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-rw-r--r--src/gallium/drivers/svga/svga_context.c2
-rw-r--r--src/gallium/drivers/svga/svga_context.h8
-rw-r--r--src/gallium/drivers/svga/svga_pipe_clear.c4
-rw-r--r--src/gallium/drivers/svga/svga_pipe_misc.c4
-rw-r--r--src/gallium/drivers/svga/svga_pipe_sampler.c4
-rw-r--r--src/gallium/drivers/svga/svga_pipe_vertex.c38
-rw-r--r--src/gallium/drivers/svga/svga_screen.c18
-rw-r--r--src/gallium/drivers/svga/svga_screen_texture.c219
-rw-r--r--src/gallium/drivers/svga/svga_screen_texture.h5
-rw-r--r--src/gallium/drivers/svga/svga_state_framebuffer.c287
-rw-r--r--src/gallium/drivers/svga/svga_state_need_swtnl.c14
-rw-r--r--src/gallium/drivers/svga/svga_state_rss.c13
-rw-r--r--src/gallium/drivers/svga/svga_state_vdecl.c8
-rw-r--r--src/gallium/drivers/svga/svga_state_vs.c4
-rw-r--r--src/gallium/drivers/svga/svga_swtnl_state.c4
-rw-r--r--src/gallium/drivers/svga/svga_winsys.h33
-rw-r--r--src/gallium/drivers/svga/svgadump/svga_shader_dump.c4
17 files changed, 322 insertions, 347 deletions
diff --git a/src/gallium/drivers/svga/svga_context.c b/src/gallium/drivers/svga/svga_context.c
index d499ae6acc..adb7840182 100644
--- a/src/gallium/drivers/svga/svga_context.c
+++ b/src/gallium/drivers/svga/svga_context.c
@@ -164,6 +164,8 @@ struct pipe_context *svga_context_create( struct pipe_screen *screen,
svga_init_constbuffer_functions(svga);
svga_init_query_functions(svga);
+ svga_init_texture_functions(&svga->pipe);
+
/* debug */
svga->debug.no_swtnl = debug_get_bool_option("SVGA_NO_SWTNL", FALSE);
svga->debug.force_swtnl = debug_get_bool_option("SVGA_FORCE_SWTNL", FALSE);
diff --git a/src/gallium/drivers/svga/svga_context.h b/src/gallium/drivers/svga/svga_context.h
index 03302e2a6e..791d30edc0 100644
--- a/src/gallium/drivers/svga/svga_context.h
+++ b/src/gallium/drivers/svga/svga_context.h
@@ -169,6 +169,11 @@ struct svga_sampler_state {
unsigned view_max_lod;
};
+struct svga_velems_state {
+ unsigned count;
+ struct pipe_vertex_element velem[PIPE_MAX_ATTRIBS];
+};
+
/* Use to calculate differences between state emitted to hardware and
* current driver-calculated state.
*/
@@ -178,13 +183,13 @@ struct svga_state
const struct svga_depth_stencil_state *depth;
const struct svga_rasterizer_state *rast;
const struct svga_sampler_state *sampler[PIPE_MAX_SAMPLERS];
+ const struct svga_velems_state *velems;
struct pipe_texture *texture[PIPE_MAX_SAMPLERS]; /* or texture ID's? */
struct svga_fragment_shader *fs;
struct svga_vertex_shader *vs;
struct pipe_vertex_buffer vb[PIPE_MAX_ATTRIBS];
- struct pipe_vertex_element ve[PIPE_MAX_ATTRIBS];
struct pipe_buffer *cb[PIPE_SHADER_TYPES];
struct pipe_framebuffer_state framebuffer;
@@ -204,7 +209,6 @@ struct svga_state
unsigned num_samplers;
unsigned num_textures;
- unsigned num_vertex_elements;
unsigned num_vertex_buffers;
unsigned reduced_prim;
diff --git a/src/gallium/drivers/svga/svga_pipe_clear.c b/src/gallium/drivers/svga/svga_pipe_clear.c
index 409b3b41cb..8483a3fad7 100644
--- a/src/gallium/drivers/svga/svga_pipe_clear.c
+++ b/src/gallium/drivers/svga/svga_pipe_clear.c
@@ -54,7 +54,7 @@ try_clear(struct svga_context *svga,
if ((buffers & PIPE_CLEAR_COLOR) && fb->cbufs[0]) {
flags |= SVGA3D_CLEAR_COLOR;
- util_pack_color(rgba, PIPE_FORMAT_A8R8G8B8_UNORM, &uc);
+ util_pack_color(rgba, PIPE_FORMAT_B8G8R8A8_UNORM, &uc);
rect.w = fb->cbufs[0]->width;
rect.h = fb->cbufs[0]->height;
@@ -63,7 +63,7 @@ try_clear(struct svga_context *svga,
if ((buffers & PIPE_CLEAR_DEPTHSTENCIL) && fb->zsbuf) {
flags |= SVGA3D_CLEAR_DEPTH;
- if (svga->curr.framebuffer.zsbuf->format == PIPE_FORMAT_Z24S8_UNORM)
+ if (svga->curr.framebuffer.zsbuf->format == PIPE_FORMAT_S8Z24_UNORM)
flags |= SVGA3D_CLEAR_STENCIL;
rect.w = MAX2(rect.w, fb->zsbuf->width);
diff --git a/src/gallium/drivers/svga/svga_pipe_misc.c b/src/gallium/drivers/svga/svga_pipe_misc.c
index 49b43bebc2..95bf0e6f91 100644
--- a/src/gallium/drivers/svga/svga_pipe_misc.c
+++ b/src/gallium/drivers/svga/svga_pipe_misc.c
@@ -118,10 +118,10 @@ static void svga_set_framebuffer_state(struct pipe_context *pipe,
case PIPE_FORMAT_Z16_UNORM:
svga->curr.depthscale = 1.0f / DEPTH_BIAS_SCALE_FACTOR_D16;
break;
- case PIPE_FORMAT_S8Z24_UNORM:
- case PIPE_FORMAT_X8Z24_UNORM:
case PIPE_FORMAT_Z24S8_UNORM:
case PIPE_FORMAT_Z24X8_UNORM:
+ case PIPE_FORMAT_S8Z24_UNORM:
+ case PIPE_FORMAT_X8Z24_UNORM:
svga->curr.depthscale = 1.0f / DEPTH_BIAS_SCALE_FACTOR_D24S8;
