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-rw-r--r--src/gallium/drivers/llvmpipe/lp_rast_priv.h7
-rw-r--r--src/gallium/drivers/llvmpipe/lp_rast_tri.c35
2 files changed, 22 insertions, 20 deletions
diff --git a/src/gallium/drivers/llvmpipe/lp_rast_priv.h b/src/gallium/drivers/llvmpipe/lp_rast_priv.h
index 2333729807..323c046cf4 100644
--- a/src/gallium/drivers/llvmpipe/lp_rast_priv.h
+++ b/src/gallium/drivers/llvmpipe/lp_rast_priv.h
@@ -74,6 +74,13 @@ struct lp_rasterizer {
unsigned clear_depth;
char clear_stencil;
} state;
+
+ int nr_blocks;
+ struct {
+ unsigned x;
+ unsigned y;
+ unsigned mask;
+ } blocks[256];
};
diff --git a/src/gallium/drivers/llvmpipe/lp_rast_tri.c b/src/gallium/drivers/llvmpipe/lp_rast_tri.c
index 12ac840ef2..174e6ab19b 100644
--- a/src/gallium/drivers/llvmpipe/lp_rast_tri.c
+++ b/src/gallium/drivers/llvmpipe/lp_rast_tri.c
@@ -36,22 +36,17 @@
#define BLOCKSIZE 4
-static struct {
- int x;
- int y;
- unsigned mask;
-} blocks[256];
-static int nr_blocks;
/* Render a 4x4 unmasked block:
*/
static void block_full_4( struct lp_rasterizer *rast,
int x, int y )
{
- blocks[nr_blocks].x = x;
- blocks[nr_blocks].y = y;
- blocks[nr_blocks].mask = ~0;
- nr_blocks++;
+ int i = rast->nr_blocks;
+ rast->blocks[i].x = x;
+ rast->blocks[i].y = y;
+ rast->blocks[i].mask = ~0;
+ rast->nr_blocks++;
}
@@ -86,15 +81,15 @@ do_block_4( struct lp_rasterizer *rast,
(c2 + tri->step[1][i]) |
(c3 + tri->step[2][i])) >> 31)) & (1 << i);
-
/* As we do trivial reject already, masks should rarely be all
* zero:
*/
if (mask) {
- blocks[nr_blocks].x = x;
- blocks[nr_blocks].y = y;
- blocks[nr_blocks].mask = mask;
- nr_blocks++;
+ int i = rast->nr_blocks;
+ rast->blocks[i].x = x;
+ rast->blocks[i].y = y;
+ rast->blocks[i].mask = mask;
+ rast->nr_blocks++;
}
}
@@ -169,7 +164,7 @@ void lp_rast_triangle( struct lp_rasterizer *rast,
debug_printf("%s\n", __FUNCTION__);
- nr_blocks = 0;
+ rast->nr_blocks = 0;
for (iy = 0; iy < 64; iy+=16)
{
@@ -197,10 +192,10 @@ void lp_rast_triangle( struct lp_rasterizer *rast,
}
}
- for (i = 0; i < nr_blocks; i++)
+ for (i = 0; i < rast->nr_blocks; i++)
lp_rast_shade_quads(rast, &tri->inputs,
- blocks[i].x,
- blocks[i].y,
- blocks[i].mask);
+ rast->blocks[i].x,
+ rast->blocks[i].y,
+ rast->blocks[i].mask);
}