diff options
Diffstat (limited to 'src/gallium/drivers/softpipe/sp_texture.c')
| -rw-r--r-- | src/gallium/drivers/softpipe/sp_texture.c | 370 | 
1 files changed, 370 insertions, 0 deletions
| diff --git a/src/gallium/drivers/softpipe/sp_texture.c b/src/gallium/drivers/softpipe/sp_texture.c new file mode 100644 index 0000000000..a64dc89f43 --- /dev/null +++ b/src/gallium/drivers/softpipe/sp_texture.c @@ -0,0 +1,370 @@ +/************************************************************************** + *  + * Copyright 2006 Tungsten Graphics, Inc., Cedar Park, Texas. + * All Rights Reserved. + *  + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the + * "Software"), to deal in the Software without restriction, including + * without limitation the rights to use, copy, modify, merge, publish, + * distribute, sub license, and/or sell copies of the Software, and to + * permit persons to whom the Software is furnished to do so, subject to + * the following conditions: + *  + * The above copyright notice and this permission notice (including the + * next paragraph) shall be included in all copies or substantial portions + * of the Software. + *  + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. + * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR + * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, + * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE + * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + *  + **************************************************************************/ + /* +  * Authors: +  *   Keith Whitwell <keith@tungstengraphics.com> +  *   Michel Dänzer <michel@tungstengraphics.com> +  */ + +#include "pipe/p_context.h" +#include "pipe/p_defines.h" +#include "pipe/p_inlines.h" +#include "pipe/p_winsys.h" +#include "util/u_math.h" +#include "util/u_memory.h" + +#include "sp_context.h" +#include "sp_state.h" +#include "sp_texture.h" +#include "sp_tile_cache.h" +#include "sp_screen.h" + + +/* Simple, maximally packed layout. + */ + +static unsigned minify( unsigned d ) +{ +   return MAX2(1, d>>1); +} + + +/* Conventional allocation path for non-display textures: + */ +static boolean +softpipe_texture_layout(struct pipe_screen *screen, +                        struct softpipe_texture * spt) +{ +   struct pipe_winsys *ws = screen->winsys; +   struct pipe_texture *pt = &spt->base; +   unsigned level; +   unsigned width = pt->width[0]; +   unsigned height = pt->height[0]; +   unsigned depth = pt->depth[0]; + +   unsigned buffer_size = 0; + +   for (level = 0; level <= pt->last_level; level++) { +      pt->width[level] = width; +      pt->height[level] = height; +      pt->depth[level] = depth; +      pt->nblocksx[level] = pf_get_nblocksx(&pt->block, width);   +      pt->nblocksy[level] = pf_get_nblocksy(&pt->block, height);   +      spt->stride[level] = pt->nblocksx[level]*pt->block.size; + +      spt->level_offset[level] = buffer_size; + +      buffer_size += (pt->nblocksy[level] * +                      ((pt->target == PIPE_TEXTURE_CUBE) ? 6 : depth) * +                      spt->stride[level]); + +      width  = minify(width); +      height = minify(height); +      depth = minify(depth); +   } + +   spt->buffer = ws->buffer_create(ws, 32, +                                   PIPE_BUFFER_USAGE_PIXEL, +                                   buffer_size); + +   return spt->buffer != NULL; +} + +/* Hack it up to use the old winsys->surface_alloc_storage() + * method for now: + */ +static boolean +softpipe_displaytarget_layout(struct pipe_screen *screen, +                              struct softpipe_texture * spt) +{ +   struct pipe_winsys *ws = screen->winsys; +   struct pipe_surface surf; +   unsigned flags = (PIPE_BUFFER_USAGE_CPU_READ | +                     PIPE_BUFFER_USAGE_CPU_WRITE | +                     PIPE_BUFFER_USAGE_GPU_READ | +                     PIPE_BUFFER_USAGE_GPU_WRITE); +   int ret; + + +   memset(&surf, 0, sizeof(surf)); + +   ret =ws->surface_alloc_storage( ws,  +                                   &surf, +                                   spt->base.width[0],  +                                   spt->base.height[0], +                                   spt->base.format, +                                   flags, +                                   spt->base.tex_usage); +   if(ret != 0) +      return FALSE; + +   if (!surf.buffer) { +      /* allocation failed */ +      return FALSE; +   } + +   /* Now extract the goodies:  +    */ +   spt->base.nblocksx[0] = pf_get_nblocksx(&spt->base.block, spt->base.width[0]);   +   spt->base.nblocksy[0] = pf_get_nblocksy(&spt->base.block, spt->base.height[0]);   +   spt->stride[0] = surf.stride; + +   /* Transfer the reference: +    */ +   spt->buffer = surf.buffer; +   surf.buffer = NULL; + +   return spt->buffer != NULL; +} + + + + + +static struct pipe_texture * +softpipe_texture_create(struct pipe_screen *screen, +                        const struct pipe_texture *templat) +{ +   struct softpipe_texture *spt = CALLOC_STRUCT(softpipe_texture); +   if (!spt) +      return NULL; + +   spt->base = *templat; +   spt->base.refcount = 1; +   spt->base.screen = screen; + +   if (spt->base.tex_usage & PIPE_TEXTURE_USAGE_DISPLAY_TARGET) { +      if (!softpipe_displaytarget_layout(screen, spt)) +         goto fail; +   } +   else { +      if (!softpipe_texture_layout(screen, spt)) +         goto fail; +   } +     +   assert(spt->base.refcount == 1); +   return &spt->base; + + fail: +   FREE(spt); +   return NULL; +} + + +static struct pipe_texture * +softpipe_texture_blanket(struct pipe_screen * screen, +                         const struct pipe_texture *base, +                         const unsigned *stride, +                         struct pipe_buffer *buffer) +{ +   struct softpipe_texture *spt; +   assert(screen); + +   /* Only supports one type */ +   if (base->target != PIPE_TEXTURE_2D || +       base->last_level != 0 || +       base->depth[0] != 1) { +      return NULL; +   } + +   spt = CALLOC_STRUCT(softpipe_texture); +   if (!spt) +      return NULL; + +   spt->base = *base; +   spt->base.refcount = 1; +   spt->base.screen = screen; +   spt->base.nblocksx[0] = pf_get_nblocksx(&spt->base.block, spt->base.width[0]);   +   spt->base.nblocksy[0] = pf_get_nblocksy(&spt->base.block, spt->base.height[0]);   +   spt->stride[0] = stride[0]; + +   pipe_buffer_reference(screen, &spt->buffer, buffer); + +   return &spt->base; +} + + +static void +softpipe_texture_release(struct pipe_screen *screen, +                         struct pipe_texture **pt) +{ +   if (!*pt) +      return; + +   if (--(*pt)->refcount <= 0) { +      struct softpipe_texture *spt = softpipe_texture(*pt); + +      pipe_buffer_reference(screen, &spt->buffer, NULL); +      FREE(spt); +   } +   *pt = NULL; +} + + +static struct pipe_surface * +softpipe_get_tex_surface(struct pipe_screen *screen, +                         struct pipe_texture *pt, +                         unsigned face, unsigned level, unsigned zslice, +                         unsigned usage) +{ +   struct pipe_winsys *ws = screen->winsys; +   struct softpipe_texture *spt = softpipe_texture(pt); +   struct pipe_surface *ps; + +   assert(level <= pt->last_level); + +   ps = CALLOC_STRUCT(pipe_surface); +   ps->refcount = 1; +   if (ps) { +      assert(ps->refcount); +      pipe_texture_reference(&ps->texture, pt); +      pipe_buffer_reference(screen, &ps->buffer, spt->buffer); +      ps->format = pt->format; +      ps->block = pt->block; +      ps->width = pt->width[level]; +      ps->height = pt->height[level]; +      ps->nblocksx = pt->nblocksx[level]; +      ps->nblocksy = pt->nblocksy[level]; +      ps->stride = spt->stride[level]; +      ps->offset = spt->level_offset[level]; +      ps->usage = usage; +       +      /* Because we are softpipe, anything that the state tracker +       * thought was going to be done with the GPU will actually get +       * done with the CPU.  