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path: root/src/gallium/drivers/r600/r600_blit.c
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Diffstat (limited to 'src/gallium/drivers/r600/r600_blit.c')
-rw-r--r--src/gallium/drivers/r600/r600_blit.c546
1 files changed, 45 insertions, 501 deletions
diff --git a/src/gallium/drivers/r600/r600_blit.c b/src/gallium/drivers/r600/r600_blit.c
index 40422042d3..0b22f03701 100644
--- a/src/gallium/drivers/r600/r600_blit.c
+++ b/src/gallium/drivers/r600/r600_blit.c
@@ -136,531 +136,75 @@ static void r600_resource_copy_region(struct pipe_context *ctx,
src, subsrc, srcx, srcy, srcz, width, height);
}
-void r600_init_blit_functions(struct r600_context *rctx)
+static void *r600_create_db_flush_dsa(struct r600_context *rctx)
{
- rctx->context.clear = r600_clear;
- rctx->context.clear_render_target = r600_clear_render_target;
- rctx->context.clear_depth_stencil = r600_clear_depth_stencil;
- rctx->context.resource_copy_region = r600_resource_copy_region;
-}
-
-
-struct r600_blit_states {
- struct radeon_state rasterizer;
- struct radeon_state dsa;
- struct radeon_state blend;
- struct radeon_state cb_cntl;
- struct radeon_state vgt;
- struct radeon_state draw;
- struct radeon_state vs_constant0;
- struct radeon_state vs_constant1;
- struct radeon_state vs_constant2;
- struct radeon_state vs_constant3;
- struct radeon_state ps_shader;
- struct radeon_state vs_shader;
- struct radeon_state vs_resource0;
- struct radeon_state vs_resource1;
- struct radeon_state cb_flush;
- struct radeon_state db_flush;
-};
-
-static int r600_blit_state_vs_resources(struct r600_screen *rscreen, struct r600_blit_states *bstates)
-{
- struct radeon_state *rstate;
- struct radeon_ws_bo *bo;
- void *data;
- float *vbo;
+ struct r600_screen *rscreen = rctx->screen;
+ struct pipe_depth_stencil_alpha_state dsa;
+ struct r600_context_state *state;
+ boolean quirk = false;
enum radeon_family family;
- float vbo_r600[] = {
- -1.0, -1.0, 1.0, 1.0,
- 0.5, 0.5, 0.0, 0.0,
- 1.0, -1.0, 1.0, 1.0,
- 0.5, 0.5, 0.0, 0.0,
- 1.0, 1.0, 1.0, 1.0,
- 0.5, 0.5, 0.0, 0.0,
- -1.0, 1.0, 1.0, 1.0,
- 0.5, 0.5, 0.0, 0.0 };
-
- float vbo_rv6xx[] = {
- -1.0, -1.0, 0.0, 1.0,
- 0.5, 0.5, 0.0, 0.0,
- 1.0, -1.0, 0.0, 1.0,
- 0.5, 0.5, 0.0, 0.0,
- 1.0, 1.0, 0.0, 1.0,
- 0.5, 0.5, 0.0, 0.0,
- -1.0, 1.0, 0.0, 1.0,
- 0.5, 0.5, 0.0, 0.0};
-
family = radeon_get_family(rscreen->rw);
- /* simple shader */
- bo = radeon_ws_bo(rscreen->rw, 128, 4096, 0);
- if (bo == NULL) {
- return -ENOMEM;
- }
- data = radeon_ws_bo_map(rscreen->rw, bo, 0, NULL);
- if (!data) {
- radeon_ws_bo_reference(rscreen->rw, &bo, NULL);
- return -ENOMEM;
- }
if (family == CHIP_RV610 || family == CHIP_RV630 || family == CHIP_RV620 ||
family == CHIP_RV635)
- vbo = vbo_rv6xx;
- else
- vbo = vbo_r600;
-
- memcpy(data, vbo, 128);
- radeon_ws_bo_unmap(rscreen->rw, bo);
-
