diff options
Diffstat (limited to 'src/gallium/drivers/r300/r300_state_derived.c')
-rw-r--r-- | src/gallium/drivers/r300/r300_state_derived.c | 163 |
1 files changed, 123 insertions, 40 deletions
diff --git a/src/gallium/drivers/r300/r300_state_derived.c b/src/gallium/drivers/r300/r300_state_derived.c index 2ef9766578..4a63ed7fc1 100644 --- a/src/gallium/drivers/r300/r300_state_derived.c +++ b/src/gallium/drivers/r300/r300_state_derived.c @@ -46,6 +46,11 @@ enum r300_rs_swizzle { SWIZ_0001, }; +enum r300_rs_col_write_type { + WRITE_COLOR = 0, + WRITE_FACE +}; + static void r300_draw_emit_attrib(struct r300_context* r300, enum attrib_emit emit, enum interp_mode interp, @@ -203,8 +208,10 @@ static void r300_rs_col(struct r300_rs_block* rs, int id, int ptr, rs->inst[id] |= R300_RS_INST_COL_ID(id); } -static void r300_rs_col_write(struct r300_rs_block* rs, int id, int fp_offset) +static void r300_rs_col_write(struct r300_rs_block* rs, int id, int fp_offset, + enum r300_rs_col_write_type type) { + assert(type != WRITE_COLOR); rs->inst[id] |= R300_RS_INST_COL_CN_WRITE | R300_RS_INST_COL_ADDR(fp_offset); } @@ -213,19 +220,19 @@ static void r300_rs_tex(struct r300_rs_block* rs, int id, int ptr, enum r300_rs_swizzle swiz) { if (swiz == SWIZ_X001) { - rs->ip[id] |= R300_RS_TEX_PTR(ptr*4) | + rs->ip[id] |= R300_RS_TEX_PTR(ptr) | R300_RS_SEL_S(R300_RS_SEL_C0) | R300_RS_SEL_T(R300_RS_SEL_K0) | R300_RS_SEL_R(R300_RS_SEL_K0) | R300_RS_SEL_Q(R300_RS_SEL_K1); } else if (swiz == SWIZ_XY01) { - rs->ip[id] |= R300_RS_TEX_PTR(ptr*4) | + rs->ip[id] |= R300_RS_TEX_PTR(ptr) | R300_RS_SEL_S(R300_RS_SEL_C0) | R300_RS_SEL_T(R300_RS_SEL_C1) | R300_RS_SEL_R(R300_RS_SEL_K0) | R300_RS_SEL_Q(R300_RS_SEL_K1); } else { - rs->ip[id] |= R300_RS_TEX_PTR(ptr*4) | + rs->ip[id] |= R300_RS_TEX_PTR(ptr) | R300_RS_SEL_S(R300_RS_SEL_C0) | R300_RS_SEL_T(R300_RS_SEL_C1) | R300_RS_SEL_R(R300_RS_SEL_C2) | @@ -252,32 +259,36 @@ static void r500_rs_col(struct r300_rs_block* rs, int id, int ptr, rs->inst[id] |= R500_RS_INST_COL_ID(id); } -static void r500_rs_col_write(struct r300_rs_block* rs, int id, int fp_offset) +static void r500_rs_col_write(struct r300_rs_block* rs, int id, int fp_offset, + enum r300_rs_col_write_type type) { - rs->inst[id] |= R500_RS_INST_COL_CN_WRITE | - R500_RS_INST_COL_ADDR(fp_offset); + if (type == WRITE_FACE) + rs->inst[id] |= R500_RS_INST_COL_CN_WRITE_BACKFACE | + R500_RS_INST_COL_ADDR(fp_offset); + else + rs->inst[id] |= R500_RS_INST_COL_CN_WRITE | + R500_RS_INST_COL_ADDR(fp_offset); + } static void r500_rs_tex(struct r300_rs_block* rs, int id, int ptr, enum r300_rs_swizzle swiz) { - int rs_tex_comp = ptr*4; - if (swiz == SWIZ_X001) { - rs->ip[id] |= R500_RS_SEL_S(rs_tex_comp) | + rs->ip[id] |= R500_RS_SEL_S(ptr) | R500_RS_SEL_T(R500_RS_IP_PTR_K0) | R500_RS_SEL_R(R500_RS_IP_PTR_K0) | R500_RS_SEL_Q(R500_RS_IP_PTR_K1); } else if (swiz == SWIZ_XY01) { - rs->ip[id] |= R500_RS_SEL_S(rs_tex_comp) | - R500_RS_SEL_T(rs_tex_comp + 1) | + rs->ip[id] |= R500_RS_SEL_S(ptr) | + R500_RS_SEL_T(ptr + 1) | R500_RS_SEL_R(R500_RS_IP_PTR_K0) | R500_RS_SEL_Q(R500_RS_IP_PTR_K1); } else { - rs->ip[id] |= R500_RS_SEL_S(rs_tex_comp) | - R500_RS_SEL_T(rs_tex_comp + 1) | - R500_RS_SEL_R(rs_tex_comp + 2) | - R500_RS_SEL_Q(rs_tex_comp + 3); + rs->ip[id] |= R500_RS_SEL_S(ptr) | + R500_RS_SEL_T(ptr + 1) | + R500_RS_SEL_R(ptr + 2) | + R500_RS_SEL_Q(ptr + 3); } rs->inst[id] |= R500_RS_INST_TEX_ID(id); } @@ -305,9 +316,9 @@ static void r300_update_rs_block(struct r300_context *r300) struct r300_shader_semantics *vs_outputs = &vs->outputs; struct r300_shader_semantics *fs_inputs = &r300_fs(r300)->shader->inputs; struct r300_rs_block rs = {0}; - int i, col_count = 0, tex_count = 0, fp_offset = 0, count, loc = 0; + int i, col_count = 0, tex_count = 0, fp_offset = 0, count, loc = 0, tex_ptr = 0; void (*rX00_rs_col)(struct r300_rs_block*, int, int, enum r300_rs_swizzle); - void (*rX00_rs_col_write)(struct r300_rs_block*, int, int); + void (*rX00_rs_col_write)(struct r300_rs_block*, int, int, enum r300_rs_col_write_type); void (*rX00_rs_tex)(struct r300_rs_block*, int, int, enum r300_rs_swizzle); void (*rX00_rs_tex_write)(struct r300_rs_block*, int, int); boolean any_bcolor_used = vs_outputs->bcolor[0] != ATTR_UNUSED || @@ -326,6 +337,11 @@ static void r300_update_rs_block(struct r300_context *r300) rX00_rs_tex_write = r300_rs_tex_write; } + /* 0x5555 copied from classic, which means: + * Select user color 0 for COLOR0 up to COLOR7. + * What the hell does that mean? */ + rs.vap_vtx_state_cntl = 0x5555; + /* The position is always present in VAP. */ rs.vap_vsm_vtx_assm |= R300_INPUT_CNTL_POS; rs.vap_out_vtx_fmt[0] |= R300_VAP_OUTPUT_VTX_FMT_0__POS_PRESENT; @@ -352,7 +368,7 @@ static void r300_update_rs_block(struct r300_context *r300) /* Write it to the FS input register if it's needed by the FS. */ if (fs_inputs->color[i] != ATTR_UNUSED) { - rX00_rs_col_write(&rs, col_count, fp_offset); + rX00_rs_col_write(&rs, col_count, fp_offset, WRITE_COLOR); fp_offset++; DBG(r300, DBG_RS, @@ -393,12 +409,31 @@ static void r300_update_rs_block(struct r300_context *r300) stream_loc_notcl[loc++] = 6 + tex_count; /* Rasterize it. */ - rX00_rs_tex(&rs, tex_count, tex_count, SWIZ_XYZW); + rX00_rs_tex(&rs, tex_count, tex_ptr, SWIZ_XYZW); tex_count++; + tex_ptr += 4; } } } + /* gl_FrontFacing. + * Note that we can use either the two-sided color selection based on + * the front and back vertex shader colors, or gl_FrontFacing, + * but not both! It locks up otherwise. + * + * In Direct3D 9, the two-sided color selection can be used + * with shaders 2.0 only, while gl_FrontFacing can be used + * with shaders 3.0 only. The hardware apparently hasn't been designed + * to support both at the same time. */ + if (r300->screen->caps.is_r500 && fs_inputs->face != ATTR_UNUSED && + !(any_bcolor_used && r300->two_sided_color)) { + rX00_rs_col(&rs, col_count, col_count, SWIZ_XYZW); + rX00_rs_col_write(&rs, col_count, fp_offset, WRITE_FACE); + fp_offset++; + col_count++; + DBG(r300, DBG_RS, "r300: Rasterized FACE written to FS.\n"); + } + /* Rasterize texture coordinates. */ for (i = 0; i < ATTR_GENERIC_COUNT && tex_count < 8; i++) { bool sprite_coord = !!