Let's adjust the flags to take that into +       * account. +       */ +      if (ps->usage & PIPE_BUFFER_USAGE_GPU_WRITE) { +         /* GPU_WRITE means "render" and that can involve reads (blending) */ +         ps->usage |= PIPE_BUFFER_USAGE_CPU_WRITE | PIPE_BUFFER_USAGE_CPU_READ; +      } + +      if (ps->usage & PIPE_BUFFER_USAGE_GPU_READ) +         ps->usage |= PIPE_BUFFER_USAGE_CPU_READ; + +      if (ps->usage & (PIPE_BUFFER_USAGE_CPU_WRITE | +                       PIPE_BUFFER_USAGE_GPU_WRITE)) { +         /* Mark the surface as dirty.  The tile cache will look for this. */ +         spt->modified = TRUE; +      } + +      ps->face = face; +      ps->level = level; +      ps->zslice = zslice; + +      if (pt->target == PIPE_TEXTURE_CUBE || pt->target == PIPE_TEXTURE_3D) { +         ps->offset += ((pt->target == PIPE_TEXTURE_CUBE) ? face : zslice) * +            ps->nblocksy * +            ps->stride; +      } +      else { +         assert(face == 0); +         assert(zslice == 0); +      } +   } +   return ps; +} + + +static void  +softpipe_tex_surface_release(struct pipe_screen *screen,  +                             struct pipe_surface **s) +{ +   struct pipe_surface *surf = *s; +   /* Effectively do the texture_update work here - if texture images +    * needed post-processing to put them into hardware layout, this is +    * where it would happen.  For softpipe, nothing to do. +    */ +   assert ((*s)->texture); +   if (--surf->refcount == 0) { +      pipe_texture_reference(&surf->texture, NULL);  +      pipe_buffer_reference(screen, &surf->buffer, NULL); +      FREE(surf); +   } +   *s = NULL; +} + + +static void * +softpipe_surface_map( struct pipe_screen *screen, +                      struct pipe_surface *surface, +                      unsigned flags ) +{ +   ubyte *map; + +   if (flags & ~surface->usage) { +      assert(0); +      return NULL; +   } + +   map = pipe_buffer_map( screen, surface->buffer, flags ); +   if (map == NULL) +      return NULL; + +   /* May want to different things here depending on read/write nature +    * of the map: +    */ +   if (surface->texture && +       (flags & PIPE_BUFFER_USAGE_CPU_WRITE))  +   { +      /* Do something to notify sharing contexts of a texture change. +       * In softpipe, that would mean flushing the texture cache. +       */ +      softpipe_screen(screen)->timestamp++; +   } +    +   return map + surface->offset; +} + + +static void +softpipe_surface_unmap(struct pipe_screen *screen, +                       struct pipe_surface *surface) +{ +   pipe_buffer_unmap( screen, surface->buffer ); +} + + +void +softpipe_init_texture_funcs(struct softpipe_context *sp) +{ +} + + +void +softpipe_init_screen_texture_funcs(struct pipe_screen *screen) +{ +   screen->texture_create = softpipe_texture_create; +   screen->texture_blanket = softpipe_texture_blanket; +   screen->texture_release = softpipe_texture_release; + +   screen->get_tex_surface = softpipe_get_tex_surface; +   screen->tex_surface_release = softpipe_tex_surface_release; + +   screen->surface_map = softpipe_surface_map; +   screen->surface_unmap = softpipe_surface_unmap; +} | 
