diff options
Diffstat (limited to 'src/gallium/drivers/softpipe/sp_quad.c')
| -rw-r--r-- | src/gallium/drivers/softpipe/sp_quad.c | 118 | 
1 files changed, 118 insertions, 0 deletions
| diff --git a/src/gallium/drivers/softpipe/sp_quad.c b/src/gallium/drivers/softpipe/sp_quad.c new file mode 100644 index 0000000000..892ef87ee9 --- /dev/null +++ b/src/gallium/drivers/softpipe/sp_quad.c @@ -0,0 +1,118 @@ +/************************************************************************** + *  + * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas. + * All Rights Reserved. + *  + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the + * "Software"), to deal in the Software without restriction, including + * without limitation the rights to use, copy, modify, merge, publish, + * distribute, sub license, and/or sell copies of the Software, and to + * permit persons to whom the Software is furnished to do so, subject to + * the following conditions: + *  + * The above copyright notice and this permission notice (including the + * next paragraph) shall be included in all copies or substantial portions + * of the Software. + *  + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. + * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR + * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, + * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE + * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + *  + **************************************************************************/ + + +#include "sp_context.h" +#include "sp_state.h" +#include "pipe/p_shader_tokens.h" + +static void +sp_push_quad_first( +   struct softpipe_context *sp, +   struct quad_stage *quad, +   uint i ) +{ +   quad->next = sp->quad[i].first; +   sp->quad[i].first = quad; +} + +static void +sp_build_depth_stencil( +   struct softpipe_context *sp, +   uint i ) +{ +   if (sp->depth_stencil->stencil[0].enabled || +       sp->depth_stencil->stencil[1].enabled) { +      sp_push_quad_first( sp, sp->quad[i].stencil_test, i ); +   } +   else if (sp->depth_stencil->depth.enabled && +            sp->framebuffer.zsbuf) { +      sp_push_quad_first( sp, sp->quad[i].depth_test, i ); +   } +} + +void +sp_build_quad_pipeline(struct softpipe_context *sp) +{ +   uint i; + +   boolean early_depth_test = +               sp->depth_stencil->depth.enabled && +               sp->framebuffer.zsbuf && +               !sp->depth_stencil->alpha.enabled && +               !sp->fs->info.uses_kill && +               !sp->fs->info.writes_z; + +   /* build up the pipeline in reverse order... */ +   for (i = 0; i < SP_NUM_QUAD_THREADS; i++) { +      sp->quad[i].first = sp->quad[i].output; + +      if (sp->blend->colormask != 0xf) { +         sp_push_quad_first( sp, sp->quad[i].colormask, i ); +      } + +      if (sp->blend->blend_enable || +          sp->blend->logicop_enable) { +         sp_push_quad_first( sp, sp->quad[i].blend, i ); +      } + +      if (sp->depth_stencil->depth.occlusion_count) { +         sp_push_quad_first( sp, sp->quad[i].occlusion, i ); +      } + +      if (sp->rasterizer->poly_smooth || +          sp->rasterizer->line_smooth || +          sp->rasterizer->point_smooth) { +         sp_push_quad_first( sp, sp->quad[i].coverage, i ); +      } + +      if (!early_depth_test) { +         sp_build_depth_stencil( sp, i ); +      } + +      if (sp->depth_stencil->alpha.enabled) { +         sp_push_quad_first( sp, sp->quad[i].alpha_test, i ); +      } + +      /* XXX always enable shader? */ +      if (1) { +         sp_push_quad_first( sp, sp->quad[i].shade, i ); +      } + +      if (early_depth_test) { +         sp_build_depth_stencil( sp, i ); +         sp_push_quad_first( sp, sp->quad[i].earlyz, i ); +      } + +#if !USE_DRAW_STAGE_PSTIPPLE +      if (sp->rasterizer->poly_stipple_enable) { +         sp_push_quad_first( sp, sp->quad[i].polygon_stipple, i ); +      } +#endif +   } +} + | 