- rstate = &bstates->vs_resource0;
- radeon_state_init(rstate, rscreen->rw, R600_STATE_RESOURCE, 0, R600_SHADER_VS);
-
- /* set states (most default value are 0 and struct already
- * initialized to 0, thus avoid resetting them)
- */
- rstate->states[R600_VS_RESOURCE__RESOURCE160_WORD0] = 0x00000000;
- rstate->states[R600_VS_RESOURCE__RESOURCE160_WORD1] = 0x00000080;
- rstate->states[R600_VS_RESOURCE__RESOURCE160_WORD2] = 0x02302000;
- rstate->states[R600_VS_RESOURCE__RESOURCE160_WORD3] = 0x00000000;
- rstate->states[R600_VS_RESOURCE__RESOURCE160_WORD4] = 0x00000000;
- rstate->states[R600_VS_RESOURCE__RESOURCE160_WORD5] = 0x00000000;
- rstate->states[R600_VS_RESOURCE__RESOURCE160_WORD6] = 0xC0000000;
- rstate->bo[0] = bo;
- rstate->nbo = 1;
- rstate->placement[0] = RADEON_GEM_DOMAIN_GTT;
- if (radeon_state_pm4(rstate)) {
- radeon_state_fini(rstate);
- return -ENOMEM;
- }
-
- rstate = &bstates->vs_resource1;
- radeon_state_init(rstate, rscreen->rw, R600_STATE_RESOURCE, 1, R600_SHADER_VS);
- rstate->states[R600_VS_RESOURCE__RESOURCE160_WORD0] = 0x00000010;
- rstate->states[R600_VS_RESOURCE__RESOURCE160_WORD1] = 0x00000070;
- rstate->states[R600_VS_RESOURCE__RESOURCE160_WORD2] = 0x02302000;
- rstate->states[R600_VS_RESOURCE__RESOURCE160_WORD3] = 0x00000000;
- rstate->states[R600_VS_RESOURCE__RESOURCE160_WORD4] = 0x00000000;
- rstate->states[R600_VS_RESOURCE__RESOURCE160_WORD5] = 0x00000000;
- rstate->states[R600_VS_RESOURCE__RESOURCE160_WORD6] = 0xC0000000;
- radeon_ws_bo_reference(rscreen->rw, &rstate->bo[0], bo);
- rstate->nbo = 1;
- rstate->placement[0] = RADEON_GEM_DOMAIN_GTT;
- if (radeon_state_pm4(rstate)) {
- radeon_state_fini(rstate);
- return -ENOMEM;
- }
-
- return 0;
-}
-
-static void r600_blit_state_vs_shader(struct r600_screen *rscreen, struct radeon_state *rstate)
-{
- struct radeon_ws_bo *bo;
- void *data;
- u32 shader_bc_r600[] = {
- 0x00000004, 0x81000400,
- 0x00000008, 0xA01C0000,
- 0xC001A03C, 0x94000688,
- 0xC0024000, 0x94200688,
- 0x7C000000, 0x002D1001,
- 0x00080000, 0x00000000,
- 0x7C000100, 0x002D1002,
- 0x00080000, 0x00000000,
- 0x00000001, 0x00601910,
- 0x00000401, 0x20601910,
- 0x00000801, 0x40601910,
- 0x80000C01, 0x60601910,
- 0x00000002, 0x00801910,
- 0x00000402, 0x20801910,
- 0x00000802, 0x40801910,
- 0x80000C02, 0x60801910
- };
- u32 shader_bc_r700[] = {
- 0x00000004, 0x81000400,
- 0x00000008, 0xA01C0000,
- 0xC001A03C, 0x94000688,
- 0xC0024000, 0x94200688,
- 0x7C000000, 0x002D1001,
- 0x00080000, 0x00000000,
- 0x7C000100, 0x002D1002,
- 0x00080000, 0x00000000,
- 0x00000001, 0x00600C90,
- 0x00000401, 0x20600C90,
- 0x00000801, 0x40600C90,
- 0x80000C01, 0x60600C90,
- 0x00000002, 0x00800C90,
- 0x00000402, 0x20800C90,
- 0x00000802, 0x40800C90,
- 0x80000C02, 0x60800C90
- };
-
- /* simple shader */
- bo = radeon_ws_bo(rscreen->rw, 128, 4096, 0);
- if (bo == NULL) {
- return;
- }