break;
case PIPE_FORMAT_Z32_UNORM:
diff --git a/src/gallium/drivers/svga/svga_pipe_sampler.c b/src/gallium/drivers/svga/svga_pipe_sampler.c
index 224c4f4c18..1a8ef296ca 100644
--- a/src/gallium/drivers/svga/svga_pipe_sampler.c
+++ b/src/gallium/drivers/svga/svga_pipe_sampler.c
@@ -155,7 +155,7 @@ static void svga_bind_sampler_states(struct pipe_context *pipe,
/* Check for no-op */
if (num == svga->curr.num_samplers &&
!memcmp(svga->curr.sampler, sampler, num * sizeof(void *))) {
- debug_printf("sampler noop\n");
+ if (0) debug_printf("sampler noop\n");
return;
}
@@ -201,7 +201,7 @@ static void svga_set_sampler_textures(struct pipe_context *pipe,
if (!texture[i])
continue;
- if (texture[i]->format == PIPE_FORMAT_A8R8G8B8_SRGB)
+ if (texture[i]->format == PIPE_FORMAT_B8G8R8A8_SRGB)
flag_srgb |= 1 << i;
if (texture[i]->target == PIPE_TEXTURE_1D)
diff --git a/src/gallium/drivers/svga/svga_pipe_vertex.c b/src/gallium/drivers/svga/svga_pipe_vertex.c
index 836b8441da..1715a47fc6 100644
--- a/src/gallium/drivers/svga/svga_pipe_vertex.c
+++ b/src/gallium/drivers/svga/svga_pipe_vertex.c
@@ -26,6 +26,7 @@
#include "util/u_inlines.h"
#include "pipe/p_defines.h"
#include "util/u_math.h"
+#include "util/u_memory.h"
#include "tgsi/tgsi_parse.h"
#include "svga_screen.h"
@@ -64,20 +65,37 @@ static void svga_set_vertex_buffers(struct pipe_context *pipe,
svga->dirty |= SVGA_NEW_VBUFFER;
}
-static void svga_set_vertex_elements(struct pipe_context *pipe,
- unsigned count,
- const struct pipe_vertex_element *elements)
+
+static void *
+svga_create_vertex_elements_state(struct pipe_context *pipe,
+ unsigned count,
+ const struct pipe_vertex_element *attribs)
{
- struct svga_context *svga = svga_context(pipe);
- unsigned i;
+ struct svga_velems_state *velems;
+ assert(count <= PIPE_MAX_ATTRIBS);
+ velems = (struct svga_velems_state *) MALLOC(sizeof(struct svga_velems_state));
+ if (velems) {
+ velems->count = count;
+ memcpy(velems->velem, attribs, sizeof(*attribs) * count);
+ }
+ return velems;
+}
- for (i = 0; i < count; i++)
- svga->curr.ve[i] = elements[i];
+static void svga_bind_vertex_elements_state(struct pipe_context *pipe,
+ void *velems)
+{
+ struct svga_context *svga = svga_context(pipe);
+ struct svga_velems_state *svga_velems = (struct svga_velems_state *) velems;
- svga->curr.num_vertex_elements = count;
+ svga->curr.velems = svga_velems;
svga->dirty |= SVGA_NEW_VELEMENT;
}
+static void svga_delete_vertex_elements_state(struct pipe_context *pipe,
+ void *velems)
+{
+ FREE(velems);
+}
void svga_cleanup_vertex_state( struct svga_context *svga )
{
@@ -91,7 +109,9 @@ void svga_cleanup_vertex_state( struct svga_context *svga )
void svga_init_vertex_functions( struct svga_context *svga )
{
svga->pipe.set_vertex_buffers = svga_set_vertex_buffers;
- svga->pipe.set_vertex_elements = svga_set_vertex_elements;
+ svga->pipe.create_vertex_elements_state = svga_create_vertex_elements_state;
+ svga->pipe.bind_vertex_elements_state = svga_bind_vertex_elements_state;
+ svga->pipe.delete_vertex_elements_state = svga_delete_vertex_elements_state;
}
diff --git a/src/gallium/drivers/svga/svga_screen.c b/src/gallium/drivers/svga/svga_screen.c
index 414ac52e1f..6022c38cfc 100644
--- a/src/gallium/drivers/svga/svga_screen.c
+++ b/src/gallium/drivers/svga/svga_screen.c
@@ -196,23 +196,23 @@ svga_translate_format_cap(enum pipe_format format)
{
switch(format) {
- case PIPE_FORMAT_A8R8G8B8_UNORM:
+ case PIPE_FORMAT_B8G8R8A8_UNORM:
return SVGA3D_DEVCAP_SURFACEFMT_A8R8G8B8;
- case PIPE_FORMAT_X8R8G8B8_UNORM:
+ case PIPE_FORMAT_B8G8R8X8_UNORM:
return SVGA3D_DEVCAP_SURFACEFMT_X8R8G8B8;
- case PIPE_FORMAT_R5G6B5_UNORM:
+ case PIPE_FORMAT_B5G6R5_UNORM:
return SVGA3D_DEVCAP_SURFACEFMT_R5G6B5;
- case PIPE_FORMAT_A1R5G5B5_UNORM:
+ case PIPE_FORMAT_B5G5R5A1_UNORM:
return SVGA3D_DEVCAP_SURFACEFMT_A1R5G5B5;
- case PIPE_FORMAT_A4R4G4B4_UNORM:
+ case PIPE_FORMAT_B4G4R4A4_UNORM:
return SVGA3D_DEVCAP_SURFACEFMT_A4R4G4B4;
case PIPE_FORMAT_Z16_UNORM:
return SVGA3D_DEVCAP_SURFACEFMT_Z_D16;
- case PIPE_FORMAT_Z24S8_UNORM:
+ case PIPE_FORMAT_S8Z24_UNORM:
return SVGA3D_DEVCAP_SURFACEFMT_Z_D24S8;
- case PIPE_FORMAT_Z24X8_UNORM:
+ case PIPE_FORMAT_X8Z24_UNORM:
return SVGA3D_DEVCAP_SURFACEFMT_Z_D24X8;
case PIPE_FORMAT_A8_UNORM:
@@ -254,8 +254,8 @@ svga_is_format_supported( struct pipe_screen *screen,
/* Often unsupported/problematic. This means we end up with the same
* visuals for all virtual hardware implementations.
