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Diffstat (limited to 'src/gallium/drivers/softpipe/sp_quad_fs.c')
-rw-r--r--src/gallium/drivers/softpipe/sp_quad_fs.c200
1 files changed, 9 insertions, 191 deletions
diff --git a/src/gallium/drivers/softpipe/sp_quad_fs.c b/src/gallium/drivers/softpipe/sp_quad_fs.c
index b4c01a7ea8..cf1b1eff75 100644
--- a/src/gallium/drivers/softpipe/sp_quad_fs.c
+++ b/src/gallium/drivers/softpipe/sp_quad_fs.c
@@ -39,12 +39,6 @@
#include "pipe/p_defines.h"
#include "pipe/p_shader_tokens.h"
-#include "x86/rtasm/x86sse.h"
-
-#ifdef MESA_LLVM
-#include "llvm/gallivm.h"
-#endif
-
#include "sp_context.h"
#include "sp_state.h"
#include "sp_headers.h"
@@ -60,9 +54,6 @@ struct quad_shade_stage
struct tgsi_exec_machine machine;
struct tgsi_exec_vector *inputs, *outputs;
int colorOutSlot, depthOutSlot;
-#ifdef MESA_LLVM
- struct gallivm_prog *llvm_prog;
-#endif
};
@@ -74,46 +65,6 @@ quad_shade_stage(struct quad_stage *qs)
}
-/**
- * Compute quad X,Y,Z,W for the four fragments in a quad.
- * Note that we only need to "compute" X and Y for the upper-left fragment.
- * We could do less work if we're not depth testing, or there's no
- * perspective-corrected attributes, but that's seldom.
- */
-static void
-setup_pos_vector(const struct tgsi_interp_coef *coef,
- float x, float y,
- struct tgsi_exec_vector *quadpos)
-{
- uint chan;
- /* do X */
- quadpos->xyzw[0].f[0] = x;
- /* do Y */
- quadpos->xyzw[1].f[0] = y;
- /* do Z and W for all fragments in the quad */
- for (chan = 2; chan < 4; chan++) {
- const float dadx = coef->dadx[chan];
- const float dady = coef->dady[chan];
- const float a0 = coef->a0[chan] + dadx * x + dady * y;
- quadpos->xyzw[chan].f[0] = a0;
- quadpos->xyzw[chan].f[1] = a0 + dadx;
- quadpos->xyzw[chan].f[2] = a0 + dady;
- quadpos->xyzw[chan].f[3] = a0 + dadx + dady;
- }
-}
-
-
-typedef void (XSTDCALL *codegen_function)(
- const struct tgsi_exec_vector *input,
- struct tgsi_exec_vector *output,
- float (*constant)[4],
- struct tgsi_exec_vector *temporary,
- const struct tgsi_interp_coef *coef
-#if 0
- ,const struct tgsi_exec_vector *quadPos
-#endif
- );
-
/**
* Execute fragment shader for the four fragments in the quad.
@@ -132,30 +83,10 @@ shade_quad(
machine->InterpCoefs = quad->coef;
- /* Compute X, Y, Z, W vals for this quad */
- setup_pos_vector(quad->posCoef, (float) quad->x0, (float) quad->y0, &machine->QuadPos);
-
/* run shader */
-#if defined(__i386__) || defined(__386__)
- if( softpipe->use_sse ) {
- codegen_function func = (codegen_function) x86_get_func( &softpipe->fs->sse2_program );
- func(
- machine->Inputs,
- machine->Outputs,
- machine->Consts,
- machine->Temps,
- machine->InterpCoefs
-#if 0
- ,machine->QuadPos
-#endif
- );
- quad->mask &= ~(machine->Temps[TGSI_EXEC_TEMP_KILMASK_I].xyzw[TGSI_EXEC_TEMP_KILMASK_C].u[0]);
- }
- else
-#endif
- {
- quad->mask &= tgsi_exec_machine_run( machine );
- }
+ quad->mask &= softpipe->fs->run( softpipe->fs,
+ &qss->machine,
+ quad );
/* store result color */
if (qss->colorOutSlot >= 0) {
@@ -199,107 +130,6 @@ shade_quad(
}
}
-#if 0
-#ifdef MESA_LLVM
-#define DLLVM 0
-static void
-shade_quad_llvm(struct quad_stage *qs,
- struct quad_header *quad)
-{
- struct quad_shade_stage *qss = quad_shade_stage(qs);
- struct softpipe_context *softpipe = qs->softpipe;
- float dests[4][16][4] ALIGN16_ATTRIB;
- float inputs[4][16][4] ALIGN16_ATTRIB;
- const float fx = (float) quad->x0;
- const float fy = (float) quad->y0;
- struct gallivm_prog *llvm = qss->llvm_prog;
-
- inputs[0][0][0] = fx;
- inputs[1][0][0] = fx + 1.0f;
- inputs[2][0][0] = fx;
- inputs[3][0][0] = fx + 1.0f;
