diff options
Diffstat (limited to 'src/gallium/drivers/r300/r300_state_invariant.c')
-rw-r--r-- | src/gallium/drivers/r300/r300_state_invariant.c | 145 |
1 files changed, 145 insertions, 0 deletions
diff --git a/src/gallium/drivers/r300/r300_state_invariant.c b/src/gallium/drivers/r300/r300_state_invariant.c new file mode 100644 index 0000000000..3865730d63 --- /dev/null +++ b/src/gallium/drivers/r300/r300_state_invariant.c @@ -0,0 +1,145 @@ +/* + * Copyright 2009 Joakim Sindholt <opensource@zhasha.com> + * Corbin Simpson <MostAwesomeDude@gmail.com> + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * on the rights to use, copy, modify, merge, publish, distribute, sub + * license, and/or sell copies of the Software, and to permit persons to whom + * the Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice (including the next + * paragraph) shall be included in all copies or substantial portions of the + * Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL + * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, + * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR + * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE + * USE OR OTHER DEALINGS IN THE SOFTWARE. */ + +#include "r300_state_invariant.h" + + +struct pipe_viewport_state r300_viewport_identity = { + .scale = {1.0, 1.0, 1.0, 1.0}, + .translate = {0.0, 0.0, 0.0, 0.0}, +}; + +/* Calculate and emit invariant state. This is data that the 3D engine + * will probably want at the beginning of every CS, but it's not currently + * handled by any CSO setup, and in addition it doesn't really change much. + * + * Note that eventually this should be empty, but it's useful for development + * and general unduplication of code. */ +void r300_emit_invariant_state(struct r300_context* r300) +{ + struct r300_capabilities* caps = r300_screen(r300->context.screen)->caps; + CS_LOCALS(r300); + + BEGIN_CS(24 + (caps->has_tcl ? 2: 0)); + + /*** Graphics Backend (GB) ***/ + /* Various GB enables */ + OUT_CS_REG(R300_GB_ENABLE, R300_GB_POINT_STUFF_ENABLE | + R300_GB_LINE_STUFF_ENABLE | + R300_GB_TRIANGLE_STUFF_ENABLE); + /* Subpixel multisampling for AA + * These are commented out because glisse's CS checker doesn't like them. + * I presume these will be re-enabled later. + * OUT_CS_REG(R300_GB_MSPOS0, 0x66666666); + * OUT_CS_REG(R300_GB_MSPOS1, 0x6666666); + */ + /* Source of fog depth */ + OUT_CS_REG(R300_GB_SELECT, R300_GB_FOG_SELECT_1_1_W); + /* AA enable */ + OUT_CS_REG(R300_GB_AA_CONFIG, 0x0); + + /*** Fog (FG) ***/ + OUT_CS_REG(R300_FG_FOG_BLEND, 0x0); + OUT_CS_REG(R300_FG_FOG_COLOR_R, 0x0); + OUT_CS_REG(R300_FG_FOG_COLOR_G, 0x0); + OUT_CS_REG(R300_FG_FOG_COLOR_B, 0x0); + OUT_CS_REG(R300_FG_DEPTH_SRC, 0x0); + OUT_CS_REG(R300_US_W_FMT, 