diff options
Diffstat (limited to 'src/gallium/drivers/r300/r300_surface.c')
-rw-r--r-- | src/gallium/drivers/r300/r300_surface.c | 157 |
1 files changed, 104 insertions, 53 deletions
diff --git a/src/gallium/drivers/r300/r300_surface.c b/src/gallium/drivers/r300/r300_surface.c index 4dd5b8af99..c9e2dff14e 100644 --- a/src/gallium/drivers/r300/r300_surface.c +++ b/src/gallium/drivers/r300/r300_surface.c @@ -23,30 +23,36 @@ #include "r300_surface.h" -static void r300_surface_setup(struct pipe_context* pipe, - struct pipe_surface* dest, +static void r300_surface_setup(struct r300_context* r300, + struct r300_texture* dest, unsigned x, unsigned y, unsigned w, unsigned h) { - struct r300_context* r300 = r300_context(pipe); - struct r300_capabilities* caps = r300_screen(pipe->screen)->caps; - struct r300_texture* tex = (struct r300_texture*)dest->texture; - unsigned pixpitch = tex->stride / tex->tex.block.size; + struct r300_capabilities* caps = r300_screen(r300->context.screen)->caps; + unsigned pixpitch = dest->stride / dest->tex.block.size; CS_LOCALS(r300); - /* Make sure our target BO is okay. */ - r300->winsys->add_buffer(r300->winsys, tex->buffer, - 0, RADEON_GEM_DOMAIN_VRAM); - if (r300->winsys->validate(r300->winsys)) { - r300->context.flush(&r300->context, 0, NULL); - } - r300_emit_blend_state(r300, &blend_clear_state); r300_emit_blend_color_state(r300, &blend_color_clear_state); r300_emit_dsa_state(r300, &dsa_clear_state); r300_emit_rs_state(r300, &rs_clear_state); - BEGIN_CS(15); + BEGIN_CS(24); + + /* Viewport setup */ + OUT_CS_REG_SEQ(R300_SE_VPORT_XSCALE, 6); + OUT_CS_32F((float)w); + OUT_CS_32F((float)x); + OUT_CS_32F((float)h); + OUT_CS_32F((float)y); + OUT_CS_32F(1.0); + OUT_CS_32F(0.0); + + OUT_CS_REG(R300_VAP_VTE_CNTL, R300_VPORT_X_SCALE_ENA | + R300_VPORT_X_OFFSET_ENA | + R300_VPORT_Y_SCALE_ENA | + R300_VPORT_Y_OFFSET_ENA | + R300_VTX_XY_FMT | R300_VTX_Z_FMT); /* Pixel scissors. */ OUT_CS_REG_SEQ(R300_SC_SCISSORS_TL, 2); @@ -71,9 +77,9 @@ static void r300_surface_setup(struct pipe_context* pipe, /* Setup colorbuffer. */ OUT_CS_REG_SEQ(R300_RB3D_COLOROFFSET0, 1); - OUT_CS_RELOC(tex->buffer, 0, 0, RADEON_GEM_DOMAIN_VRAM, 0); + OUT_CS_RELOC(dest->buffer, 0, 0, RADEON_GEM_DOMAIN_VRAM, 0); OUT_CS_REG(R300_RB3D_COLORPITCH0, pixpitch | - r300_translate_colorformat(tex->tex.format)); + r300_translate_colorformat(dest->tex.format)); OUT_CS_REG(RB3D_COLOR_CHANNEL_MASK, 0xf); END_CS; @@ -93,6 +99,7 @@ static void r300_surface_fill(struct pipe_context* pipe, struct r300_capabilities* caps = r300_screen(pipe->screen)->caps; struct r300_texture* tex = (struct r300_texture*)dest->texture; unsigned pixpitch = tex->stride / tex->tex.block.size; + boolean invalid = FALSE; CS_LOCALS(r300); a = (float)((color >> 24) & 0xff) / 255.0f; @@ -105,12 +112,29 @@ static void r300_surface_fill(struct pipe_context* pipe, /* Fallback? */ if (FALSE) { +fallback: debug_printf("r300: Falling back on surface clear..."); util_surface_fill(pipe, dest, x, y, w, h, color); return; } - r300_surface_setup(r300, dest, x, y, w, h); + /* Make