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-rwxr-xr-xsrc/gallium/state_trackers/python/tests/texture_render.py320
1 files changed, 0 insertions, 320 deletions
diff --git a/src/gallium/state_trackers/python/tests/texture_render.py b/src/gallium/state_trackers/python/tests/texture_render.py
deleted file mode 100755
index 0fac1ea5ef..0000000000
--- a/src/gallium/state_trackers/python/tests/texture_render.py
+++ /dev/null
@@ -1,320 +0,0 @@
-#!/usr/bin/env python
-##########################################################################
-#
-# Copyright 2009 VMware, Inc.
-# All Rights Reserved.
-#
-# Permission is hereby granted, free of charge, to any person obtaining a
-# copy of this software and associated documentation files (the
-# "Software"), to deal in the Software without restriction, including
-# without limitation the rights to use, copy, modify, merge, publish,
-# distribute, sub license, and/or sell copies of the Software, and to
-# permit persons to whom the Software is furnished to do so, subject to
-# the following conditions:
-#
-# The above copyright notice and this permission notice (including the
-# next paragraph) shall be included in all copies or substantial portions
-# of the Software.
-#
-# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
-# OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
-# MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
-# IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
-# ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
-# TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
-# SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
-#
-##########################################################################
-
-
-from gallium import *
-from base import *
-
-
-def lods(*dims):
- size = max(dims)
- lods = 0
- while size:
- lods += 1
- size >>= 1
- return lods
-
-
-class TextureTest(TestCase):
-
- tags = (
- 'target',
- 'format',
- 'width',
- 'height',
- 'depth',
- 'last_level',
- 'face',
- 'level',
- 'zslice',
- )
-
- def test(self):
- dev = self.dev
-
- target = self.target
- format = self.format
- width = self.width
- height = self.height
- depth = self.depth
- last_level = self.last_level
- face = self.face
- level = self.level
- zslice = self.zslice
-
- # textures
- dst_texture = dev.texture_create(
- target = target,
- format = format,
- width = width,
- height = height,
- depth = depth,
- last_level = last_level,
- tex_usage = PIPE_TEXTURE_USAGE_RENDER_TARGET,
- )
- if dst_texture is None:
- raise TestSkip
-
- dst_surface = dst_texture.get_surface(face = face, level = level, zslice = zslice)
-
- ref_texture = dev.texture_create(
- target = target,
- format = format,
- width = dst_surface.width,
- height = dst_surface.height,
- depth = 1,
- last_level = 0,
- tex_usage = PIPE_TEXTURE_USAGE_SAMPLER,
- )
-
- ref_surface = ref_texture.get_surface()
-
- src_texture = dev.texture_create(
- target = target,
- format = PIPE_FORMAT_A8R8G8B8_UNORM,
- width = dst_surface.width,
- height = dst_surface.height,
- depth = 1,
- last_level = 0,
- tex_usage = PIPE_TEXTURE_USAGE_SAMPLER,
- )
-
- src_surface = src_texture.get_surface()
-
- expected_rgba = FloatArray(height*width*4)
- ref_surface.sample_rgba(expected_rgba)
-
- src_surface.put_tile_rgba(0, 0, src_surface.width, src_surface.height, expected_rgba)
-
- ctx = self.dev.context_create()
-
- # disabled blending/masking
- blend = Blend()
- blend.rt[0].rgb_src_factor = PIPE_BLENDFACTOR_ONE
- blend.rt[0].alpha_src_factor = PIPE_BLENDFACTOR_ONE
- blend.rt[0].rgb_dst_factor = PIPE_BLENDFACTOR_ZERO
- blend.rt[0].alpha_dst_factor = PIPE_BLENDFACTOR_ZERO
- blend.rt[0].colormask = PIPE_MASK_RGBA
- ctx.set_blend(blend)
-
- # no-op depth/stencil/alpha
- depth_stencil_alpha = DepthStencilAlpha()
- ctx.set_depth_stencil_alpha(depth_stencil_alpha)
-
- # rasterizer
- rasterizer = Rasterizer()