- data = radeon_ws_bo_map(rscreen->rw, bo, 0, NULL);
- if (!data) {
- radeon_ws_bo_reference(rscreen->rw, &bo, NULL);
- return;
- }
- switch (radeon_get_family_class(rscreen->rw)) {
- case R600:
- memcpy(data, shader_bc_r600, 128);
- break;
- case R700:
- memcpy(data, shader_bc_r700, 128);
- break;
- default:
- R600_ERR("unsupported chip family\n");
- radeon_ws_bo_unmap(rscreen->rw, bo);
- radeon_ws_bo_reference(rscreen->rw, &bo, NULL);
- return;
- }
- radeon_ws_bo_unmap(rscreen->rw, bo);
-
- radeon_state_init(rstate, rscreen->rw, R600_STATE_SHADER, 0, R600_SHADER_VS);
+ quirk = true;
+
+ memset(&dsa, 0, sizeof(dsa));
- /* set states (most default value are 0 and struct already
- * initialized to 0, thus avoid resetting them)
- */
- rstate->states[R600_VS_SHADER__SPI_VS_OUT_ID_0] = 0x03020100;
- rstate->states[R600_VS_SHADER__SPI_VS_OUT_ID_1] = 0x07060504;
- rstate->states[R600_VS_SHADER__SQ_PGM_RESOURCES_VS] = 0x00000005;
-
- rstate->bo[0] = bo;
- radeon_ws_bo_reference(rscreen->rw, &rstate->bo[1], bo);
- rstate->nbo = 2;
- rstate->placement[0] = RADEON_GEM_DOMAIN_GTT;
- rstate->placement[2] = RADEON_GEM_DOMAIN_GTT;
-
- radeon_state_pm4(rstate);
-}
-
-static void r600_blit_state_ps_shader(struct r600_screen *rscreen, struct radeon_state *rstate)
-{
- struct radeon_ws_bo *bo;
- void *data;
- u32 shader_bc_r600[] = {
- 0x00000002, 0xA00C0000,
- 0xC0008000, 0x94200688,
- 0x00000000, 0x00201910,
- 0x00000400, 0x20201910,
- 0x00000800, 0x40201910,
- 0x80000C00, 0x60201910
- };
- u32 shader_bc_r700[] = {
- 0x00000002, 0xA00C0000,
- 0xC0008000, 0x94200688,
- 0x00000000, 0x00200C90,
- 0x00000400, 0x20200C90,
- 0x00000800, 0x40200C90,
- 0x80000C00, 0x60200C90
- };
-
- /* simple shader */
- bo = radeon_ws_bo(rscreen->rw, 128, 4096, 0);
- if (bo == NULL) {
- return;
- }
- data = radeon_ws_bo_map(rscreen->rw, bo, 0, NULL);
- if (!data) {
- radeon_ws_bo_reference(rscreen->rw, &bo, NULL);
- return;
- }
- switch (radeon_get_family_class(rscreen->rw)) {
- case R600:
- memcpy(data, shader_bc_r600, 48);
- break;
- case R700:
- memcpy(data, shader_bc_r700, 48);
- break;
- default:
- R600_ERR("unsupported chip family\n");
- radeon_ws_bo_unmap(rscreen->rw, bo);
- radeon_ws_bo_reference(rscreen->rw, &bo, NULL);
- return;
+ if (quirk) {
+ dsa.depth.enabled = 1;
+ dsa.depth.func = PIPE_FUNC_LEQUAL;
+ dsa.stencil[0].enabled = 1;
+ dsa.stencil[0].func = PIPE_FUNC_ALWAYS;
+ dsa.stencil[0].zpass_op = PIPE_STENCIL_OP_KEEP;
+ dsa.stencil[0].zfail_op = PIPE_STENCIL_OP_INCR;
+ dsa.stencil[0].writemask = 0xff;
}
- radeon_ws_bo_unmap(rscreen->rw, bo);
-
- radeon_state_init(rstate, rscreen->rw, R600_STATE_SHADER, 0, R600_SHADER_PS);
-
- /* set states (most default value are 0 and struct already
- * initialized to 0, thus avoid resetting them)
- */
- rstate->states[R600_PS_SHADER__SPI_PS_INPUT_CNTL_0] = 0x00000C00;
- rstate->states[R600_PS_SHADER__SPI_PS_IN_CONTROL_0] = 0x10000001;
