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-rw-r--r--src/gallium/drivers/softpipe/sp_context.c6
-rw-r--r--src/gallium/drivers/softpipe/sp_context.h5
-rw-r--r--src/gallium/drivers/softpipe/sp_quad_depth_test.c3
-rw-r--r--src/gallium/drivers/softpipe/sp_quad_pipe.c5
-rw-r--r--src/gallium/drivers/softpipe/sp_setup.c120
-rw-r--r--src/gallium/drivers/softpipe/sp_state_rasterizer.c2
6 files changed, 92 insertions, 49 deletions
diff --git a/src/gallium/drivers/softpipe/sp_context.c b/src/gallium/drivers/softpipe/sp_context.c
index d0c2978c24..9dcb5586c6 100644
--- a/src/gallium/drivers/softpipe/sp_context.c
+++ b/src/gallium/drivers/softpipe/sp_context.c
@@ -93,6 +93,7 @@ softpipe_destroy( struct pipe_context *pipe )
softpipe->quad.shade->destroy( softpipe->quad.shade );
softpipe->quad.depth_test->destroy( softpipe->quad.depth_test );
softpipe->quad.blend->destroy( softpipe->quad.blend );
+ softpipe->quad.pstipple->destroy( softpipe->quad.pstipple );
for (i = 0; i < PIPE_MAX_COLOR_BUFS; i++) {
sp_destroy_tile_cache(softpipe->cbuf_cache[i]);
@@ -296,12 +297,13 @@ softpipe_create_context( struct pipe_screen *screen,
softpipe->quad.shade = sp_quad_shade_stage(softpipe);
softpipe->quad.depth_test = sp_quad_depth_test_stage(softpipe);
softpipe->quad.blend = sp_quad_blend_stage(softpipe);
+ softpipe->quad.pstipple = sp_quad_polygon_stipple_stage(softpipe);
/*
* Create drawing context and plug our rendering stage into it.
*/
- softpipe->draw = draw_create();
+ softpipe->draw = draw_create(&softpipe->pipe);
if (!softpipe->draw)
goto fail;
@@ -330,7 +332,9 @@ softpipe_create_context( struct pipe_screen *screen,
draw_install_aapoint_stage(softpipe->draw, &softpipe->pipe);
/* Do polygon stipple w/ texture map + frag prog? */
+#if DO_PSTIPPLE_IN_DRAW_MODULE
draw_install_pstipple_stage(softpipe->draw, &softpipe->pipe);
+#endif
sp_init_surface_functions(softpipe);
diff --git a/src/gallium/drivers/softpipe/sp_context.h b/src/gallium/drivers/softpipe/sp_context.h
index be8f2cb3e0..92607874b6 100644
--- a/src/gallium/drivers/softpipe/sp_context.h
+++ b/src/gallium/drivers/softpipe/sp_context.h
@@ -38,6 +38,10 @@
#include "sp_quad_pipe.h"
+/** Do polygon stipple in the driver here, or in the draw module? */
+#define DO_PSTIPPLE_IN_DRAW_MODULE 1
+
+
struct softpipe_vbuf_render;
struct draw_context;
struct draw_stage;
@@ -126,6 +130,7 @@ struct softpipe_context {
struct quad_stage *shade;
struct quad_stage *depth_test;
struct quad_stage *blend;
+ struct quad_stage *pstipple;
struct quad_stage *first; /**< points to one of the above stages */
} quad;
diff --git a/src/gallium/drivers/softpipe/sp_quad_depth_test.c b/src/gallium/drivers/softpipe/sp_quad_depth_test.c
index 4ee31969e6..72117c233e 100644
--- a/src/gallium/drivers/softpipe/sp_quad_depth_test.c
+++ b/src/gallium/drivers/softpipe/sp_quad_depth_test.c
@@ -520,6 +520,9 @@ depth_stencil_test_quad(struct quad_stage *qs,
face = 0;
}
+ /* 0 = front-face, 1 = back-face */
+ assert(face == 0 || face == 1);
+
/* choose front or back face function, operator, etc */
/* XXX we could do these initializations once per primitive */
func = softpipe->depth_stencil->stencil[face].func;
diff --git a/src/gallium/drivers/softpipe/sp_quad_pipe.c b/src/gallium/drivers/softpipe/sp_quad_pipe.c
index 1b5bab4eca..43b8e88e33 100644
--- a/src/gallium/drivers/softpipe/sp_quad_pipe.c
+++ b/src/gallium/drivers/softpipe/sp_quad_pipe.c
@@ -59,5 +59,10 @@ sp_build_quad_pipeline(struct softpipe_context *sp)
sp_push_quad_first( sp, sp->quad.depth_test );
sp_push_quad_first( sp, sp->quad.shade );
}
+
+#if !DO_PSTIPPLE_IN_DRAW_MODULE
+ if (sp->rasterizer->poly_stipple_enable)
+ sp_push_quad_first( sp, sp->quad.pstipple );
+#endif
}
diff --git a/src/gallium/drivers/softpipe/sp_setup.c b/src/gallium/drivers/softpipe/sp_setup.c
index e136cb7cf7..86354664e4 100644
--- a/src/gallium/drivers/softpipe/sp_setup.c
+++ b/src/gallium/drivers/softpipe/sp_setup.c
@@ -47,6 +47,7 @@
#define DEBUG_VERTS 0
#define DEBUG_FRAGS 0
+
/**
* Triangle edge info
*/
@@ -59,11 +60,16 @@ struct edge {
};
+/**
+ * Max number of quads (2x2 pixel blocks) to process per batch.