*/
- case PIPE_FORMAT_A4R4G4B4_UNORM:
- case PIPE_FORMAT_A1R5G5B5_UNORM:
+ case PIPE_FORMAT_B4G4R4A4_UNORM:
+ case PIPE_FORMAT_B5G5R5A1_UNORM:
return FALSE;
/* Simulate ability to render into compressed textures */
diff --git a/src/gallium/drivers/svga/svga_screen_texture.c b/src/gallium/drivers/svga/svga_screen_texture.c
index 12f3531a1d..4a058eda88 100644
--- a/src/gallium/drivers/svga/svga_screen_texture.c
+++ b/src/gallium/drivers/svga/svga_screen_texture.c
@@ -41,8 +41,6 @@
#include "svga_debug.h"
#include "svga_screen_buffer.h"
-#include <util/u_string.h>
-
/* XXX: This isn't a real hardware flag, but just a hack for kernel to
* know about primary surfaces. Find a better way to accomplish this.
@@ -59,21 +57,21 @@ svga_translate_format(enum pipe_format format)
{
switch(format) {
- case PIPE_FORMAT_A8R8G8B8_UNORM:
+ case PIPE_FORMAT_B8G8R8A8_UNORM:
return SVGA3D_A8R8G8B8;
- case PIPE_FORMAT_X8R8G8B8_UNORM:
+ case PIPE_FORMAT_B8G8R8X8_UNORM:
return SVGA3D_X8R8G8B8;
/* Required for GL2.1:
*/
- case PIPE_FORMAT_A8R8G8B8_SRGB:
+ case PIPE_FORMAT_B8G8R8A8_SRGB:
return SVGA3D_A8R8G8B8;
- case PIPE_FORMAT_R5G6B5_UNORM:
+ case PIPE_FORMAT_B5G6R5_UNORM:
return SVGA3D_R5G6B5;
- case PIPE_FORMAT_A1R5G5B5_UNORM:
+ case PIPE_FORMAT_B5G5R5A1_UNORM:
return SVGA3D_A1R5G5B5;
- case PIPE_FORMAT_A4R4G4B4_UNORM:
+ case PIPE_FORMAT_B4G4R4A4_UNORM:
return SVGA3D_A4R4G4B4;
@@ -83,9 +81,9 @@ svga_translate_format(enum pipe_format format)
*/
case PIPE_FORMAT_Z16_UNORM:
return SVGA3D_Z_D16;
- case PIPE_FORMAT_Z24S8_UNORM:
+ case PIPE_FORMAT_S8Z24_UNORM:
return SVGA3D_Z_D24S8;
- case PIPE_FORMAT_Z24X8_UNORM:
+ case PIPE_FORMAT_X8Z24_UNORM:
return SVGA3D_Z_D24X8;
case PIPE_FORMAT_A8_UNORM:
@@ -111,13 +109,13 @@ SVGA3dSurfaceFormat
svga_translate_format_render(enum pipe_format format)
{
switch(format) {
- case PIPE_FORMAT_A8R8G8B8_UNORM:
- case PIPE_FORMAT_X8R8G8B8_UNORM:
- case PIPE_FORMAT_A1R5G5B5_UNORM:
- case PIPE_FORMAT_A4R4G4B4_UNORM:
- case PIPE_FORMAT_R5G6B5_UNORM:
- case PIPE_FORMAT_Z24S8_UNORM:
- case PIPE_FORMAT_Z24X8_UNORM:
+ case PIPE_FORMAT_B8G8R8A8_UNORM:
+ case PIPE_FORMAT_B8G8R8X8_UNORM:
+ case PIPE_FORMAT_B5G5R5A1_UNORM:
+ case PIPE_FORMAT_B4G4R4A4_UNORM:
+ case PIPE_FORMAT_B5G6R5_UNORM:
+ case PIPE_FORMAT_S8Z24_UNORM:
+ case PIPE_FORMAT_X8Z24_UNORM:
case PIPE_FORMAT_Z32_UNORM:
case PIPE_FORMAT_Z16_UNORM:
case PIPE_FORMAT_L8_UNORM:
@@ -315,7 +313,11 @@ svga_texture_create(struct pipe_screen *screen,
tex->key.cachable = 0;
}
- if(templat->tex_usage & PIPE_TEXTURE_USAGE_PRIMARY) {
+ if(templat->tex_usage & PIPE_TEXTURE_USAGE_SHARED) {
+ tex->key.cachable = 0;
+ }
+
+ if(templat->tex_usage & PIPE_TEXTURE_USAGE_SCANOUT) {
tex->key.flags |= SVGA3D_SURFACE_HINT_SCANOUT;
tex->key.cachable = 0;
}
@@ -355,80 +357,18 @@ error1:
}
-static struct pipe_texture *
-svga_texture_blanket(struct pipe_screen * screen,
- const struct pipe_texture *base,
- const unsigned *stride,
- struct pipe_buffer *buffer)
-{
- struct svga_texture *tex;
- struct svga_buffer *sbuf = svga_buffer(buffer);
- struct svga_winsys_screen *sws = svga_winsys_screen(screen);
- assert(screen);
-
- /* Only supports one type */
- if (base->target != PIPE_TEXTURE_2D ||
- base->last_level != 0 ||
- base->depth0 != 1) {
- return NULL;
- }
-
- /**
- * We currently can't do texture blanket on
- * SVGA3D_BUFFER. Need to blit to a temporary surface?