- rstate->states[R600_PS_SHADER__SQ_PGM_EXPORTS_PS] = 0x00000002;
- rstate->states[R600_PS_SHADER__SQ_PGM_RESOURCES_PS] = 0x00000002;
-
- rstate->bo[0] = bo;
- rstate->nbo = 1;
- rstate->placement[0] = RADEON_GEM_DOMAIN_GTT;
-
- radeon_state_pm4(rstate);
-}
-
-static void r600_blit_state_vgt(struct r600_screen *rscreen, struct radeon_state *rstate)
-{
- radeon_state_init(rstate, rscreen->rw, R600_STATE_VGT, 0, 0);
- /* set states (most default value are 0 and struct already
- * initialized to 0, thus avoid resetting them)
- */
- rstate->states[R600_VGT__VGT_DMA_NUM_INSTANCES] = 0x00000001;
- rstate->states[R600_VGT__VGT_MAX_VTX_INDX] = 0x00FFFFFF;
- rstate->states[R600_VGT__VGT_PRIMITIVE_TYPE] = 0x00000005;
-
- radeon_state_pm4(rstate);
-}
-
-static void r600_blit_state_draw(struct r600_screen *rscreen, struct radeon_state *rstate)
-{
- radeon_state_init(rstate, rscreen->rw, R600_STATE_DRAW, 0, 0);
-
- /* set states (most default value are 0 and struct already
- * initialized to 0, thus avoid resetting them)
- */
- rstate->states[R600_DRAW__VGT_DRAW_INITIATOR] = 0x00000002;
- rstate->states[R600_DRAW__VGT_NUM_INDICES] = 0x00000004;
-
- radeon_state_pm4(rstate);
+ state = rctx->context.create_depth_stencil_alpha_state(&rctx->context, &dsa);
+ state->flags |= R600_STATE_FLAG_DSA_FLUSH;
+ return state;
+
}
-static void r600_blit_state_vs_constant(struct r600_screen *rscreen, struct radeon_state *rstate,
- unsigned id, float c0, float c1, float c2, float c3)
-{
- radeon_state_init(rstate, rscreen->rw, R600_STATE_CONSTANT, id, R600_SHADER_VS);
-
- /* set states (most default value are 0 and struct already
- * initialized to 0, thus avoid resetting them)
- */
- rstate->states[R600_VS_CONSTANT__SQ_ALU_CONSTANT0_256] = fui(c0);
- rstate->states[R600_VS_CONSTANT__SQ_ALU_CONSTANT1_256] = fui(c1);
- rstate->states[R600_VS_CONSTANT__SQ_ALU_CONSTANT2_256] = fui(c2);
- rstate->states[R600_VS_CONSTANT__SQ_ALU_CONSTANT3_256] = fui(c3);
-
- radeon_state_pm4(rstate);
-}
-
-static void r600_blit_state_rasterizer(struct r600_screen *rscreen, struct radeon_state *rstate)
-{
- radeon_state_init(rstate, rscreen->rw, R600_STATE_RASTERIZER, 0, 0);
-
- /* set states (most default value are 0 and struct already
- * initialized to 0, thus avoid resetting them)
- */
- rstate->states[R600_RASTERIZER__PA_CL_GB_HORZ_CLIP_ADJ] = 0x3F800000;
- rstate->states[R600_RASTERIZER__PA_CL_GB_HORZ_DISC_ADJ] = 0x3F800000;
- rstate->states[R600_RASTERIZER__PA_CL_GB_VERT_CLIP_ADJ] = 0x3F800000;
- rstate->states[R600_RASTERIZER__PA_CL_GB_VERT_DISC_ADJ] = 0x3F800000;
- rstate->states[R600_RASTERIZER__PA_SC_LINE_CNTL] = 0x00000400;
- rstate->states[R600_RASTERIZER__PA_SC_LINE_STIPPLE] = 0x00000005;
- rstate->states[R600_RASTERIZER__PA_SU_LINE_CNTL] = 0x00000008;
- rstate->states[R600_RASTERIZER__PA_SU_POINT_MINMAX] = 0x80000000;
