diff options
Diffstat (limited to 'src/gallium/drivers/r300')
-rw-r--r-- | src/gallium/drivers/r300/r300_emit.c | 4 | ||||
-rw-r--r-- | src/gallium/drivers/r300/r300_fs.c | 85 | ||||
-rw-r--r-- | src/gallium/drivers/r300/r300_fs.h | 6 | ||||
-rw-r--r-- | src/gallium/drivers/r300/r300_reg.h | 82 | ||||
-rw-r--r-- | src/gallium/drivers/r300/r300_shader_semantics.h | 64 | ||||
-rw-r--r-- | src/gallium/drivers/r300/r300_state.c | 4 | ||||
-rw-r--r-- | src/gallium/drivers/r300/r300_state_derived.c | 415 | ||||
-rw-r--r-- | src/gallium/drivers/r300/r300_texture.c | 48 | ||||
-rw-r--r-- | src/gallium/drivers/r300/r300_vs.c | 250 | ||||
-rw-r--r-- | src/gallium/drivers/r300/r300_vs.h | 11 |
10 files changed, 612 insertions, 357 deletions
diff --git a/src/gallium/drivers/r300/r300_emit.c b/src/gallium/drivers/r300/r300_emit.c index e6ab8e4af1..98a39390bf 100644 --- a/src/gallium/drivers/r300/r300_emit.c +++ b/src/gallium/drivers/r300/r300_emit.c @@ -145,8 +145,8 @@ static const float * get_shader_constant( * normalized coords. Should only show up on non-r500. */ case RC_STATE_R300_TEXRECT_FACTOR: tex = &r300->textures[constant->u.State[1]]->tex; - vec[0] = 1.0 / tex->width[0]; - vec[1] = 1.0 / tex->height[0]; + vec[0] = 1.0 / tex->width0; + vec[1] = 1.0 / tex->height0; break; default: diff --git a/src/gallium/drivers/r300/r300_fs.c b/src/gallium/drivers/r300/r300_fs.c index 29ddc84c41..79b01bb4dc 100644 --- a/src/gallium/drivers/r300/r300_fs.c +++ b/src/gallium/drivers/r300/r300_fs.c @@ -1,6 +1,7 @@ /* * Copyright 2008 Corbin Simpson <MostAwesomeDude@gmail.com> * Joakim Sindholt <opensource@zhasha.com> + * Copyright 2009 Marek Olšák <maraeo@gmail.com> * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), @@ -31,6 +32,41 @@ #include "radeon_code.h" #include "radeon_compiler.h" +/* Convert info about FS input semantics to r300_shader_semantics. */ +static void r300_shader_read_fs_inputs(struct tgsi_shader_info* info, + struct r300_shader_semantics* fs_inputs) +{ + int i; + unsigned index; + + r300_shader_semantics_reset(fs_inputs); + + for (i = 0; i < info->num_inputs; i++) { + index = info->input_semantic_index[i]; + + switch (info->input_semantic_name[i]) { + case TGSI_SEMANTIC_COLOR: + assert(index <= ATTR_COLOR_COUNT); + fs_inputs->color[index] = i; + break; + + case TGSI_SEMANTIC_GENERIC: + assert(index <= ATTR_GENERIC_COUNT); + fs_inputs->generic[index] = i; + break; + + case TGSI_SEMANTIC_FOG: + assert(index == 0); + fs_inputs->fog = i; + break; + + default: + assert(0); + } + } +} + + static void find_output_registers(struct r300_fragment_program_compiler * compiler, struct r300_fragment_shader * fs) { @@ -58,38 +94,24 @@ static void allocate_hardware_inputs( void (*allocate)(void * data, unsigned input, unsigned hwreg), void * mydata) { - struct tgsi_shader_info* info = &((struct r300_fragment_shader*)c->UserData)->info; - int total_colors = 0; - int colors = 0; - int total_generic = 0; - int generic = 0; - int i; - - for (i = 0; i < info->num_inputs; i++) { - switch (info->input_semantic_name[i]) { - case TGSI_SEMANTIC_COLOR: - total_colors++; - break; - case TGSI_SEMANTIC_FOG: - case TGSI_SEMANTIC_GENERIC: - total_generic++; - break; + struct r300_shader_semantics* inputs = + &((struct r300_fragment_shader*)c->UserData)->inputs; + int i, reg = 0; + + /* Allocate input registers. */ + for (i = 0; i < ATTR_COLOR_COUNT; i++) { + if (inputs->color[i] != ATTR_UNUSED) { + allocate(mydata, inputs->color[i], reg++); } } - - for(i = 0; i < info->num_inputs; i++) { - switch (info->input_semantic_name[i]) { - case TGSI_SEMANTIC_COLOR: - allocate(mydata, i, colors); - colors++; - break; - case TGSI_SEMANTIC_FOG: - case TGSI_SEMANTIC_GENERIC: - allocate(mydata, i, total_colors + generic); - generic++; - break; + for (i = 0; i < ATTR_GENERIC_COUNT; i++) { + if (inputs->generic[i] != ATTR_UNUSED) { + allocate(mydata, inputs->generic[i], reg++); } } + if (inputs->fog != ATTR_UNUSED) { + allocate(mydata, inputs->fog, reg++); + } } void r300_translate_fragment_shader(struct r300_context* r300, @@ -98,6 +120,10 @@ void r300_translate_fragment_shader(struct r300_context* r300, struct r300_fragment_program_compiler compiler; struct tgsi_to_rc ttr; + /* Initialize. */ + r300_shader_read_fs_inputs(&fs->info, &fs->inputs); + + /* Setup the compiler. */ memset(&compiler, 0, sizeof(compiler)); rc_init(&compiler.Base); compiler.Base.Debug = DBG_ON(r300, DBG_FP); @@ -107,7 +133,7 @@ void r300_translate_fragment_shader(struct r300_context* r300, compiler.AllocateHwInputs = &allocate_hardware_inputs; compiler.UserData = fs; - /* TODO: Program compilation depends on texture compare modes, + /* XXX: Program compilation depends on texture compare modes, * which are sampler state. Therefore, programs need to be recompiled * depending on this state as in the classic Mesa driver. * @@ -133,6 +159,7 @@ void r300_translate_fragment_shader(struct r300_context* r300, /* XXX failover maybe? */ DBG(r300, DBG_FP, "r300: Error compiling fragment program: %s\n", compiler.Base.ErrorMsg); + assert(0); } /* And, finally... */ diff --git a/src/gallium/drivers/r300/r300_fs.h b/src/gallium/drivers/r300/r300_fs.h index e831c30301..630e2d0c8a 100644 --- a/src/gallium/drivers/r300/r300_fs.h +++ b/src/gallium/drivers/r300/r300_fs.h @@ -1,6 +1,7 @@ /* * Copyright 2008 Corbin Simpson <MostAwesomeDude@gmail.com> * Joakim Sindholt <opensource@zhasha.com> + * Copyright 2009 Marek Olšák <maraeo@gmail.com> * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), @@ -25,15 +26,16 @@ #define R300_FS_H #include "pipe/p_state.h" - #include "tgsi/tgsi_scan.h" - #include "radeon_code.h" +#include "r300_shader_semantics.h" struct r300_fragment_shader { /* Parent class */ struct pipe_shader_state state; + struct tgsi_shader_info info; + struct r300_shader_semantics inputs; /* Has this shader been translated yet? */ boolean translated; diff --git a/src/gallium/drivers/r300/r300_reg.h b/src/gallium/drivers/r300/r300_reg.h index 3a419b24b0..85b1ea568a 100644 --- a/src/gallium/drivers/r300/r300_reg.h +++ b/src/gallium/drivers/r300/r300_reg.h @@ -661,20 +661,20 @@ USE OR OTHER DEALINGS IN THE SOFTWARE. # define R300_GB_SUPER_TILE_B (1 << 15) # define R300_GB_SUBPIXEL_1_12 (0 << 16) # define R300_GB_SUBPIXEL_1_16 (1 << 16) -# define GB_TILE_CONFIG_QUADS_PER_RAS_4 (0 << 17) -# define GB_TILE_CONFIG_QUADS_PER_RAS_8 (1 << 17) -# define GB_TILE_CONFIG_QUADS_PER_RAS_16 (2 << 17) -# define GB_TILE_CONFIG_QUADS_PER_RAS_32 (3 << 17) -# define GB_TILE_CONFIG_BB_SCAN_INTERCEPT (0 << 19) -# define GB_TILE_CONFIG_BB_SCAN_BOUND_BOX (1 << 19) -# define GB_TILE_CONFIG_ALT_SCAN_EN_LR (0 << 20) -# define GB_TILE_CONFIG_ALT_SCAN_EN_LRL (1 << 20) -# define GB_TILE_CONFIG_ALT_OFFSET (0 << 21) -# define GB_TILE_CONFIG_SUBPRECISION (0 << 22) -# define GB_TILE_CONFIG_ALT_TILING_DEF (0 << 23) -# define GB_TILE_CONFIG_ALT_TILING_3_2 (1 << 23) -# define GB_TILE_CONFIG_Z_EXTENDED_24_1 (0 << 24) -# define GB_TILE_CONFIG_Z_EXTENDED_S25_1 (1 << 24) +# define R300_GB_TILE_CONFIG_QUADS_PER_RAS_4 (0 << 17) +# define R300_GB_TILE_CONFIG_QUADS_PER_RAS_8 (1 << 17) +# define R300_GB_TILE_CONFIG_QUADS_PER_RAS_16 (2 << 17) +# define R300_GB_TILE_CONFIG_QUADS_PER_RAS_32 (3 << 17) +# define R300_GB_TILE_CONFIG_BB_SCAN_INTERCEPT (0 << 19) +# define R300_GB_TILE_CONFIG_BB_SCAN_BOUND_BOX (1 << 19) +# define R300_GB_TILE_CONFIG_ALT_SCAN_EN_LR (0 << 20) +# define R300_GB_TILE_CONFIG_ALT_SCAN_EN_LRL (1 << 20) +# define R300_GB_TILE_CONFIG_ALT_OFFSET (0 << 21) +# define R300_GB_TILE_CONFIG_SUBPRECISION (0 << 22) +# define R300_GB_TILE_CONFIG_ALT_TILING_DEF (0 << 23) +# define R300_GB_TILE_CONFIG_ALT_TILING_3_2 (1 << 23) +# define R300_GB_TILE_CONFIG_Z_EXTENDED_24_1 (0 << 24) +# define R300_GB_TILE_CONFIG_Z_EXTENDED_S25_1 (1 << 24) /* Specifies the sizes of the various FIFO`s in the sc/rs/us. This register must be the first one written */ #define R300_GB_FIFO_SIZE 0x4024 @@ -700,9 +700,9 @@ USE OR OTHER DEALINGS IN THE SOFTWARE. # define R300_OFIFO_HIGHWATER_SHIFT 22 /* two bits only */ # define R300_CUBE_FIFO_HIGHWATER_COL_SHIFT 24 -#define GB_Z_PEQ_CONFIG 0x4028 -# define GB_Z_PEQ_CONFIG_Z_PEQ_SIZE_4_4 (0 << 0) -# define GB_Z_PEQ_CONFIG_Z_PEQ_SIZE_8_8 (1 << 0) +#define R300_GB_Z_PEQ_CONFIG 0x4028 +# define R300_GB_Z_PEQ_CONFIG_Z_PEQ_SIZE_4_4 (0 << 0) +# define R300_GB_Z_PEQ_CONFIG_Z_PEQ_SIZE_8_8 (1 << 0) /* Specifies various polygon specific selects (fog, depth, perspective). */ #define R300_GB_SELECT 0x401c @@ -725,39 +725,39 @@ USE OR OTHER DEALINGS IN THE SOFTWARE. /* Specifies the graphics pipeline configuration for antialiasing. */ #define R300_GB_AA_CONFIG 0x4020 -# define GB_AA_CONFIG_AA_DISABLE (0 << 0) -# define GB_AA_CONFIG_AA_ENABLE (1 << 0) -# define GB_AA_CONFIG_NUM_AA_SUBSAMPLES_2 (0 << 1) -# define GB_AA_CONFIG_NUM_AA_SUBSAMPLES_3 (1 << 1) -# define GB_AA_CONFIG_NUM_AA_SUBSAMPLES_4 (2 << 1) -# define GB_AA_CONFIG_NUM_AA_SUBSAMPLES_6 (3 << 1) +# define R300_GB_AA_CONFIG_AA_DISABLE (0 << 0) +# define R300_GB_AA_CONFIG_AA_ENABLE (1 << 0) +# define R300_GB_AA_CONFIG_NUM_AA_SUBSAMPLES_2 (0 << 1) +# define R300_GB_AA_CONFIG_NUM_AA_SUBSAMPLES_3 (1 << 1) +# define R300_GB_AA_CONFIG_NUM_AA_SUBSAMPLES_4 (2 << 1) +# define R300_GB_AA_CONFIG_NUM_AA_SUBSAMPLES_6 (3 << 1) /* Selects which of 4 pipes are active. */ -#define GB_PIPE_SELECT 0x402c -# define GB_PIPE_SELECT_PIPE0_ID_SHIFT 0 -# define GB_PIPE_SELECT_PIPE1_ID_SHIFT 2 -# define GB_PIPE_SELECT_PIPE2_ID_SHIFT 4 -# define GB_PIPE_SELECT_PIPE3_ID_SHIFT 6 -# define GB_PIPE_SELECT_PIPE_MASK_SHIFT 8 -# define GB_PIPE_SELECT_MAX_PIPE 12 -# define GB_PIPE_SELECT_BAD_PIPES 14 -# define GB_PIPE_SELECT_CONFIG_PIPES 18 +#define R300_GB_PIPE_SELECT 0x402c +# define R300_GB_PIPE_SELECT_PIPE0_ID_SHIFT 0 +# define R300_GB_PIPE_SELECT_PIPE1_ID_SHIFT 2 +# define R300_GB_PIPE_SELECT_PIPE2_ID_SHIFT 4 +# define R300_GB_PIPE_SELECT_PIPE3_ID_SHIFT 6 +# define R300_GB_PIPE_SELECT_PIPE_MASK_SHIFT 8 +# define R300_GB_PIPE_SELECT_MAX_PIPE 12 +# define R300_GB_PIPE_SELECT_BAD_PIPES 14 +# define R300_GB_PIPE_SELECT_CONFIG_PIPES 18 /* Specifies the sizes of the various FIFO`s in the sc/rs. */ -#define GB_FIFO_SIZE1 0x4070 +#define R300_GB_FIFO_SIZE1 0x4070 /* High water mark for SC input fifo */ -# define GB_FIFO_SIZE1_SC_HIGHWATER_IFIFO_SHIFT 0 -# define GB_FIFO_SIZE1_SC_HIGHWATER_IFIFO_MASK 0x0000003f +# define R300_GB_FIFO_SIZE1_SC_HIGHWATER_IFIFO_SHIFT 0 +# define R300_GB_FIFO_SIZE1_SC_HIGHWATER_IFIFO_MASK 0x0000003f /* High water mark for SC input fifo (B) */ -# define GB_FIFO_SIZE1_SC_HIGHWATER_BFIFO_SHIFT 6 -# define GB_FIFO_SIZE1_SC_HIGHWATER_BFIFO_MASK 0x00000fc0 +# define R300_GB_FIFO_SIZE1_SC_HIGHWATER_BFIFO_SHIFT 6 +# define R300_GB_FIFO_SIZE1_SC_HIGHWATER_BFIFO_MASK 0x00000fc0 /* High water mark for RS colors' fifo */ -# define GB_FIFO_SIZE1_SC_HIGHWATER_COL_SHIFT 12 -# define GB_FIFO_SIZE1_SC_HIGHWATER_COL_MASK 0x0003f000 +# define R300_GB_FIFO_SIZE1_SC_HIGHWATER_COL_SHIFT 12 +# define R300_GB_FIFO_SIZE1_SC_HIGHWATER_COL_MASK 