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-rw-r--r--src/gallium/state_trackers/python/samples/tri.py69
1 files changed, 41 insertions, 28 deletions
diff --git a/src/gallium/state_trackers/python/samples/tri.py b/src/gallium/state_trackers/python/samples/tri.py
index d3ccb6c2f4..4b9659861d 100644
--- a/src/gallium/state_trackers/python/samples/tri.py
+++ b/src/gallium/state_trackers/python/samples/tri.py
@@ -67,6 +67,8 @@ def test(dev):
width = 255
height = 255
+ minz = 0.0
+ maxz = 1.0
# disabled blending/masking
blend = Blend()
@@ -77,31 +79,32 @@ def test(dev):
blend.colormask = PIPE_MASK_RGBA
ctx.set_blend(blend)
- # no-op depth/stencil/alpha
+ # depth/stencil/alpha
depth_stencil_alpha = DepthStencilAlpha()
+ depth_stencil_alpha.depth.enabled = 1
+ depth_stencil_alpha.depth.writemask = 1
+ depth_stencil_alpha.depth.func = PIPE_FUNC_LESS
ctx.set_depth_stencil_alpha(depth_stencil_alpha)
# rasterizer
rasterizer = Rasterizer()
rasterizer.front_winding = PIPE_WINDING_CW
rasterizer.cull_mode = PIPE_WINDING_NONE
- rasterizer.bypass_clipping = 1
rasterizer.scissor = 1
- #rasterizer.bypass_vs = 1
ctx.set_rasterizer(rasterizer)
- # viewport (identity, we setup vertices in wincoords)
+ # viewport
viewport = Viewport()
scale = FloatArray(4)
- scale[0] = 1.0
- scale[1] = 1.0
- scale[2] = 1.0
+ scale[0] = width / 2.0
+ scale[1] = -height / 2.0
+ scale[2] = (maxz - minz) / 2.0
scale[3] = 1.0
viewport.scale = scale
translate = FloatArray(4)
- translate[0] = 0.0
- translate[1] = 0.0
- translate[2] = 0.0
+ translate[0] = width / 2.0
+ translate[1] = height / 2.0
+ translate[2] = (maxz - minz) / 2.0
translate[3] = 0.0
viewport.translate = translate
ctx.set_viewport(viewport)
@@ -134,17 +137,25 @@ def test(dev):
PIPE_FORMAT_X8R8G8B8_UNORM,
width, height,
tex_usage=PIPE_TEXTURE_USAGE_DISPLAY_TARGET,
- )
- _cbuf = cbuf.get_surface(usage = PIPE_BUFFER_USAGE_GPU_READ|PIPE_BUFFER_USAGE_GPU_WRITE)
+ ).get_surface()
+ zbuf = dev.texture_create(
+ PIPE_FORMAT_Z32_UNORM,
+ width, height,
+ tex_usage=PIPE_TEXTURE_USAGE_DEPTH_STENCIL,
+ ).get_surface()
fb = Framebuffer()
fb.width = width
fb.height = height
- fb.num_cbufs = 1
- fb.set_cbuf(0, _cbuf)
+ fb.nr_cbufs = 1
+ fb.set_cbuf(0, cbuf)
+ fb.set_zsbuf(zbuf)
ctx.set_framebuffer(fb)
- _cbuf.clear_value = 0x00000000
- ctx.surface_clear(_cbuf, _cbuf.clear_value)
- del _cbuf
+ rgba = FloatArray(4);
+ rgba[0] = 0.0
+ rgba[1] = 0.0
+ rgba[2] = 0.0
+ rgba[3] = 0.0
+ ctx.clear(PIPE_CLEAR_COLOR | PIPE_CLEAR_DEPTHSTENCIL, rgba, 1.0, 0xff)
# vertex shader
vs = Shader('''
@@ -173,25 +184,25 @@ def test(dev):
nattrs = 2
verts = FloatArray(nverts * nattrs * 4)
- verts[ 0] = 128.0 # x1
- verts[ 1] = 32.0 # y1
- verts[ 2] = 0.0 # z1
+ verts[ 0] = 0.0 # x1
+ verts[ 1] = 0.8 # y1
+ verts[ 2] = 0.2 # z1
verts[ 3] = 1.0 # w1
verts[ 4] = 1.0 # r1
verts[ 5] = 0.0 # g1
verts[ 6] = 0.0 # b1
verts[ 7] = 1.0 # a1
- verts[ 8] = 32.0 # x2
- verts[ 9] = 224.0 # y2
- verts[10] = 0.0 # z2
+ verts[ 8] = -0.8 # x2
+ verts[ 9] = -0.8 # y2
+ verts[10] = 0.5 # z2
verts[11] = 1.0 # w2
verts[12] = 0.0 # r2
verts[13] = 1.0 # g2
verts[14] = 0.0 # b2
verts[15] = 1.0 # a2
- verts[16] = 224.0 # x3
- verts[17] = 224.0 # y3
- verts[18] = 0.0 # z3
+ verts[16] = 0.8 # x3
+ verts[17] = -0.8 # y3
+ verts[18] = 0.8 # z3
verts[19] = 1.0 # w3
verts[20] = 0.0 # r3
verts[21] = 0.0 # g3
@@ -205,8 +216,10 @@ def test(dev):
ctx.flush()
- show_image(cbuf.get_surface(usage = PIPE_BUFFER_USAGE_CPU_READ|PIPE_BUFFER_USAGE_CPU_WRITE))
- #save_image('tri.png', cbuf.get_surface(usage = PIPE_BUFFER_USAGE_CPU_READ|PIPE_BUFFER_USAGE_CPU_WRITE))
+ show_image(cbuf)
+ #show_image(zbuf)
+ #save_image('cbuf.png', cbuf)
+ #save_image('zbuf.png', zbuf)