- rstate->states[R600_RASTERIZER__PA_SU_SC_MODE_CNTL] = 0x00080004;
- rstate->states[R600_RASTERIZER__SPI_INTERP_CONTROL_0] = 0x00000001;
-
- radeon_state_pm4(rstate);
-}
-
-static void r600_blit_state_dsa(struct r600_screen *rscreen, struct radeon_state *rstate)
-{
- uint32_t db_render_override, db_shader_control;
- radeon_state_init(rstate, rscreen->rw, R600_STATE_DSA, 0, 0);
-
- /* set states (most default value are 0 and struct already
- * initialized to 0, thus avoid resetting them)
- */
- rstate->states[R600_DSA__DB_ALPHA_TO_MASK] = 0x0000AA00;
- rstate->states[R600_DSA__DB_DEPTH_CLEAR] = 0x3F800000;
- rstate->states[R600_DSA__DB_RENDER_CONTROL] = 0x00000060;
-
- db_render_override = S_028D10_FORCE_HIZ_ENABLE(V_028D10_FORCE_DISABLE) |
- S_028D10_FORCE_HIS_ENABLE0(V_028D10_FORCE_DISABLE) |
- S_028D10_FORCE_HIS_ENABLE1(V_028D10_FORCE_DISABLE);
-
- db_shader_control = S_02880C_DUAL_EXPORT_ENABLE(0) |
- S_02880C_Z_ORDER(V_02880C_EARLY_Z_THEN_LATE_Z);
-
- rstate->states[R600_DSA__DB_RENDER_OVERRIDE] = db_render_override;
- rstate->states[R600_DSA__DB_SHADER_CONTROL] = db_shader_control;
-
- radeon_state_pm4(rstate);
-}
-
-static void r600_blit_state_blend(struct r600_screen *rscreen, struct radeon_state *rstate)
-{
- radeon_state_init(rstate, rscreen->rw, R600_STATE_BLEND, 0, 0);
- radeon_state_pm4(rstate);
-}
-
-static void r600_blit_state_cb_cntl(struct r600_screen *rscreen, struct radeon_state *rstate)
-{
- radeon_state_init(rstate, rscreen->rw, R600_STATE_CB_CNTL, 0, 0);
- rstate->states[R600_CB_CNTL__CB_CLRCMP_CONTROL] = 0x01000000;
- rstate->states[R600_CB_CNTL__CB_CLRCMP_DST] = 0x000000FF;
- rstate->states[R600_CB_CNTL__CB_CLRCMP_MSK] = 0xFFFFFFFF;
- rstate->states[R600_CB_CNTL__CB_COLOR_CONTROL] = 0x00CC0080;
- rstate->states[R600_CB_CNTL__CB_SHADER_MASK] = 0x0000000F;
- rstate->states[R600_CB_CNTL__CB_TARGET_MASK] = 0x0000000F;
- rstate->states[R600_CB_CNTL__PA_SC_AA_MASK] = 0xFFFFFFFF;
- rstate->states[R600_CB_CNTL__CB_SHADER_CONTROL] = 0x1;
- radeon_state_pm4(rstate);
-}
-
-static void r600_blit_state_cb_flush(struct r600_screen *rscreen, struct radeon_state *rstate, struct r600_resource_texture *rtexture, unsigned cb, unsigned level)
-{
- radeon_state_init(rstate, rscreen->rw, R600_STATE_CB_FLUSH, 0, 0);
-
- radeon_ws_bo_reference(rscreen->rw, &rstate->bo[0], rtexture->uncompressed);
- rstate->nbo = 1;
- radeon_state_pm4(rstate);
-}
-
-static void r600_blit_state_db_flush(struct r600_screen *rscreen, struct radeon_state *rstate, struct r600_resource_texture *rtexture, unsigned cb, unsigned level)
-{
- radeon_state_init(rstate, rscreen->rw, R600_STATE_DB_FLUSH, 0, 0);
-
- radeon_ws_bo_reference(rscreen->rw, &rstate->bo[0], rtexture->resource.bo);
- rstate->nbo = 1;
- radeon_state_pm4(rstate);
-}
-
-static int r600_blit_states_init(struct pipe_context *ctx, struct r600_blit_states *bstates)
+void r600_init_blit_functions(struct r600_context *rctx)
