diff options
Diffstat (limited to 'src/gallium/drivers/r300/r300_state_derived.c')
-rw-r--r-- | src/gallium/drivers/r300/r300_state_derived.c | 25 |
1 files changed, 15 insertions, 10 deletions
diff --git a/src/gallium/drivers/r300/r300_state_derived.c b/src/gallium/drivers/r300/r300_state_derived.c index 2cbce9210a..b33d44990a 100644 --- a/src/gallium/drivers/r300/r300_state_derived.c +++ b/src/gallium/drivers/r300/r300_state_derived.c @@ -42,7 +42,8 @@ static void r300_draw_emit_attrib(struct r300_context* r300, enum interp_mode interp, int index) { - struct tgsi_shader_info* info = &r300->vs->info; + struct r300_vertex_shader* vs = r300->vs_state.state; + struct tgsi_shader_info* info = &vs->info; int output; output = draw_find_shader_output(r300->draw, @@ -55,7 +56,8 @@ static void r300_draw_emit_attrib(struct r300_context* r300, static void r300_draw_emit_all_attribs(struct r300_context* r300) { - struct r300_shader_semantics* vs_outputs = &r300->vs->outputs; + struct r300_vertex_shader* vs = r300->vs_state.state; + struct r300_shader_semantics* vs_outputs = &vs->outputs; int i, gen_count; /* Position. */ @@ -106,6 +108,7 @@ static void r300_draw_emit_all_attribs(struct r300_context* r300) /* Update the PSC tables. */ static void r300_vertex_psc(struct r300_context* r300) { + struct r300_vertex_shader* vs = r300->vs_state.state; struct r300_vertex_info *vformat = (struct r300_vertex_info*)r300->vertex_format_state.state; uint16_t type, swizzle; @@ -117,7 +120,7 @@ static void r300_vertex_psc(struct r300_context* r300) /* If TCL is bypassed, map vertex streams to equivalent VS output * locations. */ if (r300->tcl_bypass) { - stream_tab = r300->vs->stream_loc_notcl; + stream_tab = vs->stream_loc_notcl; } else { stream_tab = identity; } @@ -127,7 +130,7 @@ static void r300_vertex_psc(struct r300_context* r300) * and not on attrib information. */ DBG(r300, DBG_DRAW, "r300: vs expects %d attribs, routing %d elements" " in psc\n", - r300->vs->info.num_inputs, + vs->info.num_inputs, r300->vertex_element_count); for (i = 0; i < r300->vertex_element_count; i++) { @@ -159,13 +162,14 @@ static void r300_vertex_psc(struct r300_context* r300) /* Update the PSC tables for SW TCL, using Draw. */ static void r300_swtcl_vertex_psc(struct r300_context* r300) { + struct r300_vertex_shader* vs = r300->vs_state.state; struct r300_vertex_info *vformat = (struct r300_vertex_info*)r300->vertex_format_state.state; struct vertex_info* vinfo = &vformat->vinfo; uint16_t type, swizzle; enum pipe_format format; unsigned i, attrib_count; - int* vs_output_tab = r300->vs->stream_loc_notcl; + int* vs_output_tab = vs->stream_loc_notcl; /* For each Draw attribute, route it to the fragment shader according * to the vs_output_tab. */ @@ -424,6 +428,7 @@ static void r300_update_rs_block(struct r300_context* r300, /* Update the shader-dependant states. */ static void r300_update_derived_shader_state(struct r300_context* r300) { + struct r300_vertex_shader* vs = r300->vs_state.state; struct r300_screen* r300screen = r300_screen(r300->context.screen); struct r300_vertex_info *vformat = (struct r300_vertex_info*)r300->vertex_format_state.state; @@ -431,9 +436,9 @@ static void r300_update_derived_shader_state(struct r300_context* r300) /* Mmm, delicious hax */ memset(r300->vertex_format_state.state, 0, sizeof(struct r300_vertex_info)); - memcpy(vinfo->hwfmt, r300->vs->hwfmt, sizeof(uint)*4); + memcpy(vinfo->hwfmt, vs->hwfmt, sizeof(uint)*4); - r300_update_rs_block(r300, &r300->vs->outputs, &r300->fs->inputs); + r300_update_rs_block(r300, &vs->outputs, &r300->fs->inputs); if (r300screen->caps->has_tcl) { r300_vertex_psc(r300); @@ -519,9 +524,9 @@ static void r300_update_ztop(struct r300_context* r300) void r300_update_derived_state(struct r300_context* r300) { /* XXX */ - if (r300->dirty_state & - (R300_NEW_FRAGMENT_SHADER | R300_NEW_VERTEX_SHADER) || - r300->vertex_format_state.dirty || r300->rs_state.dirty) { + if (r300->dirty_state & R300_NEW_FRAGMENT_SHADER || + r300->vs_state.dirty || r300->vertex_format_state.dirty || + r300->rs_state.dirty) { r300_update_derived_shader_state(r300); } |