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-rw-r--r--src/gallium/drivers/i915/i915_state_emit.c1
-rw-r--r--src/gallium/drivers/llvmpipe/lp_context.c2
-rw-r--r--src/gallium/drivers/llvmpipe/lp_rast.c315
-rw-r--r--src/gallium/drivers/llvmpipe/lp_rast.h21
-rw-r--r--src/gallium/drivers/llvmpipe/lp_rast_priv.h50
-rw-r--r--src/gallium/drivers/llvmpipe/lp_scene.c248
-rw-r--r--src/gallium/drivers/llvmpipe/lp_scene.h34
-rw-r--r--src/gallium/drivers/llvmpipe/lp_setup.c36
-rw-r--r--src/gallium/drivers/llvmpipe/lp_setup.h2
-rw-r--r--src/gallium/drivers/nv30/nv30_context.h1
-rw-r--r--src/gallium/drivers/nv30/nv30_state_viewport.c58
-rw-r--r--src/gallium/drivers/nv40/nv40_context.h1
-rw-r--r--src/gallium/drivers/nv40/nv40_state_viewport.c57
-rw-r--r--src/gallium/drivers/nv50/nv50_context.h1
-rw-r--r--src/gallium/drivers/nv50/nv50_state_validate.c62
-rw-r--r--src/gallium/drivers/r300/r300_blit.c2
-rw-r--r--src/gallium/drivers/r300/r300_context.h6
-rw-r--r--src/gallium/drivers/r300/r300_emit.c46
-rw-r--r--src/gallium/drivers/r300/r300_state.c9
-rw-r--r--src/gallium/drivers/r300/r300_state_derived.c8
-rw-r--r--src/gallium/drivers/softpipe/sp_video_context.c1
-rw-r--r--src/gallium/drivers/svga/svga_state_framebuffer.c285
-rw-r--r--src/gallium/drivers/svga/svga_state_need_swtnl.c3
-rw-r--r--src/gallium/drivers/trace/tr_dump_state.c1
24 files changed, 590 insertions, 660 deletions
diff --git a/src/gallium/drivers/i915/i915_state_emit.c b/src/gallium/drivers/i915/i915_state_emit.c
index d2ab530d98..51f0ef12ba 100644
--- a/src/gallium/drivers/i915/i915_state_emit.c
+++ b/src/gallium/drivers/i915/i915_state_emit.c
@@ -244,6 +244,7 @@ i915_emit_hardware_state(struct i915_context *i915 )
OUT_BATCH(_3DSTATE_BUF_INFO_CMD);
+ assert(tex);
OUT_BATCH(BUF_3D_ID_DEPTH |
BUF_3D_PITCH(tex->stride) | /* pitch in bytes */
ztile);
diff --git a/src/gallium/drivers/llvmpipe/lp_context.c b/src/gallium/drivers/llvmpipe/lp_context.c
index 9120226de0..e31ae6a3fc 100644
--- a/src/gallium/drivers/llvmpipe/lp_context.c
+++ b/src/gallium/drivers/llvmpipe/lp_context.c
@@ -183,7 +183,7 @@ llvmpipe_create_context( struct pipe_screen *screen, void *priv )
if (debug_get_bool_option( "LP_NO_RAST", FALSE ))
llvmpipe->no_rast = TRUE;
- llvmpipe->setup = lp_setup_create( screen,
+ llvmpipe->setup = lp_setup_create( &llvmpipe->pipe,
llvmpipe->draw );
if (!llvmpipe->setup)
goto fail;
diff --git a/src/gallium/drivers/llvmpipe/lp_rast.c b/src/gallium/drivers/llvmpipe/lp_rast.c
index 82c006d78b..0f83eea685 100644
--- a/src/gallium/drivers/llvmpipe/lp_rast.c
+++ b/src/gallium/drivers/llvmpipe/lp_rast.c
@@ -42,114 +42,60 @@
#include "lp_scene.h"
-/**
- * Begin the rasterization phase.
- * Map the framebuffer surfaces. Initialize the 'rast' state.
+/* Begin rasterizing a scene:
*/
static boolean
lp_rast_begin( struct lp_rasterizer *rast,
- const struct pipe_framebuffer_state *fb,
- boolean write_color,
- boolean write_zstencil )
+ struct lp_scene *scene )
{
- struct pipe_screen *screen = rast->screen;
- struct pipe_surface *cbuf, *zsbuf;
+ const struct pipe_framebuffer_state *fb = &scene->fb;
+ boolean write_color = fb->nr_cbufs != 0;
+ boolean write_zstencil = fb->zsbuf != NULL;
int i;
- LP_DBG(DEBUG_RAST, "%s\n", __FUNCTION__);
+ rast->curr_scene = scene;
- util_copy_framebuffer_state(&rast->state.fb, fb);
+ LP_DBG(DEBUG_RAST, "%s\n", __FUNCTION__);
+ rast->state.nr_cbufs = scene->fb.nr_cbufs;
rast->state.write_zstencil = write_zstencil;
rast->state.write_color = write_color;
-
- rast->check_for_clipped_tiles = (fb->width % TILE_SIZE != 0 ||
- fb->height % TILE_SIZE != 0);
-
- for (i = 0; i < rast->state.fb.nr_cbufs; i++) {
- cbuf = rast->state.fb.cbufs[i];
- if (cbuf) {
- rast->cbuf_transfer[i] = screen->get_tex_transfer(rast->screen,
- cbuf->texture,
- cbuf->face,
- cbuf->level,
- cbuf->zslice,
- PIPE_TRANSFER_READ_WRITE,
- 0, 0,
- cbuf->width,
- cbuf->height);
- if (!rast->cbuf_transfer[i])
- goto fail;
-
- rast->cbuf_map[i] = screen->transfer_map(rast->screen,
- rast->cbuf_transfer[i]);
- if (!rast->cbuf_map[i])
- goto fail;
- }
+ for (i = 0; i < rast->state.nr_cbufs; i++) {
+ rast->cbuf[i].map = scene->cbuf_map[i];
+ rast->cbuf[i].format = scene->cbuf_transfer[i]->texture->format;
+ rast->cbuf[i].width = scene->cbuf_transfer[i]->width;
+ rast->cbuf[i].height = scene->cbuf_transfer[i]->height;
+ rast->cbuf[i].stride = scene->cbuf_transfer[i]->stride;
}
- zsbuf = rast->state.fb.zsbuf;
- if (zsbuf) {
- rast->zsbuf_transfer = screen->get_tex_transfer(rast->screen,
- zsbuf->texture,
- zsbuf->face,
- zsbuf->level,
- zsbuf->zslice,
- PIPE_TRANSFER_READ_WRITE,
- 0, 0,
- zsbuf->width,
- zsbuf->height);
- if (!rast->zsbuf_transfer)
- goto fail;
-
- rast->zsbuf_map = screen->transfer_map(rast->screen,
- rast->zsbuf_transfer);
- if (!rast->zsbuf_map)
- goto fail;
+ if (write_zstencil) {
+ rast->zsbuf.map = scene->zsbuf_map;
+ rast->zsbuf.stride = scene->zsbuf_transfer->stride;
+ rast->zsbuf.blocksize =
+ util_format_get_blocksize(scene->zsbuf_transfer->texture->format);
}
+ lp_scene_bin_iter_begin( scene );
+
return TRUE;
-
-fail:
- /* Unmap and release transfers?
- */
- return FALSE;
}
-/**
- * Finish the rasterization phase.
- * Unmap framebuffer surfaces.
- */
static void
lp_rast_end( struct lp_rasterizer *rast )
{
- struct pipe_screen *screen = rast->screen;
- unsigned i;
-
- for (i = 0; i < rast->state.fb.nr_cbufs; i++) {
- if (rast->cbuf_map[i])
- screen->transfer_unmap(screen, rast->cbuf_transfer[i]);
-
- if (rast->cbuf_transfer[i])
- screen->tex_transfer_destroy(rast->cbuf_transfer[i]);
-
- rast->cbuf_transfer[i] = NULL;
- rast->cbuf_map[i] = NULL;
- }
+ int i;
- if (rast->zsbuf_map)
- screen->transfer_unmap(screen, rast->zsbuf_transfer);
+ lp_scene_reset( rast->curr_scene );
- if (rast->zsbuf_transfer)
- screen->tex_transfer_destroy(rast->zsbuf_transfer);
+ for (i = 0; i < rast->state.nr_cbufs; i++)
+ rast->cbuf[i].map = NULL;
- rast->zsbuf_transfer = NULL;
- rast->zsbuf_map = NULL;
+ rast->zsbuf.map = NULL;
+ rast->curr_scene = NULL;
}
-
/**
* Begining rasterization of a tile.
* \param x window X position of the tile, in pixels
@@ -189,7 +135,7 @@ lp_rast_clear_color(struct lp_rasterizer_task *task,
clear_color[1] == clear_color[2] &&
clear_color[2] == clear_color[3]) {
/* clear to grayscale value {x, x, x, x} */
- for (i = 0; i < rast->state.fb.nr_cbufs; i++) {
+ for (i = 0; i < rast->state.nr_cbufs; i++) {
memset(color_tile[i], clear_color[0], TILE_SIZE * TILE_SIZE * 4);
}
}
@@ -200,7 +146,7 @@ lp_rast_clear_color(struct lp_rasterizer_task *task,
* works.
