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+ /**************************************************************************
+ *
+ * Copyright 2008 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+/**
+ * @file
+ * SWIG interface definion for Gallium types.
+ *
+ * @author Jose Fonseca <jrfonseca@tungstengraphics.com>
+ */
+
+%module gallium;
+
+%{
+
+#include <stdio.h>
+#include <Python.h>
+
+#include "pipe/p_screen.h"
+#include "pipe/p_context.h"
+#include "pipe/p_inlines.h"
+#include "util/u_memory.h"
+#include "pipe/p_shader_tokens.h"
+#include "cso_cache/cso_context.h"
+#include "util/u_draw_quad.h"
+#include "util/u_tile.h"
+#include "tgsi/tgsi_text.h"
+#include "tgsi/tgsi_dump.h"
+
+#include "st_device.h"
+#include "st_sample.h"
+
+%}
+
+%include "typemaps.i"
+
+%include "cstring.i"
+
+%include "carrays.i"
+%array_class(unsigned char, ByteArray);
+%array_class(int, IntArray);
+%array_class(unsigned, UnsignedArray);
+%array_class(float, FloatArray);
+
+
+%rename(Device) st_device;
+%rename(Context) st_context;
+%rename(Texture) pipe_texture;
+%rename(Surface) pipe_surface;
+%rename(Buffer) st_buffer;
+
+%rename(BlendColor) pipe_blend_color;
+%rename(Blend) pipe_blend_state;
+%rename(Clip) pipe_clip_state;
+%rename(ConstantBuffer) pipe_constant_buffer;
+%rename(Depth) pipe_depth_state;
+%rename(Stencil) pipe_stencil_state;
+%rename(Alpha) pipe_alpha_state;
+%rename(DepthStencilAlpha) pipe_depth_stencil_alpha_state;
+%rename(FormatBlock) pipe_format_block;
+%rename(Framebuffer) pipe_framebuffer_state;
+%rename(PolyStipple) pipe_poly_stipple;
+%rename(Rasterizer) pipe_rasterizer_state;
+%rename(Sampler) pipe_sampler_state;
+%rename(Scissor) pipe_scissor_state;
+%rename(Shader) pipe_shader_state;
+%rename(VertexBuffer) pipe_vertex_buffer;
+%rename(VertexElement) pipe_vertex_element;
+%rename(Viewport) pipe_viewport_state;
+
+
+%include "p_compiler.i"
+%include "pipe/p_defines.h";
+%include "p_format.i"
+
+%include "p_device.i"
+%include "p_context.i"
+%include "p_texture.i"
+%include "p_state.i"
+