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diff --git a/src/gallium/state_trackers/vega/shader.h b/src/gallium/state_trackers/vega/shader.h
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+/**************************************************************************
+ *
+ * Copyright 2009 VMware, Inc. All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+#ifndef SHADER_H
+#define SHADER_H
+
+#include "VG/openvg.h"
+
+struct shader;
+struct vg_paint;
+struct vg_context;
+struct vg_image;
+
+struct shader *shader_create(struct vg_context *context);
+void shader_destroy(struct shader *shader);
+
+void shader_set_masking(struct shader *shader, VGboolean set);
+VGboolean shader_is_masking(struct shader *shader);
+
+void shader_set_paint(struct shader *shader, struct vg_paint *paint);
+struct vg_paint *shader_paint(struct shader *shader);
+
+void shader_set_image_mode(struct shader *shader, VGImageMode image_mode);
+VGImageMode shader_image_mode(struct shader *shader);
+
+void shader_set_drawing_image(struct shader *shader, VGboolean drawing_image);
+VGboolean shader_drawing_image(struct shader *shader);
+
+void shader_set_image(struct shader *shader, struct vg_image *img);
+
+void shader_bind(struct shader *shader);
+
+#endif