0x0003f000 /* High water mark for RS textures' fifo */ -# define GB_FIFO_SIZE1_SC_HIGHWATER_TEX_SHIFT 18 -# define GB_FIFO_SIZE1_SC_HIGHWATER_TEX_MASK 0x00fc0000 +# define R300_GB_FIFO_SIZE1_SC_HIGHWATER_TEX_SHIFT 18 +# define R300_GB_FIFO_SIZE1_SC_HIGHWATER_TEX_MASK 0x00fc0000 /* This table specifies the source location and format for up to 16 texture * addresses (i[0]:i[15]) and four colors (c[0]:c[3]) diff --git a/src/gallium/drivers/r300/r300_shader_semantics.h b/src/gallium/drivers/r300/r300_shader_semantics.h new file mode 100644 index 0000000000..85184e2cfd --- /dev/null +++ b/src/gallium/drivers/r300/r300_shader_semantics.h @@ -0,0 +1,64 @@ +/* + * Copyright 2009 Marek Olšák <maraeo@gmail.com> + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * on the rights to use, copy, modify, merge, publish, distribute, sub + * license, and/or sell copies of the Software, and to permit persons to whom + * the Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice (including the next + * paragraph) shall be included in all copies or substantial portions of the + * Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL + * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, + * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR + * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE + * USE OR OTHER DEALINGS IN THE SOFTWARE. */ + +#ifndef R300_SHADER_SEMANTICS_H +#define R300_SHADER_SEMANTICS_H + +#define ATTR_UNUSED (-1) +#define ATTR_COLOR_COUNT 2 +#define ATTR_GENERIC_COUNT 16 + +/* This structure contains information about what attributes are written by VS + * or read by FS. (but not both) It's much easier to work with than + * tgsi_shader_info. + * + * The variables contain indices to tgsi_shader_info semantics and those + * indices are nothing else than input/output register numbers. */ +struct r300_shader_semantics { + int pos; + int psize; + int color[ATTR_COLOR_COUNT]; + int bcolor[ATTR_COLOR_COUNT]; + int generic[ATTR_GENERIC_COUNT]; + int fog; +}; + +static INLINE void r300_shader_semantics_reset( + struct r300_shader_semantics* info) +{ + int i; + + info->pos = ATTR_UNUSED; + info->psize = ATTR_UNUSED; + info->fog = ATTR_UNUSED; + + for (i = 0; i < ATTR_COLOR_COUNT; i++) { + info->color[i] = ATTR_UNUSED; + info->bcolor[i] = ATTR_UNUSED; + } + + for (i = 0; i < ATTR_GENERIC_COUNT; i++) { + info->generic[i] = ATTR_UNUSED; + } +} + +#endif diff --git a/src/gallium/drivers/r300/r300_state.c b/src/gallium/drivers/r300/r300_state.c index a88d66db24..7505353953 100644 --- a/src/gallium/drivers/r300/r300_state.c +++ b/src/gallium/drivers/r300/r300_state.c @@ -822,10 +822,10 @@ void r300_init_state_functions(struct r300_context* r300) r300->context.delete_rasterizer_state = r300_delete_rs_state; r300->context.create_sampler_state = r300_create_sampler_state; - r300->context.bind_sampler_states = r300_bind_sampler_states; + r300->context.bind_fragment_sampler_states = r300_bind_sampler_states; r300->context.delete_sampler_state = r300_delete_sampler_state; - r300->context.set_sampler_textures = r300_set_sampler_textures; + r300->context.set_fragment_sampler_textures = r300_set_sampler_textures; r300->context.set_scissor_state = r300_set_scissor_state; diff --git a/src/gallium/drivers/r300/r300_state_derived.c b/src/gallium/drivers/r300/r300_state_derived.c index 6fb780cb29..cd969d633b 100644 --- a/src/gallium/drivers/r300/r300_state_derived.c +++ b/src/gallium/drivers/r300/r300_state_derived.c @@ -1,5 +1,6 @@ /* * Copyright 2008 Corbin Simpson <MostAwesomeDude@gmail.com> + * Copyright 2009 Marek Olšák <maraeo@gmail.com> * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), @@ -28,6 +29,7 @@ #include "r300_context.h" #include "r300_fs.h" #include "r300_screen.h" +#include "r300_shader_semantics.h" #include "r300_state_derived.h" #include "r300_state_inlines.h" #include "r300_vs.h" @@ -61,126 +63,68 @@ int r300_shader_key_compare(void* key1, void* key2) { (shader_key1->fs == shader_key2->fs); } -/* Set up the vs_output_tab and routes. */ -static void r300_vs_output_tab_routes(struct r300_context* r300, - int* vs_output_tab) +static void r300_draw_emit_attrib(struct r300_context* r300, + enum attrib_emit emit, + enum interp_mode interp, + int index) { - struct vertex_info* vinfo = &r300->vertex_info->vinfo; - boolean pos = FALSE, psize = FALSE, fog = FALSE; - int i, texs = 0, cols = 0; - struct tgsi_shader_info* info = &r300->fs->info; - - /* XXX One day we should figure out how to handle a different number of - * VS outputs and FS inputs, as well as a different number of vertex streams - * and VS inputs. It's definitely one of the sources of hardlocks. */ - - for (i = 0; i < info->num_inputs; i++) { - switch (info->input_semantic_name[i]) { - case TGSI_SEMANTIC_POSITION: - pos = TRUE; - vs_output_tab[i] = 0; - break; - case TGSI_SEMANTIC_COLOR: - vs_output_tab[i] = 2 + cols; - cols++; - break; - case TGSI_SEMANTIC_PSIZE: - assert(psize == FALSE); - psize = TRUE; - vs_output_tab[i] = 15; - break; - case TGSI_SEMANTIC_FOG: - assert(fog == FALSE); - fog = TRUE; - /* Fall through */ - case TGSI_SEMANTIC_GENERIC: - vs_output_tab[i] = 6 + texs; - texs++; - break; - default: - debug_printf("r300: Unknown vertex input %d\n", - info->input_semantic_name[i]); - break; - } - } + struct tgsi_shader_info* info = &r300->vs->info; + int output; - /* XXX magic */ - assert(texs <= 8); + output = draw_find_vs_output(r300->draw, + info->output_semantic_name[index], + info->output_semantic_index[index]); + draw_emit_vertex_attr(&r300->vertex_info->vinfo, emit, interp, output); +} - /* Do