*/
const unsigned chunk = TILE_SIZE / 4;
- for (i = 0; i < rast->state.fb.nr_cbufs; i++) {
+ for (i = 0; i < rast->state.nr_cbufs; i++) {
uint8_t *c = color_tile[i];
unsigned j;
for (j = 0; j < 4 * TILE_SIZE; j++) {
@@ -232,17 +178,17 @@ lp_rast_clear_zstencil(struct lp_rasterizer_task *task,
struct lp_rasterizer *rast = task->rast;
const unsigned tile_x = task->x;
const unsigned tile_y = task->y;
- const unsigned height = TILE_SIZE/TILE_VECTOR_HEIGHT;
- const unsigned width = TILE_SIZE*TILE_VECTOR_HEIGHT;
- unsigned block_size = util_format_get_blocksize(rast->zsbuf_transfer->texture->format);
+ const unsigned height = TILE_SIZE / TILE_VECTOR_HEIGHT;
+ const unsigned width = TILE_SIZE * TILE_VECTOR_HEIGHT;
+ unsigned block_size = rast->zsbuf.blocksize;
uint8_t *dst;
- unsigned dst_stride = rast->zsbuf_transfer->stride*TILE_VECTOR_HEIGHT;
+ unsigned dst_stride = rast->zsbuf.stride * TILE_VECTOR_HEIGHT;
unsigned i, j;
LP_DBG(DEBUG_RAST, "%s 0x%x\n", __FUNCTION__, arg.clear_zstencil);
- assert(rast->zsbuf_map);
- if (!rast->zsbuf_map)
+ assert(rast->zsbuf.map);
+ if (!rast->zsbuf.map)
return;
LP_DBG(DEBUG_RAST, "%s\n", __FUNCTION__);
@@ -278,8 +224,8 @@ lp_rast_clear_zstencil(struct lp_rasterizer_task *task,
}
break;
default:
- assert(0);
- break;
+ assert(0);
+ break;
}
}
@@ -298,25 +244,16 @@ lp_rast_load_color(struct lp_rasterizer_task *task,
LP_DBG(DEBUG_RAST, "%s at %u, %u\n", __FUNCTION__, x, y);
- for (i = 0; i < rast->state.fb.nr_cbufs; i++) {
- struct pipe_transfer *transfer = rast->cbuf_transfer[i];
- int w = TILE_SIZE;
- int h = TILE_SIZE;
-
- if (x >= transfer->width || y >= transfer->height)
+ for (i = 0; i < rast->state.nr_cbufs; i++) {
+ if (x >= rast->cbuf[i].width || y >= rast->cbuf[i].height)
continue;
- assert(w >= 0);
- assert(h >= 0);
- assert(w <= TILE_SIZE);
- assert(h <= TILE_SIZE);
-
- lp_tile_read_4ub(transfer->texture->format,
+ lp_tile_read_4ub(rast->cbuf[i].format,
task->tile.color[i],
- rast->cbuf_map[i],
- transfer->stride,
+ rast->cbuf[i].map,
+ rast->cbuf[i].stride,
x, y,
- w, h);
+ TILE_SIZE, TILE_SIZE);
LP_COUNT(nr_color_tile_load);
}
@@ -366,7 +303,7 @@ lp_rast_shade_tile(struct lp_rasterizer_task *task,
block_offset = ((y / 4) * (16 * 16) + (x / 4) * 16);
/* color buffer */
- for (i = 0; i < rast->state.fb.nr_cbufs; i++)
+ for (i = 0; i < rast->state.nr_cbufs; i++)
color[i] = tile->color[i] + 4 * block_offset;
/* depth buffer */
@@ -405,7 +342,6 @@ void lp_rast_shade_quads( struct lp_rasterizer_task *task,
unsigned ix, iy;
int block_offset;
-#ifdef DEBUG
assert(state);
/* Sanity checks */
@@ -414,7 +350,6 @@ void lp_rast_shade_quads( struct lp_rasterizer_task *task,
assert((x % 4) == 0);
assert((y % 4) == 0);
-#endif
ix = x % TILE_SIZE;
iy = y % TILE_SIZE;
@@ -423,22 +358,19 @@ void lp_rast_shade_quads( struct lp_rasterizer_task *task,
block_offset = ((iy / 4) * (16 * 16) + (ix / 4) * 16);
/* color buffer */
- for (i = 0; i < rast->state.fb.nr_cbufs; i++)
+ for (i = 0; i < rast->state.nr_cbufs; i++)
color[i] = tile->color[i] + 4 * block_offset;
/* depth buffer */
depth = lp_rast_depth_pointer(rast, x, y);
-
-#ifdef DEBUG
assert(lp_check_alignment(tile->color[0], 16));
assert(lp_check_alignment(state->jit_context.blend_color, 16));
assert(lp_check_alignment(inputs->step[0], 16));
assert(lp_check_alignment(inputs->step[1], 16));
assert(lp_check_alignment(inputs->step[2], 16));
-#endif
/* run shader */
state->jit_function[1]( &state->jit_context,
@@ -516,51 +448,33 @@ lp_rast_store_color(struct lp_rasterizer_task *task)
const unsigned x = task->x, y = task->y;
unsigned i;
- for (i = 0; i < rast->state.fb.nr_cbufs; i++) {
- struct pipe_transfer *transfer = rast->cbuf_transfer[i];
- int w = TILE_SIZE;
- int h = TILE_SIZE;
-
- if (x >= transfer->width)
+ for (i = 0; i < rast->state.nr_cbufs; i++) {
+ if (x >= rast->cbuf[i].width)
continue;
- if (y >= transfer->height)
+ if (y >= rast->cbuf[i].height)
continue;
- LP_DBG(DEBUG_RAST, "%s [%u] %d,%d %dx%d\n", __FUNCTION__,
- task->thread_index, x, y, w, h);
+ LP_DBG(DEBUG_RAST, "%s [%u] %d,%d\n", __FUNCTION__,
+ task->thread_index, x, y);
if (LP_DEBUG & DEBUG_SHOW_SUBTILES)
outline_subtiles(task->tile.color[i]);
else if (LP_DEBUG & DEBUG_SHOW_TILES)
outline_tile(task->tile.color[i]);
- lp_tile_write_4ub(transfer->texture->format,
+ lp_tile_write_4ub(rast->cbuf[i].format,
task->tile.color[i],
- rast->cbuf_map[i],
- transfer->stride,
+ rast->cbuf[i].map,
+ rast->cbuf[i].stride,
x, y,
- w, h);
+ TILE_SIZE, TILE_SIZE);
LP_COUNT(nr_color_tile_store);
}
}
-/**
- * Write the rasterizer's tiles to the framebuffer.
- */
-static void
-lp_rast_end_tile(struct lp_rasterizer_task *task)
-{
- struct lp_rasterizer *rast = task->rast;
-
- LP_DBG(DEBUG_RAST, "%s\n", __FUNCTION__);
-
- if (rast->state.write_color)
- lp_rast_store_color(task);
-}
-
/**
* Signal on a fence. This is called during bin execution/rasterization.
@@ -586,23 +500,6 @@ lp_rast_fence(struct lp_rasterizer_task *task,
}
-/**
- * When all the threads are done rasterizing a scene, one thread will
- * call this function to reset the scene and put it onto the empty queue.
- */
-static void
-release_scene( struct lp_rasterizer *rast,
- struct lp_scene *scene )
-{
- util_unreference_framebuffer_state( &scene->fb );
-
- lp_scene_reset( scene );
-
- assert(lp_scene_is_empty(scene));
-
- lp_scene_enqueue( rast->empty_scenes, scene );
- rast->curr_scene = NULL;
-}
/**
@@ -620,7 +517,7 @@ rasterize_bin(struct lp_rasterizer_task *task,
struct cmd_block *block;
unsigned k;
- lp_rast_start_tile( task, x, y );
+ lp_rast_start_tile( task, x * TILE_SIZE, y * TILE_SIZE );
/* simply execute each of the commands in the block list */
for (block = commands->head; block; block = block->next) {
@@ -629,7 +526,14 @@ rasterize_bin(struct lp_rasterizer_task *task,
}
}
- lp_rast_end_tile( task );
+ /* Write the rasterizer's tiles to the framebuffer.
+ */
+ if (task->rast->state.write_color)
+ lp_rast_store_color(task);
+
+ /* Free data for this bin.
+ */
+ lp_scene_bin_reset( task->rast->curr_scene, x, y);
}
@@ -714,8 +618,7 @@ is_empty_bin( const struct cmd_bin *bin )
*/
static void
rasterize_scene(struct lp_rasterizer_task *task,
- struct lp_scene *scene,
- bool write_depth)
+ struct lp_scene *scene)
{
/* loop over scene bins, rasterize each */
#if 0
@@ -724,7 +627,7 @@ rasterize_scene(struct lp_rasterizer_task *task,
for (i = 0; i < scene->tiles_x; i++) {
for (j = 0; j < scene->tiles_y; j++) {
struct cmd_bin *bin = lp_scene_get_bin(scene, i, j);
- rasterize_bin(task, bin, i * TILE_SIZE, j * TILE_SIZE);
+ rasterize_bin(task, bin, i, j);
}
}
}
@@ -736,7 +639,7 @@ rasterize_scene(struct lp_rasterizer_task *task,
assert(scene);
while ((bin = lp_scene_bin_iter_next(scene, &x, &y))) {
if (!is_empty_bin( bin ))
- rasterize_bin(task, bin, x * TILE_SIZE, y * TILE_SIZE);
+ rasterize_bin(task, bin, x, y);
}
}
#endif
@@ -747,44 +650,20 @@ rasterize_scene(struct lp_rasterizer_task *task,
* Called by setup module when it has something for us to render.