sure our target BO is okay. */ +validate: + if (!r300->winsys->add_buffer(r300->winsys, tex->buffer, + 0, RADEON_GEM_DOMAIN_VRAM)) { + r300->context.flush(&r300->context, 0, NULL); + goto validate; + } + if (r300->winsys->validate(r300->winsys)) { + r300->context.flush(&r300->context, 0, NULL); + if (invalid) { + goto fallback; + } + invalid = TRUE; + goto validate; + } + + r300_surface_setup(r300, tex, x, y, w, h); /* Vertex shader setup */ if (caps->has_tcl) { @@ -134,7 +158,7 @@ static void r300_surface_fill(struct pipe_context* pipe, r300_emit_rs_block_state(r300, &r300_rs_block_clear_state); } - BEGIN_CS(31); + BEGIN_CS(26); /* VAP stream control, mapping from input memory to PVS/RS memory */ if (caps->has_tcl) { @@ -161,27 +185,21 @@ static void r300_surface_fill(struct pipe_context* pipe, /* Disable textures */ OUT_CS_REG(R300_TX_ENABLE, 0x0); - /* Viewport setup */ - OUT_CS_REG_SEQ(R300_SE_VPORT_XSCALE, 6); - OUT_CS_32F(1.0); - OUT_CS_32F((float)x); - OUT_CS_32F(1.0); - OUT_CS_32F((float)y); - OUT_CS_32F(1.0); - OUT_CS_32F(0.0); - /* The size of the point we're about to draw, in sixths of pixels */ OUT_CS_REG(R300_GA_POINT_SIZE, - ((h * 6) & R300_POINTSIZE_Y_MASK) | + ((h * 6) & R300_POINTSIZE_Y_MASK) | ((w * 6) << R300_POINTSIZE_X_SHIFT)); + /* Vertex size. */ + OUT_CS_REG(R300_VAP_VTX_SIZE, 0x8); + /* Packet3 with our point vertex */ OUT_CS_PKT3(R200_3D_DRAW_IMMD_2, 8); OUT_CS(R300_PRIM_TYPE_POINT | R300_PRIM_WALK_RING | (1 << R300_PRIM_NUM_VERTICES_SHIFT)); /* Position */ - OUT_CS_32F(w / 2.0); - OUT_CS_32F(h / 2.0); + OUT_CS_32F(0.5); + OUT_CS_32F(0.5); OUT_CS_32F(1.0); OUT_CS_32F(1.0); /* Color */ @@ -190,11 +208,7 @@ static void r300_surface_fill(struct pipe_context* pipe, OUT_CS_32F(b); OUT_CS_32F(a); - /* XXX figure out why this is 0xA and not 0x2 */ OUT_CS_REG(R300_RB3D_DSTCACHE_CTLSTAT, 0xA); - /* XXX OUT_CS_REG(R300_ZB_ZCACHE_CTLSTAT, - R300_ZB_ZCACHE_CTLSTAT_ZC_FLUSH_FLUSH_AND_FREE | - R300_ZB_ZCACHE_CTLSTAT_ZC_FREE_FREE); */ END_CS; @@ -213,6 +227,7 @@ static void r300_surface_copy(struct pipe_context* pipe, struct r300_texture* srctex = (struct r300_texture*)src->texture; struct r300_texture* desttex = (struct r300_texture*)dest->texture; unsigned pixpitch = srctex->stride / srctex->tex.block.size; + boolean invalid = FALSE; CS_LOCALS(r300); debug_printf("r300: Copying surface %p at (%d,%d) to %p at (%d, %d)," @@ -222,18 +237,48 @@ static void r300_surface_copy(struct pipe_context* pipe, if ((srctex == desttex) && ((destx < srcx + w) || (srcx < destx + w)) && ((desty < srcy + h) || (srcy < desty + h))) { +fallback: debug_printf("r300: Falling back on surface_copy\n"); util_surface_copy(pipe, FALSE, dest, destx, desty, src, srcx, srcy, w, h); } + /* Add our target BOs to the list. */ +validate: + if (!r300->winsys->add_buffer(r300->winsys, srctex->buffer, + RADEON_GEM_DOMAIN_GTT | RADEON_GEM_DOMAIN_VRAM, 0)) { + r300->context.flush(&r300->context, 0, NULL); + goto validate; + } + if (!r300->winsys->add_buffer(r300->winsys, desttex->buffer, + 0, RADEON_GEM_DOMAIN_VRAM)) { + r300->context.flush(&r300->context, 0, NULL); + goto validate; + } + if (r300->winsys->validate(r300->winsys)) { + r300->context.flush(&r300->context, 0, NULL); + if (invalid) { + goto fallback; + } + invalid = TRUE; + goto validate; + } + + r300_surface_setup(r300, desttex, destx, desty, w, h); + + /* Setup the texture. */ r300_emit_sampler(r300, &r300_sampler_copy_state, 0); r300_emit_texture(r300, srctex, 0); - r300_flush_textures(r300); + + /* Flush and enable. */ + BEGIN_CS(4); + OUT_CS_REG(R300_TX_INVALTAGS, 0); + OUT_CS_REG(R300_TX_ENABLE, 0x1); + END_CS; /* Vertex shader setup */ if (caps->has_tcl) { - r300_emit_vertex_shader(r300, &r300_texture_vertex_shader); + r300_emit_vertex_shader(r300, &r300_passthrough_vertex_shader); } else { BEGIN_CS(4); OUT_CS_REG(R300_VAP_CNTL_STATUS, R300_VAP_TCL_BYPASS); @@ -253,6 +298,7 @@ static void r300_surface_copy(struct pipe_context* pipe, r300_emit_rs_block_state(r300, &r300_rs_block_copy_state); } + BEGIN_CS(30); /* VAP stream control, mapping from input memory to PVS/RS memory */ if (caps->has_tcl) { OUT_CS_REG(R300_VAP_PROG_STREAM_CNTL_0, @@ -275,33 +321,38 @@ static void r300_surface_copy(struct pipe_context* pipe, /* Two components of texture 0 */ OUT_CS_REG(R300_VAP_OUTPUT_VTX_FMT_1, 0x2); + /* Vertex size. */ + OUT_CS_REG(R300_VAP_VTX_SIZE, 0x4); + /* Packet3 with our texcoords */ - OUT_CS_PKT3(R200_3D_DRAW_IMMD_2, 8); + OUT_CS_PKT3(R200_3D_DRAW_IMMD_2, 16); OUT_CS(R300_PRIM_TYPE_QUADS | R300_PRIM_WALK_RING | (4 << R300_PRIM_NUM_VERTICES_SHIFT)); /* (x , y ) */ - OUT_CS_32F((float)destx); - OUT_CS_32F((float)desty); - OUT_CS_32F((float)srcx); - OUT_CS_32F((float)srcy); + OUT_CS_32F((float)(destx / dest->width)); + OUT_CS_32F((float)(desty / dest->height)); + OUT_CS_32F((float)(srcx / dest->width)); + OUT_CS_32F((float)(srcy / dest->height)); /* (x , y + h) */ - OUT_CS_32F((float)destx); - OUT_CS_32F((float)(desty + h)); - OUT_CS_32F((float)srcx); - OUT_CS_32F((float)(srcy + h)); + OUT_CS_32F((float)(destx / dest->width)); + OUT_CS_32F((float)((desty + h) / dest->height)); + OUT_CS_32F((float)(srcx / dest->width)); + OUT_CS_32F((float)((srcy + h) / dest->height)); /* (x + w, y + h) */ - OUT_CS_32F((float)(destx + w)); - OUT_CS_32F((float)(desty + h)); - OUT_CS_32F((float)(srcx + w)); - OUT_CS_32F((float)(srcy + h)); + OUT_CS_32F((float)((destx + w) / dest->width)); + OUT_CS_32F((float)((desty + h) / dest->height)); + OUT_CS_32F((float)((srcx + w) / dest->width)); + OUT_CS_32F((float)((srcy + h) / dest->height)); /* (x + w, y ) */ - OUT_CS_32F((float)(destx + w)); - OUT_CS_32F((float)desty); - OUT_CS_32F((float)(srcx + w)); - OUT_CS_32F((float)srcy); + OUT_CS_32F((float)((destx + w) / dest->width)); + OUT_CS_32F((float)(desty / dest->height)); + OUT_CS_32F((float)((srcx + w) / dest->width)); + OUT_CS_32F((float)(srcy / dest->height)); OUT_CS_REG(R300_RB3D_DSTCACHE_CTLSTAT, 0xA); + END_CS; + r300->dirty_hw++; } |