- */
-
- assert(sbuf->handle);
- if (!sbuf->handle)
- return NULL;
-
- if (svga_translate_format(base->format) != sbuf->key.format) {
- unsigned f1 = svga_translate_format(base->format);
- unsigned f2 = sbuf->key.format;
-
- /* It's okay for XRGB and ARGB or depth with/out stencil to get mixed up */
- if ( !( (f1 == SVGA3D_X8R8G8B8 && f2 == SVGA3D_A8R8G8B8) ||
- (f1 == SVGA3D_A8R8G8B8 && f2 == SVGA3D_X8R8G8B8) ||
- (f1 == SVGA3D_Z_D24X8 && f2 == SVGA3D_Z_D24S8) ) ) {
- debug_printf("%s wrong format %u != %u\n", __FUNCTION__, f1, f2);
- return NULL;
- }
- }
-
- tex = CALLOC_STRUCT(svga_texture);
- if (!tex)
- return NULL;
-
- tex->base = *base;
-
-
- if (sbuf->key.format == 1)
- tex->base.format = PIPE_FORMAT_X8R8G8B8_UNORM;
- else if (sbuf->key.format == 2)
- tex->base.format = PIPE_FORMAT_A8R8G8B8_UNORM;
-
- pipe_reference_init(&tex->base.reference, 1);
- tex->base.screen = screen;
-
- SVGA_DBG(DEBUG_DMA, "blanket sid %p\n", sbuf->handle);
-
- /* We don't own this storage, so don't try to cache it.
- */
- assert(sbuf->key.cachable == 0);
- tex->key.cachable = 0;
- sws->surface_reference(sws, &tex->handle, sbuf->handle);
- return &tex->base;
-}
-struct pipe_texture *
-svga_screen_texture_wrap_surface(struct pipe_screen *screen,
- struct pipe_texture *base,
- enum SVGA3dSurfaceFormat format,
- struct svga_winsys_surface *srf)
+static struct pipe_texture *
+svga_screen_texture_from_handle(struct pipe_screen *screen,
+ const struct pipe_texture *base,
+ struct winsys_handle *whandle)
{
+ struct svga_winsys_screen *sws = svga_winsys_screen(screen);
+ struct svga_winsys_surface *srf;
struct svga_texture *tex;
+ enum SVGA3dSurfaceFormat format = 0;
assert(screen);
/* Only supports one type */
@@ -438,6 +378,8 @@ svga_screen_texture_wrap_surface(struct pipe_screen *screen,
return NULL;
}
+ srf = sws->surface_from_handle(sws, whandle, &format);
+
if (!srf)
return NULL;
@@ -462,9 +404,9 @@ svga_screen_texture_wrap_surface(struct pipe_screen *screen,
if (format == 1)
- tex->base.format = PIPE_FORMAT_X8R8G8B8_UNORM;
+ tex->base.format = PIPE_FORMAT_B8G8R8X8_UNORM;
else if (format == 2)
- tex->base.format = PIPE_FORMAT_A8R8G8B8_UNORM;
+ tex->base.format = PIPE_FORMAT_B8G8R8A8_UNORM;
pipe_reference_init(&tex->base.reference, 1);
tex->base.screen = screen;
@@ -478,6 +420,22 @@ svga_screen_texture_wrap_surface(struct pipe_screen *screen,
}
+static boolean
+svga_screen_texture_get_handle(struct pipe_screen *screen,
+ struct pipe_texture *texture,
+ struct winsys_handle *whandle)
+{
+ struct svga_winsys_screen *sws = svga_winsys_screen(texture->screen);
+ unsigned stride;
+
+ assert(svga_texture(texture)->key.cachable == 0);
+ svga_texture(texture)->key.cachable = 0;
+ stride = util_format_get_nblocksx(texture->format, texture->width0) *
+ util_format_get_blocksize(texture->format);
+ return sws->surface_get_handle(sws, svga_texture(texture)->handle, stride, whandle);
+}
+
+
static void
svga_texture_destroy(struct pipe_texture *pt)
{
@@ -823,15 +781,17 @@ svga_surface_needs_propagation(struct pipe_surface *surf)
return s->dirty && s->handle != tex->handle;
}
-
+/* XXX: Still implementing this as if it was a screen function, but
+ * can now modify it to queue transfers on the context.
+ */
static struct pipe_transfer *
-svga_get_tex_transfer(struct pipe_screen *screen,
- struct pipe_texture *texture,
- unsigned face, unsigned level, unsigned zslice,
- enum pipe_transfer_usage usage, unsigned x, unsigned y,
- unsigned w, unsigned h)
+svga_get_tex_transfer(struct pipe_context *pipe,
+ struct pipe_texture *texture,
+ unsigned face, unsigned level, unsigned zslice,
+ enum pipe_transfer_usage usage, unsigned x, unsigned y,
+ unsigned w, unsigned h)
{
- struct svga_screen *ss = svga_screen(screen);
+ struct svga_screen *ss = svga_screen(pipe->screen);
struct svga_winsys_screen *sws = ss->sws;
struct svga_transfer *st;
unsigned nblocksx = util_format_get_nblocksx(texture->format, w);
@@ -899,11 +859,14 @@ no_hwbuf:
}
+/* XXX: Still implementing this as if it was a screen function, but
+ * can now modify it to queue transfers on the context.
+ */
static void *
-svga_transfer_map( struct pipe_screen *screen,
+svga_transfer_map( struct pipe_context *pipe,
struct pipe_transfer *transfer )
{
- struct svga_screen *ss = svga_screen(screen);
+ struct svga_screen *ss = svga_screen(pipe->screen);
struct svga_winsys_screen *sws = ss->sws;
struct svga_transfer *st = svga_transfer(transfer);
@@ -917,11 +880,14 @@ svga_transfer_map( struct pipe_screen *screen,
}
+/* XXX: Still implementing this as if it was a screen function, but
+ * can now modify it to queue transfers on the context.