0x0); + + /*** VAP ***/ + /* Max and min vertex index clamp. */ + OUT_CS_REG(R300_VAP_VF_MIN_VTX_INDX, 0x0); + OUT_CS_REG(R300_VAP_VF_MAX_VTX_INDX, 0xffffff); + /* Sign/normalize control */ + OUT_CS_REG(R300_VAP_PSC_SGN_NORM_CNTL, R300_SGN_NORM_NO_ZERO); + /* TCL-only stuff */ + if (caps->has_tcl) { + /* Amount of time to wait for vertex fetches in PVS */ + OUT_CS_REG(VAP_PVS_VTX_TIMEOUT_REG, 0xffff); + } + + END_CS; + + /* XXX unsorted stuff from surface_fill */ + BEGIN_CS(64 + (caps->has_tcl ? 5 : 0) + (caps->is_r500 ? 4 : 0)); + /* Flush PVS. */ + OUT_CS_REG(R300_VAP_PVS_STATE_FLUSH_REG, 0x0); + + OUT_CS_REG(R300_SE_VTE_CNTL, R300_VPORT_X_SCALE_ENA | + R300_VPORT_X_OFFSET_ENA | R300_VPORT_Y_SCALE_ENA | + R300_VPORT_Y_OFFSET_ENA | R300_VPORT_Z_SCALE_ENA | + R300_VPORT_Z_OFFSET_ENA | R300_VTX_W0_FMT); + if (caps->has_tcl) { + OUT_CS_REG_SEQ(R300_VAP_GB_VERT_CLIP_ADJ, 4); + OUT_CS_32F(1.0); + OUT_CS_32F(1.0); + OUT_CS_32F(1.0); + OUT_CS_32F(1.0); + } + /* XXX point tex stuffing */ + OUT_CS_REG_SEQ(R300_GA_POINT_S0, 1); + OUT_CS_32F(0.0); + OUT_CS_REG_SEQ(R300_GA_POINT_S1, 1); + OUT_CS_32F(1.0); + /* XXX line tex stuffing */ + OUT_CS_REG_SEQ(R300_GA_LINE_S0, 1); + OUT_CS_32F(0.0); + OUT_CS_REG_SEQ(R300_GA_LINE_S1, 1); + OUT_CS_32F(1.0); + OUT_CS_REG(R300_GA_TRIANGLE_STIPPLE, 0x5 | + (0x5 << R300_GA_TRIANGLE_STIPPLE_Y_SHIFT_SHIFT)); + /* XXX this big chunk should be refactored into rs_state */ + OUT_CS_REG(R300_GA_SOLID_RG, 0x00000000); + OUT_CS_REG(R300_GA_SOLID_BA, 0x00000000); + OUT_CS_REG(R300_GA_POLY_MODE, 0x00000000); + OUT_CS_REG(R300_GA_ROUND_MODE, 0x00000001); + OUT_CS_REG(R300_GA_OFFSET, 0x00000000); + OUT_CS_REG(R300_GA_FOG_SCALE, 0x3DBF1412); + OUT_CS_REG(R300_GA_FOG_OFFSET, 0x00000000); + OUT_CS_REG(R300_SU_TEX_WRAP, 0x00000000); + OUT_CS_REG(R300_SU_DEPTH_SCALE, 0x4B7FFFFF); + OUT_CS_REG(R300_SU_DEPTH_OFFSET, 0x00000000); + OUT_CS_REG(R300_SC_HYPERZ, 0x0000001C); + OUT_CS_REG(R300_SC_EDGERULE, 0x2DA49525); + OUT_CS_REG(R300_RB3D_CCTL, 0x00000000); + OUT_CS_REG(RB3D_COLOR_CHANNEL_MASK, 0x0000000F); + OUT_CS_REG(R300_RB3D_AARESOLVE_CTL, 0x00000000); + if (caps->is_r500) { + OUT_CS_REG(R500_RB3D_DISCARD_SRC_PIXEL_LTE_THRESHOLD, 0x00000000); + OUT_CS_REG(R500_RB3D_DISCARD_SRC_PIXEL_GTE_THRESHOLD, 0xFFFFFFFF); + } + OUT_CS_REG(R300_ZB_FORMAT, 0x00000002); + OUT_CS_REG(R300_ZB_ZCACHE_CTLSTAT, 0x00000003); + OUT_CS_REG(R300_ZB_BW_CNTL, 0x00000000); + OUT_CS_REG(R300_ZB_DEPTHCLEARVALUE, 0x00000000); + OUT_CS_REG(R300_ZB_HIZ_OFFSET, 0x00000000); + OUT_CS_REG(R300_ZB_HIZ_PITCH, 0x00000000); + OUT_CS_REG(R300_VAP_VTX_STATE_CNTL, 0x1); + OUT_CS_REG(R300_VAP_VSM_VTX_ASSM, 0x405); + OUT_CS_REG(R300_SE_VTE_CNTL, 0x0000043F); + + /* XXX */ + OUT_CS_REG(R300_SC_CLIP_RULE, 0xaaaa); + + END_CS; +} |