{
- struct r600_screen *rscreen = r600_screen(ctx->screen);
-
- r600_blit_state_ps_shader(rscreen, &bstates->ps_shader);
- r600_blit_state_vs_shader(rscreen, &bstates->vs_shader);
- r600_blit_state_vgt(rscreen, &bstates->vgt);
- r600_blit_state_draw(rscreen, &bstates->draw);
- r600_blit_state_vs_constant(rscreen, &bstates->vs_constant0, 0, 1.0, 0.0, 0.0, 0.0);
- r600_blit_state_vs_constant(rscreen, &bstates->vs_constant1, 1, 0.0, 1.0, 0.0, 0.0);
- r600_blit_state_vs_constant(rscreen, &bstates->vs_constant2, 2, 0.0, 0.0, -0.00199900055, 0.0);
- r600_blit_state_vs_constant(rscreen, &bstates->vs_constant3, 3, 0.0, 0.0, -0.99900049, 1.0);
- r600_blit_state_rasterizer(rscreen, &bstates->rasterizer);
- r600_blit_state_dsa(rscreen, &bstates->dsa);
- r600_blit_state_blend(rscreen, &bstates->blend);
- r600_blit_state_cb_cntl(rscreen, &bstates->cb_cntl);
- r600_blit_state_vs_resources(rscreen, bstates);
- return 0;
-}
+ rctx->context.clear = r600_clear;
+ rctx->context.clear_render_target = r600_clear_render_target;
+ rctx->context.clear_depth_stencil = r600_clear_depth_stencil;
+ rctx->context.resource_copy_region = r600_resource_copy_region;
-static void r600_blit_states_destroy(struct pipe_context *ctx, struct r600_blit_states *bstates)
-{
- radeon_state_fini(&bstates->ps_shader);
- radeon_state_fini(&bstates->vs_shader);
- radeon_state_fini(&bstates->vs_resource0);
- radeon_state_fini(&bstates->vs_resource1);
+ /* create a custom depth stencil for DB flush */
+ rctx->custom_dsa_flush = r600_create_db_flush_dsa(rctx);
}
-int r600_blit_uncompress_depth(struct pipe_context *ctx, struct r600_resource_texture *rtexture, unsigned level)
+int r600_blit_uncompress_depth(struct pipe_context *ctx, struct r600_resource_texture *texture)
{
- struct r600_screen *rscreen = r600_screen(ctx->screen);
struct r600_context *rctx = r600_context(ctx);
- struct radeon_draw draw;
- struct r600_blit_states bstates;
+ struct r600_screen *rscreen = rctx->screen;
+ struct pipe_framebuffer_state *fb = &rctx->framebuffer->state.framebuffer;
+ struct pipe_surface *zsurf, *cbsurf;
enum radeon_family family;
- int r;
+ int level = 0;
+ float depth = 1.0f;
- r = r600_texture_scissor(ctx, rtexture, level);
- if (r) {
- return r;
- }
- r = r600_texture_cb(ctx, rtexture, 0, level);
- if (r) {
- return r;
- }
- r = r600_texture_db(ctx, rtexture, level);
- if (r) {
- return r;
- }
- r = r600_texture_viewport(ctx, rtexture, level);
- if (r) {
- return r;
- }
+ zsurf = ctx->screen->get_tex_surface(ctx->screen, &texture->resource.base.b, 0, level, 0,
+ PIPE_BIND_DEPTH_STENCIL);
- r = r600_blit_states_init(ctx, &bstates);
- if (r) {
- return r;
- }
+ cbsurf = ctx->screen->get_tex_surface(ctx->screen, texture->flushed_depth_texture, 0, level, 0,
+ PIPE_BIND_RENDER_TARGET);
+
+ r600_blitter_save_states(ctx);
+ util_blitter_save_framebuffer(rctx->blitter, fb);