+ * This can't be arbitrarily increased since we depend on some 32-bit
+ * bitmasks (two bits per quad).
+ */
#define MAX_QUADS 16
/**
- * Triangle setup info (derived from draw_stage).
+ * Triangle setup info.
* Also used for line drawing (taking some liberties).
*/
struct setup_context {
@@ -140,7 +146,7 @@ cull_tri(const struct setup_context *setup, float det)
* Clip setup->quad against the scissor/surface bounds.
*/
static INLINE void
-quad_clip( struct setup_context *setup, struct quad_header *quad )
+quad_clip(struct setup_context *setup, struct quad_header *quad)
{
const struct pipe_scissor_state *cliprect = &setup->softpipe->cliprect;
const int minx = (int) cliprect->minx;
@@ -171,7 +177,7 @@ quad_clip( struct setup_context *setup, struct quad_header *quad )
* Emit a quad (pass to next stage) with clipping.
*/
static INLINE void
-clip_emit_quad( struct setup_context *setup, struct quad_header *quad )
+clip_emit_quad(struct setup_context *setup, struct quad_header *quad)
{
quad_clip( setup, quad );
@@ -188,12 +194,15 @@ clip_emit_quad( struct setup_context *setup, struct quad_header *quad )
* Given an X or Y coordinate, return the block/quad coordinate that it
* belongs to.
*/
-static INLINE int block( int x )
+static INLINE int
+block(int x)
{
return x & ~(2-1);
}
-static INLINE int block_x( int x )
+
+static INLINE int
+block_x(int x)
{
return x & ~(16-1);
}
@@ -202,9 +211,10 @@ static INLINE int block_x( int x )
/**
* Render a horizontal span of quads
*/
-static void flush_spans( struct setup_context *setup )
+static void
+flush_spans(struct setup_context *setup)
{
- const int step = 16;
+ const int step = MAX_QUADS;
const int xleft0 = setup->span.left[0];
const int xleft1 = setup->span.left[1];
const int xright0 = setup->span.right[0];
@@ -265,8 +275,9 @@ static void flush_spans( struct setup_context *setup )
#if DEBUG_VERTS
-static void print_vertex(const struct setup_context *setup,
- const float (*v)[4])
+static void
+print_vertex(const struct setup_context *setup,
+ const float (*v)[4])
{
int i;
debug_printf(" Vertex: (%p)\n", (void *) v);
@@ -280,16 +291,18 @@ static void print_vertex(const struct setup_context *setup,
}
#endif
+
/**
* Sort the vertices from top to bottom order, setting up the triangle
* edge fields (ebot, emaj, etop).
* \return FALSE if coords are inf/nan (cull the tri), TRUE otherwise
*/
-static boolean setup_sort_vertices( struct setup_context *setup,
- float det,
- const float (*v0)[4],
- const float (*v1)[4],
- const float (*v2)[4] )
+static boolean
+setup_sort_vertices(struct setup_context *setup,
+ float det,
+ const float (*v0)[4],
+ const float (*v1)[4],
+ const float (*v2)[4])
{
setup->vprovoke = v2;
@@ -374,6 +387,7 @@ static boolean setup_sort_vertices( struct setup_context *setup,
/* We need to know if this is a front or back-facing triangle for:
* - the GLSL gl_FrontFacing fragment attribute (bool)
* - two-sided stencil test
+ * 0 = front-facing, 1 = back-facing
*/
setup->facing =
((det > 0.0) ^
@@ -446,9 +460,10 @@ tri_apply_cylindrical_wrap(float v0,
* \param slot which attribute slot
* \param i which component of the slot (0..3)
*/
-static void const_coeff( struct setup_context *setup,
- struct tgsi_interp_coef *coef,
- uint vertSlot, uint i)
+static void
+const_coeff(struct setup_context *setup,
+ struct tgsi_interp_coef *coef,
+ uint vertSlot, uint i)
{
assert(i <= 3);
@@ -590,7 +605,8 @@ setup_fragcoord_coeff(struct setup_context *setup, uint slot)
* Compute the setup->coef[] array dadx, dady, a0 values.
