diff options
Diffstat (limited to 'src/gallium/drivers/softpipe/sp_tex_sample.c')
-rw-r--r-- | src/gallium/drivers/softpipe/sp_tex_sample.c | 503 |
1 files changed, 418 insertions, 85 deletions
diff --git a/src/gallium/drivers/softpipe/sp_tex_sample.c b/src/gallium/drivers/softpipe/sp_tex_sample.c index 2eac4c7a82..c09ce19559 100644 --- a/src/gallium/drivers/softpipe/sp_tex_sample.c +++ b/src/gallium/drivers/softpipe/sp_tex_sample.c @@ -539,18 +539,31 @@ wrap_linear_unorm_clamp_to_edge(const float s[4], unsigned size, } +/** + * Do coordinate to array index conversion. For array textures. + */ +static INLINE void +wrap_array_layer(const float coord[4], unsigned size, int layer[4]) +{ + uint ch; + for (ch = 0; ch < 4; ch++) { + int c = util_ifloor(coord[ch] + 0.5F); + layer[ch] = CLAMP(c, 0, size - 1); + } +} + /** * Examine the quad's texture coordinates to compute the partial * derivatives w.r.t X and Y, then compute lambda (level of detail). */ static float -compute_lambda_1d(const struct sp_sampler_varient *samp, +compute_lambda_1d(const struct sp_sampler_variant *samp, const float s[QUAD_SIZE], const float t[QUAD_SIZE], const float p[QUAD_SIZE]) { - const struct pipe_resource *texture = samp->texture; + const struct pipe_resource *texture = samp->view->texture; float dsdx = fabsf(s[QUAD_BOTTOM_RIGHT] - s[QUAD_BOTTOM_LEFT]); float dsdy = fabsf(s[QUAD_TOP_LEFT] - s[QUAD_BOTTOM_LEFT]); float rho = MAX2(dsdx, dsdy) * texture->width0; @@ -560,12 +573,12 @@ compute_lambda_1d(const struct sp_sampler_varient *samp, static float -compute_lambda_2d(const struct sp_sampler_varient *samp, +compute_lambda_2d(const struct sp_sampler_variant *samp, const float s[QUAD_SIZE], const float t[QUAD_SIZE], const float p[QUAD_SIZE]) { - const struct pipe_resource *texture = samp->texture; + const struct pipe_resource *texture = samp->view->texture; float dsdx = fabsf(s[QUAD_BOTTOM_RIGHT] - s[QUAD_BOTTOM_LEFT]); float dsdy = fabsf(s[QUAD_TOP_LEFT] - s[QUAD_BOTTOM_LEFT]); float dtdx = fabsf(t[QUAD_BOTTOM_RIGHT] - t[QUAD_BOTTOM_LEFT]); @@ -579,12 +592,12 @@ compute_lambda_2d(const struct sp_sampler_varient *samp, static float -compute_lambda_3d(const struct sp_sampler_varient *samp, +compute_lambda_3d(const struct sp_sampler_variant *samp, const float s[QUAD_SIZE], const float t[QUAD_SIZE], const float p[QUAD_SIZE]) { - const struct pipe_resource *texture = samp->texture; + const struct pipe_resource *texture = samp->view->texture; float dsdx = fabsf(s[QUAD_BOTTOM_RIGHT] - s[QUAD_BOTTOM_LEFT]); float dsdy = fabsf(s[QUAD_TOP_LEFT] - s[QUAD_BOTTOM_LEFT]); float dtdx = fabsf(t[QUAD_BOTTOM_RIGHT] - t[QUAD_BOTTOM_LEFT]); @@ -608,7 +621,7 @@ compute_lambda_3d(const struct sp_sampler_varient *samp, * Since there aren't derivatives to use, just return 0. */ static float -compute_lambda_vert(const struct sp_sampler_varient *samp, +compute_lambda_vert(const struct sp_sampler_variant *samp, const float s[QUAD_SIZE], const float t[QUAD_SIZE], const float p[QUAD_SIZE]) @@ -634,7 +647,7 @@ compute_lambda_vert(const struct sp_sampler_varient *samp, static INLINE const float * -get_texel_2d_no_border(const struct sp_sampler_varient *samp, +get_texel_2d_no_border(const struct sp_sampler_variant *samp, union tex_tile_address addr, int x, int y) { const struct softpipe_tex_cached_tile *tile; @@ -651,16 +664,15 @@ get_texel_2d_no_border(const struct sp_sampler_varient *samp, static INLINE const float * -get_texel_2d(const struct sp_sampler_varient *samp, +get_texel_2d(const struct sp_sampler_variant *samp, union tex_tile_address addr, int x, int y) { - const struct pipe_resource *texture = samp->texture; + const struct pipe_resource *texture = samp->view->texture; unsigned level = addr.bits.level; if (x < 0 || x >= (int) u_minify(texture->width0, level) || y < 0 || y >= (int) u_minify(texture->height0, level)) { - return sp_tex_tile_cache_border_color(samp->cache, - samp->sampler->border_color); + return samp->sampler->border_color; } else { return get_texel_2d_no_border( samp, addr, x, y ); @@ -671,7 +683,7 @@ get_texel_2d(const struct sp_sampler_varient *samp, /* Gather a quad of adjacent texels within a tile: */ static INLINE void -get_texel_quad_2d_no_border_single_tile(const struct sp_sampler_varient *samp, +get_texel_quad_2d_no_border_single_tile(const struct sp_sampler_variant *samp, union tex_tile_address addr, unsigned x, unsigned y, const float *out[4]) @@ -695,7 +707,7 @@ get_texel_quad_2d_no_border_single_tile(const struct sp_sampler_varient *samp, /* Gather a quad of potentially non-adjacent texels: */ static INLINE void -get_texel_quad_2d_no_border(const struct sp_sampler_varient *samp, +get_texel_quad_2d_no_border(const struct sp_sampler_variant *samp, union tex_tile_address addr, int x0, int y0, int x1, int y1, @@ -710,7 +722,7 @@ get_texel_quad_2d_no_border(const struct sp_sampler_varient *samp, /* Can involve a lot of unnecessary checks for border color: */ static INLINE void -get_texel_quad_2d(const struct sp_sampler_varient *samp, +get_texel_quad_2d(const struct sp_sampler_variant *samp, union tex_tile_address addr, int x0, int y0, int x1, int y1, @@ -724,10 +736,10 @@ get_texel_quad_2d(const struct sp_sampler_varient *samp, -/* 3d varients: +/* 3d variants: */ static INLINE const float * -get_texel_3d_no_border(const struct sp_sampler_varient *samp, +get_texel_3d_no_border(const struct sp_sampler_variant *samp, union tex_tile_address addr, int x, int y, int z) { const struct softpipe_tex_cached_tile *tile; @@ -745,17 +757,16 @@ get_texel_3d_no_border(const struct sp_sampler_varient *samp, static INLINE const float * -get_texel_3d(const struct sp_sampler_varient *samp, +get_texel_3d(const struct sp_sampler_variant *samp, union tex_tile_address addr, int x, int y, int z) { - const struct pipe_resource *texture = samp->texture; + const struct pipe_resource *texture = samp->view->texture; unsigned level = addr.bits.level; if (x < 0 || x >= (int) u_minify(texture->width0, level) || y < 0 || y >= (int) u_minify(texture->height0, level) || z < 0 || z >= (int) u_minify(texture->depth0, level)) { - return sp_tex_tile_cache_border_color(samp->cache, - samp->sampler->border_color); + return samp->sampler->border_color; } else { return get_texel_3d_no_border( samp, addr, x, y, z ); @@ -763,6 +774,43 @@ get_texel_3d(const struct sp_sampler_varient *samp, } +/* Get texel pointer for 1D array texture */ +static INLINE const float * +get_texel_1d_array(const struct sp_sampler_variant *samp, + union tex_tile_address addr, int x, int y) +{ + const struct pipe_resource *texture = samp->view->texture; + unsigned level = addr.bits.level; + + if (x < 0 || x >= (int) u_minify(texture->width0, level)) { + return samp->sampler->border_color; + } + else { + return get_texel_2d_no_border(samp, addr, x, y); + } +} + + +/* Get texel pointer for 2D array texture */ +static INLINE const float * +get_texel_2d_array(const struct sp_sampler_variant *samp, + union