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path: root/src/gallium/drivers/softpipe/sp_draw_arrays.c
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Diffstat (limited to 'src/gallium/drivers/softpipe/sp_draw_arrays.c')
-rw-r--r--src/gallium/drivers/softpipe/sp_draw_arrays.c48
1 files changed, 29 insertions, 19 deletions
diff --git a/src/gallium/drivers/softpipe/sp_draw_arrays.c b/src/gallium/drivers/softpipe/sp_draw_arrays.c
index cbb9631fa5..06b97ab7c9 100644
--- a/src/gallium/drivers/softpipe/sp_draw_arrays.c
+++ b/src/gallium/drivers/softpipe/sp_draw_arrays.c
@@ -49,7 +49,7 @@ static void
softpipe_map_constant_buffers(struct softpipe_context *sp)
{
struct pipe_winsys *ws = sp->pipe.winsys;
- uint i, vssize, gssize;
+ uint i;
for (i = 0; i < PIPE_SHADER_TYPES; i++) {
uint j;
@@ -63,22 +63,22 @@ softpipe_map_constant_buffers(struct softpipe_context *sp)
}
}
- if (sp->constants[PIPE_SHADER_VERTEX][0])
- vssize = sp->constants[PIPE_SHADER_VERTEX][0]->size;
- else
- vssize = 0;
-
- if (sp->constants[PIPE_SHADER_GEOMETRY][0])
- gssize = sp->constants[PIPE_SHADER_GEOMETRY][0]->size;
- else
- gssize = 0;
-
- draw_set_mapped_constant_buffer(sp->draw, PIPE_SHADER_VERTEX,
- sp->mapped_constants[PIPE_SHADER_VERTEX][0],
- vssize);
- draw_set_mapped_constant_buffer(sp->draw, PIPE_SHADER_GEOMETRY,
- sp->mapped_constants[PIPE_SHADER_GEOMETRY][0],
- gssize);
+ for (i = 0; i < PIPE_MAX_CONSTANT; i++) {
+ if (sp->constants[PIPE_SHADER_VERTEX][i]) {
+ draw_set_mapped_constant_buffer(sp->draw,
+ PIPE_SHADER_VERTEX,
+ i,
+ sp->mapped_constants[PIPE_SHADER_VERTEX][i],
+ sp->constants[PIPE_SHADER_VERTEX][i]->size);
+ }
+ if (sp->constants[PIPE_SHADER_GEOMETRY][i]) {
+ draw_set_mapped_constant_buffer(sp->draw,
+ PIPE_SHADER_GEOMETRY,
+ i,
+ sp->mapped_constants[PIPE_SHADER_GEOMETRY][i],
+ sp->constants[PIPE_SHADER_GEOMETRY][i]->size);
+ }
+ }
}
@@ -93,8 +93,18 @@ softpipe_unmap_constant_buffers(struct softpipe_context *sp)
*/
draw_flush(sp->draw);
- draw_set_mapped_constant_buffer(sp->draw, PIPE_SHADER_VERTEX, NULL, 0);
- draw_set_mapped_constant_buffer(sp->draw, PIPE_SHADER_GEOMETRY, NULL, 0);
+ for (i = 0; i < PIPE_MAX_CONSTANT; i++) {
+ draw_set_mapped_constant_buffer(sp->draw,
+ PIPE_SHADER_VERTEX,
+ i,
+ NULL,
+ 0);
+ draw_set_mapped_constant_buffer(sp->draw,
+ PIPE_SHADER_GEOMETRY,
+ i,
+ NULL,
+ 0);
+ }
for (i = 0; i < PIPE_SHADER_TYPES; i++) {
uint j;