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path: root/src/gallium/drivers/softpipe/sp_context.c
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Diffstat (limited to 'src/gallium/drivers/softpipe/sp_context.c')
-rw-r--r--src/gallium/drivers/softpipe/sp_context.c51
1 files changed, 30 insertions, 21 deletions
diff --git a/src/gallium/drivers/softpipe/sp_context.c b/src/gallium/drivers/softpipe/sp_context.c
index 7c7abc9eb2..f6e2b80d46 100644
--- a/src/gallium/drivers/softpipe/sp_context.c
+++ b/src/gallium/drivers/softpipe/sp_context.c
@@ -44,6 +44,7 @@
#include "sp_surface.h"
#include "sp_tile_cache.h"
#include "sp_tex_tile_cache.h"
+#include "sp_texture.h"
#include "sp_query.h"
@@ -92,6 +93,7 @@ softpipe_destroy( struct pipe_context *pipe )
softpipe->quad.shade->destroy( softpipe->quad.shade );
softpipe->quad.depth_test->destroy( softpipe->quad.depth_test );
softpipe->quad.blend->destroy( softpipe->quad.blend );
+ softpipe->quad.pstipple->destroy( softpipe->quad.pstipple );
for (i = 0; i < PIPE_MAX_COLOR_BUFS; i++) {
sp_destroy_tile_cache(softpipe->cbuf_cache[i]);
@@ -103,12 +105,12 @@ softpipe_destroy( struct pipe_context *pipe )
for (i = 0; i < PIPE_MAX_SAMPLERS; i++) {
sp_destroy_tex_tile_cache(softpipe->tex_cache[i]);
- pipe_texture_reference(&softpipe->texture[i], NULL);
+ pipe_sampler_view_reference(&softpipe->sampler_views[i], NULL);
}
for (i = 0; i < PIPE_MAX_VERTEX_SAMPLERS; i++) {
sp_destroy_tex_tile_cache(softpipe->vertex_tex_cache[i]);
- pipe_texture_reference(&softpipe->vertex_textures[i], NULL);
+ pipe_sampler_view_reference(&softpipe->vertex_sampler_views[i], NULL);
}
for (i = 0; i < PIPE_SHADER_TYPES; i++) {
@@ -116,7 +118,7 @@ softpipe_destroy( struct pipe_context *pipe )
for (j = 0; j < PIPE_MAX_CONSTANT_BUFFERS; j++) {
if (softpipe->constants[i][j]) {
- pipe_buffer_reference(&softpipe->constants[i][j], NULL);
+ pipe_resource_reference(&softpipe->constants[i][j], NULL);
}
}
}
@@ -134,13 +136,16 @@ softpipe_destroy( struct pipe_context *pipe )
* return PIPE_UNREFERENCED
*/
static unsigned int
-softpipe_is_texture_referenced( struct pipe_context *pipe,
- struct pipe_texture *texture,
+softpipe_is_resource_referenced( struct pipe_context *pipe,
+ struct pipe_resource *texture,
unsigned face, unsigned level)
{
struct softpipe_context *softpipe = softpipe_context( pipe );
unsigned i;
+ if (texture->target == PIPE_BUFFER)
+ return PIPE_UNREFERENCED;
+
/* check if any of the bound drawing surfaces are this texture */
if (softpipe->dirty_render_cache) {
for (i = 0; i < softpipe->framebuffer.nr_cbufs; i++) {
@@ -171,12 +176,6 @@ softpipe_is_texture_referenced( struct pipe_context *pipe,
}
-static unsigned int
-softpipe_is_buffer_referenced( struct pipe_context *pipe,
- struct pipe_buffer *buf)
-{
- return PIPE_UNREFERENCED;
-}
static void
@@ -210,7 +209,7 @@ softpipe_create_context( struct pipe_screen *screen,
softpipe->dump_fs = debug_get_bool_option( "GALLIUM_DUMP_FS", FALSE );
softpipe->dump_gs = debug_get_bool_option( "SOFTPIPE_DUMP_GS", FALSE );
- softpipe->pipe.winsys = screen->winsys;
+ softpipe->pipe.winsys = NULL;
softpipe->pipe.screen = screen;
softpipe->pipe.destroy = softpipe_destroy;
softpipe->pipe.priv = priv;
@@ -245,6 +244,10 @@ softpipe_create_context( struct pipe_screen *screen,
softpipe->pipe.bind_gs_state = softpipe_bind_gs_state;
softpipe->pipe.delete_gs_state = softpipe_delete_gs_state;