* Must be called after setup->vmin,vmid,vmax,vprovoke are initialized.
*/
-static void setup_tri_coefficients( struct setup_context *setup )
+static void
+setup_tri_coefficients(struct setup_context *setup)
{
struct softpipe_context *softpipe = setup->softpipe;
const struct sp_fragment_shader *spfs = softpipe->fs;
@@ -649,7 +665,8 @@ static void setup_tri_coefficients( struct setup_context *setup )
}
if (spfs->info.input_semantic_name[fragSlot] == TGSI_SEMANTIC_FACE) {
- setup->coef[fragSlot].a0[0] = 1.0f - setup->facing;
+ /* convert 0 to 1.0 and 1 to -1.0 */
+ setup->coef[fragSlot].a0[0] = setup->facing * -2.0f + 1.0f;
setup->coef[fragSlot].dadx[0] = 0.0;
setup->coef[fragSlot].dady[0] = 0.0;
}
@@ -657,8 +674,8 @@ static void setup_tri_coefficients( struct setup_context *setup )
}
-
-static void setup_tri_edges( struct setup_context *setup )
+static void
+setup_tri_edges(struct setup_context *setup)
{
float vmin_x = setup->vmin[0][0] + setup->pixel_offset;
float vmid_x = setup->vmid[0][0] + setup->pixel_offset;
@@ -669,17 +686,17 @@ static void setup_tri_edges( struct setup_context *setup )
setup->emaj.sy = ceilf(vmin_y);
setup->emaj.lines = (int) ceilf(vmax_y - setup->emaj.sy);
- setup->emaj.dxdy = setup->emaj.dx / setup->emaj.dy;
+ setup->emaj.dxdy = setup->emaj.dy ? setup->emaj.dx / setup->emaj.dy : .0f;
setup->emaj.sx = vmin_x + (setup->emaj.sy - vmin_y) * setup->emaj.dxdy;
setup->etop.sy = ceilf(vmid_y);
setup->etop.lines = (int) ceilf(vmax_y - setup->etop.sy);
- setup->etop.dxdy = setup->etop.dx / setup->etop.dy;
+ setup->etop.dxdy = setup->etop.dy ? setup->etop.dx / setup->etop.dy : .0f;
setup->etop.sx = vmid_x + (setup->etop.sy - vmid_y) * setup->etop.dxdy;
setup->ebot.sy = ceilf(vmin_y);
setup->ebot.lines = (int) ceilf(vmid_y - setup->ebot.sy);
- setup->ebot.dxdy = setup->ebot.dx / setup->ebot.dy;
+ setup->ebot.dxdy = setup->ebot.dy ? setup->ebot.dx / setup->ebot.dy : .0f;
setup->ebot.sx = vmin_x + (setup->ebot.sy - vmin_y) * setup->ebot.dxdy;
}
@@ -688,10 +705,11 @@ static void setup_tri_edges( struct setup_context *setup )
* Render the upper or lower half of a triangle.
* Scissoring/cliprect is applied here too.
*/
-static void subtriangle( struct setup_context *setup,
- struct edge *eleft,
- struct edge *eright,
- int lines )
+static void
+subtriangle(struct setup_context *setup,
+ struct edge *eleft,
+ struct edge *eright,
+ int lines)
{
const struct pipe_scissor_state *cliprect = &setup->softpipe->cliprect;
const int minx = (int) cliprect->minx;
@@ -765,9 +783,9 @@ static void subtriangle( struct setup_context *setup,
* calculate it here.
*/
static float
-calc_det( const float (*v0)[4],
- const float (*v1)[4],
- const float (*v2)[4] )
+calc_det(const float (*v0)[4],
+ const float (*v1)[4],
+ const float (*v2)[4])
{
/* edge vectors e = v0 - v2, f = v1 - v2 */
const float ex = v0[0][0] - v2[0][0];
@@ -783,10 +801,11 @@ calc_det( const float (*v0)[4],
/**
* Do setup for triangle rasterization, then render the triangle.