(r300->sprite_coord_enable & (1 << i)); @@ -412,7 +447,7 @@ static void r300_update_rs_block(struct r300_context *r300) } /* Rasterize it. */ - rX00_rs_tex(&rs, tex_count, tex_count, + rX00_rs_tex(&rs, tex_count, tex_ptr, sprite_coord ? SWIZ_XY01 : SWIZ_XYZW); /* Write it to the FS input register if it's needed by the FS. */ @@ -429,6 +464,7 @@ static void r300_update_rs_block(struct r300_context *r300) i, sprite_coord ? " (sprite coord)" : ""); } tex_count++; + tex_ptr += sprite_coord ? 2 : 4; } else { /* Skip the FS input register, leave it uninitialized. */ /* If we try to set it to (0,0,0,1), it will lock up. */ @@ -449,7 +485,7 @@ static void r300_update_rs_block(struct r300_context *r300) stream_loc_notcl[loc++] = 6 + tex_count; /* Rasterize it. */ - rX00_rs_tex(&rs, tex_count, tex_count, SWIZ_X001); + rX00_rs_tex(&rs, tex_count, tex_ptr, SWIZ_X001); /* Write it to the FS input register if it's needed by the FS. */ if (fs_inputs->fog != ATTR_UNUSED) { @@ -461,6 +497,7 @@ static void r300_update_rs_block(struct r300_context *r300) DBG(r300, DBG_RS, "r300: Rasterized fog unused.\n"); } tex_count++; + tex_ptr += 4; } else { /* Skip the FS input register, leave it uninitialized. */ /* If we try to set it to (0,0,0,1), it will lock up. */ @@ -480,7 +517,7 @@ static void r300_update_rs_block(struct r300_context *r300) stream_loc_notcl[loc++] = 6 + tex_count; /* Rasterize it. */ - rX00_rs_tex(&rs, tex_count, tex_count, SWIZ_XYZW); + rX00_rs_tex(&rs, tex_count, tex_ptr, SWIZ_XYZW); /* Write it to the FS input register. */ rX00_rs_tex_write(&rs, tex_count, fp_offset); @@ -489,6 +526,7 @@ static void r300_update_rs_block(struct r300_context *r300) fp_offset++; tex_count++; + tex_ptr += 4; } /* Invalidate the rest of the no-TCL (GA) stream locations. */ @@ -507,7 +545,7 @@ static void r300_update_rs_block(struct r300_context *r300) DBG(r300, DBG_RS, "r300: --- Rasterizer status ---: colors: %i, " "generics: %i.\n", col_count, tex_count); - rs.count = (tex_count*4) | (col_count << R300_IC_COUNT_SHIFT) | + rs.count = MIN2(tex_ptr, 32) | (col_count << R300_IC_COUNT_SHIFT) | R300_HIRES_EN; count = MAX3(col_count, tex_count, 1); @@ -528,15 +566,9 @@ static void r300_merge_textures_and_samplers(struct r300_context* r300) struct r300_sampler_state *sampler; struct r300_sampler_view *view; struct r300_texture *tex; - unsigned min_level, max_level, i, size; + unsigned min_level, max_level, i, j, size; unsigned count = MIN2(state->sampler_view_count, state->sampler_state_count); - unsigned char depth_swizzle[4] = { - UTIL_FORMAT_SWIZZLE_X, - UTIL_FORMAT_SWIZZLE_X, - UTIL_FORMAT_SWIZZLE_X, - UTIL_FORMAT_SWIZZLE_X - }; /* The KIL opcode fix, see below. */ if (!count && !r300->screen->caps.is_r500) @@ -563,14 +595,29 @@ static void r300_merge_textures_and_samplers(struct r300_context* r300) /* Assign a texture cache region. */ texstate->format.format1 |= view->texcache_region; - /* If compare mode is disabled, the sampler view swizzles - * are stored in the format. - * Otherwise, swizzles must be applied after the compare mode - * in the fragment shader. */ - if (util_format_is_depth_or_stencil(tex->b.b.format)) { + /* Depth textures are kinda special. */ + if (util_format_is_depth_or_stencil(tex->desc.b.b.format)) { + unsigned char