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+/**************************************************************************
+ *
+ * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+/**
+ * @file
+ *
+ * Screen, Adapter or GPU
+ *
+ * These are driver functions/facilities that are context independent.
+ */
+
+
+#ifndef P_SCREEN_H
+#define P_SCREEN_H
+
+
+#include "pipe/p_compiler.h"
+#include "pipe/p_format.h"
+#include "pipe/p_defines.h"
+
+
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+
+/** Opaque type */
+struct winsys_handle;
+/** Opaque type */
+struct pipe_fence_handle;
+struct pipe_winsys;
+struct pipe_resource;
+struct pipe_surface;
+struct pipe_transfer;
+
+
+/**
+ * Gallium screen/adapter context. Basically everything
+ * hardware-specific that doesn't actually require a rendering
+ * context.
+ */
+struct pipe_screen {
+ struct pipe_winsys *winsys;
+
+ void (*destroy)( struct pipe_screen * );
+
+
+ const char *(*get_name)( struct pipe_screen * );
+
+ const char *(*get_vendor)( struct pipe_screen * );
+
+ /**
+ * Query an integer-valued capability/parameter/limit
+ * \param param one of PIPE_CAP_x
+ */
+ int (*get_param)( struct pipe_screen *, enum pipe_cap param );
+
+ /**
+ * Query a float-valued capability/parameter/limit
+ * \param param one of PIPE_CAP_x
+ */
+ float (*get_paramf)( struct pipe_screen *, enum pipe_cap param );
+
+ struct pipe_context * (*context_create)( struct pipe_screen *,
+ void *priv );
+
+ /**
+ * Check if the given pipe_format is supported as a texture or
+ * drawing surface.
+ * \param bindings bitmask of PIPE_BIND_*
+ * \param geom_flags bitmask of PIPE_TEXTURE_GEOM_*
+ */
+ boolean (*is_format_supported)( struct pipe_screen *,
+ enum pipe_format format,
+ enum pipe_texture_target target,
+ unsigned sample_count,
+ unsigned bindings,
+ unsigned geom_flags );
+
+ /**
+ * Create a new texture object, using the given template info.
+ */
+ struct pipe_resource * (*resource_create)(struct pipe_screen *,
+ const struct pipe_resource *templat);
+
+ /**
+ * Create a texture from a winsys_handle. The handle is often created in
+ * another process by first creating a pipe texture and then calling
+ * texture_get_handle.
+ */
+ struct pipe_resource * (*resource_from_handle)(struct pipe_screen *,
+ const struct pipe_resource *templat,
+ struct winsys_handle *handle);
+
+ /**
+ * Get a winsys_handle from a texture. Some platforms/winsys requires
+ * that the texture is created with a special usage flag like
+ * DISPLAYTARGET or PRIMARY.
+ */
+ boolean (*resource_get_handle)(struct pipe_screen *,
+ struct pipe_resource *tex,
+ struct winsys_handle *handle);
+
+
+ void (*resource_destroy)(struct pipe_screen *,
+ struct pipe_resource *pt);
+
+ /** Get a 2D surface which is a "view" into a texture
+ * \param usage bitmaks of PIPE_BIND_* flags
+ */
+ struct pipe_surface *(*get_tex_surface)(struct pipe_screen *,
+ struct pipe_resource *resource,
+ unsigned face, unsigned level,
+ unsigned zslice,
+ unsigned usage );
+
+ void (*tex_surface_destroy)(struct pipe_surface *);
+
+
+
+ /**
+ * Create a buffer that wraps user-space data.
+ *
+ * Effectively this schedules a delayed call to buffer_create
+ * followed by an upload of the data at *some point in the future*,
+ * or perhaps never. Basically the allocate/upload is delayed
+ * until the buffer is actually passed to hardware.
+ *
+ * The intention is to provide a quick way to turn regular data
+ * into a buffer, and secondly to avoid a copy operation if that
+ * data subsequently turns out to be only accessed by the CPU.
+ *
+ * Common example is OpenGL vertex buffers that are subsequently
+ * processed either by software TNL in the driver or by passing to
+ * hardware.
+ *
+ * XXX: What happens if the delayed call to buffer_create() fails?
+ *
+ * Note that ptr may be accessed at any time upto the time when the
+ * buffer is destroyed, so the data must not be freed before then.
+ */
+ struct pipe_resource *(*user_buffer_create)(struct pipe_screen *screen,
+ void *ptr,
+ unsigned bytes,
+ unsigned bind_flags);
+
+ /**
+ * Do any special operations to ensure frontbuffer contents are
+ * displayed, eg copy fake frontbuffer.
+ * \param winsys_drawable_handle an opaque handle that the calling context
+ * gets out-of-band
+ */
+ void (*flush_frontbuffer)( struct pipe_screen *screen,
+ struct pipe_surface *surf,
+ void *winsys_drawable_handle );
+
+
+
+ /** Set ptr = fence, with reference counting */
+ void (*fence_reference)( struct pipe_screen *screen,
+ struct pipe_fence_handle **ptr,
+ struct pipe_fence_handle *fence );
+
+ /**
+ * Checks whether the fence has been signalled.
+ * \param flags driver-specific meaning
+ * \return zero on success.
+ */
+ int (*fence_signalled)( struct pipe_screen *screen,
+ struct pipe_fence_handle *fence,
+ unsigned flags );
+
+ /**
+ * Wait for the fence to finish.
+ * \param flags driver-specific meaning
+ * \return zero on success.
+ */
+ int (*fence_finish)( struct pipe_screen *screen,
+ struct pipe_fence_handle *fence,
+ unsigned flags );
+
+};
+
+
+#ifdef __cplusplus
+}
+#endif
+
+#endif /* P_SCREEN_H */