+ */
static void
-svga_transfer_unmap(struct pipe_screen *screen,
+svga_transfer_unmap(struct pipe_context *pipe,
struct pipe_transfer *transfer)
{
- struct svga_screen *ss = svga_screen(screen);
+ struct svga_screen *ss = svga_screen(pipe->screen);
struct svga_winsys_screen *sws = ss->sws;
struct svga_transfer *st = svga_transfer(transfer);
@@ -931,10 +897,11 @@ svga_transfer_unmap(struct pipe_screen *screen,
static void
-svga_tex_transfer_destroy(struct pipe_transfer *transfer)
+svga_tex_transfer_destroy(struct pipe_context *pipe,
+ struct pipe_transfer *transfer)
{
struct svga_texture *tex = svga_texture(transfer->texture);
- struct svga_screen *ss = svga_screen(transfer->texture->screen);
+ struct svga_screen *ss = svga_screen(pipe->screen);
struct svga_winsys_screen *sws = ss->sws;
struct svga_transfer *st = svga_transfer(transfer);
@@ -951,18 +918,26 @@ svga_tex_transfer_destroy(struct pipe_transfer *transfer)
FREE(st);
}
+
+void
+svga_init_texture_functions(struct pipe_context *pipe)
+{
+ pipe->get_tex_transfer = svga_get_tex_transfer;
+ pipe->transfer_map = svga_transfer_map;
+ pipe->transfer_unmap = svga_transfer_unmap;
+ pipe->tex_transfer_destroy = svga_tex_transfer_destroy;
+}
+
+
void
svga_screen_init_texture_functions(struct pipe_screen *screen)
{
screen->texture_create = svga_texture_create;
+ screen->texture_from_handle = svga_screen_texture_from_handle;
+ screen->texture_get_handle = svga_screen_texture_get_handle;
screen->texture_destroy = svga_texture_destroy;
screen->get_tex_surface = svga_get_tex_surface;
screen->tex_surface_destroy = svga_tex_surface_destroy;
- screen->texture_blanket = svga_texture_blanket;
- screen->get_tex_transfer = svga_get_tex_transfer;
- screen->transfer_map = svga_transfer_map;
- screen->transfer_unmap = svga_transfer_unmap;
- screen->tex_transfer_destroy = svga_tex_transfer_destroy;
}
/***********************************************************************
@@ -1120,33 +1095,3 @@ svga_destroy_sampler_view_priv(struct svga_sampler_view *v)
pipe_texture_reference(&v->texture, NULL);
FREE(v);
}
-
-boolean
-svga_screen_buffer_from_texture(struct pipe_texture *texture,
- struct pipe_buffer **buffer,
- unsigned *stride)
-{
- struct svga_texture *stex = svga_texture(texture);
-
- *buffer = svga_screen_buffer_wrap_surface
- (texture->screen,
- svga_translate_format(texture->format),
- stex->handle);
-
- *stride = util_format_get_stride(texture->format, texture->width0);
-
- return *buffer != NULL;
-}
-
-
-struct svga_winsys_surface *
-svga_screen_texture_get_winsys_surface(struct pipe_texture *texture)
-{
- struct svga_winsys_screen *sws = svga_winsys_screen(texture->screen);
- struct svga_winsys_surface *vsurf = NULL;
-
- assert(svga_texture(texture)->key.cachable == 0);
- svga_texture(texture)->key.cachable = 0;
- sws->surface_reference(sws, &vsurf, svga_texture(texture)->handle);
- return vsurf;
-}
diff --git a/src/gallium/drivers/svga/svga_screen_texture.h b/src/gallium/drivers/svga/svga_screen_texture.h
index 24c1f78ca5..96d035b12d 100644
--- a/src/gallium/drivers/svga/svga_screen_texture.h
+++ b/src/gallium/drivers/svga/svga_screen_texture.h
@@ -78,7 +78,7 @@ struct svga_texture
{
struct pipe_texture base;
- boolean defined[6][PIPE_MAX_TEXTURE_LEVELS];
+ boolean defined[6][SVGA_MAX_TEXTURE_LEVELS];
struct svga_sampler_view *cached_view;
@@ -186,6 +186,9 @@ svga_surface_needs_propagation(struct pipe_surface *surf);
extern void
svga_screen_init_texture_functions(struct pipe_screen *screen);
+void
+svga_init_texture_functions(struct pipe_context *pipe);
+
enum SVGA3dSurfaceFormat
svga_translate_format(enum pipe_format format);
diff --git a/src/gallium/drivers/svga/svga_state_framebuffer.c b/src/gallium/drivers/svga/svga_state_framebuffer.c
index b4cafb8f21..b710914acd 100644
--- a/src/gallium/drivers/svga/svga_state_framebuffer.c
+++ b/src/gallium/drivers/svga/svga_state_framebuffer.c
@@ -70,7 +70,7 @@ static int emit_framebuffer( struct svga_context *svga,
return ret;
if (curr->zsbuf &&
- curr->zsbuf->format == PIPE_FORMAT_Z24S8_UNORM) {
+ curr->zsbuf->format == PIPE_FORMAT_S8Z24_UNORM) {
ret = SVGA3D_SetRenderTarget(svga->swc, SVGA3D_RT_STENCIL, curr->zsbuf);
if (ret != PIPE_OK)
return ret;
@@ -120,174 +120,153 @@ static int emit_viewport( struct svga_context *svga,
float fb_width = svga->curr.framebuffer.width;
float fb_height = svga->curr.framebuffer.height;
- memset( &prescale, 0, sizeof(prescale) );
-
- if (svga->curr.rast->templ.bypass_vs_clip_and_viewport) {
-
- /* Avoid POSITIONT as it has a non trivial implementation outside the D3D
- * API. Always generate a vertex shader.
- */
- rect.x = 0;
- rect.y = 0;
- rect.w = svga->curr.framebuffer.width;
- rect.h = svga->curr.framebuffer.height;
-
- prescale.scale[0] = 2.0 / (float)rect.w;
- prescale.scale[1] = - 2.0 / (float)rect.h;
- prescale.scale[2] = 1.0;
- prescale.scale[3] = 1.0;
- prescale.translate[0] = -1.0f;
- prescale.translate[1] = 1.0f;
- prescale.translate[2] = 0;
- prescale.translate[3] = 0;
- prescale.enabled = TRUE;
- } else {
-
- /* Examine gallium viewport transformation and produce a screen
- * rectangle and possibly vertex shader pre-transformation to
- * get the same results.