depth_swizzle[4]; + + if (!r300->screen->caps.is_r500 && + util_format_get_blocksizebits(tex->desc.b.b.format) == 32) { + /* X24x8 is sampled as Y16X16 on r3xx-r4xx. + * The depth here is at the Y component. */ + for (j = 0; j < 4; j++) + depth_swizzle[j] = UTIL_FORMAT_SWIZZLE_Y; + } else { + for (j = 0; j < 4; j++) + depth_swizzle[j] = UTIL_FORMAT_SWIZZLE_X; + } + + /* If compare mode is disabled, sampler view swizzles + * are stored in the format. + * Otherwise, the swizzles must be applied after the compare + * mode in the fragment shader. */ if (sampler->state.compare_mode == PIPE_TEX_COMPARE_NONE) { texstate->format.format1 |= - r300_get_swizzle_combined(depth_swizzle, view->swizzle); + r300_get_swizzle_combined(depth_swizzle, + view->swizzle); } else { texstate->format.format1 |= r300_get_swizzle_combined(depth_swizzle, 0); @@ -578,12 +625,12 @@ static void r300_merge_textures_and_samplers(struct r300_context* r300) } /* to emulate 1D textures through 2D ones correctly */ - if (tex->b.b.target == PIPE_TEXTURE_1D) { + if (tex->desc.b.b.target == PIPE_TEXTURE_1D) { texstate->filter0 &= ~R300_TX_WRAP_T_MASK; texstate->filter0 |= R300_TX_WRAP_T(R300_TX_CLAMP_TO_EDGE); } - if (tex->uses_pitch) { + if (tex->desc.is_npot) { /* NPOT textures don't support mip filter, unfortunately. * This prevents incorrect rendering. */ texstate->filter0 &= ~R300_TX_MIN_FILTER_MIP_MASK; @@ -610,7 +657,7 @@ static void r300_merge_textures_and_samplers(struct r300_context* r300) /* determine min/max levels */ /* the MAX_MIP level is the largest (finest) one */ max_level = MIN3(sampler->max_lod + view->base.first_level, - tex->b.b.last_level, view->base.last_level); + tex->desc.b.b.last_level, view->base.last_level); min_level = MIN2(sampler->min_lod + view->base.first_level, max_level); texstate->format.format0 |= R300_TX_NUM_LEVELS(max_level); @@ -665,8 +712,44 @@ static void r300_merge_textures_and_samplers(struct r300_context* r300) } } +/* We can't use compressed zbuffers as samplers. */ +static void r300_flush_depth_textures(struct r300_context *r300) +{ + struct r300_textures_state *state = + (struct r300_textures_state*)r300->textures_state.state; + unsigned i, level; + unsigned count = MIN2(state->sampler_view_count, + state->sampler_state_count); + + if (r300->z_decomp_rd) + return; + + for (i = 0; i < count; i++) + if (state->sampler_views[i] && state->sampler_states[i]) { + struct pipe_resource *tex = state->sampler_views[i]->base.texture; + + if (tex->target == PIPE_TEXTURE_3D || + tex->target == PIPE_TEXTURE_CUBE) + continue; + + /* Ignore non-depth textures. + * Also ignore reinterpreted depth textures, e.g. resource_copy. */ + if (!util_format_is_depth_or_stencil(tex->format)) + continue; + + for (level = 0; level <= tex->last_level; level++) + if (r300_texture(tex)->zmask_in_use[level]) { + /* We don't handle 3D textures and cubemaps yet. */ + r300_flush_depth_stencil(&r300->context, tex, + u_subresource(0, level), 0); + } + } +} + void r300_update_derived_state(struct r300_context* r300) { + r300_flush_depth_textures(r300); + if (r300->textures_state.dirty) { r300_merge_textures_and_samplers(r300); } |