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path: root/src/gallium/include/pipe/p_screen.h
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Diffstat (limited to 'src/gallium/include/pipe/p_screen.h')
-rw-r--r--src/gallium/include/pipe/p_screen.h48
1 files changed, 21 insertions, 27 deletions
diff --git a/src/gallium/include/pipe/p_screen.h b/src/gallium/include/pipe/p_screen.h
index 48625bf312..690455f722 100644
--- a/src/gallium/include/pipe/p_screen.h
+++ b/src/gallium/include/pipe/p_screen.h
@@ -50,6 +50,8 @@ extern "C" {
/** Opaque type */
+struct winsys_handle;
+/** Opaque type */
struct pipe_fence_handle;
struct pipe_winsys;
struct pipe_buffer;
@@ -108,20 +110,29 @@ struct pipe_screen {
const struct pipe_texture *templat);
/**
- * Create a new texture object, using the given template info, but on top of
- * existing memory.
- *
- * It is assumed that the buffer data is layed out according to the expected
- * by the hardware. NULL will be returned if any inconsistency is found.
+ * Create a texture from a winsys_handle. The handle is often created in
+ * another process by first creating a pipe texture and then calling
+ * texture_get_handle.
+ */
+ struct pipe_texture * (*texture_from_handle)(struct pipe_screen *,
+ const struct pipe_texture *templat,
+ struct winsys_handle *handle);
+
+ /**
+ * Get a winsys_handle from a texture. Some platforms/winsys requires
+ * that the texture is created with a special usage flag like
+ * DISPLAYTARGET or PRIMARY.
*/
- struct pipe_texture * (*texture_blanket)(struct pipe_screen *,
- const struct pipe_texture *templat,
- const unsigned *stride,
- struct pipe_buffer *buffer);
+ boolean (*texture_get_handle)(struct pipe_screen *,
+ struct pipe_texture *tex,
+ struct winsys_handle *handle);
+
void (*texture_destroy)(struct pipe_texture *pt);
- /** Get a surface which is a "view" into a texture */
+ /** Get a 2D surface which is a "view" into a texture
+ * \param usage bitmaks of PIPE_BUFFER_USAGE_* read/write flags
+ */
struct pipe_surface *(*get_tex_surface)(struct pipe_screen *,
struct pipe_texture *texture,
unsigned face, unsigned level,
@@ -185,23 +196,6 @@ struct pipe_screen {
void *ptr,
unsigned bytes);
- /**
- * Allocate storage for a display target surface.
- *
- * Often surfaces which are meant to be blitted to the front screen (i.e.,
- * display targets) must be allocated with special characteristics, memory
- * pools, or obtained directly from the windowing system.
- *
- * This callback is invoked by the pipe_screenwhen creating a texture marked
- * with the PIPE_TEXTURE_USAGE_DISPLAY_TARGET flag to get the underlying
- * buffer storage.
- */
- struct pipe_buffer *(*surface_buffer_create)(struct pipe_screen *screen,
- unsigned width, unsigned height,
- enum pipe_format format,
- unsigned usage,
- unsigned tex_usage,
- unsigned *stride);
/**