diff options
Diffstat (limited to 'src/gallium/drivers/softpipe/sp_fs_exec.c')
| -rw-r--r-- | src/gallium/drivers/softpipe/sp_fs_exec.c | 164 | 
1 files changed, 164 insertions, 0 deletions
| diff --git a/src/gallium/drivers/softpipe/sp_fs_exec.c b/src/gallium/drivers/softpipe/sp_fs_exec.c new file mode 100644 index 0000000000..453b0373f0 --- /dev/null +++ b/src/gallium/drivers/softpipe/sp_fs_exec.c @@ -0,0 +1,164 @@ +/************************************************************************** + *  + * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas. + * All Rights Reserved. + *  + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the + * "Software"), to deal in the Software without restriction, including + * without limitation the rights to use, copy, modify, merge, publish, + * distribute, sub license, and/or sell copies of the Software, and to + * permit persons to whom the Software is furnished to do so, subject to + * the following conditions: + *  + * The above copyright notice and this permission notice (including the + * next paragraph) shall be included in all copies or substantial portions + * of the Software. + *  + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. + * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR + * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, + * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE + * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + *  + **************************************************************************/ + + +#include "sp_context.h" +#include "sp_state.h" +#include "sp_fs.h" +#include "sp_headers.h" + + +#include "pipe/p_state.h" +#include "pipe/p_defines.h" +#include "util/u_memory.h" +#include "pipe/p_inlines.h" +#include "tgsi/tgsi_exec.h" +#include "tgsi/tgsi_parse.h" + +struct sp_exec_fragment_shader +{ +   struct sp_fragment_shader base; +}; + + +/** cast wrapper */ +static INLINE struct sp_exec_fragment_shader * +sp_exec_fragment_shader(const struct sp_fragment_shader *base) +{ +   return (struct sp_exec_fragment_shader *) base; +} + + +/** + * Compute quad X,Y,Z,W for the four fragments in a quad. + * + * This should really be part of the compiled shader. + */ +void +sp_setup_pos_vector(const struct tgsi_interp_coef *coef, +		    float x, float y, +		    struct tgsi_exec_vector *quadpos) +{ +   uint chan; +   /* do X */ +   quadpos->xyzw[0].f[0] = x; +   quadpos->xyzw[0].f[1] = x + 1; +   quadpos->xyzw[0].f[2] = x; +   quadpos->xyzw[0].f[3] = x + 1; + +   /* do Y */ +   quadpos->xyzw[1].f[0] = y; +   quadpos->xyzw[1].f[1] = y; +   quadpos->xyzw[1].f[2] = y + 1; +   quadpos->xyzw[1].f[3] = y + 1; + +   /* do Z and W for all fragments in the quad */ +   for (chan = 2; chan < 4; chan++) { +      const float dadx = coef->dadx[chan]; +      const float dady = coef->dady[chan]; +      const float a0 = coef->a0[chan] + dadx * x + dady * y; +      quadpos->xyzw[chan].f[0] = a0; +      quadpos->xyzw[chan].f[1] = a0 + dadx; +      quadpos->xyzw[chan].f[2] = a0 + dady; +      quadpos->xyzw[chan].f[3] = a0 + dadx + dady; +   } +} + + +static void +exec_prepare( const struct sp_fragment_shader *base, +	      struct tgsi_exec_machine *machine, +	      struct tgsi_sampler **samplers ) +{ +   /* +    * Bind tokens/shader to the interpreter's machine state. +    * Avoid redundant binding. +    */ +   if (machine->Tokens != base->shader.tokens) { +      tgsi_exec_machine_bind_shader( machine, +                                     base->shader.tokens, +                                     PIPE_MAX_SAMPLERS, +                                     samplers ); +   } +} + + + + +/* TODO: hide the machine struct in here somewhere, remove from this + * interface: + */ +static unsigned  +exec_run( const struct sp_fragment_shader *base, +	  struct tgsi_exec_machine *machine, +	  struct quad_header *quad ) +{ + +   /* Compute X, Y, Z, W vals for this quad */ +   sp_setup_pos_vector(quad->posCoef,  +		       (float)quad->input.x0, (float)quad->input.y0,  +		       &machine->QuadPos); +    +   return tgsi_exec_machine_run( machine ); +} + + + +static void  +exec_delete( struct sp_fragment_shader *base ) +{ +   FREE((void *) base->shader.tokens); +   FREE(base); +} + + + + + +struct sp_fragment_shader * +softpipe_create_fs_exec(struct softpipe_context *softpipe, +			const struct pipe_shader_state *templ) +{ +   struct sp_exec_fragment_shader *shader; + +   /* Decide whether we'll be codegenerating this shader and if so do +    * that now. +    */ + +   shader = CALLOC_STRUCT(sp_exec_fragment_shader); +   if (!shader) +      return NULL; + +   /* we need to keep a local copy of the tokens */ +   shader->base.shader.tokens = tgsi_dup_tokens(templ->tokens); +   shader->base.prepare = exec_prepare; +   shader->base.run = exec_run; +   shader->base.delete = exec_delete; + +   return &shader->base; +} + | 