- */
- float fx = viewport->scale[0] * -1.0 + viewport->translate[0];
- float fy = flip * viewport->scale[1] * -1.0 + viewport->translate[1];
- float fw = viewport->scale[0] * 2;
- float fh = flip * viewport->scale[1] * 2;
-
- SVGA_DBG(DEBUG_VIEWPORT,
- "\ninitial %f,%f %fx%f\n",
- fx,
- fy,
- fw,
- fh);
-
- prescale.scale[0] = 1.0;
- prescale.scale[1] = 1.0;
- prescale.scale[2] = 1.0;
- prescale.scale[3] = 1.0;
- prescale.translate[0] = 0;
- prescale.translate[1] = 0;
- prescale.translate[2] = 0;
- prescale.translate[3] = 0;
- prescale.enabled = TRUE;
-
-
-
- if (fw < 0) {
- prescale.scale[0] *= -1.0;
- prescale.translate[0] += -fw;
- fw = -fw;
- fx = viewport->scale[0] * 1.0 + viewport->translate[0];
- }
+ float fx = viewport->scale[0] * -1.0 + viewport->translate[0];
+ float fy = flip * viewport->scale[1] * -1.0 + viewport->translate[1];
+ float fw = viewport->scale[0] * 2;
+ float fh = flip * viewport->scale[1] * 2;
- if (fh < 0) {
- prescale.scale[1] *= -1.0;
- prescale.translate[1] += -fh;
- fh = -fh;
- fy = flip * viewport->scale[1] * 1.0 + viewport->translate[1];
- }
+ memset( &prescale, 0, sizeof(prescale) );
- if (fx < 0) {
- prescale.translate[0] += fx;
- prescale.scale[0] *= fw / (fw + fx);
- fw += fx;
- fx = 0;
- }
+ /* Examine gallium viewport transformation and produce a screen
+ * rectangle and possibly vertex shader pre-transformation to
+ * get the same results.
+ */
- if (fy < 0) {
- prescale.translate[1] += fy;
- prescale.scale[1] *= fh / (fh + fy);
- fh += fy;
- fy = 0;
- }
+ SVGA_DBG(DEBUG_VIEWPORT,
+ "\ninitial %f,%f %fx%f\n",
+ fx,
+ fy,
+ fw,
+ fh);
+
+ prescale.scale[0] = 1.0;
+ prescale.scale[1] = 1.0;
+ prescale.scale[2] = 1.0;
+ prescale.scale[3] = 1.0;
+ prescale.translate[0] = 0;
+ prescale.translate[1] = 0;
+ prescale.translate[2] = 0;
+ prescale.translate[3] = 0;
+ prescale.enabled = TRUE;
+
+
+
+ if (fw < 0) {
+ prescale.scale[0] *= -1.0;
+ prescale.translate[0] += -fw;
+ fw = -fw;
+ fx = viewport->scale[0] * 1.0 + viewport->translate[0];
+ }
- if (fx + fw > fb_width) {
- prescale.scale[0] *= fw / (fb_width - fx);
- prescale.translate[0] -= fx * (fw / (fb_width - fx));
- prescale.translate[0] += fx;
- fw = fb_width - fx;
-
- }
+ if (fh < 0) {
+ prescale.scale[1] *= -1.0;
+ prescale.translate[1] += -fh;
+ fh = -fh;
+ fy = flip * viewport->scale[1] * 1.0 + viewport->translate[1];
+ }
- if (fy + fh > fb_height) {
- prescale.scale[1] *= fh / (fb_height - fy);
- prescale.translate[1] -= fy * (fh / (fb_height - fy));
- prescale.translate[1] += fy;
- fh = fb_height - fy;
- }
+ if (fx < 0) {
+ prescale.translate[0] += fx;
+ prescale.scale[0] *= fw / (fw + fx);
+ fw += fx;
+ fx = 0;
+ }
- if (fw < 0 || fh < 0) {
- fw = fh = fx = fy = 0;
- degenerate = TRUE;
- goto out;
- }
+ if (fy < 0) {
+ prescale.translate[1] += fy;
+ prescale.scale[1] *= fh / (fh + fy);
+ fh += fy;
+ fy = 0;
+ }
+ if (fx + fw > fb_width) {
+ prescale.scale[0] *= fw / (fb_width - fx);
+ prescale.translate[0] -= fx * (fw / (fb_width - fx));
+ prescale.translate[0] += fx;
+ fw = fb_width - fx;
+
+ }
- /* D3D viewport is integer space. Convert fx,fy,etc. to
- * integers.
- *
- * TODO: adjust pretranslate correct for any subpixel error
- * introduced converting to integers.
- */
- rect.x = fx;
- rect.y = fy;
- rect.w = fw;
- rect.h = fh;
+ if (fy + fh > fb_height) {
+ prescale.scale[1] *= fh / (fb_height - fy);
+ prescale.translate[1] -= fy * (fh / (fb_height - fy));
+ prescale.translate[1] += fy;
+ fh = fb_height - fy;
+ }
- SVGA_DBG(DEBUG_VIEWPORT,
- "viewport error %f,%f %fx%f\n",
- fabs((float)rect.x - fx),
- fabs((float)rect.y - fy),
- fabs((float)rect.w - fw),
- fabs((float)rect.h - fh));
+ if (fw < 0 || fh < 0) {
+ fw = fh = fx = fy = 0;
+ degenerate = TRUE;
+ goto out;
+ }
- SVGA_DBG(DEBUG_VIEWPORT,
- "viewport %d,%d %dx%d\n",
- rect.x,
- rect.y,
- rect.w,
- rect.h);
-
- /* Finally, to get GL rasterization rules, need to tweak the
- * screen-space coordinates slightly relative to D3D which is
- * what hardware implements natively.
- */
- if (svga->curr.rast->templ.gl_rasterization_rules) {
- float adjust_x = 0.0;
- float adjust_y = 0.0;
-
- switch (svga->curr.reduced_prim) {
- case PIPE_PRIM_LINES:
- adjust_x = -0.5;
- adjust_y = 0;
- break;
- case PIPE_PRIM_POINTS:
- case PIPE_PRIM_TRIANGLES:
- adjust_x = -0.375;
- adjust_y = -0.5;
- break;
- }
-
- prescale.translate[0] += adjust_x;
- prescale.translate[1] += adjust_y;
- prescale.translate[2] = 0.5; /* D3D clip space */
- prescale.scale[2] = 0.5; /* D3D clip space */
+ /* D3D viewport is integer space. Convert fx,fy,etc. to
+ * integers.
+ *
+ * TODO: adjust pretranslate correct for any subpixel error
+ * introduced converting to integers.
+ */
+ rect.x = fx;
+ rect.y = fy;
+ rect.w = fw;
+ rect.h = fh;
+
+ SVGA_DBG(DEBUG_VIEWPORT,
+ "viewport error %f,%f %fx%f\n",
+ fabs((float)rect.x - fx),
+ fabs((float)rect.y - fy),
+ fabs((float)rect.w - fw),
+ fabs((float)rect.h - fh));
+
+ SVGA_DBG(DEBUG_VIEWPORT,
+ "viewport %d,%d %dx%d\n",
+ rect.x,
+ rect.y,
+ rect.w,
+ rect.h);
+
+
+ /* Finally, to get GL rasterization rules, need to tweak the
+ * screen-space coordinates slightly relative to D3D which is
+ * what hardware implements natively.