- /* for some gpus we need special cases */
family = radeon_get_family(rscreen->rw);
- /* according to R6xx_R7xx_3D.pdf section 6.3.1, these GPUs needs special handling */
if (family == CHIP_RV610 || family == CHIP_RV630 || family == CHIP_RV620 ||
- family == CHIP_RV635) {
- bstates.dsa.states[R600_DSA__DB_DEPTH_CONTROL] = S_028800_Z_ENABLE(1) |
- S_028800_STENCIL_ENABLE(1) | S_028800_ZFUNC(V_028800_STENCILFUNC_LEQUAL) |
- S_028800_STENCILFUNC(V_028800_STENCILFUNC_ALWAYS) |
- S_028800_STENCILZPASS(V_028800_STENCIL_KEEP) |
- S_028800_STENCILZFAIL(V_028800_STENCIL_INCR);
-
- bstates.dsa.states[R600_DSA__DB_STENCILREFMASK] = S_028430_STENCILWRITEMASK(0xff);
- }
- bstates.dsa.states[R600_DSA__DB_RENDER_CONTROL] = S_028D0C_DEPTH_COPY_ENABLE(1) |
- S_028D0C_STENCIL_COPY_ENABLE(1) |
- S_028D0C_COPY_CENTROID(1);
-
- bstates.cb_cntl.states[R600_CB_CNTL__CB_TARGET_MASK] = 0x00000003;
- r600_blit_state_cb_flush(rscreen, &bstates.cb_flush, rtexture, 0, 0);
- r600_blit_state_db_flush(rscreen, &bstates.db_flush, rtexture, 0, 0);
-
- /* force rebuild */
- bstates.dsa.cpm4 = bstates.cb_cntl.cpm4 = 0;
- if (radeon_state_pm4(&bstates.dsa)) {
- goto out;
- }
- if (radeon_state_pm4(&bstates.cb_cntl)) {
- goto out;
- }
-
- r = radeon_draw_init(&draw, rscreen->rw);
- if (r) {
- R600_ERR("failed creating draw for uncompressing textures\n");
- goto out;
- }
-
- radeon_draw_bind(&draw, &bstates.vs_shader);
- radeon_draw_bind(&draw, &bstates.ps_shader);
- radeon_draw_bind(&draw, &bstates.rasterizer);
- radeon_draw_bind(&draw, &bstates.dsa);
- radeon_draw_bind(&draw, &bstates.blend);
- radeon_draw_bind(&draw, &bstates.cb_cntl);
- radeon_draw_bind(&draw, &rctx->config);
- radeon_draw_bind(&draw, &bstates.vgt);
- radeon_draw_bind(&draw, &bstates.draw);
- radeon_draw_bind(&draw, &bstates.cb_flush);
- radeon_draw_bind(&draw, &bstates.db_flush);
- radeon_draw_bind(&draw, &bstates.vs_resource0);
- radeon_draw_bind(&draw, &bstates.vs_resource1);
- radeon_draw_bind(&draw, &bstates.vs_constant0);
- radeon_draw_bind(&draw, &bstates.vs_constant1);
- radeon_draw_bind(&draw, &bstates.vs_constant2);
- radeon_draw_bind(&draw, &bstates.vs_constant3);
- radeon_draw_bind(&draw, &rtexture->viewport[level]);
- radeon_draw_bind(&draw, &rtexture->scissor[level]);
- radeon_draw_bind(&draw, &rtexture->cb[0][level]);
- radeon_draw_bind(&draw, &rtexture->db[level]);
-
- /* suspend queries */
- r600_queries_suspend(ctx);
-
- /* schedule draw*/
- r = radeon_ctx_set_draw(rctx->ctx, &draw);
- if (r == -EBUSY) {
- r600_flush(ctx, 0, NULL);
- r = radeon_ctx_set_draw(rctx->ctx, &draw);
- }
- if (r) {
- goto out;
- }
+ family == CHIP_RV635)
+ depth = 0.0f;
+
+ util_blitter_custom_depth_stencil(rctx->blitter, zsurf, cbsurf, rctx->custom_dsa_flush, depth);
/* resume queries */
r600_queries_resume(ctx);
-
-out:
- r600_blit_states_destroy(ctx, &bstates);
- return r;
+ return 0;
}