the actual vertex_info setup. - * - * vertex_info has four uints of hardware-specific data in it. - * vinfo.hwfmt[0] is R300_VAP_VTX_STATE_CNTL - * vinfo.hwfmt[1] is R300_VAP_VSM_VTX_ASSM - * vinfo.hwfmt[2] is R300_VAP_OUTPUT_VTX_FMT_0 - * vinfo.hwfmt[3] is R300_VAP_OUTPUT_VTX_FMT_1 */ - - vinfo->hwfmt[0] = 0x5555; /* XXX this is classic Mesa bonghits */ - - /* We need to add vertex position attribute only for SW TCL case, - * for HW TCL case it could be generated by vertex shader */ - if (!pos) { - /* Make room for the position attribute - * at the beginning of the vs_output_tab. */ - for (i = 15; i > 0; i--) { - vs_output_tab[i] = vs_output_tab[i-1]; - } - vs_output_tab[0] = 0; - } +static void r300_draw_emit_all_attribs(struct r300_context* r300) +{ + struct r300_shader_semantics* vs_outputs = &r300->vs->outputs; + int i, gen_count; /* Position. */ - if (r300->draw) { - draw_emit_vertex_attr(vinfo, EMIT_4F, INTERP_PERSPECTIVE, - draw_find_vs_output(r300->draw, TGSI_SEMANTIC_POSITION, 0)); + if (vs_outputs->pos != ATTR_UNUSED) { + r300_draw_emit_attrib(r300, EMIT_4F, INTERP_PERSPECTIVE, + vs_outputs->pos); + } else { + assert(0); } - vinfo->hwfmt[1] |= R300_INPUT_CNTL_POS; - vinfo->hwfmt[2] |= R300_VAP_OUTPUT_VTX_FMT_0__POS_PRESENT; /* Point size. */ - if (psize) { - if (r300->draw) { - draw_emit_vertex_attr(vinfo, EMIT_1F_PSIZE, INTERP_POS, - draw_find_vs_output(r300->draw, TGSI_SEMANTIC_PSIZE, 0)); - } - vinfo->hwfmt[2] |= R300_VAP_OUTPUT_VTX_FMT_0__PT_SIZE_PRESENT; + if (vs_outputs->psize != ATTR_UNUSED) { + r300_draw_emit_attrib(r300, EMIT_1F_PSIZE, INTERP_POS, + vs_outputs->psize); } /* Colors. */ - for (i = 0; i < cols; i++) { - if (r300->draw) { - draw_emit_vertex_attr(vinfo, EMIT_4F, INTERP_LINEAR, - draw_find_vs_output(r300->draw, TGSI_SEMANTIC_COLOR, i)); + for (i = 0; i < ATTR_COLOR_COUNT; i++) { + if (vs_outputs->color[i] != ATTR_UNUSED) { + r300_draw_emit_attrib(r300, EMIT_4F, INTERP_LINEAR, + vs_outputs->color[i]); } - vinfo->hwfmt[1] |= R300_INPUT_CNTL_COLOR; - vinfo->hwfmt[2] |= (R300_VAP_OUTPUT_VTX_FMT_0__COLOR_0_PRESENT << i); } - /* Init i right here, increment it if fog is enabled. - * This gets around a double-increment problem. */ - i = 0; + /* XXX Back-face colors. */ - /* Fog. This is a special-cased texcoord. */ - if (fog) { - i++; - if (r300->draw) { - draw_emit_vertex_attr(vinfo, EMIT_4F, INTERP_PERSPECTIVE, - draw_find_vs_output(r300->draw, TGSI_SEMANTIC_FOG, 0)); + /* Texture coordinates. */ + gen_count = 0; + for (i = 0; i < ATTR_GENERIC_COUNT; i++) { + if (vs_outputs->generic[i] != ATTR_UNUSED) { + r300_draw_emit_attrib(r300, EMIT_4F, INTERP_PERSPECTIVE, + vs_outputs->generic[i]); + gen_count++; } - vinfo->hwfmt[1] |= (R300_INPUT_CNTL_TC0 << i); - vinfo->hwfmt[3] |= (4 << (3 * i)); } - /* Texcoords. */ - for (; i < texs; i++) { - if (r300->draw) { - draw_emit_vertex_attr(vinfo, EMIT_4F, INTERP_PERSPECTIVE, - draw_find_vs_output(r300->draw, TGSI_SEMANTIC_GENERIC, i)); - } - vinfo->hwfmt[1] |= (R300_INPUT_CNTL_TC0 << i); - vinfo->hwfmt[3] |= (4 << (3 * i)); + /* Fog coordinates. */ + if (vs_outputs->fog != ATTR_UNUSED) { + r300_draw_emit_attrib(r300, EMIT_4F, INTERP_PERSPECTIVE, + vs_outputs->fog); + gen_count++; } - draw_compute_vertex_size(vinfo); + /* XXX magic */ + assert(gen_count <= 8); } /* Update the PSC tables. */ @@ -227,14 +171,14 @@ static void r300_vertex_psc(struct r300_context* r300) } /* Update the PSC tables for SW TCL, using Draw. */ -static void r300_swtcl_vertex_psc(struct r300_context* r300, - int* vs_output_tab) +static void r300_swtcl_vertex_psc(struct r300_context* r300) { struct r300_vertex_info *vformat = r300->vertex_info; struct vertex_info* vinfo = &vformat->vinfo; uint16_t type, swizzle; enum pipe_format format; unsigned i, attrib_count; + int* vs_output_tab = r300->vs->output_stream_loc_swtcl; /* For each Draw attribute, route it to the fragment shader according * to the vs_output_tab. */ @@ -279,109 +223,191 @@ static void r300_swtcl_vertex_psc(struct r300_context* r300, (R300_LAST_VEC << (i & 1 ? 16 : 0)); } -/* Set up the RS block. This is the part of the chipset that actually does - * the rasterization of vertices into fragments. This is also the part of the - * chipset that locks up if any part of it is even slightly wrong. */ -static void r300_update_rs_block(struct r300_context* r300) +static void r300_rs_col(struct r300_rs_block* rs, int id, int ptr, + boolean swizzle_0001) { - struct r300_rs_block* rs = r300->rs_block; - struct tgsi_shader_info* info = &r300->fs->info; - int col_count = 0, fp_offset = 0, i, tex_count = 0; - int rs_tex_comp = 0; + rs->ip[id] |= R300_RS_COL_PTR(ptr); + if (swizzle_0001) { + rs->ip[id] |= R300_RS_COL_FMT(R300_RS_COL_FMT_0001); + } else { + rs->ip[id] |= R300_RS_COL_FMT(R300_RS_COL_FMT_RGBA); + } + rs->inst[id] |= R300_RS_INST_COL_ID(id); +} - if (r300_screen(r300->context.screen)->caps->is_r500) { - for (i = 0; i < info->num_inputs; i++) { - switch (info->input_semantic_name[i]) { - case TGSI_SEMANTIC_COLOR: - rs->ip[col_count] |= - R500_RS_COL_PTR(col_count) | - R500_RS_COL_FMT(R300_RS_COL_FMT_RGBA); - col_count++; - break; - case TGSI_SEMANTIC_GENERIC: - rs->ip[tex_count] |= - R500_RS_SEL_S(rs_tex_comp) | - R500_RS_SEL_T(rs_tex_comp + 1) | - R500_RS_SEL_R(rs_tex_comp + 2) | - R500_RS_SEL_Q(rs_tex_comp + 3); - tex_count++; - rs_tex_comp += 4; - break; - default: - break; - } - } +static void