diff options
Diffstat (limited to 'src/gallium/drivers/softpipe/sp_setup.c')
-rw-r--r-- | src/gallium/drivers/softpipe/sp_setup.c | 115 |
1 files changed, 71 insertions, 44 deletions
diff --git a/src/gallium/drivers/softpipe/sp_setup.c b/src/gallium/drivers/softpipe/sp_setup.c index e64aee6d82..86354664e4 100644 --- a/src/gallium/drivers/softpipe/sp_setup.c +++ b/src/gallium/drivers/softpipe/sp_setup.c @@ -47,6 +47,7 @@ #define DEBUG_VERTS 0 #define DEBUG_FRAGS 0 + /** * Triangle edge info */ @@ -59,11 +60,16 @@ struct edge { }; +/** + * Max number of quads (2x2 pixel blocks) to process per batch. + * This can't be arbitrarily increased since we depend on some 32-bit + * bitmasks (two bits per quad). + */ #define MAX_QUADS 16 /** - * Triangle setup info (derived from draw_stage). + * Triangle setup info. * Also used for line drawing (taking some liberties). */ struct setup_context { @@ -140,7 +146,7 @@ cull_tri(const struct setup_context *setup, float det) * Clip setup->quad against the scissor/surface bounds. */ static INLINE void -quad_clip( struct setup_context *setup, struct quad_header *quad ) +quad_clip(struct setup_context *setup, struct quad_header *quad) { const struct pipe_scissor_state *cliprect = &setup->softpipe->cliprect; const int minx = (int) cliprect->minx; @@ -171,7 +177,7 @@ quad_clip( struct setup_context *setup, struct quad_header *quad ) * Emit a quad (pass to next stage) with clipping. */ static INLINE void -clip_emit_quad( struct setup_context *setup, struct quad_header *quad ) +clip_emit_quad(struct setup_context *setup, struct quad_header *quad) { quad_clip( setup, quad ); @@ -188,12 +194,15 @@ clip_emit_quad( struct setup_context *setup, struct quad_header *quad ) * Given an X or Y coordinate, return the block/quad coordinate that it * belongs to. */ -static INLINE int block( int x ) +static INLINE int +block(int x) { return x & ~(2-1); } -static INLINE int block_x( int x ) + +static INLINE int +block_x(int x) { return x & ~(16-1); } @@ -202,9 +211,10 @@ static INLINE int block_x( int x ) /** * Render a horizontal span of quads */ -static void flush_spans( struct setup_context *setup ) +static void +flush_spans(struct setup_context *setup) { - const int step = 16; + const int step = MAX_QUADS; const int xleft0 = setup->span.left[0]; const int xleft1 = setup->span.left[1]; const int xright0 = setup->span.right[0]; @@ -265,8 +275,9 @@ static void flush_spans( struct setup_context *setup ) #if DEBUG_VERTS -static void print_vertex(const struct setup_context *setup, - const float (*v)[4]) +static void +print_vertex(const struct setup_context *setup, + const float (*v)[4]) { int i; debug_printf(" Vertex: (%p)\n", (void *) v); @@ -280,16 +291,18 @@ static void print_vertex(const struct setup_context *setup, } #endif + /** * Sort the vertices from top to bottom order, setting up the triangle * edge fields (ebot, emaj, etop). * \return FALSE if coords are inf/nan (cull the tri), TRUE otherwise */ -static boolean setup_sort_vertices( struct setup_context *setup, - float det, - const float (*v0)[4], - const float (*v1)[4], - const float (*v2)[4] ) +static boolean +setup_sort_vertices(struct setup_context *setup, + float det, + const float (*v0)[4], + const float (*v1)[4], + const float (*v2)[4]) { setup->vprovoke = v2; @@ -374,6 +387,7 @@ static boolean setup_sort_vertices( struct setup_context *setup, /* We need to know if this is a front or back-facing triangle for: * - the GLSL gl_FrontFacing fragment attribute (bool) * - two-sided stencil test + * 0 = front-facing, 1 = back-facing */ setup->facing = ((det > 0.0) ^ @@ -446,9 +460,10 @@ tri_apply_cylindrical_wrap(float v0, * \param slot which attribute slot * \param i which component of the slot (0..3) */ -static void const_coeff( struct setup_context *setup, - struct tgsi_interp_coef *coef, - uint vertSlot, uint i) +static void +const_coeff(struct setup_context *setup, + struct tgsi_interp_coef *coef, + uint vertSlot, uint i) { assert(i <= 3); @@ -590,7 +605,8 @@ setup_fragcoord_coeff(struct setup_context *setup, uint slot) * Compute the setup->coef[] array dadx, dady, a0 values. * Must be called after setup->vmin,vmid,vmax,vprovoke are initialized. */ -static void setup_tri_coefficients( struct setup_context *setup ) +static void +setup_tri_coefficients(struct setup_context *setup) { struct softpipe_context *softpipe = setup->softpipe; const struct sp_fragment_shader *spfs = softpipe->fs; @@ -649,7 +665,8 @@ static void setup_tri_coefficients( struct setup_context *setup ) } if (spfs->info.input_semantic_name[fragSlot] == TGSI_SEMANTIC_FACE) { - setup->coef[fragSlot].a0[0] = 1.0f - setup->facing; + /* convert 0 to 1.0 and 