*/
void
-lp_rasterize_scene( struct lp_rasterizer *rast,
- struct lp_scene *scene,
- const struct pipe_framebuffer_state *fb,
- bool write_depth )
+lp_rast_queue_scene( struct lp_rasterizer *rast,
+ struct lp_scene *scene)
{
- boolean debug = false;
-
LP_DBG(DEBUG_SETUP, "%s\n", __FUNCTION__);
- if (debug) {
- unsigned x, y;
- debug_printf("rasterize scene:\n");
- debug_printf(" data size: %u\n", lp_scene_data_size(scene));
- for (y = 0; y < scene->tiles_y; y++) {
- for (x = 0; x < scene->tiles_x; x++) {
- debug_printf(" bin %u, %u size: %u\n", x, y,
- lp_scene_bin_size(scene, x, y));
- }
- }
- }
-
- /* save framebuffer state in the bin */
- util_copy_framebuffer_state(&scene->fb, fb);
- scene->write_depth = write_depth;
-
if (rast->num_threads == 0) {
/* no threading */
- lp_rast_begin( rast, fb,
- fb->nr_cbufs != 0, /* always write color if cbufs present */
- fb->zsbuf != NULL && write_depth );
+ lp_rast_begin( rast, scene );
- lp_scene_bin_iter_begin( scene );
- rasterize_scene( &rast->tasks[0], scene, write_depth );
+ rasterize_scene( &rast->tasks[0], scene );
- release_scene( rast, scene );
-
- lp_rast_end( rast );
+ lp_scene_reset( scene );
+ rast->curr_scene = NULL;
}
else {
/* threaded rendering! */
@@ -796,14 +675,26 @@ lp_rasterize_scene( struct lp_rasterizer *rast,
for (i = 0; i < rast->num_threads; i++) {
pipe_semaphore_signal(&rast->tasks[i].work_ready);
}
+ }
+
+ LP_DBG(DEBUG_SETUP, "%s done \n", __FUNCTION__);
+}
+
+
+void
+lp_rast_finish( struct lp_rasterizer *rast )
+{
+ if (rast->num_threads == 0) {
+ /* nothing to do */
+ }
+ else {
+ int i;
/* wait for work to complete */
for (i = 0; i < rast->num_threads; i++) {
pipe_semaphore_wait(&rast->tasks[i].work_done);
}
}
-
- LP_DBG(DEBUG_SETUP, "%s done \n", __FUNCTION__);
}
@@ -834,19 +725,8 @@ static PIPE_THREAD_ROUTINE( thread_func, init_data )
* - get next scene to rasterize
* - map the framebuffer surfaces
*/
- const struct pipe_framebuffer_state *fb;
- boolean write_depth;
-
- rast->curr_scene = lp_scene_dequeue( rast->full_scenes, TRUE );
-
- lp_scene_bin_iter_begin( rast->curr_scene );
-
- fb = &rast->curr_scene->fb;
- write_depth = rast->curr_scene->write_depth;
-
- lp_rast_begin( rast, fb,
- fb->nr_cbufs != 0,
- fb->zsbuf != NULL && write_depth );
+ lp_rast_begin( rast,
+ lp_scene_dequeue( rast->full_scenes, TRUE ) );
}
/* Wait for all threads to get here so that threads[1+] don't
@@ -857,25 +737,23 @@ static PIPE_THREAD_ROUTINE( thread_func, init_data )
/* do work */
if (debug)
debug_printf("thread %d doing work\n", task->thread_index);
+
rasterize_scene(task,
- rast->curr_scene,
- rast->curr_scene->write_depth);
+ rast->curr_scene);
/* wait for all threads to finish with this scene */
pipe_barrier_wait( &rast->barrier );
+ /* XXX: shouldn't be necessary:
+ */
if (task->thread_index == 0) {
- /* thread[0]:
- * - release the scene object
- * - unmap the framebuffer surfaces
- */
- release_scene( rast, rast->curr_scene );
lp_rast_end( rast );
}
/* signal done with work */
if (debug)
debug_printf("thread %d done working\n", task->thread_index);
+
pipe_semaphore_signal(&task->work_done);
}
@@ -918,7 +796,7 @@ create_rast_threads(struct lp_rasterizer *rast)
* processing them.
*/
struct lp_rasterizer *
-lp_rast_create( struct pipe_screen *screen, struct lp_scene_queue *empty )
+lp_rast_create( void )
{
struct lp_rasterizer *rast;
unsigned i, cbuf;
@@ -927,9 +805,6 @@ lp_rast_create( struct pipe_screen *screen, struct lp_scene_queue *empty )
if(!rast)
return NULL;
- rast->screen = screen;
-
- rast->empty_scenes = empty;
rast->full_scenes = lp_scene_queue_create();
for (i = 0; i < Elements(rast->tasks); i++) {
@@ -957,8 +832,6 @@ void lp_rast_destroy( struct lp_rasterizer *rast )
{
unsigned i, cbuf;
- util_unreference_framebuffer_state(&rast->state.fb);
-
for (i = 0; i < Elements(rast->tasks); i++) {
for (cbuf = 0; cbuf < PIPE_MAX_COLOR_BUFS; cbuf++ )
align_free(rast->tasks[i].tile.color[cbuf]);
diff --git a/src/gallium/drivers/llvmpipe/lp_rast.h b/src/gallium/drivers/llvmpipe/lp_rast.h
index 1ed2700191..d91c45eb2b 100644
--- a/src/gallium/drivers/llvmpipe/lp_rast.h
+++ b/src/gallium/drivers/llvmpipe/lp_rast.h
@@ -43,10 +43,8 @@
struct lp_rasterizer;
struct lp_scene;
-struct lp_scene_queue;
struct lp_fence;
struct cmd_bin;
-struct pipe_screen;
/** For sub-pixel positioning */
#define FIXED_ORDER 4
@@ -129,18 +127,21 @@ struct lp_rast_triangle {
-struct lp_rasterizer *lp_rast_create( struct pipe_screen *screen,
- struct lp_scene_queue *empty );
+struct lp_rasterizer *
+lp_rast_create( void );
-void lp_rast_destroy( struct lp_rasterizer * );
+void
+lp_rast_destroy( struct lp_rasterizer * );
-unsigned lp_rast_get_num_threads( struct lp_rasterizer * );
+unsigned
+lp_rast_get_num_threads( struct lp_rasterizer * );
-void lp_rasterize_scene( struct lp_rasterizer *rast,
- struct lp_scene *scene,
- const struct pipe_framebuffer_state *fb,
- bool write_depth );
+void
+lp_rast_queue_scene( struct lp_rasterizer *rast,
+ struct lp_scene *scene );
+void
+lp_rast_finish( struct lp_rasterizer *rast );
union lp_rast_cmd_arg {
diff --git a/src/gallium/drivers/llvmpipe/lp_rast_priv.h b/src/gallium/drivers/llvmpipe/lp_rast_priv.h
index abc5a9ad89..39bf2c2587 100644
--- a/src/gallium/drivers/llvmpipe/lp_rast_priv.h
+++ b/src/gallium/drivers/llvmpipe/lp_rast_priv.h
@@ -38,8 +38,6 @@
#define MAX_THREADS 8 /* XXX probably temporary here */
-struct pipe_transfer;
-struct pipe_screen;
struct lp_rasterizer;
@@ -82,20 +80,26 @@ struct lp_rasterizer_task
*/
struct lp_rasterizer
{
- boolean clipped_tile;
- boolean check_for_clipped_tiles;
boolean exit_flag;
/* Framebuffer stuff
*/
- struct pipe_screen *screen;
- struct pipe_transfer *cbuf_transfer[PIPE_MAX_COLOR_BUFS];
- struct pipe_transfer *zsbuf_transfer;
- void *cbuf_map[PIPE_MAX_COLOR_BUFS];
- uint8_t *zsbuf_map;
+ struct {
+ void *map;
+ unsigned stride;
+ unsigned width;
+ unsigned height;
+ enum pipe_format format;
+ } cbuf[PIPE_MAX_COLOR_BUFS];
+
+ struct {
+ uint8_t *map;
+ unsigned stride;
+ unsigned blocksize;
+ } zsbuf;
struct {
- struct pipe_framebuffer_state fb;
+ unsigned nr_cbufs;
boolean write_color;
boolean write_zstencil;
unsigned clear_color;
@@ -105,7 +109,14 @@ struct lp_rasterizer
/** The incoming queue of scenes ready to rasterize */
struct lp_scene_queue *full_scenes;
- /** The outgoing queue of processed scenes to return to setup modulee */
+
+ /**
+ * The outgoing queue of processed scenes to return to setup module
+ *
+ * XXX: while scenes are per-context but the rasterizer is
+ * (potentially) shared, these empty scenes should be returned to
+ * the context which created them rather than retained here.
+ */
struct lp_scene_queue *empty_scenes;
/** The scene currently being rasterized by the threads */
@@ -137,17 +148,18 @@ lp_rast_depth_pointer( struct lp_rasterizer *rast,
unsigned x, unsigned y )
{
void * depth;
+
assert((x % TILE_VECTOR_WIDTH) == 0);
assert((y % TILE_VECTOR_HEIGHT) == 0);
- if(!rast->zsbuf_map)
+
+ if (!rast->zsbuf.map)
return NULL;
- assert(rast->zsbuf_transfer);
- depth = rast->zsbuf_map +
- y*rast->zsbuf_transfer->stride +
- TILE_VECTOR_HEIGHT*x*util_format_get_blocksize(rast->zsbuf_transfer->texture->format);
-#ifdef DEBUG
+
+ depth = (rast->zsbuf.map +
+ rast->zsbuf.stride * y +
+ rast->zsbuf.blocksize * x * TILE_VECTOR_HEIGHT);
+
assert(lp_check_alignment(depth, 16));
-#endif
return depth;
}
@@ -175,7 +187,7 @@ lp_rast_shade_quads_all( struct lp_rasterizer_task *task,
block_offset = (iy / 4) * (16 * 16) + (ix / 4) * 16;
/* color buffer */
- for (i = 0; i < rast->state.fb.nr_cbufs; i++)
+ for (i = 0; i < rast->state.nr_cbufs; i++)
color[i] = tile->color[i] + 4 * block_offset;
depth = lp_rast_depth_pointer(rast, x, y);
diff --git a/src/gallium/drivers/llvmpipe/lp_scene.c b/src/gallium/drivers/llvmpipe/lp_scene.c
index cba0e21298..72492c0f0c 100644
--- a/src/gallium/drivers/llvmpipe/lp_scene.c
+++ b/src/gallium/drivers/llvmpipe/lp_scene.c
@@ -29,44 +29,67 @@
#include "util/u_memory.h"
#include "util/u_inlines.h"
#include "util/u_simple_list.h"
+#include "util/u_surface.h"
#include "lp_scene.h"
+#include "lp_scene_queue.h"
+#include "lp_debug.h"
struct lp_scene *
-lp_scene_create(void)
+lp_scene_create( struct pipe_context *pipe,
+ struct lp_scene_queue *queue )
{
+ unsigned i, j;
struct lp_scene *scene = CALLOC_STRUCT(lp_scene);
- if (scene)
- lp_scene_init(scene);
+ if (!scene)
+ return NULL;
+
+ scene->pipe = pipe;
+ scene->empty_queue = queue;
+
+ for (i = 0; i < TILES_X; i++) {
+ for (j = 0; j < TILES_Y; j++) {
+ struct cmd_bin *bin = lp_scene_get_bin(scene, i, j);
+ bin->commands.head = bin->commands.tail = CALLOC_STRUCT(cmd_block);
+ }
+ }
+
+ scene->data.head =
+ scene->data.tail = CALLOC_STRUCT(data_block);
+
+ make_empty_list(&scene->textures);
+
+ pipe_mutex_init(scene->mutex);
+
return scene;
}
+/**
+ * Free all data associated with the given scene, and free(scene).