r300_rs_col_write(struct r300_rs_block* rs, int id, int fp_offset) +{ + rs->inst[id] |= R300_RS_INST_COL_CN_WRITE | + R300_RS_INST_COL_ADDR(fp_offset); +} - /* Rasterize at least one color, or bad things happen. */ - if ((col_count == 0) && (tex_count == 0)) { - rs->ip[0] |= R500_RS_COL_FMT(R300_RS_COL_FMT_0001); - col_count++; - } +static void r300_rs_tex(struct r300_rs_block* rs, int id, int ptr, + boolean swizzle_X001) +{ + if (swizzle_X001) { + rs->ip[id] |= R300_RS_TEX_PTR(ptr*4) | + R300_RS_SEL_S(R300_RS_SEL_C0) | + R300_RS_SEL_T(R300_RS_SEL_K0) | + R300_RS_SEL_R(R300_RS_SEL_K0) | + R300_RS_SEL_Q(R300_RS_SEL_K1); + } else { + rs->ip[id] |= R300_RS_TEX_PTR(ptr*4) | + R300_RS_SEL_S(R300_RS_SEL_C0) | + R300_RS_SEL_T(R300_RS_SEL_C1) | + R300_RS_SEL_R(R300_RS_SEL_C2) | + R300_RS_SEL_Q(R300_RS_SEL_C3); + } + rs->inst[id] |= R300_RS_INST_TEX_ID(id); +} - for (i = 0; i < col_count; i++) { - rs->inst[i] |= R500_RS_INST_COL_ID(i) | - R500_RS_INST_COL_CN_WRITE | R500_RS_INST_COL_ADDR(fp_offset); - fp_offset++; - } +static void r300_rs_tex_write(struct r300_rs_block* rs, int id, int fp_offset) +{ + rs->inst[id] |= R300_RS_INST_TEX_CN_WRITE | + R300_RS_INST_TEX_ADDR(fp_offset); +} - for (i = 0; i < tex_count; i++) { - rs->inst[i] |= R500_RS_INST_TEX_ID(i) | - R500_RS_INST_TEX_CN_WRITE | R500_RS_INST_TEX_ADDR(fp_offset); - fp_offset++; - } +static void r500_rs_col(struct r300_rs_block* rs, int id, int ptr, + boolean swizzle_0001) +{ + rs->ip[id] |= R500_RS_COL_PTR(ptr); + if (swizzle_0001) { + rs->ip[id] |= R500_RS_COL_FMT(R300_RS_COL_FMT_0001); + } else { + rs->ip[id] |= R500_RS_COL_FMT(R300_RS_COL_FMT_RGBA); + } + rs->inst[id] |= R500_RS_INST_COL_ID(id); +} +static void r500_rs_col_write(struct r300_rs_block* rs, int id, int fp_offset) +{ + rs->inst[id] |= R500_RS_INST_COL_CN_WRITE | + R500_RS_INST_COL_ADDR(fp_offset); +} + +static void r500_rs_tex(struct r300_rs_block* rs, int id, int ptr, + boolean swizzle_X001) +{ + int rs_tex_comp = ptr*4; + + if (swizzle_X001) { + rs->ip[id] |= R500_RS_SEL_S(rs_tex_comp) | + R500_RS_SEL_T(R500_RS_IP_PTR_K0) | + R500_RS_SEL_R(R500_RS_IP_PTR_K0) | + R500_RS_SEL_Q(R500_RS_IP_PTR_K1); } else { - for (i = 0; i < info->num_inputs; i++) { - switch (info->input_semantic_name[i]) { - case TGSI_SEMANTIC_COLOR: - rs->ip[col_count] |= - R300_RS_COL_PTR(col_count) | - R300_RS_COL_FMT(R300_RS_COL_FMT_RGBA); - col_count++; - break; - case TGSI_SEMANTIC_GENERIC: - rs->ip[tex_count] |= - R300_RS_TEX_PTR(rs_tex_comp) | - R300_RS_SEL_S(R300_RS_SEL_C0) | - R300_RS_SEL_T(R300_RS_SEL_C1) | - R300_RS_SEL_R(R300_RS_SEL_C2) | - R300_RS_SEL_Q(R300_RS_SEL_C3); - tex_count++; - rs_tex_comp+=4; - break; - default: - break; - } - } + rs->ip[id] |= R500_RS_SEL_S(rs_tex_comp) | + R500_RS_SEL_T(rs_tex_comp + 1) | + R500_RS_SEL_R(rs_tex_comp + 2) | + R500_RS_SEL_Q(rs_tex_comp + 3); + } + rs->inst[id] |= R500_RS_INST_TEX_ID(id); +} - /* Rasterize at least one color, or bad things happen. */ - if (col_count == 0) { - rs->ip[0] |= R300_RS_COL_FMT(R300_RS_COL_FMT_0001); +static void r500_rs_tex_write(struct r300_rs_block* rs, int id, int fp_offset) +{ + rs->inst[id] |= R500_RS_INST_TEX_CN_WRITE | + R500_RS_INST_TEX_ADDR(fp_offset); +} + +/* Set up the RS block. + * + * This is the part of the chipset that actually does the rasterization + * of vertices into fragments. This is also the part of the chipset that + * locks up if any part of it is even slightly wrong. */ +static void r300_update_rs_block(struct r300_context* r300, + struct r300_shader_semantics* vs_outputs, + struct r300_shader_semantics* fs_inputs) +{ + struct r300_rs_block* rs = r300->rs_block; + int i, col_count = 0, tex_count = 0, fp_offset = 0; + void (*rX00_rs_col)(struct r300_rs_block*, int, int, boolean); + void (*rX00_rs_col_write)(struct r300_rs_block*, int, int); + void (*rX00_rs_tex)(struct r300_rs_block*, int, int, boolean); + void (*rX00_rs_tex_write)(struct r300_rs_block*, int, int); + + if (r300_screen(r300->context.screen)->caps->is_r500) { + rX00_rs_col = r500_rs_col; + rX00_rs_col_write = r500_rs_col_write; + rX00_rs_tex = r500_rs_tex; + rX00_rs_tex_write = r500_rs_tex_write; + } else { + rX00_rs_col = r300_rs_col; + rX00_rs_col_write = r300_rs_col_write; + rX00_rs_tex = r300_rs_tex; + rX00_rs_tex_write = r300_rs_tex_write; + } + + /* Rasterize colors. */ + for (i = 0; i < ATTR_COLOR_COUNT; i++) { + if (vs_outputs->color[i] != ATTR_UNUSED) { + /* Always rasterize if it's written by the VS, + * otherwise it locks up. */ + rX00_rs_col(rs, col_count, i, FALSE); + + /* Write it to the FS input register if it's used by the FS. */ + if (fs_inputs->color[i] != ATTR_UNUSED) { + rX00_rs_col_write(rs, col_count, fp_offset); + fp_offset++; + } col_count++; + } else { + /* Skip the FS input register, leave it uninitialized. */ + /* If we try to set it to (0,0,0,1), it will lock up. */ + if (fs_inputs->color[i] != ATTR_UNUSED) { + fp_offset++; + } } + } - if (tex_count == 0) { - rs->ip[0] |= - R300_RS_SEL_S(R300_RS_SEL_K0) | - R300_RS_SEL_T(R300_RS_SEL_K0) | - R300_RS_SEL_R(R300_RS_SEL_K0) | - R300_RS_SEL_Q(R300_RS_SEL_K1); + /* Rasterize texture coordinates. */ + for (i = 0; i < ATTR_GENERIC_COUNT; i++) { + if (vs_outputs->generic[i] != ATTR_UNUSED) { + /* Always rasterize if it's written by the VS, + * otherwise it locks up. */ + rX00_rs_tex(rs, tex_count, tex_count, FALSE); + + /* Write it to the FS input register if it's used by the FS. */ + if (fs_inputs->generic[i] != ATTR_UNUSED) { + rX00_rs_tex_write(rs, tex_count, fp_offset); + fp_offset++; + } + tex_count++; + } else { + /* Skip the FS input register, leave it uninitialized. */ + /* If we try to set it to (0,0,0,1), it will lock up. */ + if (fs_inputs->generic[i] != ATTR_UNUSED) { + fp_offset++; + } } + } - for (i = 0; i < col_count; i++) { - rs->inst[i] |= R300_RS_INST_COL_ID(i) | - R300_RS_INST_COL_CN_WRITE | R300_RS_INST_COL_ADDR(fp_offset); + /* Rasterize fog coordinates. */ + if (vs_outputs->fog != ATTR_UNUSED) { + /* Always rasterize if it's written by the VS, + * otherwise it locks up. */ + rX00_rs_tex(rs, tex_count, tex_count, TRUE); + + /* Write it to the FS input register if it's used by the FS. */ + if (fs_inputs->fog != ATTR_UNUSED) { + rX00_rs_tex_write(rs, tex_count, fp_offset); fp_offset++; } - - for (i = 0; i < tex_count; i++) { - rs->inst[i] |= R300_RS_INST_TEX_ID(i) | - R300_RS_INST_TEX_CN_WRITE | R300_RS_INST_TEX_ADDR(fp_offset); + tex_count++; + } else { + /* Skip the FS input register, leave it uninitialized. */ + /* If we try to set it to (0,0,0,1), it will lock up. */ + if (fs_inputs->fog != ATTR_UNUSED) { fp_offset++; } } - rs->count = (rs_tex_comp) | (col_count << R300_IC_COUNT_SHIFT) | + /* Rasterize at least one color, or bad things happen. */ + if (col_count == 0 && tex_count == 0) { + rX00_rs_col(rs, 0, 0, TRUE); + col_count++; + } + + rs->count = (tex_count*4) | (col_count << R300_IC_COUNT_SHIFT) | R300_HIRES_EN; rs->inst_count = MAX3(col_count - 1, tex_count - 1, 0); @@ -391,9 +417,6 @@ static void r300_update_rs_block(struct r300_context* r300) static void r300_update_derived_shader_state(struct r300_context* r300) { struct r300_screen* r300screen = r300_screen(r300->context.screen); - int vs_output_tab[16]; - int i; - /* struct r300_shader_key* key; @@ -424,22 +447,18 @@ static void r300_update_derived_shader_state(struct r300_context* r300) /* Reset structures */ memset(r300->rs_block, 0, sizeof(struct r300_rs_block)); memset(r300->vertex_info, 0, sizeof(struct r300_vertex_info)); + memcpy(r300->vertex_info->vinfo.hwfmt, r300->vs->hwfmt, sizeof(uint)*4); - for (i = 0; i < 16; i++) { - vs_output_tab[i] = -1; - } - - /* Update states */ - r300_vs_output_tab_routes(r300, vs_output_tab); + r300_update_rs_block(r300, &r300->vs->outputs, &r300->fs->inputs); if (r300screen->caps->has_tcl) { r300_vertex_psc(r300); } else { - r300_swtcl_vertex_psc(r300, vs_output_tab); + r300_draw_emit_all_attribs(r300); + draw_compute_vertex_size(&r300->vertex_info->vinfo); + r300_swtcl_vertex_psc(r300); } - r300_update_rs_block(r300); - r300->dirty_state |= R300_NEW_RS_BLOCK; } diff --git a/src/gallium/drivers/r300/r300_texture.c b/src/gallium/drivers/r300/r300_texture.c index d13aa8f036..093a21ebe2 100644 --- a/src/gallium/drivers/r300/r300_texture.c +++ b/src/gallium/drivers/r300/r300_texture.c @@ -34,8 +34,8 @@ static void r300_setup_texture_state(struct r300_texture* tex, boolean is_r500) struct r300_texture_state* state = &tex->state; struct pipe_texture *pt = &tex->tex; - state->format0 = R300_TX_WIDTH((pt->width[0] - 1) & 0x7ff) | - R300_TX_HEIGHT((pt->height[0] - 1) & 0x7ff); + state->format0 = R300_TX_WIDTH((pt->width0 - 1) & 0x7ff) | + R300_TX_HEIGHT((pt->height0 - 1) & 0x7ff); if (tex->is_npot) { /* rectangles love this */ @@ -43,7 +43,7 @@ static void r300_setup_texture_state(struct r300_texture* tex, boolean is_r500) state->format2 = (tex->pitch[0] - 1) & 0x1fff; } else { /* power of two textures (3D, mipmaps, and no pitch) */ - state->format0 |= R300_TX_DEPTH(util_logbase2(pt->depth[0]) & 0xf); + state->format0 |= R300_TX_DEPTH(util_logbase2(pt->depth0) & 0xf); } state->format1 = r300_translate_texformat(pt->format); @@ -57,17 +57,17 @@ static void r300_setup_texture_state(struct r300_texture* tex, boolean is_r500) /* large textures on r500 */ if (is_r500) { - if (pt->width[0] > 2048) { + if (pt->width0 > 2048) { state->format2 |= R500_TXWIDTH_BIT11; } - if (pt->height[0] > 2048) { + if (pt->height0 > 2048) { state->format2 |= R500_TXHEIGHT_BIT11; } } - assert(is_r500 || (pt->width[0] <= 2048 && pt->height[0] <= 2048)); + assert(is_r500 || (pt->width0 <= 2048 && pt->height0 <= 2048)); debug_printf("r300: Set texture state (%dx%d, %d levels)\n", - pt->width[0], pt->height[0], pt->last_level); + pt->width0, pt->height0, pt->last_level); } unsigned r300_texture_get_offset(struct r300_texture* tex, unsigned level, @@ -105,7 +105,7 @@ unsigned r300_texture_get_stride(struct r300_texture* tex, unsigned level) return 0; } - return align(pf_get_stride(&tex->tex.block, tex->tex.width[level]), 32); + return align(pf_get_stride(&tex->tex.block, u_minify(tex->tex.width0, level)), 32); } static void r300_setup_miptree(struct r300_texture* tex) @@ -115,14 +115,8 @@ static void r300_setup_miptree(struct r300_texture* tex) int i; for (i = 0; i <= base->last_level; i++) { - if (i > 0) { - base->width[i] = minify(base->width[i-1]); - base->height[i] = minify(base->height[i-1]); - base->depth[i] = minify(base->depth[i-1]); - } - - base->nblocksx[i] = pf_get_nblocksx(&base->block, base->width[i]); - base->nblocksy[i] = pf_get_nblocksy(&base->block, base->height[i]); + base->nblocksx[i] = pf_get_nblocksx(&base->block, u_minify(base->width0, i)); + base->nblocksy[i] = pf_get_nblocksy(&base->block, u_minify(base->height0, i)); stride = r300_texture_get_stride(tex, i); layer_size = stride * base->nblocksy[i]; @@ -130,7 +124,7 @@ static void r300_setup_miptree(struct r300_texture* tex) if (base->target == PIPE_TEXTURE_CUBE) size = layer_size * 6; else - size = layer_size * base->depth[i]; + size = layer_size * u_minify(base->depth0, i); tex->offset[i] = align(tex->size, 32); tex->size = tex->offset[i] + size; @@ -139,15 +133,15 @@ static void r300_setup_miptree(struct r300_texture* tex) debug_printf("r300: Texture miptree: Level %d " "(%dx%dx%d px, pitch %d bytes)\n", - i, base->width[i], base->height[i], base->depth[i], - stride); + i, u_minify(base->width0, i), u_minify(base->height0, i), + u_minify(base->depth0, i), stride); } } static void r300_setup_flags(struct r300_texture* tex) { - tex->is_npot = !util_is_power_of_two(tex->tex.width[0]) || - !util_is_power_of_two(tex->tex.height[0]); + tex->is_npot = !util_is_power_of_two(tex->tex.width0) || + !util_is_power_of_two(tex->tex.height0); } /* Create a new texture. */ @@ -207,8 +201,8 @@ static struct pipe_surface* r300_get_tex_surface(struct pipe_screen* screen, pipe_reference_init(&surface->reference, 1); pipe_texture_reference(&surface->texture, texture); surface->format = texture->format; - surface->width = texture->width[level]; - surface->height = texture->height[level]; + surface->width = u_minify(texture->width0, level); + surface->height = u_minify(texture->height0, level); surface->offset = offset; surface->usage = flags; surface->zslice = zslice; @@ -236,7 +230,7 @@ static struct pipe_texture* /* Support only 2D textures without mipmaps */ if (base->target != PIPE_TEXTURE_2D || - base->depth[0] != 1 || + base->depth0 != 1 || base->last_level != 0) { return NULL; } @@ -286,9 +280,9 @@ r300_video_surface_create(struct pipe_screen *screen, template.target = PIPE_TEXTURE_2D; template.format = PIPE_FORMAT_X8R8G8B8_UNORM; template.last_level = 0; - template.width[0] = util_next_power_of_two(width); - template.height[0] = util_next_power_of_two(height); - template.depth[0] = 1; + template.width0 = util_next_power_of_two(width); + template.height0 = util_next_power_of_two(height); + template.depth0 = 1; pf_get_block(template.format, &template.block); template.tex_usage = PIPE_TEXTURE_USAGE_SAMPLER | PIPE_TEXTURE_USAGE_RENDER_TARGET; diff --git a/src/gallium/drivers/r300/r300_vs.c b/src/gallium/drivers/r300/r300_vs.c index 096707dda4..31248346bc 100644 --- a/src/gallium/drivers/r300/r300_vs.c +++ b/src/gallium/drivers/r300/r300_vs.c @@ -1,5 +1,6 @@ /* * Copyright 2009 Corbin Simpson <MostAwesomeDude@gmail.com> + * Copyright 2009 Marek Olšák <maraeo@gmail.com> * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), @@ -23,89 +24,226 @@ #include "r300_vs.h" #include "r300_context.h" +#include "r300_screen.h" #include "r300_tgsi_to_rc.h" +#include "r300_reg.h" #include "tgsi/tgsi_dump.h" #include "tgsi/tgsi_parse.h" #include "radeon_compiler.h" - -static void set_vertex_inputs_outputs(struct r300_vertex_program_compiler * c) +/* Convert info about VS output semantics into r300_shader_semantics. */ +static void r300_shader_read_vs_outputs( + struct tgsi_shader_info* info, + struct r300_shader_semantics* vs_outputs) { - struct r300_vertex_shader * vs = c->UserData; - struct tgsi_shader_info* info = &vs->info; - struct tgsi_parse_context parser; - struct tgsi_full_declaration * decl; - boolean pointsize = FALSE; - int out_colors = 0; - int colors = 0; - int out_generic = 0; - int generic = 0; int i; + unsigned index; - /* Fill in the input mapping */ - for (i = 0; i < info->num_inputs; i++) - c->code->inputs[i] = i; + r300_shader_semantics_reset(vs_outputs); - /* Fill in the output mapping */ for (i = 0; i < info->num_outputs; i++) { + index = info->output_semantic_index[i]; + switch (info->output_semantic_name[i]) { + case TGSI_SEMANTIC_POSITION: + assert(index == 0); + vs_outputs->pos = i; + break; + case TGSI_SEMANTIC_PSIZE: - pointsize = TRUE; + assert(index == 0); + vs_outputs->psize = i; break; + case TGSI_SEMANTIC_COLOR: - out_colors++; + assert(index <= ATTR_COLOR_COUNT); + vs_outputs->color[index] = i; break; - case TGSI_SEMANTIC_FOG: + + case TGSI_SEMANTIC_BCOLOR: + assert(index <= ATTR_COLOR_COUNT); + vs_outputs->bcolor[index] = i; + break; + case TGSI_SEMANTIC_GENERIC: - out_generic++; + assert(index <= ATTR_GENERIC_COUNT); + vs_outputs->generic[index] = i; break; + + case TGSI_SEMANTIC_FOG: + assert(index == 0); + vs_outputs->fog = i; + break; + + default: + assert(0); } } +} - tgsi_parse_init(&parser, vs->state.tokens); +static void r300_shader_vap_output_fmt( + struct r300_shader_semantics* vs_outputs, + uint* hwfmt) +{ + int i, gen_count; - while (!tgsi_parse_end_of_tokens(&parser)) { - tgsi_parse_token(&parser); + /* Do the actual vertex_info setup. + * + * vertex_info has four uints of hardware-specific data in it. + * vinfo.hwfmt[0] is R300_VAP_VTX_STATE_CNTL + * vinfo.hwfmt[1] is R300_VAP_VSM_VTX_ASSM + * vinfo.hwfmt[2] is R300_VAP_OUTPUT_VTX_FMT_0 + * vinfo.hwfmt[3] is R300_VAP_OUTPUT_VTX_FMT_1 */ - if (parser.FullToken.Token.Type != TGSI_TOKEN_TYPE_DECLARATION) - continue; + hwfmt[0] = 0x5555; /* XXX this is classic Mesa bonghits */ - decl = &parser.FullToken.FullDeclaration; + /* Position. */ + if (vs_outputs->pos != ATTR_UNUSED) { + hwfmt[1] |= R300_INPUT_CNTL_POS; + hwfmt[2] |= R300_VAP_OUTPUT_VTX_FMT_0__POS_PRESENT; + } else { + assert(0); + } - if (decl->Declaration.File != TGSI_FILE_OUTPUT) - continue; + /* Point size. */ + if (vs_outputs->psize != ATTR_UNUSED) { + hwfmt[2] |= R300_VAP_OUTPUT_VTX_FMT_0__PT_SIZE_PRESENT; + } - switch (decl->Semantic.Name) { - case TGSI_SEMANTIC_POSITION: - c->code->outputs[decl->Range.First] = 0; - break; - case TGSI_SEMANTIC_PSIZE: - c->code->outputs[decl->Range.First] = 1; - break; - case TGSI_SEMANTIC_COLOR: - c->code->outputs[decl->Range.First] = 1 + - (pointsize ? 