-
- inputs[0][0][1] = fy;
- inputs[1][0][1] = fy;
- inputs[2][0][1] = fy + 1.0f;
- inputs[3][0][1] = fy + 1.0f;
-#if DLLVM
- debug_printf("MASK = %d\n", quad->mask);
-#endif
- gallivm_prog_inputs_interpolate(llvm, inputs, quad->coef);
-#if DLLVM
- for (int i = 0; i < 4; ++i) {
- for (int j = 0; j < 2; ++j) {
- debug_printf("IN(%d,%d) [%f %f %f %f]\n", i, j,
- inputs[i][j][0], inputs[i][j][1], inputs[i][j][2], inputs[i][j][3]);
- }
- }
-#endif
-
- quad->mask &=
- gallivm_fragment_shader_exec(llvm, fx, fy, dests, inputs,
- softpipe->mapped_constants[PIPE_SHADER_FRAGMENT],
- qss->samplers);
-#if DLLVM
- debug_printf("OUT LLVM = 1[%f %f %f %f], 2[%f %f %f %f]\n",
- dests[0][0][0], dests[0][0][1], dests[0][0][2], dests[0][0][3],
- dests[0][1][0], dests[0][1][1], dests[0][1][2], dests[0][1][3]);
-#endif
-
- /* store result color */
- if (qss->colorOutSlot >= 0) {
- unsigned i;
- /* XXX need to handle multiple color outputs someday */
- assert(qss->stage.softpipe->fs->shader.output_semantic_name[qss->colorOutSlot]
- == TGSI_SEMANTIC_COLOR);
- for (i = 0; i < QUAD_SIZE; ++i) {
- quad->outputs.color[0][i] = dests[i][qss->colorOutSlot][0];
- quad->outputs.color[1][i] = dests[i][qss->colorOutSlot][1];
- quad->outputs.color[2][i] = dests[i][qss->colorOutSlot][2];
- quad->outputs.color[3][i] = dests[i][qss->colorOutSlot][3];
- }
- }
-#if DLLVM
- for (int i = 0; i < QUAD_SIZE; ++i) {
- debug_printf("QLLVM%d(%d) [%f, %f, %f, %f]\n", i, qss->colorOutSlot,
- quad->outputs.color[0][i],
- quad->outputs.color[1][i],
- quad->outputs.color[2][i],
- quad->outputs.color[3][i]);
- }
-#endif
-
- /* store result Z */
- if (qss->depthOutSlot >= 0) {
- /* output[slot] is new Z */
- uint i;
- for (i = 0; i < 4; i++) {
- quad->outputs.depth[i] = dests[i][0][2];
- }
- }
- else {
- /* copy input Z (which was interpolated by the executor) to output Z */
- uint i;
- for (i = 0; i < 4; i++) {
- quad->outputs.depth[i] = inputs[i][0][2];
- }
- }
-#if DLLVM
- debug_printf("D [%f, %f, %f, %f] mask = %d\n",
- quad->outputs.depth[0],
- quad->outputs.depth[1],
- quad->outputs.depth[2],
- quad->outputs.depth[3], quad->mask);
-#endif
-
- /* shader may cull fragments */
- if( quad->mask ) {
- qs->next->run( qs->next, quad );
- }
-}
-#endif /*MESA_LLVM*/
-#endif
-
/**
* Per-primitive (or per-begin?) setup
*/
@@ -315,15 +145,6 @@ static void shade_begin(struct quad_stage *qs)
qss->samplers[i].texture = &softpipe->texture[i]->base;
}
-#ifdef MESA_LLVM
- qss->llvm_prog = softpipe->fs->llvm_prog;
-#endif
- /* XXX only do this if the fragment shader changes... */
- tgsi_exec_machine_init(&qss->machine,
- softpipe->fs->shader.tokens,
- PIPE_MAX_SAMPLERS,
- qss->samplers );
-
/* find output slots for depth, color */
qss->colorOutSlot = -1;
qss->depthOutSlot = -1;
@@ -337,6 +158,10 @@ static void shade_begin(struct quad_stage *qs)
break;
}
}
+
+ softpipe->fs->prepare( softpipe->fs,
+ &qss->machine,
+ qss->samplers );
qs->next->begin(qs->next);
}
@@ -366,16 +191,7 @@ struct quad_stage *sp_quad_shade_stage( struct softpipe_context *softpipe )
qss->stage.softpipe = softpipe;
qss->stage.begin = shade_begin;
-#ifdef MESA_LLVM
- /* disable until ported to accept
- * x/y and soa layout
- qss->stage.run = shade_quad_llvm;
- */
- softpipe->use_sse = FALSE;
- qss->stage.run = shade_quad;
-#else
qss->stage.run = shade_quad;
-#endif
qss->stage.destroy = shade_destroy;
/* set TGSI sampler state that's constant */
@@ -386,5 +202,7 @@ struct quad_stage *sp_quad_shade_stage( struct softpipe_context *softpipe )
qss->samplers[i].cache = softpipe->tex_cache[i];
}
+ tgsi_exec_machine_init( &qss->machine );
+
return &qss->stage;
}