+ */
+ if (svga->curr.rast->templ.gl_rasterization_rules) {
+ float adjust_x = 0.0;
+ float adjust_y = 0.0;
+
+ switch (svga->curr.reduced_prim) {
+ case PIPE_PRIM_LINES:
+ adjust_x = -0.5;
+ adjust_y = 0;
+ break;
+ case PIPE_PRIM_POINTS:
+ case PIPE_PRIM_TRIANGLES:
+ adjust_x = -0.375;
+ adjust_y = -0.5;
+ break;
}
+ prescale.translate[0] += adjust_x;
+ prescale.translate[1] += adjust_y;
+ prescale.translate[2] = 0.5; /* D3D clip space */
+ prescale.scale[2] = 0.5; /* D3D clip space */
+ }
- range_min = viewport->scale[2] * -1.0 + viewport->translate[2];
- range_max = viewport->scale[2] * 1.0 + viewport->translate[2];
- /* D3D (and by implication SVGA) doesn't like dealing with zmax
- * less than zmin. Detect that case, flip the depth range and
- * invert our z-scale factor to achieve the same effect.
- */
- if (range_min > range_max) {
- float range_tmp;
- range_tmp = range_min;
- range_min = range_max;
- range_max = range_tmp;
- prescale.scale[2] = -prescale.scale[2];
- }
+ range_min = viewport->scale[2] * -1.0 + viewport->translate[2];
+ range_max = viewport->scale[2] * 1.0 + viewport->translate[2];
+
+ /* D3D (and by implication SVGA) doesn't like dealing with zmax
+ * less than zmin. Detect that case, flip the depth range and
+ * invert our z-scale factor to achieve the same effect.
+ */
+ if (range_min > range_max) {
+ float range_tmp;
+ range_tmp = range_min;
+ range_min = range_max;
+ range_max = range_tmp;
+ prescale.scale[2] = -prescale.scale[2];
}
if (prescale.enabled) {
diff --git a/src/gallium/drivers/svga/svga_state_need_swtnl.c b/src/gallium/drivers/svga/svga_state_need_swtnl.c
index dd13a89d24..dfaab53aef 100644
--- a/src/gallium/drivers/svga/svga_state_need_swtnl.c
+++ b/src/gallium/drivers/svga/svga_state_need_swtnl.c
@@ -43,7 +43,7 @@ svga_translate_vertex_format(enum pipe_format format)
case PIPE_FORMAT_R32G32_FLOAT: return SVGA3D_DECLTYPE_FLOAT2;
case PIPE_FORMAT_R32G32B32_FLOAT: return SVGA3D_DECLTYPE_FLOAT3;
case PIPE_FORMAT_R32G32B32A32_FLOAT: return SVGA3D_DECLTYPE_FLOAT4;
- case PIPE_FORMAT_B8G8R8A8_UNORM: return SVGA3D_DECLTYPE_D3DCOLOR;
+ case PIPE_FORMAT_A8R8G8B8_UNORM: return SVGA3D_DECLTYPE_D3DCOLOR;
case PIPE_FORMAT_R8G8B8A8_USCALED: return SVGA3D_DECLTYPE_UBYTE4;
case PIPE_FORMAT_R16G16_SSCALED: return SVGA3D_DECLTYPE_SHORT2;
case PIPE_FORMAT_R16G16B16A16_SSCALED: return SVGA3D_DECLTYPE_SHORT4;
@@ -76,8 +76,13 @@ static int update_need_swvfetch( struct svga_context *svga,
unsigned i;
boolean need_swvfetch = FALSE;
- for (i = 0; i < svga->curr.num_vertex_elements; i++) {
- svga->state.sw.ve_format[i] = svga_translate_vertex_format(svga->curr.ve[i].src_format);
+ if (!svga->curr.velems) {
+ /* No vertex elements bound. */
+ return 0;
+ }
+
+ for (i = 0; i < svga->curr.velems->count; i++) {
+ svga->state.sw.ve_format[i] = svga_translate_vertex_format(svga->curr.velems->velem[i].src_format);
if (svga->state.sw.ve_format[i] == SVGA3D_DECLTYPE_MAX) {
need_swvfetch = TRUE;
break;
@@ -129,8 +134,7 @@ static int update_need_pipeline( struct svga_context *svga,
/* SVGA_NEW_CLIP
*/
- if (!svga->curr.rast->templ.bypass_vs_clip_and_viewport &&
- svga->curr.clip.nr) {
+ if (svga->curr.clip.nr) {
SVGA_DBG(DEBUG_SWTNL, "%s: userclip\n", __FUNCTION__);
need_pipeline = TRUE;
}
diff --git a/src/gallium/drivers/svga/svga_state_rss.c b/src/gallium/drivers/svga/svga_state_rss.c
index 107cc403b4..b7195d246b 100644
--- a/src/gallium/drivers/svga/svga_state_rss.c
+++ b/src/gallium/drivers/svga/svga_state_rss.c
@@ -191,15 +191,24 @@ static int emit_rss( struct svga_context *svga,
EMIT_RS( svga, svga->curr.stencil_ref.ref_value[0], STENCILREF, fail );
}
- if (dirty & SVGA_NEW_RAST)
+ if (dirty & (SVGA_NEW_RAST | SVGA_NEW_NEED_PIPELINE))
{
const struct svga_rasterizer_state *curr = svga->curr.rast;
+ unsigned cullmode = curr->cullmode;
/* Shademode: still need to rearrange index list to move
* flat-shading PV first vertex.
*/
EMIT_RS( svga, curr->shademode, SHADEMODE, fail );
- EMIT_RS( svga, curr->cullmode, CULLMODE, fail );
+
+ /* Don't do culling while the software pipeline is active. It
+ * does it for us, and additionally introduces potentially
+ * back-facing triangles.