1 : 0) + - colors++; - break; - case TGSI_SEMANTIC_FOG: - case TGSI_SEMANTIC_GENERIC: - c->code->outputs[decl->Range.First] = 1 + - (pointsize ? 1 : 0) + - out_colors + - generic++; - break; - default: - debug_printf("r300: vs: Bad semantic declaration %d\n", - decl->Semantic.Name); - break; + /* Colors. */ + for (i = 0; i < ATTR_COLOR_COUNT; i++) { + if (vs_outputs->color[i] != ATTR_UNUSED) { + hwfmt[1] |= R300_INPUT_CNTL_COLOR; + hwfmt[2] |= R300_VAP_OUTPUT_VTX_FMT_0__COLOR_0_PRESENT << i; + } + } + + /* XXX Back-face colors. */ + + /* Texture coordinates. */ + gen_count = 0; + for (i = 0; i < ATTR_GENERIC_COUNT; i++) { + if (vs_outputs->generic[i] != ATTR_UNUSED) { + hwfmt[1] |= (R300_INPUT_CNTL_TC0 << gen_count); + hwfmt[3] |= (4 << (3 * gen_count)); + gen_count++; + } + } + + /* Fog coordinates. */ + if (vs_outputs->fog != ATTR_UNUSED) { + hwfmt[1] |= (R300_INPUT_CNTL_TC0 << gen_count); + hwfmt[3] |= (4 << (3 * gen_count)); + gen_count++; + } + + /* XXX magic */ + assert(gen_count <= 8); +} + +/* Set VS output stream locations for SWTCL. */ +static void r300_stream_locations_swtcl( + struct r300_shader_semantics* vs_outputs, + int* output_stream_loc) +{ + int i, tabi = 0, gen_count; + + /* XXX Check whether the numbers (0, 1, 2+i, etc.) are correct. + * These should go to VAP_PROG_STREAM_CNTL/DST_VEC_LOC. */ + + /* Position. */ + output_stream_loc[tabi++] = 0; + + /* Point size. */ + if (vs_outputs->psize != ATTR_UNUSED) { + output_stream_loc[tabi++] = 1; + } + + /* Colors. */ + for (i = 0; i < ATTR_COLOR_COUNT; i++) { + if (vs_outputs->color[i] != ATTR_UNUSED) { + output_stream_loc[tabi++] = 2 + i; + } + } + + /* Back-face colors. */ + for (i = 0; i < ATTR_COLOR_COUNT; i++) { + if (vs_outputs->bcolor[i] != ATTR_UNUSED) { + output_stream_loc[tabi++] = 4 + i; + } + } + + /* Texture coordinates. */ + gen_count = 0; + for (i = 0; i < ATTR_GENERIC_COUNT; i++) { + if (vs_outputs->bcolor[i] != ATTR_UNUSED) { + assert(tabi < 16); + output_stream_loc[tabi++] = 6 + gen_count; + gen_count++; } } - tgsi_parse_free(&parser); + /* Fog coordinates. */ + if (vs_outputs->fog != ATTR_UNUSED) { + assert(tabi < 16); + output_stream_loc[tabi++] = 6 + gen_count; + gen_count++; + } + + /* XXX magic */ + assert(gen_count <= 8); + + for (; tabi < 16;) { + output_stream_loc[tabi++] = -1; + } } +static void set_vertex_inputs_outputs(struct r300_vertex_program_compiler * c) +{ + struct r300_vertex_shader * vs = c->UserData; + struct r300_shader_semantics* outputs = &vs->outputs; + struct tgsi_shader_info* info = &vs->info; + int i, reg = 0; + + /* Fill in the input mapping */ + for (i = 0; i < info->num_inputs; i++) + c->code->inputs[i] = i; + + /* Position. */ + if (outputs->pos != ATTR_UNUSED) { + c->code->outputs[outputs->pos] = reg++; + } else { + assert(0); + } + + /* Point size. */ + if (outputs->psize != ATTR_UNUSED) { + c->code->outputs[outputs->psize] = reg++; + } + + /* Colors. */ + for (i = 0; i < ATTR_COLOR_COUNT; i++) { + if (outputs->color[i] != ATTR_UNUSED) { + c->code->outputs[outputs->color[i]] = reg++; + } + } + + /* XXX Back-face colors. */ + + /* Texture coordinates. */ + for (i = 0; i < ATTR_GENERIC_COUNT; i++) { + if (outputs->generic[i] != ATTR_UNUSED) { + c->code->outputs[outputs->generic[i]] = reg++; + } + } + + /* Fog coordinates. */ + if (outputs->fog != ATTR_UNUSED) { + c->code->outputs[outputs->fog] = reg++; + } +} void r300_translate_vertex_shader(struct r300_context* r300, struct r300_vertex_shader* vs) @@ -113,6 +251,14 @@ void r300_translate_vertex_shader(struct r300_context* r300, struct r300_vertex_program_compiler compiler; struct tgsi_to_rc ttr; + /* Initialize. */ + r300_shader_read_vs_outputs(&vs->info, &vs->outputs); + r300_shader_vap_output_fmt(&vs->outputs, vs->hwfmt); + + if (!r300_screen(r300->context.screen)->caps->has_tcl) { + r300_stream_locations_swtcl(&vs->outputs, vs->output_stream_loc_swtcl); + } + /* Setup the compiler */ rc_init(&compiler.Base); @@ -137,7 +283,7 @@ void r300_translate_vertex_shader(struct r300_context* r300, /* Invoke the compiler */ r3xx_compile_vertex_program(&compiler); if (compiler.Base.Error) { - /* Todo: Fail gracefully */ + /* XXX Fail gracefully */ fprintf(stderr, "r300 VP: Compiler error\n"); abort(); } diff --git a/src/gallium/drivers/r300/r300_vs.h b/src/gallium/drivers/r300/r300_vs.h index 00b02bf510..283dd5a9e8 100644 --- a/src/gallium/drivers/r300/r300_vs.h +++ b/src/gallium/drivers/r300/r300_vs.h @@ -1,5 +1,6 @@ /* * Copyright 2009 Corbin Simpson <MostAwesomeDude@gmail.com> + * Copyright 2009 Marek Olšák <maraeo@gmail.com> * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), @@ -25,15 +26,20 @@ #include "pipe/p_state.h" #include "tgsi/tgsi_scan.h" - #include "radeon_code.h" +#include "r300_shader_semantics.h" + struct r300_context; struct r300_vertex_shader { /* Parent class */ struct pipe_shader_state state; + struct tgsi_shader_info info; + struct r300_shader_semantics outputs; + int output_stream_loc_swtcl[16]; + uint hwfmt[4]; /* Has this shader been translated yet? */ boolean translated; @@ -42,9 +48,6 @@ struct r300_vertex_shader { struct r300_vertex_program_code code; }; - -extern struct r300_vertex_program_code r300_passthrough_vertex_shader; - void r300_translate_vertex_shader(struct r300_context* r300, struct r300_vertex_shader* vs); |