+ */
void
lp_scene_destroy(struct lp_scene *scene)
{
- lp_scene_reset(scene);
- lp_scene_free_bin_data(scene);
- FREE(scene);
-}
+ unsigned i, j;
+ lp_scene_reset(scene);
-void
-lp_scene_init(struct lp_scene *scene)
-{
- unsigned i, j;
for (i = 0; i < TILES_X; i++)
for (j = 0; j < TILES_Y; j++) {
struct cmd_bin *bin = lp_scene_get_bin(scene, i, j);
- bin->commands.head = bin->commands.tail = CALLOC_STRUCT(cmd_block);
+ assert(bin->commands.head == bin->commands.tail);
+ FREE(bin->commands.head);
+ bin->commands.head = NULL;
+ bin->commands.tail = NULL;
}
- scene->data.head =
- scene->data.tail = CALLOC_STRUCT(data_block);
+ FREE(scene->data.head);
+ scene->data.head = NULL;
- make_empty_list(&scene->textures);
+ pipe_mutex_destroy(scene->mutex);
- pipe_mutex_init(scene->mutex);
+ FREE(scene);
}
@@ -92,6 +115,9 @@ lp_scene_is_empty(struct lp_scene *scene )
}
+/* Free data for one particular bin. May be called from the
+ * rasterizer thread(s).
+ */
void
lp_scene_bin_reset(struct lp_scene *scene, unsigned x, unsigned y)
{
@@ -115,7 +141,8 @@ lp_scene_bin_reset(struct lp_scene *scene, unsigned x, unsigned y)
/**
- * Set scene to empty state.
+ * Free all the temporary data in a scene. May be called from the
+ * rasterizer thread(s).
*/
void
lp_scene_reset(struct lp_scene *scene )
@@ -162,40 +189,8 @@ lp_scene_reset(struct lp_scene *scene )
}
-/**
- * Free all data associated with the given bin, but don't free(scene).
- */
-void
-lp_scene_free_bin_data(struct lp_scene *scene)
-{
- unsigned i, j;
-
- for (i = 0; i < TILES_X; i++)
- for (j = 0; j < TILES_Y; j++) {
- struct cmd_bin *bin = lp_scene_get_bin(scene, i, j);
- /* lp_reset_scene() should have been already called */
- assert(bin->commands.head == bin->commands.tail);
- FREE(bin->commands.head);
- bin->commands.head = NULL;
- bin->commands.tail = NULL;
- }
-
- FREE(scene->data.head);
- scene->data.head = NULL;
-
- pipe_mutex_destroy(scene->mutex);
-}
-
-void
-lp_scene_set_framebuffer_size( struct lp_scene *scene,
- unsigned width, unsigned height )
-{
- assert(lp_scene_is_empty(scene));
- scene->tiles_x = align(width, TILE_SIZE) / TILE_SIZE;
- scene->tiles_y = align(height, TILE_SIZE) / TILE_SIZE;
-}
void
@@ -393,3 +388,158 @@ end:
pipe_mutex_unlock(scene->mutex);
return bin;
}
+
+
+/**
+ * Prepare this scene for the rasterizer.
+ * Map the framebuffer surfaces. Initialize the 'rast' state.
+ */
+static boolean
+lp_scene_map_buffers( struct lp_scene *scene )
+{
+ struct pipe_screen *screen = scene->pipe->screen;
+ struct pipe_surface *cbuf, *zsbuf;
+ int i;
+
+ LP_DBG(DEBUG_RAST, "%s\n", __FUNCTION__);
+
+
+ /* Map all color buffers
+ */
+ for (i = 0; i < scene->fb.nr_cbufs; i++) {
+ cbuf = scene->fb.cbufs[i];
+ if (cbuf) {
+ scene->cbuf_transfer[i] = screen->get_tex_transfer(screen,
+ cbuf->texture,
+ cbuf->face,
+ cbuf->level,
+ cbuf->zslice,
+ PIPE_TRANSFER_READ_WRITE,
+ 0, 0,
+ cbuf->width,
+ cbuf->height);
+ if (!scene->cbuf_transfer[i])
+ goto fail;
+
+ scene->cbuf_map[i] = screen->transfer_map(screen,
+ scene->cbuf_transfer[i]);
+ if (!scene->cbuf_map[i])
+ goto fail;
+ }
+ }
+
+ /* Map the zsbuffer
+ */
+ zsbuf = scene->fb.zsbuf;
+ if (zsbuf) {
+ scene->zsbuf_transfer = screen->get_tex_transfer(screen,
+ zsbuf->texture,
+ zsbuf->face,
+ zsbuf->level,
+ zsbuf->zslice,
+ PIPE_TRANSFER_READ_WRITE,
+ 0, 0,
+ zsbuf->width,
+ zsbuf->height);
+ if (!scene->zsbuf_transfer)
+ goto fail;
+
+ scene->zsbuf_map = screen->transfer_map(screen,
+ scene->zsbuf_transfer);
+ if (!scene->zsbuf_map)
+ goto fail;
+ }
+
+ return TRUE;
+
+fail:
+ /* Unmap and release transfers?
+ */
+ return FALSE;
+}
+
+
+
+/**
+ * Called after rasterizer as finished rasterizing a scene.
+ *
+ * We want to call this from the pipe_context's current thread to
+ * avoid having to have mutexes on the transfer functions.
+ */
+static void
+lp_scene_unmap_buffers( struct lp_scene *scene )
+{
+ struct pipe_screen *screen = scene->pipe->screen;
+ unsigned i;
+
+ for (i = 0; i < scene->fb.nr_cbufs; i++) {
+ if (scene->cbuf_map[i])
+ screen->transfer_unmap(screen, scene->cbuf_transfer[i]);
+
+ if (scene->cbuf_transfer[i])
+ screen->tex_transfer_destroy(scene->cbuf_transfer[i]);
+
+ scene->cbuf_transfer[i] = NULL;
+ scene->cbuf_map[i] = NULL;
+ }
+
+ if (scene->zsbuf_map)
+ screen->transfer_unmap(screen, scene->zsbuf_transfer);
+
+ if (scene->zsbuf_transfer)
+ screen->tex_transfer_destroy(scene->zsbuf_transfer);
+
+ scene->zsbuf_transfer = NULL;
+ scene->zsbuf_map = NULL;
+
+ util_unreference_framebuffer_state( &scene->fb );
+}
+
+
+void lp_scene_begin_binning( struct lp_scene *scene,
+ struct pipe_framebuffer_state *fb )
+{
+ assert(lp_scene_is_empty(scene));
+
+ util_copy_framebuffer_state(&scene->fb, fb);
+
+ scene->tiles_x = align(fb->width, TILE_SIZE) / TILE_SIZE;
+ scene->tiles_y = align(fb->height, TILE_SIZE) / TILE_SIZE;
+}
+
+
+void lp_scene_rasterize( struct lp_scene *scene,
+ struct lp_rasterizer *rast,
+ boolean write_depth )
+{
+ if (0) {
+ unsigned x, y;
+ debug_printf("rasterize scene:\n");
+ debug_printf(" data size: %u\n", lp_scene_data_size(scene));
+ for (y = 0; y < scene->tiles_y; y++) {
+ for (x = 0; x < scene->tiles_x; x++) {
+ debug_printf(" bin %u, %u size: %u\n", x, y,
+ lp_scene_bin_size(scene, x, y));
+ }
+ }
+ }
+
+
+ scene->write_depth = (scene->fb.zsbuf != NULL &&
+ write_depth);
+
+ lp_scene_map_buffers( scene );
+
+ /* Enqueue the scene for rasterization, then immediately wait for
+ * it to finish.
+ */
+ lp_rast_queue_scene( rast, scene );
+
+ /* Currently just wait for the rasterizer to finish. Some
+ * threading interactions need to be worked out, particularly once
+ * transfers become per-context:
+ */
+ lp_rast_finish( rast );
+ lp_scene_unmap_buffers( scene );
+ lp_scene_enqueue( scene->empty_queue, scene );
+}
diff --git a/src/gallium/drivers/llvmpipe/lp_scene.h b/src/gallium/drivers/llvmpipe/lp_scene.h
index 8d725cd437..739ac22908 100644
--- a/src/gallium/drivers/llvmpipe/lp_scene.h
+++ b/src/gallium/drivers/llvmpipe/lp_scene.h
@@ -39,6 +39,7 @@
#include "lp_tile_soa.h"
#include "lp_rast.h"
+struct lp_scene_queue;
/* We're limited to 2K by 2K for 32bit fixed point rasterization.