tex_tile_address addr, int x, int y, int layer) +{ + const struct pipe_resource *texture = samp->view->texture; + unsigned level = addr.bits.level; + + assert(layer < texture->array_size); + + if (x < 0 || x >= (int) u_minify(texture->width0, level) || + y < 0 || y >= (int) u_minify(texture->height0, level)) { + return samp->sampler->border_color; + } + else { + return get_texel_3d_no_border(samp, addr, x, y, layer); + } +} + + /** * Given the logbase2 of a mipmap's base level size and a mipmap level, * return the size (in texels) of that mipmap level. @@ -800,7 +848,7 @@ img_filter_2d_linear_repeat_POT(struct tgsi_sampler *tgsi_sampler, enum tgsi_sampler_control control, float rgba[NUM_CHANNELS][QUAD_SIZE]) { - const struct sp_sampler_varient *samp = sp_sampler_varient(tgsi_sampler); + const struct sp_sampler_variant *samp = sp_sampler_variant(tgsi_sampler); unsigned j; unsigned level = samp->level; unsigned xpot = pot_level_size(samp->xpot, level); @@ -863,7 +911,7 @@ img_filter_2d_nearest_repeat_POT(struct tgsi_sampler *tgsi_sampler, enum tgsi_sampler_control control, float rgba[NUM_CHANNELS][QUAD_SIZE]) { - const struct sp_sampler_varient *samp = sp_sampler_varient(tgsi_sampler); + const struct sp_sampler_variant *samp = sp_sampler_variant(tgsi_sampler); unsigned j; unsigned level = samp->level; unsigned xpot = pot_level_size(samp->xpot, level); @@ -907,7 +955,7 @@ img_filter_2d_nearest_clamp_POT(struct tgsi_sampler *tgsi_sampler, enum tgsi_sampler_control control, float rgba[NUM_CHANNELS][QUAD_SIZE]) { - const struct sp_sampler_varient *samp = sp_sampler_varient(tgsi_sampler); + const struct sp_sampler_variant *samp = sp_sampler_variant(tgsi_sampler); unsigned j; unsigned level = samp->level; unsigned xpot = pot_level_size(samp->xpot, level); @@ -960,8 +1008,8 @@ img_filter_1d_nearest(struct tgsi_sampler *tgsi_sampler, enum tgsi_sampler_control control, float rgba[NUM_CHANNELS][QUAD_SIZE]) { - const struct sp_sampler_varient *samp = sp_sampler_varient(tgsi_sampler); - const struct pipe_resource *texture = samp->texture; + const struct sp_sampler_variant *samp = sp_sampler_variant(tgsi_sampler); + const struct pipe_resource *texture = samp->view->texture; unsigned level0, j; int width; int x[4]; @@ -992,6 +1040,47 @@ img_filter_1d_nearest(struct tgsi_sampler *tgsi_sampler, static void +img_filter_1d_array_nearest(struct tgsi_sampler *tgsi_sampler, + const float s[QUAD_SIZE], + const float t[QUAD_SIZE], + const float p[QUAD_SIZE], + const float c0[QUAD_SIZE], + enum tgsi_sampler_control control, + float rgba[NUM_CHANNELS][QUAD_SIZE]) +{ + const struct sp_sampler_variant *samp = sp_sampler_variant(tgsi_sampler); + const struct pipe_resource *texture = samp->view->texture; + unsigned level0, j; + int width; + int x[4], layer[4]; + union tex_tile_address addr; + + level0 = samp->level; + width = u_minify(texture->width0, level0); + + assert(width > 0); + + addr.value = 0; + addr.bits.level = samp->level; + + samp->nearest_texcoord_s(s, width, x); + wrap_array_layer(t, texture->array_size, layer); + + for (j = 0; j < QUAD_SIZE; j++) { + const float *out = get_texel_1d_array(samp, addr, x[j], layer[j]); + int c; + for (c = 0; c < 4; c++) { + rgba[c][j] = out[c]; + } + } + + if (DEBUG_TEX) { + print_sample(__FUNCTION__, rgba); + } +} + + +static void img_filter_2d_nearest(struct tgsi_sampler *tgsi_sampler, const float s[QUAD_SIZE], const float t[QUAD_SIZE], @@ -1000,8 +1089,8 @@ img_filter_2d_nearest(struct