diff options
Diffstat (limited to 'src/gallium/state_trackers/python/tests')
3 files changed, 18 insertions, 3 deletions
diff --git a/src/gallium/state_trackers/python/tests/regress/vertex-shader/vertex-shader.py b/src/gallium/state_trackers/python/tests/regress/vertex-shader/vertex-shader.py index 434ac9b3fc..472769f259 100644 --- a/src/gallium/state_trackers/python/tests/regress/vertex-shader/vertex-shader.py +++ b/src/gallium/state_trackers/python/tests/regress/vertex-shader/vertex-shader.py @@ -122,7 +122,12 @@ def test(dev, name): fb.nr_cbufs = 1 fb.set_cbuf(0, cbuf) ctx.set_framebuffer(fb) - ctx.surface_clear(cbuf, 0x80808080) + rgba = FloatArray(4); + rgba[0] = 0.5 + rgba[1] = 0.5 + rgba[2] = 0.5 + rgba[3] = 0.5 + ctx.clear(PIPE_CLEAR_COLOR, rgba, 0.0, 0) # vertex shader vs = Shader(file('vert-' + name + '.sh', 'rt').read()) diff --git a/src/gallium/state_trackers/python/tests/texture_render.py b/src/gallium/state_trackers/python/tests/texture_render.py index 580bf65c13..0b76932b6e 100755 --- a/src/gallium/state_trackers/python/tests/texture_render.py +++ b/src/gallium/state_trackers/python/tests/texture_render.py @@ -161,7 +161,12 @@ class TextureTest(TestCase): fb.nr_cbufs = 1 fb.set_cbuf(0, dst_surface) ctx.set_framebuffer(fb) - ctx.surface_clear(dst_surface, 0x00000000) + rgba = FloatArray(4); + rgba[0] = 0.0 + rgba[1] = 0.0 + rgba[2] = 0.0 + rgba[3] = 0.0 + ctx.clear(PIPE_CLEAR_COLOR, rgba, 0.0, 0) del fb # vertex shader diff --git a/src/gallium/state_trackers/python/tests/texture_sample.py b/src/gallium/state_trackers/python/tests/texture_sample.py index f5f49f6e51..a382424667 100755 --- a/src/gallium/state_trackers/python/tests/texture_sample.py +++ b/src/gallium/state_trackers/python/tests/texture_sample.py @@ -206,7 +206,12 @@ class TextureTest(TestCase): fb.nr_cbufs = 1 fb.set_cbuf(0, cbuf) ctx.set_framebuffer(fb) - ctx.surface_clear(cbuf, 0x00000000) + rgba = FloatArray(4); + rgba[0] = 0.5 + rgba[1] = 0.5 + rgba[2] = 0.5 + rgba[3] = 0.5 + ctx.clear(PIPE_CLEAR_COLOR, rgba, 0.0, 0) del fb # vertex shader |