1 to -1.0 */ + setup->coef[fragSlot].a0[0] = setup->facing * -2.0f + 1.0f; setup->coef[fragSlot].dadx[0] = 0.0; setup->coef[fragSlot].dady[0] = 0.0; } @@ -657,8 +674,8 @@ static void setup_tri_coefficients( struct setup_context *setup ) } - -static void setup_tri_edges( struct setup_context *setup ) +static void +setup_tri_edges(struct setup_context *setup) { float vmin_x = setup->vmin[0][0] + setup->pixel_offset; float vmid_x = setup->vmid[0][0] + setup->pixel_offset; @@ -688,10 +705,11 @@ static void setup_tri_edges( struct setup_context *setup ) * Render the upper or lower half of a triangle. * Scissoring/cliprect is applied here too. */ -static void subtriangle( struct setup_context *setup, - struct edge *eleft, - struct edge *eright, - unsigned lines ) +static void +subtriangle(struct setup_context *setup, + struct edge *eleft, + struct edge *eright, + int lines) { const struct pipe_scissor_state *cliprect = &setup->softpipe->cliprect; const int minx = (int) cliprect->minx; @@ -702,6 +720,7 @@ static void subtriangle( struct setup_context *setup, int sy = (int)eleft->sy; assert((int)eleft->sy == (int) eright->sy); + assert(lines >= 0); /* clip top/bottom */ start_y = sy; @@ -764,9 +783,9 @@ static void subtriangle( struct setup_context *setup, * calculate it here. */ static float -calc_det( const float (*v0)[4], - const float (*v1)[4], - const float (*v2)[4] ) +calc_det(const float (*v0)[4], + const float (*v1)[4], + const float (*v2)[4]) { /* edge vectors e = v0 - v2, f = v1 - v2 */ const float ex = v0[0][0] - v2[0][0]; @@ -782,10 +801,11 @@ calc_det( const float (*v0)[4], /** * Do setup for triangle rasterization, then render the triangle. */ -void sp_setup_tri( struct setup_context *setup, - const float (*v0)[4], - const float (*v1)[4], - const float (*v2)[4] ) +void +sp_setup_tri(struct setup_context *setup, + const float (*v0)[4], + const float (*v1)[4], + const float (*v2)[4]) { float det; @@ -925,7 +945,7 @@ line_persp_coeff(const struct setup_context *setup, * Compute the setup->coef[] array dadx, dady, a0 values. * Must be called after setup->vmin,vmax are initialized. */ -static INLINE boolean +static boolean setup_line_coefficients(struct setup_context *setup, const float (*v0)[4], const float (*v1)[4]) @@ -1001,7 +1021,8 @@ setup_line_coefficients(struct setup_context *setup, } if (spfs->info.input_semantic_name[fragSlot] == TGSI_SEMANTIC_FACE) { - setup->coef[fragSlot].a0[0] = 1.0f - setup->facing; + /* convert 0 to 1.0 and 1 to -1.0 */ + setup->coef[fragSlot].a0[0] = setup->facing * -2.0f + 1.0f; setup->coef[fragSlot].dadx[0] = 0.0; setup->coef[fragSlot].dady[0] = 0.0; } @@ -1046,8 +1067,8 @@ plot(struct setup_context *setup, int x, int y) */ void sp_setup_line(struct setup_context *setup, - const float (*v0)[4], - const float (*v1)[4]) + const float (*v0)[4], + const float (*v1)[4]) { int x0 = (int) v0[0][0]; int x1 = (int) v1[0][0]; @@ -1175,8 +1196,8 @@ point_persp_coeff(const struct setup_context *setup, * XXX could optimize a lot for 1-pixel points. */ void -sp_setup_point( struct setup_context *setup, - const float (*v0)[4] ) +sp_setup_point(struct setup_context *setup, + const float (*v0)[4]) { struct softpipe_context *softpipe = setup->softpipe; const struct sp_fragment_shader *spfs = softpipe->fs; @@ -1247,7 +1268,8 @@ sp_setup_point( struct setup_context *setup, } if (spfs->info.input_semantic_name[fragSlot] == TGSI_SEMANTIC_FACE) { - setup->coef[fragSlot].a0[0] = 1.0f - setup->facing; + /* convert 0 to 1.0 and 1 to -1.0 */ + setup->coef[fragSlot].a0[0] = setup->facing * -2.0f + 1.0f; setup->coef[fragSlot].dadx[0] = 0.0; setup->coef[fragSlot].dady[0] = 0.0; } @@ -1376,7 +1398,12 @@ sp_setup_point( struct setup_context *setup, } } -void sp_setup_prepare( struct setup_context *setup ) + +/** + * Called by vbuf code just before we start buffering primitives. + */ +void +sp_setup_prepare(struct setup_context *setup) { struct softpipe_context *sp = setup->softpipe; @@ -1402,8 +1429,8 @@ void sp_setup_prepare( struct setup_context *setup ) } - -void sp_setup_destroy_context( struct setup_context *setup ) +void +sp_setup_destroy_context(struct setup_context *setup) { FREE( setup ); } @@ -1412,7 +1439,8 @@ void sp_setup_destroy_context( struct setup_context *setup ) /** * Create a new primitive setup/render stage. */ -struct setup_context *sp_setup_create_context( struct softpipe_context *softpipe ) +struct setup_context * +sp_setup_create_context(struct softpipe_context *softpipe) { struct setup_context *setup = CALLOC_STRUCT(setup_context); unsigned i; @@ -1429,4 +1457,3 @@ struct setup_context *sp_setup_create_context( struct softpipe_context *softpipe return setup; } - |