*/
-void sp_setup_tri( struct setup_context *setup,
- const float (*v0)[4],
- const float (*v1)[4],
- const float (*v2)[4] )
+void
+sp_setup_tri(struct setup_context *setup,
+ const float (*v0)[4],
+ const float (*v1)[4],
+ const float (*v2)[4])
{
float det;
@@ -926,7 +945,7 @@ line_persp_coeff(const struct setup_context *setup,
* Compute the setup->coef[] array dadx, dady, a0 values.
* Must be called after setup->vmin,vmax are initialized.
*/
-static INLINE boolean
+static boolean
setup_line_coefficients(struct setup_context *setup,
const float (*v0)[4],
const float (*v1)[4])
@@ -1002,7 +1021,8 @@ setup_line_coefficients(struct setup_context *setup,
}
if (spfs->info.input_semantic_name[fragSlot] == TGSI_SEMANTIC_FACE) {
- setup->coef[fragSlot].a0[0] = 1.0f - setup->facing;
+ /* convert 0 to 1.0 and 1 to -1.0 */
+ setup->coef[fragSlot].a0[0] = setup->facing * -2.0f + 1.0f;
setup->coef[fragSlot].dadx[0] = 0.0;
setup->coef[fragSlot].dady[0] = 0.0;
}
@@ -1047,8 +1067,8 @@ plot(struct setup_context *setup, int x, int y)
*/
void
sp_setup_line(struct setup_context *setup,
- const float (*v0)[4],
- const float (*v1)[4])
+ const float (*v0)[4],
+ const float (*v1)[4])
{
int x0 = (int) v0[0][0];
int x1 = (int) v1[0][0];
@@ -1176,8 +1196,8 @@ point_persp_coeff(const struct setup_context *setup,
* XXX could optimize a lot for 1-pixel points.
*/
void
-sp_setup_point( struct setup_context *setup,
- const float (*v0)[4] )
+sp_setup_point(struct setup_context *setup,
+ const float (*v0)[4])
{
struct softpipe_context *softpipe = setup->softpipe;
const struct sp_fragment_shader *spfs = softpipe->fs;
@@ -1248,7 +1268,8 @@ sp_setup_point( struct setup_context *setup,
}
if (spfs->info.input_semantic_name[fragSlot] == TGSI_SEMANTIC_FACE) {
- setup->coef[fragSlot].a0[0] = 1.0f - setup->facing;
+ /* convert 0 to 1.0 and 1 to -1.0 */
+ setup->coef[fragSlot].a0[0] = setup->facing * -2.0f + 1.0f;
setup->coef[fragSlot].dadx[0] = 0.0;
setup->coef[fragSlot].dady[0] = 0.0;
}
@@ -1377,7 +1398,12 @@ sp_setup_point( struct setup_context *setup,
}
}
-void sp_setup_prepare( struct setup_context *setup )
+
+/**
+ * Called by vbuf code just before we start buffering primitives.
+ */
+void
+sp_setup_prepare(struct setup_context *setup)
{
struct softpipe_context *sp = setup->softpipe;
@@ -1403,8 +1429,8 @@ void sp_setup_prepare( struct setup_context *setup )
}
-
-void sp_setup_destroy_context( struct setup_context *setup )
+void
+sp_setup_destroy_context(struct setup_context *setup)
{
FREE( setup );
}
@@ -1413,7 +1439,8 @@ void sp_setup_destroy_context( struct setup_context *setup )
/**
* Create a new primitive setup/render stage.
*/
-struct setup_context *sp_setup_create_context( struct softpipe_context *softpipe )
+struct setup_context *
+sp_setup_create_context(struct softpipe_context *softpipe)
{
struct setup_context *setup = CALLOC_STRUCT(setup_context);
unsigned i;
@@ -1430,4 +1457,3 @@ struct setup_context *sp_setup_create_context( struct softpipe_context *softpipe
return setup;
}
-
diff --git a/src/gallium/drivers/softpipe/sp_state_rasterizer.c b/src/gallium/drivers/softpipe/sp_state_rasterizer.c
index a5b00336d4..c9ede09f26 100644
--- a/src/gallium/drivers/softpipe/sp_state_rasterizer.c
+++ b/src/gallium/drivers/softpipe/sp_state_rasterizer.c
@@ -49,7 +49,7 @@ void softpipe_bind_rasterizer_state(struct pipe_context *pipe,
return;
/* pass-through to draw module */
- draw_set_rasterizer_state(softpipe->draw, rasterizer);
+ draw_set_rasterizer_state(softpipe->draw, rasterizer, rasterizer);
softpipe->rasterizer = rasterizer;