diff options
Diffstat (limited to 'src/gallium/state_trackers/python/st_device.c')
-rw-r--r-- | src/gallium/state_trackers/python/st_device.c | 305 |
1 files changed, 305 insertions, 0 deletions
diff --git a/src/gallium/state_trackers/python/st_device.c b/src/gallium/state_trackers/python/st_device.c new file mode 100644 index 0000000000..dce24bc17d --- /dev/null +++ b/src/gallium/state_trackers/python/st_device.c @@ -0,0 +1,305 @@ +/************************************************************************** + * + * Copyright 2008 Tungsten Graphics, Inc., Cedar Park, Texas. + * All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the + * "Software"), to deal in the Software without restriction, including + * without limitation the rights to use, copy, modify, merge, publish, + * distribute, sub license, and/or sell copies of the Software, and to + * permit persons to whom the Software is furnished to do so, subject to + * the following conditions: + * + * The above copyright notice and this permission notice (including the + * next paragraph) shall be included in all copies or substantial portions + * of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. + * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR + * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, + * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE + * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + * + **************************************************************************/ + + +#include "pipe/p_screen.h" +#include "pipe/p_context.h" +#include "pipe/p_shader_tokens.h" +#include "util/u_inlines.h" +#include "cso_cache/cso_context.h" +#include "util/u_inlines.h" +#include "util/u_math.h" +#include "util/u_memory.h" +#include "util/u_sampler.h" +#include "util/u_simple_shaders.h" +#include "trace/tr_public.h" + +#include "st_device.h" +#include "st_winsys.h" + + +static void +st_device_really_destroy(struct st_device *st_dev) +{ + if(st_dev->screen) { + /* FIXME: Don't really destroy until we keep track of every single + * reference or we end up causing a segmentation fault every time + * python exits. */ +#if 0 + st_dev->screen->destroy(st_dev->screen); +#endif + } + + FREE(st_dev); +} + + +static void +st_device_reference(struct st_device **ptr, struct st_device *st_dev) +{ + struct st_device *old_dev = *ptr; + + if (pipe_reference(&(*ptr)->reference, &st_dev->reference)) + st_device_really_destroy(old_dev); + *ptr = st_dev; +} + + +void +st_device_destroy(struct st_device *st_dev) +{ + st_device_reference(&st_dev, NULL); +} + + +struct st_device * +st_device_create(boolean hardware) +{ + struct pipe_screen *screen; + struct st_device *st_dev; + + if (hardware) + screen = st_hardware_screen_create(); + else + screen = st_software_screen_create("softpipe"); + + screen = trace_screen_create(screen); + if (!screen) + goto no_screen; + + st_dev = CALLOC_STRUCT(st_device); + if (!st_dev) + goto no_device; + + pipe_reference_init(&st_dev->reference, 1); + st_dev->screen = screen; + + return st_dev; + +no_device: + screen->destroy(screen); +no_screen: + return NULL; +} + + +void +st_context_destroy(struct st_context *st_ctx) +{ + unsigned i; + + if(st_ctx) { + struct st_device *st_dev = st_ctx->st_dev; + + if(st_ctx->cso) { + cso_delete_vertex_shader(st_ctx->cso, st_ctx->vs); + cso_delete_fragment_shader(st_ctx->cso, st_ctx->fs); + + cso_destroy_context(st_ctx->cso); + } + + if(st_ctx->pipe) + st_ctx->pipe->destroy(st_ctx->pipe); + + for(i = 0; i < PIPE_MAX_SAMPLERS; ++i) + pipe_sampler_view_reference(&st_ctx->fragment_sampler_views[i], NULL); + for(i = 0; i < PIPE_MAX_VERTEX_SAMPLERS; ++i) + pipe_sampler_view_reference(&st_ctx->vertex_sampler_views[i], NULL); + pipe_resource_reference(&st_ctx->default_texture, NULL); + + FREE(st_ctx); + + st_device_reference(&st_dev, NULL); + } +} + + +struct st_context * +st_context_create(struct st_device *st_dev) +{ + struct st_context *st_ctx; + + st_ctx = CALLOC_STRUCT(st_context); + if(!st_ctx) + return NULL; + + st_device_reference(&st_ctx->st_dev, st_dev); + + st_ctx->pipe = st_dev->screen->context_create(st_dev->screen, NULL); + if(!st_ctx->pipe) { + st_context_destroy(st_ctx); + return