+ softpipe->pipe.create_vertex_elements_state = softpipe_create_vertex_elements_state;
+ softpipe->pipe.bind_vertex_elements_state = softpipe_bind_vertex_elements_state;
+ softpipe->pipe.delete_vertex_elements_state = softpipe_delete_vertex_elements_state;
+
softpipe->pipe.set_blend_color = softpipe_set_blend_color;
softpipe->pipe.set_stencil_ref = softpipe_set_stencil_ref;
softpipe->pipe.set_clip_state = softpipe_set_clip_state;
@@ -252,12 +255,13 @@ softpipe_create_context( struct pipe_screen *screen,
softpipe->pipe.set_framebuffer_state = softpipe_set_framebuffer_state;
softpipe->pipe.set_polygon_stipple = softpipe_set_polygon_stipple;
softpipe->pipe.set_scissor_state = softpipe_set_scissor_state;
- softpipe->pipe.set_fragment_sampler_textures = softpipe_set_sampler_textures;
- softpipe->pipe.set_vertex_sampler_textures = softpipe_set_vertex_sampler_textures;
+ softpipe->pipe.set_fragment_sampler_views = softpipe_set_sampler_views;
+ softpipe->pipe.set_vertex_sampler_views = softpipe_set_vertex_sampler_views;
+ softpipe->pipe.create_sampler_view = softpipe_create_sampler_view;
+ softpipe->pipe.sampler_view_destroy = softpipe_sampler_view_destroy;
softpipe->pipe.set_viewport_state = softpipe_set_viewport_state;
softpipe->pipe.set_vertex_buffers = softpipe_set_vertex_buffers;
- softpipe->pipe.set_vertex_elements = softpipe_set_vertex_elements;
softpipe->pipe.draw_arrays = softpipe_draw_arrays;
softpipe->pipe.draw_elements = softpipe_draw_elements;
@@ -268,10 +272,10 @@ softpipe_create_context( struct pipe_screen *screen,
softpipe->pipe.clear = softpipe_clear;
softpipe->pipe.flush = softpipe_flush;
- softpipe->pipe.is_texture_referenced = softpipe_is_texture_referenced;
- softpipe->pipe.is_buffer_referenced = softpipe_is_buffer_referenced;
+ softpipe->pipe.is_resource_referenced = softpipe_is_resource_referenced;
softpipe_init_query_funcs( softpipe );
+ softpipe_init_texture_funcs( &softpipe->pipe );
softpipe->pipe.render_condition = softpipe_render_condition;
@@ -280,19 +284,20 @@ softpipe_create_context( struct pipe_screen *screen,
* Must be before quad stage setup!
*/
for (i = 0; i < PIPE_MAX_COLOR_BUFS; i++)
- softpipe->cbuf_cache[i] = sp_create_tile_cache( screen );
- softpipe->zsbuf_cache = sp_create_tile_cache( screen );
+ softpipe->cbuf_cache[i] = sp_create_tile_cache( &softpipe->pipe );
+ softpipe->zsbuf_cache = sp_create_tile_cache( &softpipe->pipe );
for (i = 0; i < PIPE_MAX_SAMPLERS; i++)
- softpipe->tex_cache[i] = sp_create_tex_tile_cache( screen );
+ softpipe->tex_cache[i] = sp_create_tex_tile_cache( &softpipe->pipe );
for (i = 0; i < PIPE_MAX_VERTEX_SAMPLERS; i++) {
- softpipe->vertex_tex_cache[i] = sp_create_tex_tile_cache(screen);
+ softpipe->vertex_tex_cache[i] = sp_create_tex_tile_cache( &softpipe->pipe );
}
/* setup quad rendering stages */
softpipe->quad.shade = sp_quad_shade_stage(softpipe);
softpipe->quad.depth_test = sp_quad_depth_test_stage(softpipe);
softpipe->quad.blend = sp_quad_blend_stage(softpipe);
+ softpipe->quad.pstipple = sp_quad_polygon_stipple_stage(softpipe);
/*
@@ -327,7 +332,11 @@ softpipe_create_context( struct pipe_screen *screen,
draw_install_aapoint_stage(softpipe->draw, &softpipe->pipe);
/* Do polygon stipple w/ texture map + frag prog? */
+#if DO_PSTIPPLE_IN_DRAW_MODULE
draw_install_pstipple_stage(softpipe->draw, &softpipe->pipe);
+#endif
+
+ draw_wide_point_sprites(softpipe->draw, TRUE);
sp_init_surface_functions(softpipe);