diff options
Diffstat (limited to 'src/gallium/drivers/softpipe/sp_quad_stipple.c')
-rw-r--r-- | src/gallium/drivers/softpipe/sp_quad_stipple.c | 22 |
1 files changed, 11 insertions, 11 deletions
diff --git a/src/gallium/drivers/softpipe/sp_quad_stipple.c b/src/gallium/drivers/softpipe/sp_quad_stipple.c index a39ecc2e9d..ccf37f6be5 100644 --- a/src/gallium/drivers/softpipe/sp_quad_stipple.c +++ b/src/gallium/drivers/softpipe/sp_quad_stipple.c @@ -19,17 +19,17 @@ stipple_quad(struct quad_stage *qs, struct quad_header *quad) static const uint bit31 = 1 << 31; static const uint bit30 = 1 << 30; - if (quad->prim == PRIM_TRI) { + if (quad->input.prim == PRIM_TRI) { struct softpipe_context *softpipe = qs->softpipe; /* need to invert Y to index into OpenGL's stipple pattern */ int y0, y1; uint stipple0, stipple1; if (softpipe->rasterizer->origin_lower_left) { - y0 = softpipe->framebuffer.height - 1 - quad->y0; + y0 = softpipe->framebuffer.height - 1 - quad->input.y0; y1 = y0 - 1; } else { - y0 = quad->y0; + y0 = quad->input.y0; y1 = y0 + 1; } stipple0 = softpipe->poly_stipple.stipple[y0 % 32]; @@ -37,18 +37,18 @@ stipple_quad(struct quad_stage *qs, struct quad_header *quad) #if 1 { - const int col0 = quad->x0 % 32; + const int col0 = quad->input.x0 % 32; if ((stipple0 & (bit31 >> col0)) == 0) - quad->mask &= ~MASK_TOP_LEFT; + quad->inout.mask &= ~MASK_TOP_LEFT; if ((stipple0 & (bit30 >> col0)) == 0) - quad->mask &= ~MASK_TOP_RIGHT; + quad->inout.mask &= ~MASK_TOP_RIGHT; if ((stipple1 & (bit31 >> col0)) == 0) - quad->mask &= ~MASK_BOTTOM_LEFT; + quad->inout.mask &= ~MASK_BOTTOM_LEFT; if ((stipple1 & (bit30 >> col0)) == 0) - quad->mask &= ~MASK_BOTTOM_RIGHT; + quad->inout.mask &= ~MASK_BOTTOM_RIGHT; } #else /* We'd like to use this code, but we'd need to redefine @@ -56,11 +56,11 @@ stipple_quad(struct quad_stage *qs, struct quad_header *quad) * and similarly for the BOTTOM bits. But that may have undesirable * side effects elsewhere. */ - const int col0 = 30 - (quad->x0 % 32); - quad->mask &= (((stipple0 >> col0) & 0x3) | + const int col0 = 30 - (quad->input.x0 % 32); + quad->inout.mask &= (((stipple0 >> col0) & 0x3) | (((stipple1 >> col0) & 0x3) << 2)); #endif - if (!quad->mask) + if (!quad->inout.mask) return; } |