* Will need a 64-bit version for larger framebuffers.
@@ -112,8 +113,14 @@ struct texture_ref {
* scenes:
*/
struct lp_scene {
- struct cmd_bin tile[TILES_X][TILES_Y];
- struct data_block_list data;
+ struct pipe_context *pipe;
+ struct pipe_transfer *cbuf_transfer[PIPE_MAX_COLOR_BUFS];
+ struct pipe_transfer *zsbuf_transfer;
+
+ /* Scene's buffers are mapped at the time the scene is enqueued:
+ */
+ void *cbuf_map[PIPE_MAX_COLOR_BUFS];
+ uint8_t *zsbuf_map;
/** the framebuffer to render the scene into */
struct pipe_framebuffer_state fb;
@@ -131,25 +138,28 @@ struct lp_scene {
int curr_x, curr_y; /**< for iterating over bins */
pipe_mutex mutex;
+
+ /* Where to place this scene once it has been rasterized:
+ */
+ struct lp_scene_queue *empty_queue;
+
+ struct cmd_bin tile[TILES_X][TILES_Y];
+ struct data_block_list data;
};
-struct lp_scene *lp_scene_create(void);
+struct lp_scene *lp_scene_create(struct pipe_context *pipe,
+ struct lp_scene_queue *empty_queue);
void lp_scene_destroy(struct lp_scene *scene);
-void lp_scene_init(struct lp_scene *scene);
boolean lp_scene_is_empty(struct lp_scene *scene );
void lp_scene_reset(struct lp_scene *scene );
-void lp_scene_free_bin_data(struct lp_scene *scene);
-
-void lp_scene_set_framebuffer_size( struct lp_scene *scene,
- unsigned width, unsigned height );
void lp_bin_new_data_block( struct data_block_list *list );
@@ -296,5 +306,13 @@ lp_scene_bin_iter_begin( struct lp_scene *scene );
struct cmd_bin *
lp_scene_bin_iter_next( struct lp_scene *scene, int *bin_x, int *bin_y );
+void
+lp_scene_rasterize( struct lp_scene *scene,
+ struct lp_rasterizer *rast,
+ boolean write_depth );
+
+void
+lp_scene_begin_binning( struct lp_scene *scene,
+ struct pipe_framebuffer_state *fb );
#endif /* LP_BIN_H */
diff --git a/src/gallium/drivers/llvmpipe/lp_setup.c b/src/gallium/drivers/llvmpipe/lp_setup.c
index 3aec9de373..aebed85fbb 100644
--- a/src/gallium/drivers/llvmpipe/lp_setup.c
+++ b/src/gallium/drivers/llvmpipe/lp_setup.c
@@ -66,11 +66,8 @@ lp_setup_get_current_scene(struct setup_context *setup)
assert(lp_scene_is_empty(setup->scene));
- if(0)lp_scene_reset( setup->scene ); /* XXX temporary? */
-
- lp_scene_set_framebuffer_size(setup->scene,
- setup->fb.width,
- setup->fb.height);
+ lp_scene_begin_binning(setup->scene,
+ &setup->fb );
}
return setup->scene;
}
@@ -135,13 +132,12 @@ static void reset_context( struct setup_context *setup )
/** Rasterize all scene's bins */
static void
lp_setup_rasterize_scene( struct setup_context *setup,
- boolean write_depth )
+ boolean write_depth )
{
struct lp_scene *scene = lp_setup_get_current_scene(setup);
- lp_rasterize_scene(setup->rast,
- scene,
- &setup->fb,
+ lp_scene_rasterize(scene,
+ setup->rast,
write_depth);
reset_context( setup );
@@ -246,19 +242,16 @@ void
lp_setup_bind_framebuffer( struct setup_context *setup,
const struct pipe_framebuffer_state *fb )
{
- struct lp_scene *scene = lp_setup_get_current_scene(setup);
-
LP_DBG(DEBUG_SETUP, "%s\n", __FUNCTION__);
+ /* Flush any old scene.
+ */
set_scene_state( setup, SETUP_FLUSHED );
- /* re-get scene pointer, may have a new scene after flushing */
- (void) scene;
- scene = lp_setup_get_current_scene(setup);
-
+ /* Set new state. This will be picked up later when we next need a
+ * scene.
+ */
util_copy_framebuffer_state(&setup->fb, fb);
-
- lp_scene_set_framebuffer_size(scene, setup->fb.width, setup->fb.height);
}
@@ -683,7 +676,7 @@ lp_setup_destroy( struct setup_context *setup )
* it.
*/
struct setup_context *
-lp_setup_create( struct pipe_screen *screen,
+lp_setup_create( struct pipe_context *pipe,
struct draw_context *draw )
{
unsigned i;
@@ -698,7 +691,9 @@ lp_setup_create( struct pipe_screen *screen,
if (!setup->empty_scenes)
goto fail;
- setup->rast = lp_rast_create( screen, setup->empty_scenes );
+ /* XXX: move this to the screen and share between contexts:
+ */
+ setup->rast = lp_rast_create();
if (!setup->rast)
goto fail;
@@ -711,7 +706,8 @@ lp_setup_create( struct pipe_screen *screen,
/* create some empty scenes */
for (i = 0; i < MAX_SCENES; i++) {
- setup->scenes[i] = lp_scene_create();
+ setup->scenes[i] = lp_scene_create( pipe, setup->empty_scenes );
+
lp_scene_enqueue(setup->empty_scenes, setup->scenes[i]);
}
diff --git a/src/gallium/drivers/llvmpipe/lp_setup.h b/src/gallium/drivers/llvmpipe/lp_setup.h
index 0e155a7dc3..17c112b528 100644
--- a/src/gallium/drivers/llvmpipe/lp_setup.h
+++ b/src/gallium/drivers/llvmpipe/lp_setup.h
@@ -62,7 +62,7 @@ struct lp_fragment_shader;
struct lp_jit_context;
struct setup_context *
-lp_setup_create( struct pipe_screen *screen,
+lp_setup_create( struct pipe_context *pipe,
struct draw_context *draw );
void
diff --git a/src/gallium/drivers/nv30/nv30_context.h b/src/gallium/drivers/nv30/nv30_context.h
index ca3d6aca7f..ea259aadf3 100644
--- a/src/gallium/drivers/nv30/nv30_context.h
+++ b/src/gallium/drivers/nv30/nv30_context.h
@@ -101,7 +101,6 @@ struct nv30_blend_state {
struct nv30_state {
unsigned scissor_enabled;
unsigned stipple_enabled;
- unsigned viewport_bypass;
unsigned fp_samplers;
uint64_t dirty;
diff --git a/src/gallium/drivers/nv30/nv30_state_viewport.c b/src/gallium/drivers/nv30/nv30_state_viewport.c
index 2d7781292b..6fccd6b60e 100644
--- a/src/gallium/drivers/nv30/nv30_state_viewport.c
+++ b/src/gallium/drivers/nv30/nv30_state_viewport.c
@@ -5,55 +5,25 @@ nv30_state_viewport_validate(struct nv30_context *nv30)
{
struct pipe_viewport_state *vpt = &nv30->viewport;
struct nouveau_stateobj *so;
- unsigned bypass;
-
- if (/*nv30->render_mode == HW &&*/
- !nv30->rasterizer->pipe.bypass_vs_clip_and_viewport)
- bypass = 0;
- else
- bypass = 1;
if (nv30->state.hw[NV30_STATE_VIEWPORT] &&
- (bypass || !(nv30->dirty & NV30_NEW_VIEWPORT)) &&
- nv30->state.viewport_bypass == bypass)
+ !(nv30->dirty & NV30_NEW_VIEWPORT))
return FALSE;
- nv30->state.viewport_bypass = bypass;
so = so_new(3, 10, 0);
- if (!bypass) {
- so_method(so, nv30->screen->rankine,
- NV34TCL_VIEWPORT_TRANSLATE_X, 8);
- so_data (so, fui(vpt->translate[0]));
- so_data (so, fui(vpt->translate[1]));
- so_data (so, fui(vpt->translate[2]));
- so_data (so, fui(vpt->translate[3]));
- so_data (so, fui(vpt->scale[0]));
- so_data (so, fui(vpt->scale[1]));
- so_data (so, fui(vpt->scale[2]));
- so_data (so, fui(vpt->scale[3]));
-/* so_method(so, nv30->screen->rankine, 0x1d78, 1);
- so_data (so, 1);
-*/ } else {
- so_method(so, nv30->screen->rankine,
- NV34TCL_VIEWPORT_TRANSLATE_X, 8);
- so_data (so, fui(0.0));
- so_data (so, fui(0.0));
- so_data (so, fui(0.0));
- so_data (so, fui(0.0));
- so_data (so, fui(1.0));
- so_data (so, fui(1.0));
- so_data (so, fui(1.0));
- so_data (so, fui(0.0));
- /* Not entirely certain what this is yet. The DDX uses this
- * value also as it fixes rendering when you pass
- * pre-transformed vertices to the GPU. My best gusss is that
- * this bypasses some culling/clipping stage. Might be worth
- * noting that points/lines are uneffected by whatever this
- * value fixes, only filled polygons are effected.
