diff options
Diffstat (limited to 'src/gallium/state_trackers/g3dvl')
-rw-r--r-- | src/gallium/state_trackers/g3dvl/vl_basic_csc.c | 12 | ||||
-rw-r--r-- | src/gallium/state_trackers/g3dvl/vl_r16snorm_mc_buf_shaders.inc | 14 |
2 files changed, 16 insertions, 10 deletions
diff --git a/src/gallium/state_trackers/g3dvl/vl_basic_csc.c b/src/gallium/state_trackers/g3dvl/vl_basic_csc.c index 20d682de3f..b1683b891b 100644 --- a/src/gallium/state_trackers/g3dvl/vl_basic_csc.c +++ b/src/gallium/state_trackers/g3dvl/vl_basic_csc.c @@ -51,6 +51,7 @@ static int vlResizeFrameBuffer struct vlBasicCSC *basic_csc; struct pipe_context *pipe; struct pipe_texture template; + float clear_color[4]; assert(csc); @@ -68,7 +69,12 @@ static int vlResizeFrameBuffer basic_csc->viewport.translate[1] = 0; basic_csc->viewport.translate[2] = 0; basic_csc->viewport.translate[3] = 0; - + + clear_color[0] = 0.0f; + clear_color[1] = 0.0f; + clear_color[2] = 0.0f; + clear_color[3] = 0.0f; + if (basic_csc->framebuffer_tex) { pipe_surface_reference(&basic_csc->framebuffer.cbufs[0], NULL); @@ -98,7 +104,7 @@ static int vlResizeFrameBuffer /* Clear to black, in case video doesn't fill the entire window */ pipe->set_framebuffer_state(pipe, &basic_csc->framebuffer); - pipe->clear(pipe, PIPE_CLEAR_COLOR, 0, 0.0f, 0); + pipe->clear(pipe, PIPE_CLEAR_COLOR, clear_color, 0.0f, 0); return 0; } @@ -425,7 +431,7 @@ static int vlCreateVertexShader */ for (i = 0; i < 2; ++i) { - inst = vl_inst4(TGSI_OPCODE_MADD, TGSI_FILE_OUTPUT, i, TGSI_FILE_INPUT, i, TGSI_FILE_CONSTANT, i * 2, TGSI_FILE_CONSTANT, i * 2 + 1); + inst = vl_inst4(TGSI_OPCODE_MAD, TGSI_FILE_OUTPUT, i, TGSI_FILE_INPUT, i, TGSI_FILE_CONSTANT, i * 2, TGSI_FILE_CONSTANT, i * 2 + 1); ti += tgsi_build_full_instruction(&inst, &tokens[ti], header, max_tokens - ti); } diff --git a/src/gallium/state_trackers/g3dvl/vl_r16snorm_mc_buf_shaders.inc b/src/gallium/state_trackers/g3dvl/vl_r16snorm_mc_buf_shaders.inc index ef4a4b2add..34d93e1df0 100644 --- a/src/gallium/state_trackers/g3dvl/vl_r16snorm_mc_buf_shaders.inc +++ b/src/gallium/state_trackers/g3dvl/vl_r16snorm_mc_buf_shaders.inc @@ -615,7 +615,7 @@ static int vlCreateFragmentShaderFieldPMB ti += tgsi_build_full_instruction(&inst, &tokens[ti], header, max_tokens - ti); /* floor t3, t3 ; Get rid of fractional part */ - inst = vl_inst2(TGSI_OPCODE_FLOOR, TGSI_FILE_TEMPORARY, 3, TGSI_FILE_TEMPORARY, 3); + inst = vl_inst2(TGSI_OPCODE_FLR, TGSI_FILE_TEMPORARY, 3, TGSI_FILE_TEMPORARY, 3); ti += tgsi_build_full_instruction(&inst, &tokens[ti], header, max_tokens - ti); /* mul t3, t3, c1.y ; Multiply by 2 */ @@ -632,7 +632,7 @@ static int vlCreateFragmentShaderFieldPMB /* TODO: Move to conditional tex fetch on t3 instead of lerp */ /* lerp t1, t3, t1, t2 ; Choose between top and bottom fields based on Y % 2 */ - inst = vl_inst4(TGSI_OPCODE_LERP, TGSI_FILE_TEMPORARY, 1, TGSI_FILE_TEMPORARY, 3, TGSI_FILE_TEMPORARY, 1, TGSI_FILE_TEMPORARY, 2); + inst = vl_inst4(TGSI_OPCODE_LRP, TGSI_FILE_TEMPORARY, 1, TGSI_FILE_TEMPORARY, 3, TGSI_FILE_TEMPORARY, 1, TGSI_FILE_TEMPORARY, 2); ti += tgsi_build_full_instruction(&inst, &tokens[ti], header, max_tokens - ti); /* add o0, t0, t1 ; Add ref and differential to form final output */ @@ -969,7 +969,7 @@ static int vlCreateFragmentShaderFrameBMB } /* lerp t1, c1.x, t1, t2 ; Blend past and future texels */ - inst = vl_inst4(TGSI_OPCODE_LERP, TGSI_FILE_TEMPORARY, 1, TGSI_FILE_CONSTANT, 1, TGSI_FILE_TEMPORARY, 1, TGSI_FILE_TEMPORARY, 2); + inst = vl_inst4(TGSI_OPCODE_LRP, TGSI_FILE_TEMPORARY, 1, TGSI_FILE_CONSTANT, 1, TGSI_FILE_TEMPORARY, 1, TGSI_FILE_TEMPORARY, 2); inst.FullSrcRegisters[0].SrcRegister.SwizzleX = TGSI_SWIZZLE_X; inst.FullSrcRegisters[0].SrcRegister.SwizzleY = TGSI_SWIZZLE_X; inst.FullSrcRegisters[0].SrcRegister.SwizzleZ = TGSI_SWIZZLE_X; @@ -1116,7 +1116,7 @@ static int vlCreateFragmentShaderFieldBMB ti += tgsi_build_full_instruction(&inst, &tokens[ti], header, max_tokens - ti); /* floor t3, t3 ; Get rid of fractional part */ - inst = vl_inst2(TGSI_OPCODE_FLOOR, TGSI_FILE_TEMPORARY, 3, TGSI_FILE_TEMPORARY, 3); + inst = vl_inst2(TGSI_OPCODE_FLR, TGSI_FILE_TEMPORARY, 3, TGSI_FILE_TEMPORARY, 3); ti += tgsi_build_full_instruction(&inst, &tokens[ti], header, max_tokens - ti); /* mul t3, t3, c1.y ; Multiply by 2 */ @@ -1143,7 +1143,7 @@ static int vlCreateFragmentShaderFieldBMB /* TODO: Move to conditional tex fetch on t3 instead of lerp */ /* lerp t1, t3, t1, t2 ; Choose between top and bottom fields based on Y % 2 */ - inst = vl_inst4(TGSI_OPCODE_LERP, TGSI_FILE_TEMPORARY, 1, TGSI_FILE_TEMPORARY, 3, TGSI_FILE_TEMPORARY, 1, TGSI_FILE_TEMPORARY, 2); + inst = vl_inst4(TGSI_OPCODE_LRP, TGSI_FILE_TEMPORARY, 1, TGSI_FILE_TEMPORARY, 3, TGSI_FILE_TEMPORARY, 1, TGSI_FILE_TEMPORARY, 2); ti += tgsi_build_full_instruction(&inst, &tokens[ti], header, max_tokens - ti); /* @@ -1158,11 +1158,11 @@ static int vlCreateFragmentShaderFieldBMB /* TODO: Move to conditional tex fetch on t3 instead of lerp */ /* lerp t2, t3, t4, t5 ; Choose between top and bottom fields based on Y % 2 */ - inst = vl_inst4(TGSI_OPCODE_LERP, TGSI_FILE_TEMPORARY, 2, TGSI_FILE_TEMPORARY, 3, TGSI_FILE_TEMPORARY, 4, TGSI_FILE_TEMPORARY, 5); + inst = vl_inst4(TGSI_OPCODE_LRP, TGSI_FILE_TEMPORARY, 2, TGSI_FILE_TEMPORARY, 3, TGSI_FILE_TEMPORARY, 4, TGSI_FILE_TEMPORARY, 5); ti += tgsi_build_full_instruction(&inst, &tokens[ti], header, max_tokens - ti); /* lerp t1, c1.x, t1, t2 ; Blend past and future texels */ - inst = vl_inst4(TGSI_OPCODE_LERP, TGSI_FILE_TEMPORARY, 1, TGSI_FILE_CONSTANT, 1, TGSI_FILE_TEMPORARY, 1, TGSI_FILE_TEMPORARY, 2); + inst = vl_inst4(TGSI_OPCODE_LRP, TGSI_FILE_TEMPORARY, 1, TGSI_FILE_CONSTANT, 1, TGSI_FILE_TEMPORARY, 1, TGSI_FILE_TEMPORARY, 2); inst.FullSrcRegisters[0].SrcRegister.SwizzleX = TGSI_SWIZZLE_X; inst.FullSrcRegisters[0].SrcRegister.SwizzleY = TGSI_SWIZZLE_X; inst.FullSrcRegisters[0].SrcRegister.SwizzleZ = TGSI_SWIZZLE_X; |