tgsi_sampler *tgsi_sampler, enum tgsi_sampler_control control, float rgba[NUM_CHANNELS][QUAD_SIZE]) { - const struct sp_sampler_varient *samp = sp_sampler_varient(tgsi_sampler); - const struct pipe_resource *texture = samp->texture; + const struct sp_sampler_variant *samp = sp_sampler_variant(tgsi_sampler); + const struct pipe_resource *texture = samp->view->texture; unsigned level0, j; int width, height; int x[4], y[4]; @@ -1035,6 +1124,50 @@ img_filter_2d_nearest(struct tgsi_sampler *tgsi_sampler, } +static void +img_filter_2d_array_nearest(struct tgsi_sampler *tgsi_sampler, + const float s[QUAD_SIZE], + const float t[QUAD_SIZE], + const float p[QUAD_SIZE], + const float c0[QUAD_SIZE], + enum tgsi_sampler_control control, + float rgba[NUM_CHANNELS][QUAD_SIZE]) +{ + const struct sp_sampler_variant *samp = sp_sampler_variant(tgsi_sampler); + const struct pipe_resource *texture = samp->view->texture; + unsigned level0, j; + int width, height; + int x[4], y[4], layer[4]; + union tex_tile_address addr; + + level0 = samp->level; + width = u_minify(texture->width0, level0); + height = u_minify(texture->height0, level0); + + assert(width > 0); + assert(height > 0); + + addr.value = 0; + addr.bits.level = samp->level; + + samp->nearest_texcoord_s(s, width, x); + samp->nearest_texcoord_t(t, height, y); + wrap_array_layer(p, texture->array_size, layer); + + for (j = 0; j < QUAD_SIZE; j++) { + const float *out = get_texel_2d_array(samp, addr, x[j], y[j], layer[j]); + int c; + for (c = 0; c < 4; c++) { + rgba[c][j] = out[c]; + } + } + + if (DEBUG_TEX) { + print_sample(__FUNCTION__, rgba); + } +} + + static INLINE union tex_tile_address face(union tex_tile_address addr, unsigned face ) { @@ -1052,8 +1185,8 @@ img_filter_cube_nearest(struct tgsi_sampler *tgsi_sampler, enum tgsi_sampler_control control, float rgba[NUM_CHANNELS][QUAD_SIZE]) { - const struct sp_sampler_varient *samp = sp_sampler_varient(tgsi_sampler); - const struct pipe_resource *texture = samp->texture; + const struct sp_sampler_variant *samp = sp_sampler_variant(tgsi_sampler); + const struct pipe_resource *texture = samp->view->texture; const unsigned *faces = samp->faces; /* zero when not cube-mapping */ unsigned level0, j; int width, height; @@ -1096,8 +1229,8 @@ img_filter_3d_nearest(struct tgsi_sampler *tgsi_sampler, enum tgsi_sampler_control control, float rgba[NUM_CHANNELS][QUAD_SIZE]) { - const struct sp_sampler_varient *samp = sp_sampler_varient(tgsi_sampler); - const struct pipe_resource *texture = samp->texture; + const struct sp_sampler_variant *samp = sp_sampler_variant(tgsi_sampler); + const struct pipe_resource *texture = samp->view->texture; unsigned level0, j; int width, height, depth; int x[4], y[4], z[4]; @@ -1138,8 +1271,8 @@ img_filter_1d_linear(struct tgsi_sampler *tgsi_sampler, enum tgsi_sampler_control control, float rgba[NUM_CHANNELS][QUAD_SIZE]) { - const struct sp_sampler_varient *samp = sp_sampler_varient(tgsi_sampler); - const struct pipe_resource *texture = samp->texture; + const struct sp_sampler_variant *samp = sp_sampler_variant(tgsi_sampler); + const struct pipe_resource *texture = samp->view->texture; unsigned level0, j; int width; int x0[4], x1[4]; @@ -1170,6 +1303,47 @@ img_filter_1d_linear(struct tgsi_sampler *tgsi_sampler, static void +img_filter_1d_array_linear(struct tgsi_sampler *tgsi_sampler, + const float s[QUAD_SIZE], + const float t[QUAD_SIZE], + const float p[QUAD_SIZE], + const float c0[QUAD_SIZE], + enum