- */
-/* so_method(so, nv30->screen->rankine, 0x1d78, 1);
- so_data (so, 0x110);
-*/ }
+ so_method(so, nv30->screen->rankine,
+ NV34TCL_VIEWPORT_TRANSLATE_X, 8);
+ so_data (so, fui(vpt->translate[0]));
+ so_data (so, fui(vpt->translate[1]));
+ so_data (so, fui(vpt->translate[2]));
+ so_data (so, fui(vpt->translate[3]));
+ so_data (so, fui(vpt->scale[0]));
+ so_data (so, fui(vpt->scale[1]));
+ so_data (so, fui(vpt->scale[2]));
+ so_data (so, fui(vpt->scale[3]));
+/* so_method(so, nv30->screen->rankine, 0x1d78, 1);
+ so_data (so, 1);
+*/
/* TODO/FIXME: never saw value 0x0110 in renouveau dumps, only 0x0001 */
so_method(so, nv30->screen->rankine, 0x1d78, 1);
so_data (so, 1);
diff --git a/src/gallium/drivers/nv40/nv40_context.h b/src/gallium/drivers/nv40/nv40_context.h
index 4861924dac..97fb6a2ef9 100644
--- a/src/gallium/drivers/nv40/nv40_context.h
+++ b/src/gallium/drivers/nv40/nv40_context.h
@@ -101,7 +101,6 @@ struct nv40_blend_state {
struct nv40_state {
unsigned scissor_enabled;
unsigned stipple_enabled;
- unsigned viewport_bypass;
unsigned fp_samplers;
uint64_t dirty;
diff --git a/src/gallium/drivers/nv40/nv40_state_viewport.c b/src/gallium/drivers/nv40/nv40_state_viewport.c
index 9919ba1d0b..3aacb00f99 100644
--- a/src/gallium/drivers/nv40/nv40_state_viewport.c
+++ b/src/gallium/drivers/nv40/nv40_state_viewport.c
@@ -5,55 +5,24 @@ nv40_state_viewport_validate(struct nv40_context *nv40)
{
struct pipe_viewport_state *vpt = &nv40->viewport;
struct nouveau_stateobj *so;
- unsigned bypass;
-
- if (nv40->render_mode == HW &&
- !nv40->rasterizer->pipe.bypass_vs_clip_and_viewport)
- bypass = 0;
- else
- bypass = 1;
if (nv40->state.hw[NV40_STATE_VIEWPORT] &&
- (bypass || !(nv40->dirty & NV40_NEW_VIEWPORT)) &&
- nv40->state.viewport_bypass == bypass)
+ !(nv40->dirty & NV40_NEW_VIEWPORT))
return FALSE;
- nv40->state.viewport_bypass = bypass;
so = so_new(2, 9, 0);
- if (!bypass) {
- so_method(so, nv40->screen->curie,
- NV40TCL_VIEWPORT_TRANSLATE_X, 8);
- so_data (so, fui(vpt->translate[0]));
- so_data (so, fui(vpt->translate[1]));
- so_data (so, fui(vpt->translate[2]));
- so_data (so, fui(vpt->translate[3]));
- so_data (so, fui(vpt->scale[0]));
- so_data (so, fui(vpt->scale[1]));
- so_data (so, fui(vpt->scale[2]));
- so_data (so, fui(vpt->scale[3]));
- so_method(so, nv40->screen->curie, 0x1d78, 1);
- so_data (so, 1);
- } else {
- so_method(so, nv40->screen->curie,
- NV40TCL_VIEWPORT_TRANSLATE_X, 8);
- so_data (so, fui(0.0));
- so_data (so, fui(0.0));
- so_data (so, fui(0.0));
- so_data (so, fui(0.0));
- so_data (so, fui(1.0));
- so_data (so, fui(1.0));
- so_data (so, fui(1.0));
- so_data (so, fui(0.0));
- /* Not entirely certain what this is yet. The DDX uses this
- * value also as it fixes rendering when you pass
- * pre-transformed vertices to the GPU. My best gusss is that
- * this bypasses some culling/clipping stage. Might be worth
- * noting that points/lines are uneffected by whatever this
- * value fixes, only filled polygons are effected.
- */
- so_method(so, nv40->screen->curie, 0x1d78, 1);
- so_data (so, 0x110);
- }
+ so_method(so, nv40->screen->curie,
+ NV40TCL_VIEWPORT_TRANSLATE_X, 8);
+ so_data (so, fui(vpt->translate[0]));
+ so_data (so, fui(vpt->translate[1]));
+ so_data (so, fui(vpt->translate[2]));
+ so_data (so, fui(vpt->translate[3]));
+ so_data (so, fui(vpt->scale[0]));
+ so_data (so, fui(vpt->scale[1]));
+ so_data (so, fui(vpt->scale[2]));
+ so_data (so, fui(vpt->scale[3]));
+ so_method(so, nv40->screen->curie, 0x1d78, 1);
+ so_data (so, 1);
so_ref(so, &nv40->state.hw[NV40_STATE_VIEWPORT]);
so_ref(NULL, &so);
diff --git a/src/gallium/drivers/nv50/nv50_context.h b/src/gallium/drivers/nv50/nv50_context.h
index b4de3e2ba5..c540594b94 100644
--- a/src/gallium/drivers/nv50/nv50_context.h
+++ b/src/gallium/drivers/nv50/nv50_context.h
@@ -127,7 +127,6 @@ struct nv50_state {
struct nouveau_stateobj *scissor;
unsigned scissor_enabled;
struct nouveau_stateobj *viewport;
- unsigned viewport_bypass;
struct nouveau_stateobj *tsc_upload;
struct nouveau_stateobj *tic_upload;
unsigned miptree_nr[PIPE_SHADER_TYPES];
diff --git a/src/gallium/drivers/nv50/nv50_state_validate.c b/src/gallium/drivers/nv50/nv50_state_validate.c
index efab94cab7..a91b31015e 100644
--- a/src/gallium/drivers/nv50/nv50_state_validate.c
+++ b/src/gallium/drivers/nv50/nv50_state_validate.c
@@ -375,50 +375,32 @@ nv50_state_validate(struct nv50_context *nv50)
scissor_uptodate:
if (nv50->dirty & (NV50_NEW_VIEWPORT | NV50_NEW_RASTERIZER)) {
- unsigned bypass;
-
- if (!nv50->rasterizer->pipe.bypass_vs_clip_and_viewport)
- bypass = 0;
- else
- bypass = 1;
-
if (nv50->state.viewport &&
- (bypass || !(nv50->dirty & NV50_NEW_VIEWPORT)) &&
- nv50->state.viewport_bypass == bypass)
+ !(nv50->dirty & NV50_NEW_VIEWPORT))
goto viewport_uptodate;
- nv50->state.viewport_bypass = bypass;
so = so_new(5, 9, 0);
- if (!bypass) {
- so_method(so, tesla, NV50TCL_VIEWPORT_TRANSLATE_X(0), 3);
- so_data (so, fui(nv50->viewport.translate[0]));
- so_data (so, fui(nv50->viewport.translate[1]));
- so_data (so, fui(nv50->viewport.translate[2]));
- so_method(so, tesla, NV50TCL_VIEWPORT_SCALE_X(0), 3);
- so_data (so, fui(nv50->viewport.scale[0]));
- so_data (so, fui(nv50->viewport.scale[1]));
- so_data (so, fui(nv50->viewport.scale[2]));
-
- so_method(so, tesla, NV50TCL_VIEWPORT_TRANSFORM_EN, 1);
- so_data (so, 1);
- /* 0x0000 = remove whole primitive only (xyz)
- * 0x1018 = remove whole primitive only (xy), clamp z
- * 0x1080 = clip primitive (xyz)
- * 0x1098 = clip primitive (xy), clamp z
- */
- so_method(so, tesla, NV50TCL_VIEW_VOLUME_CLIP_CTRL, 1);
- so_data (so, 0x1080);
- /* no idea what 0f90 does */
- so_method(so, tesla, 0x0f90, 1);
- so_data (so, 0);
- } else {
- so_method(so, tesla, NV50TCL_VIEWPORT_TRANSFORM_EN, 1);
- so_data (so, 0);
- so_method(so, tesla, NV50TCL_VIEW_VOLUME_CLIP_CTRL, 1);
- so_data (so, 0x0000);
- so_method(so, tesla, 0x0f90, 1);
- so_data (so, 1);
- }
+ so_method(so, tesla, NV50TCL_VIEWPORT_TRANSLATE_X(0), 3);
+ so_data (so, fui(nv50->viewport.translate[0]));
+ so_data (so, fui(nv50->viewport.translate[1]));
+ so_data (so, fui(nv50->viewport.translate[2]));
+ so_method(so, tesla, NV50TCL_VIEWPORT_SCALE_X(0), 3);
+ so_data (so, fui(nv50->viewport.scale[0]));
+ so_data (so, fui(nv50->viewport.scale[1]));
+ so_data (so, fui(nv50->viewport.scale[2]));
+
+ so_method(so, tesla, NV50TCL_VIEWPORT_TRANSFORM_EN, 1);
+ so_data (so, 1);
+ /* 0x0000 = remove whole primitive only (xyz)
+ * 0x1018 = remove whole primitive only (xy), clamp z
+ * 0x1080 = clip primitive (xyz)
+ * 0x1098 = clip primitive (xy), clamp z
+ */
+ so_method(so, tesla, NV50TCL_VIEW_VOLUME_CLIP_CTRL, 1);
+ so_data (so, 0x1080);
+ /* no idea what 0f90 does */
+ so_method(so, tesla, 0x0f90, 1);
+ so_data (so, 0);
so_ref(so, &nv50->state.viewport);
so_ref(NULL, &so);
diff --git a/src/gallium/drivers/r300/r300_blit.c b/src/gallium/drivers/r300/r300_blit.c
index 0e2d6c5b42..513cc0f5d4 100644
--- a/src/gallium/drivers/r300/r300_blit.c
+++ b/src/gallium/drivers/r300/r300_blit.c
@@ -34,6 +34,8 @@ static void r300_blitter_save_states(struct r300_context* r300)
util_blitter_save_rasterizer(r300->blitter, r300->rs_state.state);
util_blitter_save_fragment_shader(r300->blitter, r300->fs);
util_blitter_save_vertex_shader(r300->blitter, r300->vs_state.state);
+ util_blitter_save_viewport(r300->blitter, &r300->viewport);
+ util_blitter_save_clip(r300->blitter, &r300->clip);
}
/* Clear currently bound buffers. */
diff --git a/src/gallium/drivers/r300/r300_context.h b/src/gallium/drivers/r300/r300_context.h
index b98fe347b8..0d1518a05b 100644
--- a/src/gallium/drivers/r300/r300_context.h
+++ b/src/gallium/drivers/r300/r300_context.h
