diff options
Diffstat (limited to 'src/gallium/state_trackers/vega/vg_context.c')
-rw-r--r-- | src/gallium/state_trackers/vega/vg_context.c | 19 |
1 files changed, 15 insertions, 4 deletions
diff --git a/src/gallium/state_trackers/vega/vg_context.c b/src/gallium/state_trackers/vega/vg_context.c index 170391ec03..11ebbbe544 100644 --- a/src/gallium/state_trackers/vega/vg_context.c +++ b/src/gallium/state_trackers/vega/vg_context.c @@ -32,6 +32,7 @@ #include "shader.h" #include "asm_util.h" #include "st_inlines.h" +#include "vg_manager.h" #include "pipe/p_context.h" #include "util/u_inlines.h" @@ -42,6 +43,7 @@ #include "util/u_simple_shaders.h" #include "util/u_memory.h" #include "util/u_blit.h" +#include "util/u_sampler.h" struct vg_context *_vg_context = 0; @@ -305,6 +307,8 @@ static void update_clip_state(struct vg_context *ctx) void vg_validate_state(struct vg_context *ctx) { + vg_manager_validate_framebuffer(ctx); + if ((ctx->state.dirty & BLEND_DIRTY)) { struct pipe_blend_state *blend = &ctx->state.g3d.blend; memset(blend, 0, sizeof(struct pipe_blend_state)); @@ -433,19 +437,24 @@ void vg_prepare_blend_surface(struct vg_context *ctx) { struct pipe_surface *dest_surface = NULL; struct pipe_context *pipe = ctx->pipe; + struct pipe_sampler_view *view; + struct pipe_sampler_view view_templ; struct st_framebuffer *stfb = ctx->draw_buffer; struct st_renderbuffer *strb = stfb->strb; /* first finish all pending rendering */ vgFinish(); + u_sampler_view_default_template(&view_templ, strb->texture, strb->texture->format); + view = pipe->create_sampler_view(pipe, strb->texture, &view_templ); + dest_surface = pipe->screen->get_tex_surface(pipe->screen, - stfb->blend_texture, + stfb->blend_texture_view->texture, 0, 0, 0, PIPE_BUFFER_USAGE_GPU_WRITE); /* flip it, because we want to use it as a sampler */ util_blit_pixels_tex(ctx->blit, - strb->texture, + view, 0, strb->height, strb->width, 0, dest_surface, @@ -458,6 +467,8 @@ void vg_prepare_blend_surface(struct vg_context *ctx) /* make sure it's complete */ vgFinish(); + + pipe_sampler_view_reference(&view, NULL); } @@ -474,13 +485,13 @@ void vg_prepare_blend_surface_from_mask(struct vg_context *ctx) vgFinish(); dest_surface = pipe->screen->get_tex_surface(pipe->screen, - stfb->blend_texture, + stfb->blend_texture_view->texture, 0, 0, 0, PIPE_BUFFER_USAGE_GPU_WRITE); /* flip it, because we want to use it as a sampler */ util_blit_pixels_tex(ctx->blit, - stfb->alpha_mask, + stfb->alpha_mask_view, 0, strb->height, strb->width, 0, dest_surface, |