tgsi_sampler_control control, + float rgba[NUM_CHANNELS][QUAD_SIZE]) +{ + const struct sp_sampler_variant *samp = sp_sampler_variant(tgsi_sampler); + const struct pipe_resource *texture = samp->view->texture; + unsigned level0, j; + int width; + int x0[4], x1[4], layer[4]; + float xw[4]; /* weights */ + union tex_tile_address addr; + + level0 = samp->level; + width = u_minify(texture->width0, level0); + + assert(width > 0); + + addr.value = 0; + addr.bits.level = samp->level; + + samp->linear_texcoord_s(s, width, x0, x1, xw); + wrap_array_layer(t, texture->array_size, layer); + + for (j = 0; j < QUAD_SIZE; j++) { + const float *tx0 = get_texel_1d_array(samp, addr, x0[j], layer[j]); + const float *tx1 = get_texel_1d_array(samp, addr, x1[j], layer[j]); + int c; + + /* interpolate R, G, B, A */ + for (c = 0; c < 4; c++) { + rgba[c][j] = lerp(xw[j], tx0[c], tx1[c]); + } + } +} + + +static void img_filter_2d_linear(struct tgsi_sampler *tgsi_sampler, const float s[QUAD_SIZE], const float t[QUAD_SIZE], @@ -1178,8 +1352,8 @@ img_filter_2d_linear(struct tgsi_sampler *tgsi_sampler, enum tgsi_sampler_control control, float rgba[NUM_CHANNELS][QUAD_SIZE]) { - const struct sp_sampler_varient *samp = sp_sampler_varient(tgsi_sampler); - const struct pipe_resource *texture = samp->texture; + const struct sp_sampler_variant *samp = sp_sampler_variant(tgsi_sampler); + const struct pipe_resource *texture = samp->view->texture; unsigned level0, j; int width, height; int x0[4], y0[4], x1[4], y1[4]; @@ -1217,6 +1391,54 @@ img_filter_2d_linear(struct tgsi_sampler *tgsi_sampler, static void +img_filter_2d_array_linear(struct tgsi_sampler *tgsi_sampler, + const float s[QUAD_SIZE], + const float t[QUAD_SIZE], + const float p[QUAD_SIZE], + const float c0[QUAD_SIZE], + enum tgsi_sampler_control control, + float rgba[NUM_CHANNELS][QUAD_SIZE]) +{ + const struct sp_sampler_variant *samp = sp_sampler_variant(tgsi_sampler); + const struct pipe_resource *texture = samp->view->texture; + unsigned level0, j; + int width, height; + int x0[4], y0[4], x1[4], y1[4], layer[4]; + float xw[4], yw[4]; /* weights */ + union tex_tile_address addr; + + level0 = samp->level; + width = u_minify(texture->width0, level0); + height = u_minify(texture->height0, level0); + + assert(width > 0); + assert(height > 0); + + addr.value = 0; + addr.bits.level = samp->level; + + samp->linear_texcoord_s(s, width, x0, x1, xw); + samp->linear_texcoord_t(t, height, y0, y1, yw); + wrap_array_layer(p, texture->array_size, layer); + + for (j = 0; j < QUAD_SIZE; j++) { + const float *tx0 = get_texel_2d_array(samp, addr, x0[j], y0[j], layer[j]); + const float *tx1 = get_texel_2d_array(samp, addr, x1[j], y0[j], layer[j]); + const float *tx2 = get_texel_2d_array(samp, addr, x0[j], y1[j], layer[j]); + const float *tx3 = get_texel_2d_array(samp, addr, x1[j], y1[j], layer[j]); + int c; + + /* interpolate R, G, B, A */ + for (c = 0; c < 4; c++) { + rgba[c][j] = lerp_2d(xw[j], yw[j], + tx0[c], tx1[c], + tx2[c], tx3[c]); + } + } +} + + +static void img_filter_cube_linear(struct tgsi_sampler *tgsi_sampler, const float s[QUAD_SIZE], const float t[QUAD_SIZE], @@ -1225,8 +1447,8 @@ img_filter_cube_linear(struct tgsi_sampler *tgsi_sampler, enum tgsi_sampler_control control, float rgba[NUM_CHANNELS][QUAD_SIZE]) { - const struct sp_sampler_varient *samp = sp_sampler_varient(tgsi_sampler); - const struct pipe_resource *texture = samp->texture; + const struct sp_sampler_variant *samp = sp_sampler_variant(tgsi_sampler); + const struct pipe_resource *texture = samp->view->texture; const unsigned *faces = samp->faces; /* zero when not cube-mapping */ unsigned level0, j; int width, height; @@ -1274,8 +1496,8 @@ img_filter_3d_linear(struct tgsi_sampler *tgsi_sampler, enum tgsi_sampler_control control, float rgba[NUM_CHANNELS][QUAD_SIZE]) { - const struct sp_sampler_varient *samp = sp_sampler_varient(tgsi_sampler); - const struct pipe_resource *texture = samp->texture; + const struct sp_sampler_variant *samp = sp_sampler_variant(tgsi_sampler); + const struct pipe_resource *texture = samp->view->texture; unsigned level0, j; int width, height, depth; int x0[4], x1[4], y0[4], y1[4], z0[4], z1[4]; @@ -1350,8 +1572,8 @@ mip_filter_linear(struct tgsi_sampler *tgsi_sampler, enum tgsi_sampler_control control, float rgba[NUM_CHANNELS][QUAD_SIZE]) { - struct sp_sampler_varient *samp = sp_sampler_varient(tgsi_sampler); - const struct pipe_resource *texture = samp->texture; + struct sp_sampler_variant *samp = sp_sampler_variant(tgsi_sampler); + const struct pipe_resource *texture = samp->view->texture; int level0; float lambda; float lod[QUAD_SIZE]; @@ -1417,8 +1639,8 @@ mip_filter_nearest(struct tgsi_sampler *tgsi_sampler, enum tgsi_sampler_control control, float rgba[NUM_CHANNELS][QUAD_SIZE]) { - struct sp_sampler_varient *samp = sp_sampler_varient(tgsi_sampler); - const struct pipe_resource *texture = samp->texture; + struct sp_sampler_variant *samp = sp_sampler_variant(tgsi_sampler); + const struct pipe_resource *texture = samp->view->texture; float lambda; float lod[QUAD_SIZE]; @@ -1460,7 +1682,7 @@ mip_filter_none(struct tgsi_sampler *tgsi_sampler, enum tgsi_sampler_control control, float rgba[NUM_CHANNELS][QUAD_SIZE]) { - struct sp_sampler_varient *samp = sp_sampler_varient(tgsi_sampler); + struct sp_sampler_variant *samp = sp_sampler_variant(tgsi_sampler); float lambda; float lod[QUAD_SIZE]; @@ -1501,8 +1723,8 @@ mip_filter_linear_2d_linear_repeat_POT( enum tgsi_sampler_control control, float rgba[NUM_CHANNELS][QUAD_SIZE]) { - struct sp_sampler_varient *samp = sp_sampler_varient(tgsi_sampler); - const struct pipe_resource *texture = samp->texture; + struct sp_sampler_variant *samp = sp_sampler_variant(tgsi_sampler); + const struct pipe_resource *texture = samp->view->texture; int level0; float lambda; float lod[QUAD_SIZE]; @@ -1569,10 +1791,11 @@ sample_compare(struct tgsi_sampler *tgsi_sampler, enum tgsi_sampler_control control, float rgba[NUM_CHANNELS][QUAD_SIZE]) { - struct sp_sampler_varient *samp = sp_sampler_varient(tgsi_sampler); + struct sp_sampler_variant *samp = sp_sampler_variant(tgsi_sampler); const struct pipe_sampler_state *sampler = samp->sampler; int j, k0, k1, k2, k3; float val; + float pc0, pc1, pc2, pc3; samp->mip_filter(tgsi_sampler, s, t, p, c0, control, rgba); @@ -1582,43 +1805,48 @@ sample_compare(struct tgsi_sampler *tgsi_sampler, * RGBA channels. We look at the red channel here. */ + pc0 = CLAMP(p[0], 0.0F, 1.0F); + pc1 = CLAMP(p[1], 0.0F, 1.0F); + pc2 = CLAMP(p[2], 0.0F, 1.0F); + pc3 = CLAMP(p[3], 0.0F, 1.0F); + /* compare four texcoords vs. four texture samples */ switch (sampler->compare_func) { case PIPE_FUNC_LESS: - k0 = p[0] < rgba[0][0]; - k1 = p[1] < rgba[0][1]; - k2 = p[2] < rgba[0][2]; - k3 = p[3] < rgba[0][3]; + k0 = pc0 < rgba[0][0]; + k1 = pc1 < rgba[0][1]; + k2 = pc2 < rgba[0][2]; + k3 = pc3 < rgba[0][3]; break; case PIPE_FUNC_LEQUAL: - k0 = p[0] <= rgba[0][0]; - k1 = p[1] <= rgba[0][1]; - k2 = p[2] <= rgba[0][2]; - k3 = p[3] <= rgba[0][3]; + k0 = pc0 <= rgba[0][0]; + k1 = pc1 <= rgba[0][1]; + k2 = pc2 <= rgba[0][2]; + k3 = pc3 <= rgba[0][3]; break; case PIPE_FUNC_GREATER: - k0 = p[0] > rgba[0][0]; - k1 = p[1] > rgba[0][1]; - k2 = p[2] > rgba[0][2]; - k3 = p[3] > rgba[0][3]; + k0 = pc0 > rgba[0][0]; + k1 = pc1 > rgba[0][1]; + k2 = pc2 > rgba[0][2]; + k3 = pc3 > rgba[0][3]; break; case PIPE_FUNC_GEQUAL: - k0 = p[0] >= rgba[0][0]; - k1 = p[1] >= rgba[0][1]; - k2 = p[2] >= rgba[0][2]; - k3 = p[3] >= rgba[0][3]; + k0 = pc0 >= rgba[0][0]; + k1 = pc1 >= rgba[0][1]; + k2 = pc2 >= rgba[0][2]; + k3 = pc3 >= rgba[0][3]; break; case PIPE_FUNC_EQUAL: - k0 = p[0] == rgba[0][0]; - k1 = p[1] == rgba[0][1]; - k2 = p[2] == rgba[0][2]; - k3 = p[3] == rgba[0][3]; + k0 = pc0 == rgba[0][0]; + k1 = pc1 == rgba[0][1]; + k2 = pc2 == rgba[0][2]; + k3 = pc3 == rgba[0][3]; break; case PIPE_FUNC_NOTEQUAL: - k0 = p[0] != rgba[0][0]; - k1 = p[1] != rgba[0][1]; - k2 = p[2] != rgba[0][2]; - k3 = p[3] != rgba[0][3]; + k0 = pc0 != rgba[0][0]; + k1 = pc1 != rgba[0][1]; + k2 = pc2 != rgba[0][2]; + k3 = pc3 != rgba[0][3]; break; case PIPE_FUNC_ALWAYS: k0 = k1 = k2 = k3 = 1; @@ -1656,7 +1884,7 @@ sample_cube(struct tgsi_sampler *tgsi_sampler, enum tgsi_sampler_control control, float rgba[NUM_CHANNELS][QUAD_SIZE]) { - struct sp_sampler_varient *samp = sp_sampler_varient(tgsi_sampler); + struct sp_sampler_variant *samp = sp_sampler_variant(tgsi_sampler); unsigned j; float ssss[4], tttt[4]; @@ -1731,6 +1959,86 @@ sample_cube(struct tgsi_sampler *tgsi_sampler, } +static void +sample_swizzle(struct tgsi_sampler *tgsi_sampler, + const float s[QUAD_SIZE], + const float t[QUAD_SIZE], + const float p[QUAD_SIZE], + const float c0[QUAD_SIZE], + enum tgsi_sampler_control control, + float rgba[NUM_CHANNELS][QUAD_SIZE]) +{ + struct sp_sampler_variant *samp = sp_sampler_variant(tgsi_sampler); + float rgba_temp[NUM_CHANNELS][QUAD_SIZE]; + const unsigned swizzle_r = samp->key.bits.swizzle_r; + const unsigned swizzle_g = samp->key.bits.swizzle_g; + const unsigned swizzle_b = samp->key.bits.swizzle_b; + const unsigned swizzle_a = samp->key.bits.swizzle_a; + unsigned j; + + samp->sample_target(tgsi_sampler, s, t, p, c0, control, rgba_temp); + + switch (swizzle_r) { + case PIPE_SWIZZLE_ZERO: + for (j = 0; j < 4; j++) + rgba[0][j] = 0.0f; + break; + case PIPE_SWIZZLE_ONE: + for (j = 0; j < 4; j++) + rgba[0][j] = 1.0f; + break; + default: + assert(swizzle_r < 4); + for (j = 0; j < 4; j++) + rgba[0][j] = rgba_temp[swizzle_r][j]; + } + + switch (swizzle_g) { + case PIPE_SWIZZLE_ZERO: + for (j = 0; j < 4; j++) + rgba[1][j] = 0.0f; + break; + case PIPE_SWIZZLE_ONE: + for (j = 0; j < 4; j++) + rgba[1][j] = 1.0f; + break; + default: + assert(swizzle_g < 4); + for (j = 0; j < 4; j++) + rgba[1][j] = rgba_temp[swizzle_g][j]; + } + + switch (swizzle_b) { + case PIPE_SWIZZLE_ZERO: + for (j = 0; j < 4; j++) + rgba[2][j] = 0.0f; + break; + case PIPE_SWIZZLE_ONE: + for (j = 0; j < 4; j++) + rgba[2][j] = 1.0f; + break; + default: + assert(swizzle_b < 4); + for (j = 0; j < 4; j++) + rgba[2][j] = rgba_temp[swizzle_b][j]; + } + + switch (swizzle_a) { + case PIPE_SWIZZLE_ZERO: + for (j = 0; j < 4; j++) + rgba[3][j] = 0.0f; + break; + case PIPE_SWIZZLE_ONE: + for (j = 0; j < 4; j++) + rgba[3][j] = 1.0f; + break; + default: + assert(swizzle_a < 4); + for (j = 0; j < 4; j++) + rgba[3][j] = rgba_temp[swizzle_a][j]; + } +} + static wrap_nearest_func