallium/drivers/r300/r300_state_derived.c
+++ b/src/gallium/drivers/r300/r300_state_derived.c
@@ -102,7 +102,8 @@ static void r300_draw_emit_all_attribs(struct r300_context* r300)
* they won't be rasterized. */
gen_count = 0;
for (i = 0; i < ATTR_GENERIC_COUNT && gen_count < 8; i++) {
- if (vs_outputs->generic[i] != ATTR_UNUSED) {
+ if (vs_outputs->generic[i] != ATTR_UNUSED &&
+ !(r300->sprite_coord_enable & (1 << i))) {
r300_draw_emit_attrib(r300, EMIT_4F, INTERP_PERSPECTIVE,
vs_outputs->generic[i]);
gen_count++;
@@ -118,7 +119,7 @@ static void r300_draw_emit_all_attribs(struct r300_context* r300)
/* WPOS. */
if (r300_fs(r300)->shader->inputs.wpos != ATTR_UNUSED && gen_count < 8) {
- DBG(r300, DBG_DRAW, "draw_emit_attrib: WPOS, index: %i\n",
+ DBG(r300, DBG_SWTCL, "draw_emit_attrib: WPOS, index: %i\n",
vs_outputs->wpos);
r300_draw_emit_attrib(r300, EMIT_4F, INTERP_PERSPECTIVE,
vs_outputs->wpos);
@@ -140,18 +141,19 @@ static void r300_swtcl_vertex_psc(struct r300_context *r300)
/* For each Draw attribute, route it to the fragment shader according
* to the vs_output_tab. */
attrib_count = vinfo->num_attribs;
- DBG(r300, DBG_DRAW, "r300: attrib count: %d\n", attrib_count);
+ DBG(r300, DBG_SWTCL, "r300: attrib count: %d\n", attrib_count);
for (i = 0; i < attrib_count; i++) {
- DBG(r300, DBG_DRAW, "r300: attrib: index %d, interp %d, emit %d,"
- " vs_output_tab %d\n", vinfo->attrib[i].src_index,
- vinfo->attrib[i].interp_mode, vinfo->attrib[i].emit,
- vs_output_tab[i]);
-
- /* Make sure we have a proper destination for our attribute. */
- assert(vs_output_tab[i] != -1);
+ if (vs_output_tab[i] == -1) {
+ assert(0);
+ abort();
+ }
format = draw_translate_vinfo_format(vinfo->attrib[i].emit);
+ DBG(r300, DBG_SWTCL,
+ "r300: swtcl_vertex_psc [%i] <- %s\n",
+ vs_output_tab[i], util_format_short_name(format));
+
/* Obtain the type of data in this attribute. */
type = r300_translate_vertex_data_type(format);
if (type == R300_INVALID_FORMAT) {
@@ -526,15 +528,9 @@ static void r300_merge_textures_and_samplers(struct r300_context* r300)
struct r300_sampler_state *sampler;
struct r300_sampler_view *view;
struct r300_texture *tex;
- unsigned min_level, max_level, i, size;
+ unsigned min_level, max_level, i, j, size;
unsigned count = MIN2(state->sampler_view_count,
state->sampler_state_count);
- unsigned char depth_swizzle[4] = {
- UTIL_FORMAT_SWIZZLE_X,
- UTIL_FORMAT_SWIZZLE_X,
- UTIL_FORMAT_SWIZZLE_X,
- UTIL_FORMAT_SWIZZLE_X
- };
/* The KIL opcode fix, see below. */
if (!count && !r300->screen->caps.is_r500)
@@ -561,14 +557,29 @@ static void r300_merge_textures_and_samplers(struct r300_context* r300)
/* Assign a texture cache region. */
texstate->format.format1 |= view->texcache_region;
- /* If compare mode is disabled, the sampler view swizzles
- * are stored in the format.
- * Otherwise, swizzles must be applied after the compare mode
- * in the fragment shader. */
- if (util_format_is_depth_or_stencil(tex->b.b.format)) {
+ /* Depth textures are kinda special. */
+ if (util_format_is_depth_or_stencil(tex->desc.b.b.format)) {
+ unsigned char depth_swizzle[4];
+
+ if (!r300->screen->caps.is_r500 &&
+ util_format_get_blocksizebits(tex->desc.b.b.format) == 32) {
+ /* X24x8 is sampled as Y16X16 on r3xx-r4xx.
+ * The depth here is at the Y component. */
+ for (j = 0; j < 4; j++)
+ depth_swizzle[j] = UTIL_FORMAT_SWIZZLE_Y;
+ } else {
+ for (j = 0; j < 4; j++)
+ depth_swizzle[j] = UTIL_FORMAT_SWIZZLE_X;
+ }
+
+ /* If compare mode is disabled, sampler view swizzles
+ * are stored in the format.
+ * Otherwise, the swizzles must be applied after the compare
+ * mode in the fragment shader. */
if (sampler->state.compare_mode == PIPE_TEX_COMPARE_NONE) {
texstate->format.format1 |=
- r300_get_swizzle_combined(depth_swizzle, view->swizzle);
+ r300_get_swizzle_combined(depth_swizzle,
+ view->swizzle);
} else {
texstate->format.format1 |=
r300_get_swizzle_combined(depth_swizzle, 0);
@@ -576,12 +587,12 @@ static void r300_merge_textures_and_samplers(struct r300_context* r300)
}
/* to emulate 1D textures through 2D ones correctly */
- if (tex->b.b.target == PIPE_TEXTURE_1D) {
+ if (tex->desc.b.b.target == PIPE_TEXTURE_1D) {
texstate->filter0 &= ~R300_TX_WRAP_T_MASK;
texstate->filter0 |= R300_TX_WRAP_T(R300_TX_CLAMP_TO_EDGE);
}
- if (tex->uses_pitch) {
+ if (tex->desc.is_npot) {
/* NPOT textures don't support mip filter, unfortunately.
* This prevents incorrect rendering. */
texstate->filter0 &= ~R300_TX_MIN_FILTER_MIP_MASK;
@@ -608,7 +619,7 @@ static void r300_merge_textures_and_samplers(struct r300_context* r300)
/* determine min/max levels */
/* the MAX_MIP level is the largest (finest) one */
max_level = MIN3(sampler->max_lod + view->base.first_level,
- tex->b.b.last_level, view->base.last_level);
+ tex->desc.b.b.last_level, view->base.last_level);
min_level = MIN2(sampler->min_lod + view->base.first_level,
max_level);
texstate->format.format0 |= R300_TX_NUM_LEVELS(max_level);