@@ -356,12 +356,14 @@ struct r300_context {
struct pipe_stencil_ref stencil_ref;
+ struct pipe_clip_state clip;
+
+ struct pipe_viewport_state viewport;
+
/* Bitmask of dirty state objects. */
uint32_t dirty_state;
/* Flag indicating whether or not the HW is dirty. */
uint32_t dirty_hw;
- /* Whether the TCL engine should be in bypass mode. */
- boolean tcl_bypass;
/* Whether polygon offset is enabled. */
boolean polygon_offset_enabled;
/* Z buffer bit depth. */
diff --git a/src/gallium/drivers/r300/r300_emit.c b/src/gallium/drivers/r300/r300_emit.c
index 17d55ba3b4..addb28bded 100644
--- a/src/gallium/drivers/r300/r300_emit.c
+++ b/src/gallium/drivers/r300/r300_emit.c
@@ -175,23 +175,15 @@ static const float * get_shader_constant(
break;
case RC_STATE_R300_VIEWPORT_SCALE:
- if (r300->tcl_bypass) {
- vec[0] = 1;
- vec[1] = 1;
- vec[2] = 1;
- } else {
- vec[0] = viewport->xscale;
- vec[1] = viewport->yscale;
- vec[2] = viewport->zscale;
- }
+ vec[0] = viewport->xscale;
+ vec[1] = viewport->yscale;
+ vec[2] = viewport->zscale;
break;
case RC_STATE_R300_VIEWPORT_OFFSET:
- if (!r300->tcl_bypass) {
- vec[0] = viewport->xoffset;
- vec[1] = viewport->yoffset;
- vec[2] = viewport->zoffset;
- }
+ vec[0] = viewport->xoffset;
+ vec[1] = viewport->yoffset;
+ vec[2] = viewport->zoffset;
break;
default:
@@ -946,22 +938,16 @@ void r300_emit_viewport_state(struct r300_context* r300,
struct r300_viewport_state* viewport = (struct r300_viewport_state*)state;
CS_LOCALS(r300);
- if (r300->tcl_bypass) {
- BEGIN_CS(2); /* XXX tcl_bypass will be removed in gallium anyway */
- OUT_CS_REG(R300_VAP_VTE_CNTL, 0);
- END_CS;
- } else {
- BEGIN_CS(size);
- OUT_CS_REG_SEQ(R300_SE_VPORT_XSCALE, 6);
- OUT_CS_32F(viewport->xscale);
- OUT_CS_32F(viewport->xoffset);
- OUT_CS_32F(viewport->yscale);
- OUT_CS_32F(viewport->yoffset);
- OUT_CS_32F(viewport->zscale);
- OUT_CS_32F(viewport->zoffset);
- OUT_CS_REG(R300_VAP_VTE_CNTL, viewport->vte_control);
- END_CS;
- }
+ BEGIN_CS(size);
+ OUT_CS_REG_SEQ(R300_SE_VPORT_XSCALE, 6);
+ OUT_CS_32F(viewport->xscale);
+ OUT_CS_32F(viewport->xoffset);
+ OUT_CS_32F(viewport->yscale);
+ OUT_CS_32F(viewport->yoffset);
+ OUT_CS_32F(viewport->zscale);
+ OUT_CS_32F(viewport->zoffset);
+ OUT_CS_REG(R300_VAP_VTE_CNTL, viewport->vte_control);
+ END_CS;
}
void r300_emit_ztop_state(struct r300_context* r300,
diff --git a/src/gallium/drivers/r300/r300_state.c b/src/gallium/drivers/r300/r300_state.c
index 6c23045561..a983ec7b5b 100644
--- a/src/gallium/drivers/r300/r300_state.c
+++ b/src/gallium/drivers/r300/r300_state.c
@@ -376,6 +376,8 @@ static void r300_set_clip_state(struct pipe_context* pipe,
{
struct r300_context* r300 = r300_context(pipe);
+ r300->clip = *state;
+
if (r300_screen(pipe->screen)->caps->has_tcl) {
memcpy(r300->clip_state.state, state, sizeof(struct pipe_clip_state));
r300->clip_state.size = 29;
@@ -714,8 +716,7 @@ static void* r300_create_rs_state(struct pipe_context* pipe,
/* If bypassing TCL, or if no TCL engine is present, turn off the HW TCL.
* Else, enable HW TCL and force Draw's TCL off. */
- if (state->bypass_vs_clip_and_viewport ||
- !r300screen->caps->has_tcl) {
+ if (!r300screen->caps->has_tcl) {
rs->vap_control_status |= R300_VAP_TCL_BYPASS;
}
@@ -811,11 +812,9 @@ static void r300_bind_rs_state(struct pipe_context* pipe, void* state)
}
if (rs) {
- r300->tcl_bypass = rs->rs.bypass_vs_clip_and_viewport;
r300->polygon_offset_enabled = rs->rs.offset_cw || rs->rs.offset_ccw;
r300->rs_state.dirty = TRUE;
} else {
- r300->tcl_bypass = FALSE;
r300->polygon_offset_enabled = FALSE;
}
@@ -982,6 +981,8 @@ static void r300_set_viewport_state(struct pipe_context* pipe,
struct r300_viewport_state* viewport =
(struct r300_viewport_state*)r300->viewport_state.state;
+ r300->viewport = *state;
+
/* Do the transform in HW. */
viewport->vte_control = R300_VTX_W0_FMT;
diff --git a/src/gallium/drivers/r300/r300_state_derived.c b/src/gallium/drivers/r300/r300_state_derived.c
index 6eb7f2bfd1..9c8e907fdf 100644
--- a/src/gallium/drivers/r300/r300_state_derived.c
+++ b/src/gallium/drivers/r300/r300_state_derived.c
@@ -119,13 +119,7 @@ static void r300_vertex_psc(struct r300_context* r300)
memset(vformat, 0, sizeof(struct r300_vertex_stream_state));
- /* If TCL is bypassed, map vertex streams to equivalent VS output
- * locations. */
- if (r300->tcl_bypass) {
- stream_tab = vs->stream_loc_notcl;
- } else {
- stream_tab = identity;
- }
+ stream_tab = identity;
/* Vertex shaders have no semantics on their inputs,
* so PSC should just route stuff based on the vertex elements,
diff --git a/src/gallium/drivers/softpipe/sp_video_context.c b/src/gallium/drivers/softpipe/sp_video_context.c
index 272ad40a90..242aaac466 100644
--- a/src/gallium/drivers/softpipe/sp_video_context.c
+++ b/src/gallium/drivers/softpipe/sp_video_context.c
@@ -176,7 +176,6 @@ init_pipe_state(struct sp_mpeg12_context *ctx)
rast.line_stipple_factor = 0;
rast.line_stipple_pattern = 0;
rast.line_last_pixel = 0;
- rast.bypass_vs_clip_and_viewport = 0;
rast.line_width = 1;
rast.point_smooth = 0;
rast.point_quad_rasterization = 0;
diff --git a/src/gallium/drivers/svga/svga_state_framebuffer.c b/src/gallium/drivers/svga/svga_state_framebuffer.c
index 7b12c66f94..b710914acd 100644
--- a/src/gallium/drivers/svga/svga_state_framebuffer.c
+++ b/src/gallium/drivers/svga/svga_state_framebuffer.c
@@ -120,174 +120,153 @@ static int emit_viewport( struct svga_context *svga,
float fb_width = svga->curr.framebuffer.width;
float fb_height = svga->curr.framebuffer.height;
- memset( &prescale, 0, sizeof(prescale) );
-
- if (svga->curr.rast->templ.bypass_vs_clip_and_viewport) {
-
- /* Avoid POSITIONT as it has a non trivial implementation outside the D3D
- * API. Always generate a vertex shader.
- */
- rect.x = 0;
- rect.y = 0;
- rect.w = svga->curr.framebuffer.width;
- rect.h = svga->curr.framebuffer.height;
-
- prescale.scale[0] = 2.0 / (float)rect.w;
- prescale.scale[1] = - 2.0 / (float)rect.h;
- prescale.scale[2] = 1.0;
- prescale.scale[3] = 1.0;
- prescale.translate[0] = -1.0f;
- prescale.translate[1] = 1.0f;
- prescale.translate[2] = 0;
- prescale.translate[3] = 0;
- prescale.enabled = TRUE;
- } else {
-
- /* Examine gallium viewport transformation and produce a screen
- * rectangle and possibly vertex shader pre-transformation to
- * get the same results.
- */
- float fx = viewport->scale[0] * -1.0 + viewport->translate[0];
- float fy = flip * viewport->scale[1] * -1.0 + viewport->translate[1];
- float fw = viewport->scale[0] * 2;
- float fh = flip * viewport->scale[1] * 2;
-
- SVGA_DBG(DEBUG_VIEWPORT,
- "\ninitial %f,%f %fx%f\n",
- fx,
- fy,
- fw,
- fh);
-
- prescale.scale[0] = 1.0;
- prescale.scale[1] = 1.0;
- prescale.scale[2] = 1.0;
- prescale.scale[3] = 1.0;
- prescale.translate[0] = 0;
- prescale.translate[1] = 0;
- prescale.translate[2] = 0;
- prescale.translate[3] = 0;
- prescale.enabled = TRUE;
-
-
-
- if (fw < 0) {
- prescale.scale[0] *= -1.0;
- prescale.translate[0] += -fw;
- fw = -fw;
- fx = viewport->scale[0] * 1.0 + viewport->translate[0];
- }
+ float fx = viewport->scale[0] * -1.0 + viewport->translate[0];
+ float fy = flip * viewport->scale[1] * -1.0 + viewport->translate[1];
+ float fw = viewport->scale[0] * 2;
+ float fh = flip * viewport->scale[1] * 2;
- if (fh < 0) {
- prescale.scale[1] *= -1.0;
- prescale.translate[1] += -fh;
- fh = -fh;
- fy = flip * viewport->scale[1] * 1.0 + viewport->translate[1];
- }
+ memset( &prescale, 0, sizeof(prescale) );
- if (fx < 0) {
- prescale.translate[0] += fx;
- prescale.scale[0] *= fw / (fw + fx);
- fw += fx;
- fx = 0;
- }
+ /* Examine gallium viewport transformation and produce a screen
+ * rectangle and possibly vertex shader pre-transformation to
+ * get the same results.