get_nearest_unorm_wrap(unsigned mode) @@ -1828,8 +2136,10 @@ get_lambda_func(const union sp_sampler_key key) switch (key.bits.target) { case PIPE_TEXTURE_1D: + case PIPE_TEXTURE_1D_ARRAY: return compute_lambda_1d; case PIPE_TEXTURE_2D: + case PIPE_TEXTURE_2D_ARRAY: case PIPE_TEXTURE_RECT: case PIPE_TEXTURE_CUBE: return compute_lambda_2d; @@ -1854,6 +2164,12 @@ get_img_filter(const union sp_sampler_key key, else return img_filter_1d_linear; break; + case PIPE_TEXTURE_1D_ARRAY: + if (filter == PIPE_TEX_FILTER_NEAREST) + return img_filter_1d_array_nearest; + else + return img_filter_1d_array_linear; + break; case PIPE_TEXTURE_2D: case PIPE_TEXTURE_RECT: /* Try for fast path: @@ -1889,6 +2205,12 @@ get_img_filter(const union sp_sampler_key key, else return img_filter_2d_linear; break; + case PIPE_TEXTURE_2D_ARRAY: + if (filter == PIPE_TEX_FILTER_NEAREST) + return img_filter_2d_array_nearest; + else + return img_filter_2d_array_linear; + break; case PIPE_TEXTURE_CUBE: if (filter == PIPE_TEX_FILTER_NEAREST) return img_filter_cube_nearest; @@ -1909,16 +2231,17 @@ get_img_filter(const union sp_sampler_key key, /** - * Bind the given texture object and texture cache to the sampler varient. + * Bind the given texture object and texture cache to the sampler variant. */ void -sp_sampler_varient_bind_texture( struct sp_sampler_varient *samp, - struct softpipe_tex_tile_cache *tex_cache, - const struct pipe_resource *texture ) +sp_sampler_variant_bind_view( struct sp_sampler_variant *samp, + struct softpipe_tex_tile_cache *tex_cache, + const struct pipe_sampler_view *view ) { const struct pipe_sampler_state *sampler = samp->sampler; + const struct pipe_resource *texture = view->texture; - samp->texture = texture; + samp->view = view; samp->cache = tex_cache; samp->xpot = util_unsigned_logbase2( texture->width0 ); samp->ypot = util_unsigned_logbase2( texture->height0 ); @@ -1927,20 +2250,20 @@ sp_sampler_varient_bind_texture( struct sp_sampler_varient *samp, void -sp_sampler_varient_destroy( struct sp_sampler_varient *samp ) +sp_sampler_variant_destroy( struct sp_sampler_variant *samp ) { FREE(samp); } /** - * Create a sampler varient for a given set of non-orthogonal state. + * Create a sampler variant for a given set of non-orthogonal state. */ -struct sp_sampler_varient * -sp_create_sampler_varient( const struct pipe_sampler_state *sampler, +struct sp_sampler_variant * +sp_create_sampler_variant( const struct pipe_sampler_state *sampler, const union sp_sampler_key key ) { - struct sp_sampler_varient *samp = CALLOC_STRUCT(sp_sampler_varient); + struct sp_sampler_variant *samp = CALLOC_STRUCT(sp_sampler_variant); if (!samp) return NULL; @@ -2015,7 +2338,7 @@ sp_create_sampler_varient( const struct pipe_sampler_state *sampler, } if (key.bits.target == PIPE_TEXTURE_CUBE) { - samp->base.get_samples = sample_cube; + samp->sample_target = sample_cube; } else { samp->faces[0] = 0; @@ -2026,7 +2349,17 @@ sp_create_sampler_varient( const struct pipe_sampler_state *sampler, /* Skip cube face determination by promoting the compare * function pointer: */ - samp->base.get_samples = samp->compare; + samp->sample_target = samp->compare; + } + + if (key.bits.swizzle_r != PIPE_SWIZZLE_RED || + key.bits.swizzle_g != PIPE_SWIZZLE_GREEN || + key.bits.swizzle_b != PIPE_SWIZZLE_BLUE || + key.bits.swizzle_a != PIPE_SWIZZLE_ALPHA) { + samp->base.get_samples = sample_swizzle; + } + else { + samp->base.get_samples = samp->sample_target; } return samp; |