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path: root/src/gallium/state_trackers/vega/renderer.c
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Diffstat (limited to 'src/gallium/state_trackers/vega/renderer.c')
-rw-r--r--src/gallium/state_trackers/vega/renderer.c37
1 files changed, 24 insertions, 13 deletions
diff --git a/src/gallium/state_trackers/vega/renderer.c b/src/gallium/state_trackers/vega/renderer.c
index 47e8b470a1..2bb4c8bc75 100644
--- a/src/gallium/state_trackers/vega/renderer.c
+++ b/src/gallium/state_trackers/vega/renderer.c
@@ -39,6 +39,7 @@
#include "util/u_simple_shaders.h"
#include "util/u_memory.h"
#include "util/u_rect.h"
+#include "util/u_sampler.h"
#include "cso_cache/cso_context.h"
@@ -263,7 +264,7 @@ void renderer_draw_texture(struct renderer *r,
}
void renderer_copy_texture(struct renderer *ctx,
- struct pipe_texture *src,
+ struct pipe_sampler_view *src,
VGfloat sx1, VGfloat sy1,
VGfloat sx2, VGfloat sy2,
struct pipe_texture *dst,
@@ -272,6 +273,7 @@ void renderer_copy_texture(struct renderer *ctx,
{
struct pipe_context *pipe = ctx->pipe;
struct pipe_screen *screen = pipe->screen;
+ struct pipe_texture *tex = src->texture;
struct pipe_buffer *buf;
struct pipe_surface *dst_surf = screen->get_tex_surface(
screen, dst, 0, 0, 0,
@@ -279,8 +281,8 @@ void renderer_copy_texture(struct renderer *ctx,
struct pipe_framebuffer_state fb;
float s0, t0, s1, t1;
- assert(src->width0 != 0);
- assert(src->height0 != 0);
+ assert(tex->width0 != 0);
+ assert(tex->height0 != 0);
assert(dst->width0 != 0);
assert(dst->height0 != 0);
@@ -290,10 +292,10 @@ void renderer_copy_texture(struct renderer *ctx,
#endif
#if 1
- s0 = sx1 / src->width0;
- s1 = sx2 / src->width0;
- t0 = sy1 / src->height0;
- t1 = sy2 / src->height0;
+ s0 = sx1 / tex->width0;
+ s1 = sx2 / tex->width0;
+ t0 = sy1 / tex->height0;
+ t1 = sy2 / tex->height0;
#else
s0 = 0;
s1 = 1;
@@ -307,7 +309,7 @@ void renderer_copy_texture(struct renderer *ctx,
/* save state (restored below) */
cso_save_blend(ctx->cso);
cso_save_samplers(ctx->cso);
- cso_save_sampler_textures(ctx->cso);
+ cso_save_fragment_sampler_views(ctx->cso);
cso_save_framebuffer(ctx->cso);
cso_save_fragment_shader(ctx->cso);
cso_save_vertex_shader(ctx->cso);
@@ -345,7 +347,7 @@ void renderer_copy_texture(struct renderer *ctx,
vg_set_viewport(ctx->owner, VEGA_Y0_TOP);
/* texture */
- cso_set_sampler_textures(ctx->cso, 1, &src);
+ cso_set_fragment_sampler_views(ctx->cso, 1, &src);
/* shaders */
cso_set_vertex_shader_handle(ctx->cso, vg_texture_vs(ctx->owner));
@@ -385,7 +387,7 @@ void renderer_copy_texture(struct renderer *ctx,
/* restore state we changed */
cso_restore_blend(ctx->cso);
cso_restore_samplers(ctx->cso);
- cso_restore_sampler_textures(ctx->cso);
+ cso_restore_fragment_sampler_views(ctx->cso);
cso_restore_framebuffer(ctx->cso);
cso_restore_vertex_shader(ctx->cso);
cso_restore_fragment_shader(ctx->cso);
@@ -406,6 +408,8 @@ void renderer_copy_surface(struct renderer *ctx,
struct pipe_context *pipe = ctx->pipe;
struct pipe_screen *screen = pipe->screen;
struct pipe_buffer *buf;
+ struct pipe_sampler_view view_templ;
+ struct pipe_sampler_view *view;
struct pipe_texture texTemp, *tex;
struct pipe_surface *texSurf;
struct pipe_framebuffer_state fb;
@@ -457,6 +461,12 @@ void renderer_copy_surface(struct renderer *ctx,
if (!tex)
return;
+ u_sampler_view_default_template(&view_templ, tex, tex->format);
+ view = pipe->create_sampler_view(pipe, tex, &view_templ);
+
+ if (!view)
+ return;
+
texSurf = screen->get_tex_surface(screen, tex, 0, 0, 0,
PIPE_BUFFER_USAGE_GPU_WRITE);
@@ -479,7 +489,7 @@ void renderer_copy_surface(struct renderer *ctx,
/* save state (restored below) */
cso_save_blend(ctx->cso);
cso_save_samplers(ctx->cso);
- cso_save_sampler_textures(ctx->cso);
+ cso_save_fragment_sampler_views(ctx->cso);
cso_save_framebuffer(ctx->cso);
cso_save_fragment_shader(ctx->cso);
cso_save_vertex_shader(ctx->cso);
@@ -515,7 +525,7 @@ void renderer_copy_surface(struct renderer *ctx,
}
/* texture */
- cso_set_sampler_textures(ctx->cso, 1, &tex);
+ cso_set_fragment_sampler_views(ctx->cso, 1, &view);
/* shaders */
cso_set_fragment_shader_handle(ctx->cso, ctx->fs);
@@ -552,13 +562,14 @@ void renderer_copy_surface(struct renderer *ctx,
/* restore state we changed */
cso_restore_blend(ctx->cso);
cso_restore_samplers(ctx->cso);
- cso_restore_sampler_textures(ctx->cso);
+ cso_restore_fragment_sampler_views(ctx->cso);
cso_restore_framebuffer(ctx->cso);
cso_restore_fragment_shader(ctx->cso);
cso_restore_vertex_shader(ctx->cso);
cso_restore_viewport(ctx->cso);
pipe_texture_reference(&tex, NULL);
+ pipe_sampler_view_reference(&view, NULL);
}
void renderer_texture_quad(struct renderer *r,