+ */
- if (fy < 0) {
- prescale.translate[1] += fy;
- prescale.scale[1] *= fh / (fh + fy);
- fh += fy;
- fy = 0;
- }
+ SVGA_DBG(DEBUG_VIEWPORT,
+ "\ninitial %f,%f %fx%f\n",
+ fx,
+ fy,
+ fw,
+ fh);
+
+ prescale.scale[0] = 1.0;
+ prescale.scale[1] = 1.0;
+ prescale.scale[2] = 1.0;
+ prescale.scale[3] = 1.0;
+ prescale.translate[0] = 0;
+ prescale.translate[1] = 0;
+ prescale.translate[2] = 0;
+ prescale.translate[3] = 0;
+ prescale.enabled = TRUE;
+
+
+
+ if (fw < 0) {
+ prescale.scale[0] *= -1.0;
+ prescale.translate[0] += -fw;
+ fw = -fw;
+ fx = viewport->scale[0] * 1.0 + viewport->translate[0];
+ }
- if (fx + fw > fb_width) {
- prescale.scale[0] *= fw / (fb_width - fx);
- prescale.translate[0] -= fx * (fw / (fb_width - fx));
- prescale.translate[0] += fx;
- fw = fb_width - fx;
-
- }
+ if (fh < 0) {
+ prescale.scale[1] *= -1.0;
+ prescale.translate[1] += -fh;
+ fh = -fh;
+ fy = flip * viewport->scale[1] * 1.0 + viewport->translate[1];
+ }
- if (fy + fh > fb_height) {
- prescale.scale[1] *= fh / (fb_height - fy);
- prescale.translate[1] -= fy * (fh / (fb_height - fy));
- prescale.translate[1] += fy;
- fh = fb_height - fy;
- }
+ if (fx < 0) {
+ prescale.translate[0] += fx;
+ prescale.scale[0] *= fw / (fw + fx);
+ fw += fx;
+ fx = 0;
+ }
- if (fw < 0 || fh < 0) {
- fw = fh = fx = fy = 0;
- degenerate = TRUE;
- goto out;
- }
+ if (fy < 0) {
+ prescale.translate[1] += fy;
+ prescale.scale[1] *= fh / (fh + fy);
+ fh += fy;
+ fy = 0;
+ }
+ if (fx + fw > fb_width) {
+ prescale.scale[0] *= fw / (fb_width - fx);
+ prescale.translate[0] -= fx * (fw / (fb_width - fx));
+ prescale.translate[0] += fx;
+ fw = fb_width - fx;
+
+ }
- /* D3D viewport is integer space. Convert fx,fy,etc. to
- * integers.
- *
- * TODO: adjust pretranslate correct for any subpixel error
- * introduced converting to integers.
- */
- rect.x = fx;
- rect.y = fy;
- rect.w = fw;
- rect.h = fh;
+ if (fy + fh > fb_height) {
+ prescale.scale[1] *= fh / (fb_height - fy);
+ prescale.translate[1] -= fy * (fh / (fb_height - fy));
+ prescale.translate[1] += fy;
+ fh = fb_height - fy;
+ }
- SVGA_DBG(DEBUG_VIEWPORT,
- "viewport error %f,%f %fx%f\n",
- fabs((float)rect.x - fx),
- fabs((float)rect.y - fy),
- fabs((float)rect.w - fw),
- fabs((float)rect.h - fh));
+ if (fw < 0 || fh < 0) {
+ fw = fh = fx = fy = 0;
+ degenerate = TRUE;
+ goto out;
+ }
- SVGA_DBG(DEBUG_VIEWPORT,
- "viewport %d,%d %dx%d\n",
- rect.x,
- rect.y,
- rect.w,
- rect.h);
-
- /* Finally, to get GL rasterization rules, need to tweak the
- * screen-space coordinates slightly relative to D3D which is
- * what hardware implements natively.
- */
- if (svga->curr.rast->templ.gl_rasterization_rules) {
- float adjust_x = 0.0;
- float adjust_y = 0.0;
-
- switch (svga->curr.reduced_prim) {
- case PIPE_PRIM_LINES:
- adjust_x = -0.5;
- adjust_y = 0;
- break;
- case PIPE_PRIM_POINTS:
- case PIPE_PRIM_TRIANGLES:
- adjust_x = -0.375;
- adjust_y = -0.5;
- break;
- }
-
- prescale.translate[0] += adjust_x;
- prescale.translate[1] += adjust_y;
- prescale.translate[2] = 0.5; /* D3D clip space */
- prescale.scale[2] = 0.5; /* D3D clip space */
+ /* D3D viewport is integer space. Convert fx,fy,etc. to
+ * integers.
+ *
+ * TODO: adjust pretranslate correct for any subpixel error
+ * introduced converting to integers.
+ */
+ rect.x = fx;
+ rect.y = fy;
+ rect.w = fw;
+ rect.h = fh;
+
+ SVGA_DBG(DEBUG_VIEWPORT,
+ "viewport error %f,%f %fx%f\n",
+ fabs((float)rect.x - fx),
+ fabs((float)rect.y - fy),
+ fabs((float)rect.w - fw),
+ fabs((float)rect.h - fh));
+
+ SVGA_DBG(DEBUG_VIEWPORT,
+ "viewport %d,%d %dx%d\n",
+ rect.x,
+ rect.y,
+ rect.w,
+ rect.h);
+
+
+ /* Finally, to get GL rasterization rules, need to tweak the
+ * screen-space coordinates slightly relative to D3D which is
+ * what hardware implements natively.
+ */
+ if (svga->curr.rast->templ.gl_rasterization_rules) {
+ float adjust_x = 0.0;
+ float adjust_y = 0.0;
+
+ switch (svga->curr.reduced_prim) {
+ case PIPE_PRIM_LINES:
+ adjust_x = -0.5;
+ adjust_y = 0;
+ break;
+ case PIPE_PRIM_POINTS:
+ case PIPE_PRIM_TRIANGLES:
+ adjust_x = -0.375;
+ adjust_y = -0.5;
+ break;
}
+ prescale.translate[0] += adjust_x;
+ prescale.translate[1] += adjust_y;
+ prescale.translate[2] = 0.5; /* D3D clip space */
+ prescale.scale[2] = 0.5; /* D3D clip space */
+ }
- range_min = viewport->scale[2] * -1.0 + viewport->translate[2];
- range_max = viewport->scale[2] * 1.0 + viewport->translate[2];
- /* D3D (and by implication SVGA) doesn't like dealing with zmax
- * less than zmin. Detect that case, flip the depth range and
- * invert our z-scale factor to achieve the same effect.
- */
- if (range_min > range_max) {
- float range_tmp;
- range_tmp = range_min;
- range_min = range_max;
- range_max = range_tmp;
- prescale.scale[2] = -prescale.scale[2];
- }
+ range_min = viewport->scale[2] * -1.0 + viewport->translate[2];
+ range_max = viewport->scale[2] * 1.0 + viewport->translate[2];
+
+ /* D3D (and by implication SVGA) doesn't like dealing with zmax
+ * less than zmin. Detect that case, flip the depth range and
+ * invert our z-scale factor to achieve the same effect.
+ */
+ if (range_min > range_max) {
+ float range_tmp;
+ range_tmp = range_min;
+ range_min = range_max;
+ range_max = range_tmp;
+ prescale.scale[2] = -prescale.scale[2];
}
if (prescale.enabled) {
diff --git a/src/gallium/drivers/svga/svga_state_need_swtnl.c b/src/gallium/drivers/svga/svga_state_need_swtnl.c
index d3644fecad..d774e3e504 100644
--- a/src/gallium/drivers/svga/svga_state_need_swtnl.c
+++ b/src/gallium/drivers/svga/svga_state_need_swtnl.c
@@ -129,8 +129,7 @@ static int update_need_pipeline( struct svga_context *svga,
/* SVGA_NEW_CLIP
*/
- if (!svga->curr.rast->templ.bypass_vs_clip_and_viewport &&
- svga->curr.clip.nr) {
+ if (svga->curr.clip.nr) {
SVGA_DBG(DEBUG_SWTNL, "%s: userclip\n", __FUNCTION__);
need_pipeline = TRUE;
}
diff --git a/src/gallium/drivers/trace/tr_dump_state.c b/src/gallium/drivers/trace/tr_dump_state.c
index 6da186a655..f97d963dba 100644
--- a/src/gallium/drivers/trace/tr_dump_state.c
+++ b/src/gallium/drivers/trace/tr_dump_state.c
@@ -112,7 +112,6 @@ void trace_dump_rasterizer_state(const struct pipe_rasterizer_state *state)
trace_dump_member(uint, state, line_stipple_factor);
trace_dump_member(uint, state, line_stipple_pattern);
trace_dump_member(bool, state, line_last_pixel);
- trace_dump_member(bool, state, bypass_vs_clip_and_viewport);
trace_dump_member(bool, state, flatshade_first);
trace_dump_member(bool, state, gl_rasterization_rules);