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path: root/src/gallium/drivers/r600/r600_state.c
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Diffstat (limited to 'src/gallium/drivers/r600/r600_state.c')
-rw-r--r--src/gallium/drivers/r600/r600_state.c50
1 files changed, 49 insertions, 1 deletions
diff --git a/src/gallium/drivers/r600/r600_state.c b/src/gallium/drivers/r600/r600_state.c
index 9b70942eeb..2ba15b818a 100644
--- a/src/gallium/drivers/r600/r600_state.c
+++ b/src/gallium/drivers/r600/r600_state.c
@@ -74,6 +74,7 @@ void r600_polygon_offset_update(struct r600_pipe_context *rctx)
default:
return;
}
+ /* FIXME some of those reg can be computed with cso */
offset_db_fmt_cntl |= S_028DF8_POLY_OFFSET_NEG_NUM_DB_BITS(depth);
r600_pipe_state_add_reg(&state,
R_028E00_PA_SU_POLY_OFFSET_FRONT_SCALE,
@@ -94,6 +95,36 @@ void r600_polygon_offset_update(struct r600_pipe_context *rctx)
}
}
+/* FIXME optimize away spi update when it's not needed */
+static void r600_spi_update(struct r600_pipe_context *rctx)
+{
+ struct r600_pipe_shader *shader = rctx->ps_shader;
+ struct r600_pipe_state rstate;
+ struct r600_shader *rshader = &shader->shader;
+ unsigned i, tmp;
+
+ rstate.nregs = 0;
+ for (i = 0; i < rshader->ninput; i++) {
+ tmp = S_028644_SEMANTIC(r600_find_vs_semantic_index(&rctx->vs_shader->shader, rshader, i));
+ if (rshader->input[i].centroid)
+ tmp |= S_028644_SEL_CENTROID(1);
+ if (rshader->input[i].interpolate == TGSI_INTERPOLATE_LINEAR)
+ tmp |= S_028644_SEL_LINEAR(1);
+
+ if (rshader->input[i].name == TGSI_SEMANTIC_COLOR ||
+ rshader->input[i].name == TGSI_SEMANTIC_BCOLOR ||
+ rshader->input[i].name == TGSI_SEMANTIC_POSITION) {
+ tmp |= S_028644_FLAT_SHADE(rctx->flatshade);
+ }
+ if (rshader->input[i].name == TGSI_SEMANTIC_GENERIC &&
+ rctx->sprite_coord_enable & (1 << rshader->input[i].sid)) {
+ tmp |= S_028644_PT_SPRITE_TEX(1);
+ }
+ r600_pipe_state_add_reg(&rstate, R_028644_SPI_PS_INPUT_CNTL_0 + i * 4, tmp, 0xFFFFFFFF, NULL);
+ }
+ r600_context_pipe_state_set(&rctx->ctx, &rstate);
+}
+
void r600_vertex_buffer_update(struct r600_pipe_context *rctx)
{
struct r600_pipe_state *rstate;
@@ -202,13 +233,30 @@ static void r600_draw_common(struct r600_drawl *draw)
}
if (r600_conv_pipe_prim(draw->mode, &prim))
return;
+ if (unlikely(rctx->ps_shader == NULL)) {
+ R600_ERR("missing vertex shader\n");
+ return;
+ }
+ if (unlikely(rctx->vs_shader == NULL)) {
+ R600_ERR("missing vertex shader\n");
+ return;
+ }
+ /* there should be enough input */
+ if (rctx->vertex_elements->count < rctx->vs_shader->shader.bc.nresource) {
+ R600_ERR("%d resources provided, expecting %d\n",
+ rctx->vertex_elements->count, rctx->vs_shader->shader.bc.nresource);
+ return;
+ }
-
+#if 0
/* rebuild vertex shader if input format changed */
if (r600_pipe_shader_update(&rctx->context, rctx->vs_shader))
return;
if (r600_pipe_shader_update(&rctx->context, rctx->ps_shader))
return;
+#endif
+
+ r600_spi_update(rctx);
#if 0
for (i = 0 ; i < rctx->vertex_elements->count; i++) {