NULL; + } + + st_ctx->cso = cso_create_context(st_ctx->pipe); + if(!st_ctx->cso) { + st_context_destroy(st_ctx); + return NULL; + } + + /* disabled blending/masking */ + { + struct pipe_blend_state blend; + memset(&blend, 0, sizeof(blend)); + blend.rt[0].rgb_src_factor = PIPE_BLENDFACTOR_ONE; + blend.rt[0].alpha_src_factor = PIPE_BLENDFACTOR_ONE; + blend.rt[0].rgb_dst_factor = PIPE_BLENDFACTOR_ZERO; + blend.rt[0].alpha_dst_factor = PIPE_BLENDFACTOR_ZERO; + blend.rt[0].colormask = PIPE_MASK_RGBA; + cso_set_blend(st_ctx->cso, &blend); + } + + /* no-op depth/stencil/alpha */ + { + struct pipe_depth_stencil_alpha_state depthstencil; + memset(&depthstencil, 0, sizeof(depthstencil)); + cso_set_depth_stencil_alpha(st_ctx->cso, &depthstencil); + } + + /* rasterizer */ + { + struct pipe_rasterizer_state rasterizer; + memset(&rasterizer, 0, sizeof(rasterizer)); + rasterizer.cull_face = PIPE_FACE_NONE; + cso_set_rasterizer(st_ctx->cso, &rasterizer); + } + + /* clip */ + { + struct pipe_clip_state clip; + memset(&clip, 0, sizeof(clip)); + st_ctx->pipe->set_clip_state(st_ctx->pipe, &clip); + } + + /* identity viewport */ + { + struct pipe_viewport_state viewport; + viewport.scale[0] = 1.0; + viewport.scale[1] = 1.0; + viewport.scale[2] = 1.0; + viewport.scale[3] = 1.0; + viewport.translate[0] = 0.0; + viewport.translate[1] = 0.0; + viewport.translate[2] = 0.0; + viewport.translate[3] = 0.0; + cso_set_viewport(st_ctx->cso, &viewport); + } + + /* samplers */ + { + struct pipe_sampler_state sampler; + unsigned i; + memset(&sampler, 0, sizeof(sampler)); + sampler.wrap_s = PIPE_TEX_WRAP_CLAMP_TO_EDGE; + sampler.wrap_t = PIPE_TEX_WRAP_CLAMP_TO_EDGE; + sampler.wrap_r = PIPE_TEX_WRAP_CLAMP_TO_EDGE; + sampler.min_mip_filter = PIPE_TEX_MIPFILTER_NEAREST; + sampler.min_img_filter = PIPE_TEX_MIPFILTER_NEAREST; + sampler.mag_img_filter = PIPE_TEX_MIPFILTER_NEAREST; + sampler.normalized_coords = 1; + for (i = 0; i < PIPE_MAX_SAMPLERS; i++) + cso_single_sampler(st_ctx->cso, i, &sampler); + cso_single_sampler_done(st_ctx->cso); + } + + /* default textures */ + { + struct pipe_context *pipe = st_ctx->pipe; + struct pipe_screen *screen = st_dev->screen; + struct pipe_resource templat; + struct pipe_sampler_view view_templ; + struct pipe_sampler_view *view; + unsigned i; + + memset( &templat, 0, sizeof( templat ) ); + templat.target = PIPE_TEXTURE_2D; + templat.format = PIPE_FORMAT_B8G8R8A8_UNORM; + templat.width0 = 1; + templat.height0 = 1; + templat.depth0 = 1; + templat.last_level = 0; + templat.bind = PIPE_BIND_SAMPLER_VIEW; + + st_ctx->default_texture = screen->resource_create( screen, &templat ); + if(st_ctx->default_texture) { + struct pipe_box box; + uint32_t zero = 0; + + u_box_origin_2d( 1, 1, &box ); + + pipe->transfer_inline_write(pipe, + st_ctx->default_texture, + u_subresource(0,0), + PIPE_TRANSFER_WRITE, + &box, + &zero, + sizeof zero, + 0); + } + + u_sampler_view_default_template(&view_templ, + st_ctx->default_texture, + st_ctx->default_texture->format); + view = st_ctx->pipe->create_sampler_view(st_ctx->pipe, + st_ctx->default_texture, + &view_templ); + + for (i = 0; i < PIPE_MAX_SAMPLERS; i++) + pipe_sampler_view_reference(&st_ctx->fragment_sampler_views[i], view); + for (i = 0; i < PIPE_MAX_VERTEX_SAMPLERS; i++) + pipe_sampler_view_reference(&st_ctx->vertex_sampler_views[i], view); + + st_ctx->pipe->set_fragment_sampler_views(st_ctx->pipe, + PIPE_MAX_SAMPLERS, + st_ctx->fragment_sampler_views); + st_ctx->pipe->set_vertex_sampler_views(st_ctx->pipe, + PIPE_MAX_VERTEX_SAMPLERS, + st_ctx->vertex_sampler_views); + + pipe_sampler_view_reference(&view, NULL); + } + + /* vertex shader */ + { + const uint semantic_names[] = { TGSI_SEMANTIC_POSITION, + TGSI_SEMANTIC_GENERIC }; + const uint semantic_indexes[] = { 0, 0 }; + st_ctx->vs = util_make_vertex_passthrough_shader(st_ctx->pipe, + 2, + semantic_names, + semantic_indexes); + cso_set_vertex_shader_handle(st_ctx->cso, st_ctx->vs); + } + + /* fragment shader */ + { + st_ctx->fs = util_make_fragment_passthrough_shader(st_ctx->pipe); + cso_set_fragment_shader_handle(st_ctx->cso, st_ctx->fs); + } + + return st_ctx; +} |