+ */
+ if (svga->state.sw.need_pipeline)
+ cullmode = SVGA3D_FACE_NONE;
+
+ EMIT_RS( svga, cullmode, CULLMODE, fail );
EMIT_RS( svga, curr->scissortestenable, SCISSORTESTENABLE, fail );
EMIT_RS( svga, curr->multisampleantialias, MULTISAMPLEANTIALIAS, fail );
EMIT_RS( svga, curr->lastpixel, LASTPIXEL, fail );
diff --git a/src/gallium/drivers/svga/svga_state_vdecl.c b/src/gallium/drivers/svga/svga_state_vdecl.c
index ded903170b..f531e22304 100644
--- a/src/gallium/drivers/svga/svga_state_vdecl.c
+++ b/src/gallium/drivers/svga/svga_state_vdecl.c
@@ -95,17 +95,17 @@ upload_user_buffers( struct svga_context *svga )
static int emit_hw_vs_vdecl( struct svga_context *svga,
unsigned dirty )
{
- const struct pipe_vertex_element *ve = svga->curr.ve;
+ const struct pipe_vertex_element *ve = svga->curr.velems->velem;
SVGA3dVertexDecl decl;
unsigned i;
- assert(svga->curr.num_vertex_elements >=
+ assert(svga->curr.velems->count >=
svga->curr.vs->base.info.file_count[TGSI_FILE_INPUT]);
svga_hwtnl_reset_vdecl( svga->hwtnl,
- svga->curr.num_vertex_elements );
+ svga->curr.velems->count );
- for (i = 0; i < svga->curr.num_vertex_elements; i++) {
+ for (i = 0; i < svga->curr.velems->count; i++) {
const struct pipe_vertex_buffer *vb = &svga->curr.vb[ve[i].vertex_buffer_index];
unsigned usage, index;
diff --git a/src/gallium/drivers/svga/svga_state_vs.c b/src/gallium/drivers/svga/svga_state_vs.c
index d7999fe53d..781f7bf533 100644
--- a/src/gallium/drivers/svga/svga_state_vs.c
+++ b/src/gallium/drivers/svga/svga_state_vs.c
@@ -186,8 +186,8 @@ static int update_zero_stride( struct svga_context *svga,
svga->curr.zero_stride_vertex_elements = 0;
svga->curr.num_zero_stride_vertex_elements = 0;
- for (i = 0; i < svga->curr.num_vertex_elements; i++) {
- const struct pipe_vertex_element *vel = &svga->curr.ve[i];
+ for (i = 0; i < svga->curr.velems->count; i++) {
+ const struct pipe_vertex_element *vel = &svga->curr.velems->velem[i];
const struct pipe_vertex_buffer *vbuffer = &svga->curr.vb[
vel->vertex_buffer_index];
if (vbuffer->stride == 0) {
diff --git a/src/gallium/drivers/svga/svga_swtnl_state.c b/src/gallium/drivers/svga/svga_swtnl_state.c
index 35f36a828f..246d34e649 100644
--- a/src/gallium/drivers/svga/svga_swtnl_state.c
+++ b/src/gallium/drivers/svga/svga_swtnl_state.c
@@ -99,8 +99,8 @@ static int update_swtnl_draw( struct svga_context *svga,
if (dirty & SVGA_NEW_VELEMENT)
draw_set_vertex_elements(svga->swtnl.draw,
- svga->curr.num_vertex_elements,
- svga->curr.ve );
+ svga->curr.velems->count,
+ svga->curr.velems->velem );
if (dirty & SVGA_NEW_CLIP)
draw_set_clip_state(svga->swtnl.draw,
diff --git a/src/gallium/drivers/svga/svga_winsys.h b/src/gallium/drivers/svga/svga_winsys.h
index b4e3af0eaf..d4bb176f9a 100644
--- a/src/gallium/drivers/svga/svga_winsys.h
+++ b/src/gallium/drivers/svga/svga_winsys.h
@@ -51,6 +51,7 @@ struct pipe_context;
struct pipe_fence_handle;
struct pipe_texture;
struct svga_region;
+struct winsys_handle;
#define SVGA_BUFFER_USAGE_PINNED (PIPE_BUFFER_USAGE_CUSTOM << 0)
@@ -187,6 +188,25 @@ struct svga_winsys_screen
uint32 numMipLevels);
/**
+ * Creates a surface from a winsys handle.
+ * Used to implement pipe_screen::texture_from_handle.
+ */
+ struct svga_winsys_surface *
+ (*surface_from_handle)(struct svga_winsys_screen *sws,
+ struct winsys_handle *whandle,
+ SVGA3dSurfaceFormat *format);
+
+ /**
+ * Get a winsys_handle from a surface.
+ * Used to implement pipe_screen::texture_get_handle.
+ */
+ boolean
+ (*surface_get_handle)(struct svga_winsys_screen *sws,
+ struct svga_winsys_surface *surface,
+ unsigned stride,
+ struct winsys_handle *whandle);
+
+ /**
* Whether this surface is sitting in a validate list
*/
boolean
@@ -284,19 +304,6 @@ svga_screen_buffer_wrap_surface(struct pipe_screen *screen,
struct svga_winsys_surface *srf);
struct svga_winsys_surface *
-svga_screen_texture_get_winsys_surface(struct pipe_texture *texture);
-struct svga_winsys_surface *
svga_screen_buffer_get_winsys_surface(struct pipe_buffer *buffer);
-boolean
-svga_screen_buffer_from_texture(struct pipe_texture *texture,
- struct pipe_buffer **buffer,
- unsigned *stride);
-
-struct pipe_texture *
-svga_screen_texture_wrap_surface(struct pipe_screen *screen,
- struct pipe_texture *base,
- enum SVGA3dSurfaceFormat format,
- struct svga_winsys_surface *srf);
-
#endif /* SVGA_WINSYS_H_ */
diff --git a/src/gallium/drivers/svga/svgadump/svga_shader_dump.c b/src/gallium/drivers/svga/svgadump/svga_shader_dump.c
index 705ca29e8f..4ee1bf2c35 100644
--- a/src/gallium/drivers/svga/svgadump/svga_shader_dump.c
+++ b/src/gallium/drivers/svga/svgadump/svga_shader_dump.c
@@ -360,7 +360,9 @@ dump_dstreg(struct sh_dstreg dstreg,
union {
struct sh_reg reg;
struct sh_dstreg dstreg;
- } u = { { 0 } };
+ } u;
+
+ memset(&u, 0, sizeof(u));
assert( (dstreg.modifier & (SVGA3DDSTMOD_SATURATE | SVGA3DDSTMOD_PARTIALPRECISION)) == dstreg.modifier );