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diff --git a/src/gallium/drivers/softpipe/sp_context.h b/src/gallium/drivers/softpipe/sp_context.h
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+/**************************************************************************
+ *
+ * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+/* Authors: Keith Whitwell <keith@tungstengraphics.com>
+ */
+
+#ifndef SP_CONTEXT_H
+#define SP_CONTEXT_H
+
+#include "pipe/p_context.h"
+
+#include "draw/draw_vertex.h"
+
+#include "sp_quad_pipe.h"
+
+
+/** Do polygon stipple in the driver here, or in the draw module? */
+#define DO_PSTIPPLE_IN_DRAW_MODULE 1
+
+
+struct softpipe_vbuf_render;
+struct draw_context;
+struct draw_stage;
+struct softpipe_tile_cache;
+struct softpipe_tex_tile_cache;
+struct sp_fragment_shader;
+struct sp_vertex_shader;
+struct sp_velems_state;
+struct sp_so_state;
+
+
+struct softpipe_context {
+ struct pipe_context pipe; /**< base class */
+
+ /** Constant state objects */
+ struct pipe_blend_state *blend;
+ struct pipe_sampler_state *sampler[PIPE_MAX_SAMPLERS];
+ struct pipe_sampler_state *vertex_samplers[PIPE_MAX_VERTEX_SAMPLERS];
+ struct pipe_sampler_state *geometry_samplers[PIPE_MAX_GEOMETRY_SAMPLERS];
+ struct pipe_depth_stencil_alpha_state *depth_stencil;
+ struct pipe_rasterizer_state *rasterizer;
+ struct sp_fragment_shader *fs;
+ struct sp_vertex_shader *vs;
+ struct sp_geometry_shader *gs;
+ struct sp_velems_state *velems;
+ struct sp_so_state *so;
+
+ /** Other rendering state */
+ struct pipe_blend_color blend_color;
+ struct pipe_stencil_ref stencil_ref;
+ struct pipe_clip_state clip;
+ struct pipe_resource *constants[PIPE_SHADER_TYPES][PIPE_MAX_CONSTANT_BUFFERS];
+ struct pipe_framebuffer_state framebuffer;
+ struct pipe_poly_stipple poly_stipple;
+ struct pipe_scissor_state scissor;
+ struct pipe_sampler_view *sampler_views[PIPE_MAX_SAMPLERS];
+ struct pipe_sampler_view *vertex_sampler_views[PIPE_MAX_VERTEX_SAMPLERS];
+ struct pipe_sampler_view *geometry_sampler_views[PIPE_MAX_GEOMETRY_SAMPLERS];
+ struct pipe_viewport_state viewport;
+ struct pipe_vertex_buffer vertex_buffer[PIPE_MAX_ATTRIBS];
+ struct {
+ struct softpipe_resource *buffer[PIPE_MAX_SO_BUFFERS];
+ int offset[PIPE_MAX_SO_BUFFERS];
+ int so_count[PIPE_MAX_SO_BUFFERS];
+ int num_buffers;
+ } so_target;
+ struct pipe_query_data_so_statistics so_stats;
+
+ unsigned num_samplers;
+ unsigned num_sampler_views;
+ unsigned num_vertex_samplers;
+ unsigned num_vertex_sampler_views;
+ unsigned num_geometry_samplers;
+ unsigned num_geometry_sampler_views;
+ unsigned num_vertex_buffers;
+
+ unsigned dirty; /**< Mask of SP_NEW_x flags */
+
+ /* Counter for occlusion queries. Note this supports overlapping
+ * queries.
+ */
+ uint64_t occlusion_count;
+ unsigned active_query_count;
+
+ /** Mapped vertex buffers */
+ ubyte *mapped_vbuffer[PIPE_MAX_ATTRIBS];
+
+ /** Mapped constant buffers */
+ const void *mapped_constants[PIPE_SHADER_TYPES][PIPE_MAX_CONSTANT_BUFFERS];
+
+ /** Vertex format */
+ struct vertex_info vertex_info;
+ struct vertex_info vertex_info_vbuf;
+
+ /** Which vertex shader output slot contains point size */
+ int psize_slot;
+
+ /** The reduced version of the primitive supplied by the state tracker */
+ unsigned reduced_api_prim;
+
+ /** Derived information about which winding orders to cull */
+ unsigned cull_mode;
+
+ /**
+ * The reduced primitive after unfilled triangles, wide-line decomposition,
+ * etc, are taken into account. This is the primitive type that's actually
+ * rasterized.
+ */
+ unsigned reduced_prim;
+
+ /** Derived from scissor and surface bounds: */
+ struct pipe_scissor_state cliprect;
+
+ unsigned line_stipple_counter;
+
+ /** Conditional query object and mode */
+ struct pipe_query *render_cond_query;
+ uint render_cond_mode;
+
+ /** Software quad rendering pipeline */
+ struct {
+ struct quad_stage *shade;
+ struct quad_stage *depth_test;
+ struct quad_stage *blend;
+ struct quad_stage *pstipple;
+ struct quad_stage *first; /**< points to one of the above stages */
+ } quad;
+
+ /** TGSI exec things */
+ struct {
+ struct sp_sampler_varient *geom_samplers_list[PIPE_MAX_GEOMETRY_SAMPLERS];
+ struct sp_sampler_varient *vert_samplers_list[PIPE_MAX_VERTEX_SAMPLERS];
+ struct sp_sampler_varient *frag_samplers_list[PIPE_MAX_SAMPLERS];
+ } tgsi;
+
+ struct tgsi_exec_machine *fs_machine;
+
+ /** The primitive drawing context */
+ struct draw_context *draw;
+
+ /** Draw module backend */
+ struct vbuf_render *vbuf_backend;
+ struct draw_stage *vbuf;
+
+ boolean dirty_render_cache;
+
+ struct softpipe_tile_cache *cbuf_cache[PIPE_MAX_COLOR_BUFS];
+ struct softpipe_tile_cache *zsbuf_cache;
+
+ unsigned tex_timestamp;
+ struct softpipe_tex_tile_cache *tex_cache[PIPE_MAX_SAMPLERS];
+ struct softpipe_tex_tile_cache *vertex_tex_cache[PIPE_MAX_VERTEX_SAMPLERS];
+ struct softpipe_tex_tile_cache *geometry_tex_cache[PIPE_MAX_GEOMETRY_SAMPLERS];
+
+ unsigned use_sse : 1;
+ unsigned dump_fs : 1;
+ unsigned dump_gs : 1;
+ unsigned no_rast : 1;
+};
+
+
+static INLINE struct softpipe_context *
+softpipe_context( struct pipe_context *pipe )
+{
+ return (struct softpipe_context *)pipe;
+}
+
+void
+softpipe_reset_sampler_varients(struct softpipe_context *softpipe);
+
+struct pipe_context *
+softpipe_create_context( struct pipe_screen *, void *priv );
+
+
+#endif /* SP_CONTEXT_H */