- rasterizer.front_winding = PIPE_WINDING_CW
- rasterizer.cull_mode = PIPE_WINDING_NONE
- rasterizer.bypass_vs_clip_and_viewport = 1
- ctx.set_rasterizer(rasterizer)
-
- # samplers
- sampler = Sampler()
- sampler.wrap_s = PIPE_TEX_WRAP_CLAMP_TO_EDGE
- sampler.wrap_t = PIPE_TEX_WRAP_CLAMP_TO_EDGE
- sampler.wrap_r = PIPE_TEX_WRAP_CLAMP_TO_EDGE
- sampler.min_mip_filter = PIPE_TEX_MIPFILTER_NEAREST
- sampler.min_img_filter = PIPE_TEX_MIPFILTER_NEAREST
- sampler.mag_img_filter = PIPE_TEX_MIPFILTER_NEAREST
- sampler.normalized_coords = 1
- sampler.min_lod = 0
- sampler.max_lod = PIPE_MAX_TEXTURE_LEVELS - 1
- ctx.set_fragment_sampler(0, sampler)
- ctx.set_fragment_sampler_texture(0, src_texture)
-
- # framebuffer
- cbuf_tex = dev.texture_create(
- PIPE_FORMAT_A8R8G8B8_UNORM,
- width,
- height,
- tex_usage = PIPE_TEXTURE_USAGE_RENDER_TARGET,
- )
-
- fb = Framebuffer()
- fb.width = dst_surface.width
- fb.height = dst_surface.height
- fb.nr_cbufs = 1
- fb.set_cbuf(0, dst_surface)
- ctx.set_framebuffer(fb)
- rgba = FloatArray(4);
- rgba[0] = 0.0
- rgba[1] = 0.0
- rgba[2] = 0.0
- rgba[3] = 0.0
- ctx.clear(PIPE_CLEAR_COLOR, rgba, 0.0, 0)
- del fb
-
- # vertex shader
- vs = Shader('''
- VERT
- DCL IN[0], POSITION, CONSTANT
- DCL IN[1], GENERIC, CONSTANT
- DCL OUT[0], POSITION, CONSTANT
- DCL OUT[1], GENERIC, CONSTANT
- 0:MOV OUT[0], IN[0]
- 1:MOV OUT[1], IN[1]
- 2:END
- ''')
- #vs.dump()
- ctx.set_vertex_shader(vs)
-
- # fragment shader
- fs = Shader('''
- FRAG
- DCL IN[0], GENERIC[0], LINEAR
- DCL OUT[0], COLOR, CONSTANT
- DCL SAMP[0], CONSTANT
- 0:TEX OUT[0], IN[0], SAMP[0], 2D
- 1:END
- ''')
- #fs.dump()
- ctx.set_fragment_shader(fs)
-
- nverts = 4
- nattrs = 2
- verts = FloatArray(nverts * nattrs * 4)
-
- x = 0
- y = 0
- w = dst_surface.width
- h = dst_surface.height
-
- pos = [
- [x, y],
- [x+w, y],
- [x+w, y+h],
- [x, y+h],
- ]
-
- tex = [
- [0.0, 0.0],
- [1.0, 0.0],
- [1.0, 1.0],
- [0.0, 1.0],
- ]
-
- for i in range(0, 4):
- j = 8*i
- verts[j + 0] = pos[i][0] # x
- verts[j + 1] = pos[i][1] # y
- verts[j + 2] = 0.0 # z
- verts[j + 3] = 1.0 # w
- verts[j + 4] = tex[i][0] # s
- verts[j + 5] = tex[i][1] # r
- verts[j + 6] = 0.0
- verts[j + 7] = 1.0
-
- ctx.draw_vertices(PIPE_PRIM_TRIANGLE_FAN,
- nverts,
- nattrs,
- verts)
-
- ctx.flush()
-
- self.assert_rgba(dst_surface, x, y, w, h, expected_rgba, 4.0/256, 0.85)
-
-
-
-def main():
- dev = Device()
- suite = TestSuite()
-
- targets = [
- PIPE_TEXTURE_2D,
- PIPE_TEXTURE_CUBE,
- #PIPE_TEXTURE_3D,
- ]
-
- formats = [
- PIPE_FORMAT_A8R8G8B8_UNORM,
- PIPE_FORMAT_X8R8G8B8_UNORM,
- #PIPE_FORMAT_A8R8G8B8_SRGB,
- PIPE_FORMAT_R5G6B5_UNORM,
- PIPE_FORMAT_A1R5G5B5_UNORM,
- PIPE_FORMAT_A4R4G4B4_UNORM,
- #PIPE_FORMAT_Z32_UNORM,
- #PIPE_FORMAT_Z24S8_UNORM,
- #PIPE_FORMAT_Z24X8_UNORM,
- #PIPE_FORMAT_Z16_UNORM,
- #PIPE_FORMAT_S8_UNORM,
- PIPE_FORMAT_A8_UNORM,
- PIPE_FORMAT_L8_UNORM,
- #PIPE_FORMAT_DXT1_RGB,
- #PIPE_FORMAT_DXT1_RGBA,
- #PIPE_FORMAT_DXT3_RGBA,
- #PIPE_FORMAT_DXT5_RGBA,
- ]
-
- sizes = [64, 32, 16, 8, 4, 2, 1]
- #sizes = [1020, 508, 252, 62, 30, 14, 6, 3]
- #sizes = [64]
- #sizes = [63]
-
- faces = [
- PIPE_TEX_FACE_POS_X,
- PIPE_TEX_FACE_NEG_X,
- PIPE_TEX_FACE_POS_Y,
- PIPE_TEX_FACE_NEG_Y,
- PIPE_TEX_FACE_POS_Z,
- PIPE_TEX_FACE_NEG_Z,
- ]
-
- for target in targets:
- for format in formats:
- for size in sizes:
- if target == PIPE_TEXTURE_3D:
- depth = size
- else:
- depth = 1
- for face in faces:
- if target != PIPE_TEXTURE_CUBE and face:
- continue
- levels = lods(size)
- for last_level in range(levels):
- for level in range(0, last_level + 1):
- zslice = 0
- while zslice < depth >> level:
- test = TextureTest(
- dev = dev,
- target = target,
- format = format,
- width = size,
- height = size,
- depth = depth,
- last_level = last_level,
- face = face,
- level = level,
- zslice = zslice,
- )
- suite.add_test(test)
- zslice = (zslice + 1)*2 - 1
- suite.run()
-
-
-if __name__ == '__main__':
- main()