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path: root/src/gallium/drivers/svga/svga_pipe_rasterizer.c
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Diffstat (limited to 'src/gallium/drivers/svga/svga_pipe_rasterizer.c')
-rw-r--r--src/gallium/drivers/svga/svga_pipe_rasterizer.c37
1 files changed, 26 insertions, 11 deletions
diff --git a/src/gallium/drivers/svga/svga_pipe_rasterizer.c b/src/gallium/drivers/svga/svga_pipe_rasterizer.c
index 660eb0757a..4a1a37f176 100644
--- a/src/gallium/drivers/svga/svga_pipe_rasterizer.c
+++ b/src/gallium/drivers/svga/svga_pipe_rasterizer.c
@@ -64,18 +64,19 @@ static void *
svga_create_rasterizer_state(struct pipe_context *pipe,
const struct pipe_rasterizer_state *templ)
{
+ struct svga_context *svga = svga_context(pipe);
struct svga_rasterizer_state *rast = CALLOC_STRUCT( svga_rasterizer_state );
+
/* need this for draw module. */
rast->templ = *templ;
- /* light_twoside - XXX: need fragment shader varient */
+ /* light_twoside - XXX: need fragment shader variant */
/* poly_smooth - XXX: no fallback available */
/* poly_stipple_enable - draw module */
/* sprite_coord_enable - ? */
/* point_quad_rasterization - ? */
/* point_size_per_vertex - ? */
/* sprite_coord_mode - ??? */
- /* bypass_vs_viewport_and_clip - handled by viewport setup */
/* flatshade_first - handled by index translation */
/* gl_rasterization_rules - XXX - viewport code */
/* line_width - draw module */
@@ -93,17 +94,22 @@ svga_create_rasterizer_state(struct pipe_context *pipe,
/* Use swtnl + decomposition implement these:
*/
- if (templ->poly_stipple_enable)
+ if (templ->poly_stipple_enable) {
rast->need_pipeline |= SVGA_PIPELINE_FLAG_TRIS;
+ rast->need_pipeline_tris_str = "poly stipple";
+ }
- if (templ->line_width != 1.0 &&
- templ->line_width != 0.0)
+ if (templ->line_width >= 1.5f &&
+ !svga->debug.no_line_width) {
rast->need_pipeline |= SVGA_PIPELINE_FLAG_LINES;
+ rast->need_pipeline_lines_str = "line width";
+ }
if (templ->line_stipple_enable) {
- /* LinePattern not implemented on all backends.
+ /* XXX: LinePattern not implemented on all backends, and there is no
+ * mechanism to query it.
*/
- if (0) {
+ if (!svga->debug.force_hw_line_stipple) {
SVGA3dLinePattern lp;
lp.repeat = templ->line_stipple_factor + 1;
lp.pattern = templ->line_stipple_pattern;
@@ -111,11 +117,19 @@ svga_create_rasterizer_state(struct pipe_context *pipe,
}
else {
rast->need_pipeline |= SVGA_PIPELINE_FLAG_LINES;
+ rast->need_pipeline_lines_str = "line stipple";
}
}
- if (templ->point_smooth)
+ if (templ->point_smooth) {
rast->need_pipeline |= SVGA_PIPELINE_FLAG_POINTS;
+ rast->need_pipeline_points_str = "smooth points";
+ }
+
+ if (templ->line_smooth) {
+ rast->need_pipeline |= SVGA_PIPELINE_FLAG_LINES;
+ rast->need_pipeline_lines_str = "smooth lines";
+ }
{
int fill_front = templ->fill_front;
@@ -148,6 +162,7 @@ svga_create_rasterizer_state(struct pipe_context *pipe,
* front/back fill modes:
*/
rast->need_pipeline |= SVGA_PIPELINE_FLAG_TRIS;
+ rast->need_pipeline_tris_str = "different front/back fillmodes";
}
else {
offset = offset_front;
@@ -172,6 +187,7 @@ svga_create_rasterizer_state(struct pipe_context *pipe,
{
fill = PIPE_POLYGON_MODE_FILL;
rast->need_pipeline |= SVGA_PIPELINE_FLAG_TRIS;
+ rast->need_pipeline_tris_str = "unfilled primitives with no index manipulation";
}
/* If we are decomposing to lines, and lines need the pipeline,
@@ -182,6 +198,7 @@ svga_create_rasterizer_state(struct pipe_context *pipe,
{
fill = PIPE_POLYGON_MODE_FILL;
rast->need_pipeline |= SVGA_PIPELINE_FLAG_TRIS;
+ rast->need_pipeline_tris_str = "decomposing lines";
}
/* Similarly for points:
@@ -191,6 +208,7 @@ svga_create_rasterizer_state(struct pipe_context *pipe,
{
fill = PIPE_POLYGON_MODE_FILL;
rast->need_pipeline |= SVGA_PIPELINE_FLAG_TRIS;
+ rast->need_pipeline_tris_str = "decomposing points";
}
if (offset) {
@@ -201,9 +219,6 @@ svga_create_rasterizer_state(struct pipe_context *pipe,
rast->hw_unfilled = fill;
}
-
-
-
if (rast->need_pipeline & SVGA_PIPELINE_FLAG_TRIS) {
/* Turn off stuff which will get done in the draw module:
*/